summaryrefslogtreecommitdiff
path: root/include/d/com
diff options
context:
space:
mode:
authorTakaRikka <38417346+TakaRikka@users.noreply.github.com>2022-08-30 14:22:17 -0700
committerGitHub <noreply@github.com>2022-08-30 15:22:17 -0600
commitf8979749e3ef8e8cacf2ea8f474c7f23fc5cb6b3 (patch)
tree69659df2105266e9b26a4d50b9a2d610b3e437a2 /include/d/com
parentbc30d007e11458a198c5725626a10bb06a5da536 (diff)
j2d / map_path work, d_drawlist / d_attention cleanup (#208)
* work on fop actor / actor mng, daalink, d_a_obj_item * d_a_title mostly decompiled * daalink / d_event / JMessage / dmsg_out_font work * msg_scrn_base / msg_scrn_boss * some work on mDo machine, d_menu_save, d_tresure, and various * remove asm * progress * finish d_menu_save / d_pane_class_alpha / d_pane_class / rename some data * rename more data * remove asm / progress * match all of d_pane_class * fixes / some dKankyo doc * bunch of j2d work. d_drawlist / d_attention cleanup * progress / asm * cleanup wip * decompile JStage * setup some more JStudio structs * set up d_demo classes * some d_demo work * cleanup dolphin os stuff * some initial dEvent documentation * some At collision documentation * match JUTConsole::doDraw * dbgs work / split up some of d_a_alink into .inc files * d_a_alink_spinner work
Diffstat (limited to 'include/d/com')
-rw-r--r--include/d/com/d_com_inf_game.h2
1 files changed, 1 insertions, 1 deletions
diff --git a/include/d/com/d_com_inf_game.h b/include/d/com/d_com_inf_game.h
index d9d978e58b..6158da7182 100644
--- a/include/d/com/d_com_inf_game.h
+++ b/include/d/com/d_com_inf_game.h
@@ -643,7 +643,6 @@ public:
/* 0x00000 */ dSv_info_c info;
/* 0x00F38 */ dComIfG_play_c play;
/* 0x05F64 */ dDlst_list_c drawlist;
- /* 0x1C104 */ u8 field_0x1C104[0x1F4];
/* 0x1C2F8 */ dRes_control_c mResControl;
/* 0x1DDF8 */ u8 mFadeBrightness;
/* 0x1DDF9 */ u8 mWorldDark;
@@ -797,6 +796,7 @@ BOOL dComIfGs_isStageSwitch(int i_stageNo, int i_no);
void dComIfGs_onStageSwitch(int i_stageNo, int i_no);
void dComIfGs_offStageSwitch(int i_stageNo, int i_no);
void dComIfGs_PolyDamageOff_Set(s8 param_0);
+u8 dComIfGs_staffroll_next_go_check();
inline void dComIfGs_init() {
g_dComIfG_gameInfo.info.init();