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authorJcw87 <Jcw87@users.noreply.github.com>2026-01-18 17:59:57 -0800
committerGitHub <noreply@github.com>2026-01-18 17:59:57 -0800
commit87a3705039533b309a04baaaa0f99010b5d71c00 (patch)
tree2dc2beb45a2b7b6a1738126a0c11c966c66a535c /include/Z2AudioLib
parent52a1e1363a4b91bc49f7994a553d16b90d969619 (diff)
m_Do debug (#3052)
* m_Do debug * m_Do wii data
Diffstat (limited to 'include/Z2AudioLib')
-rw-r--r--include/Z2AudioLib/Z2AudioMgr.h4
-rw-r--r--include/Z2AudioLib/Z2SoundObjMgr.h5
2 files changed, 5 insertions, 4 deletions
diff --git a/include/Z2AudioLib/Z2AudioMgr.h b/include/Z2AudioLib/Z2AudioMgr.h
index 7f47400af2..e543bf6061 100644
--- a/include/Z2AudioLib/Z2AudioMgr.h
+++ b/include/Z2AudioLib/Z2AudioMgr.h
@@ -4,14 +4,14 @@
#include "JSystem/JAudio2/JASAudioReseter.h"
#include "Z2AudioLib/Z2Audience.h"
#include "Z2AudioLib/Z2FxLineMgr.h"
-#include "Z2AudioLib/Z2SceneMgr.h"
#include "Z2AudioLib/Z2SeMgr.h"
#include "Z2AudioLib/Z2SeqMgr.h"
+#include "Z2AudioLib/Z2SceneMgr.h"
+#include "Z2AudioLib/Z2StatusMgr.h"
#include "Z2AudioLib/Z2SoundInfo.h"
#include "Z2AudioLib/Z2SoundMgr.h"
#include "Z2AudioLib/Z2SoundObjMgr.h"
#include "Z2AudioLib/Z2SpeechMgr2.h"
-#include "Z2AudioLib/Z2StatusMgr.h"
#include "Z2AudioLib/Z2DebugSys.h"
#include "global.h"
diff --git a/include/Z2AudioLib/Z2SoundObjMgr.h b/include/Z2AudioLib/Z2SoundObjMgr.h
index a353ff1bcc..c0b4ed778c 100644
--- a/include/Z2AudioLib/Z2SoundObjMgr.h
+++ b/include/Z2AudioLib/Z2SoundObjMgr.h
@@ -82,7 +82,7 @@ enum Z2EnemyID {
/* 0x3F */ Z2_ENEMY_TN,
};
-class Z2SoundObjMgr : public JASGlobalInstance<Z2SoundObjMgr>, protected JSUList<Z2CreatureEnemy> {
+class Z2SoundObjMgr : public JASGlobalInstance<Z2SoundObjMgr> {
public:
Z2SoundObjMgr();
void setForceBattleArea(bool forceBattle, u16, u16, u16);
@@ -98,13 +98,14 @@ public:
u8 getEnemyNumNear() const { return enemuNumNear_; }
u8 getEnemyNumVeryFar() const { return enemuNumVeryFar_; }
bool isForceBattle() { return forceBattle_; }
- JSUList<Z2CreatureEnemy>* getEnemyList() { return this; }
+ JSUList<Z2CreatureEnemy>* getEnemyList() { return &field_0x0; }
#if DEBUG
JSUList<Z2SoundObjBase>* getAllList() { return &allList_; }
#endif
private:
+ /* 0x00 */ JSUList<Z2CreatureEnemy> field_0x0;
#if DEBUG
/* 0x0C */ JSUList<Z2SoundObjBase> allList_;
#endif