diff options
| author | lepelog <lepelog@users.noreply.github.com> | 2020-12-31 21:12:29 +0100 |
|---|---|---|
| committer | GitHub <noreply@github.com> | 2020-12-31 15:12:29 -0500 |
| commit | 0555115de86a2655a9858f1afb547d0b4e8e4cc8 (patch) | |
| tree | 44306cbc47f3a4dd2909cf238b635994e0788643 /include/SComponent/c_node.h | |
| parent | 992cf48c7f5ae78b498197af8795ed9159e37f8b (diff) | |
A few f_pc files (#26)
* f_pc_base, one non matching
* some of f_pc_manager
* f_pc_node OK
* f_pc_pause partly
* started node_req
* more progress
* most of node req
* delete unused asm
* node req header and param names
* param renaming
* header for manager
* review comment struct names
* fpcM_Management OK
* int -> s32
* merge master
* most of f_pc_create_iter
* f_pc_stdcreate_req OK
* f_pc_fstcreate OK
* f_pc_leaf OK
* f_pc_draw OK
* f_pc_deletor partly
* fix parameter type in f_pc_pause
* review
* review, use cPh enum and fix process_profile_definition struct
* convert f_pc files to C
* matched more functions
* fix global.h
* fix variable types
* format
* mpre Phs enum
* fix merge errors
* fix gamepad stopPatternedRumble
* format
* delete leftover files from merge
* move asm to correct folder
* revert f_pc from C to CPP
* remove C hacks and format
* format
* OK
Diffstat (limited to 'include/SComponent/c_node.h')
| -rw-r--r-- | include/SComponent/c_node.h | 10 |
1 files changed, 6 insertions, 4 deletions
diff --git a/include/SComponent/c_node.h b/include/SComponent/c_node.h index dc3402dbfe..d2ac01d3b3 100644 --- a/include/SComponent/c_node.h +++ b/include/SComponent/c_node.h @@ -2,11 +2,13 @@ #ifndef SCOMPONENT_C_NODE_H #define SCOMPONENT_C_NODE_H -struct node_class { - node_class* mpPrevNode; +#include "global.h" + +typedef struct node_class { + struct node_class* mpPrevNode; void* mpData; - node_class* mpNextNode; -}; + struct node_class* mpNextNode; +} node_class; extern "C" { |
