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authorlepelog <lepelog@users.noreply.github.com>2020-12-31 21:12:29 +0100
committerGitHub <noreply@github.com>2020-12-31 15:12:29 -0500
commit0555115de86a2655a9858f1afb547d0b4e8e4cc8 (patch)
tree44306cbc47f3a4dd2909cf238b635994e0788643 /include/SComponent/c_node.h
parent992cf48c7f5ae78b498197af8795ed9159e37f8b (diff)
A few f_pc files (#26)
* f_pc_base, one non matching * some of f_pc_manager * f_pc_node OK * f_pc_pause partly * started node_req * more progress * most of node req * delete unused asm * node req header and param names * param renaming * header for manager * review comment struct names * fpcM_Management OK * int -> s32 * merge master * most of f_pc_create_iter * f_pc_stdcreate_req OK * f_pc_fstcreate OK * f_pc_leaf OK * f_pc_draw OK * f_pc_deletor partly * fix parameter type in f_pc_pause * review * review, use cPh enum and fix process_profile_definition struct * convert f_pc files to C * matched more functions * fix global.h * fix variable types * format * mpre Phs enum * fix merge errors * fix gamepad stopPatternedRumble * format * delete leftover files from merge * move asm to correct folder * revert f_pc from C to CPP * remove C hacks and format * format * OK
Diffstat (limited to 'include/SComponent/c_node.h')
-rw-r--r--include/SComponent/c_node.h10
1 files changed, 6 insertions, 4 deletions
diff --git a/include/SComponent/c_node.h b/include/SComponent/c_node.h
index dc3402dbfe..d2ac01d3b3 100644
--- a/include/SComponent/c_node.h
+++ b/include/SComponent/c_node.h
@@ -2,11 +2,13 @@
#ifndef SCOMPONENT_C_NODE_H
#define SCOMPONENT_C_NODE_H
-struct node_class {
- node_class* mpPrevNode;
+#include "global.h"
+
+typedef struct node_class {
+ struct node_class* mpPrevNode;
void* mpData;
- node_class* mpNextNode;
-};
+ struct node_class* mpNextNode;
+} node_class;
extern "C" {