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| author | TakaRikka <38417346+TakaRikka@users.noreply.github.com> | 2022-08-30 14:22:17 -0700 |
|---|---|---|
| committer | GitHub <noreply@github.com> | 2022-08-30 15:22:17 -0600 |
| commit | f8979749e3ef8e8cacf2ea8f474c7f23fc5cb6b3 (patch) | |
| tree | 69659df2105266e9b26a4d50b9a2d610b3e437a2 /include/d/com | |
| parent | bc30d007e11458a198c5725626a10bb06a5da536 (diff) | |
j2d / map_path work, d_drawlist / d_attention cleanup (#208)
* work on fop actor / actor mng, daalink, d_a_obj_item
* d_a_title mostly decompiled
* daalink / d_event / JMessage / dmsg_out_font work
* msg_scrn_base / msg_scrn_boss
* some work on mDo machine, d_menu_save, d_tresure, and various
* remove asm
* progress
* finish d_menu_save / d_pane_class_alpha / d_pane_class / rename some data
* rename more data
* remove asm / progress
* match all of d_pane_class
* fixes / some dKankyo doc
* bunch of j2d work. d_drawlist / d_attention cleanup
* progress / asm
* cleanup wip
* decompile JStage
* setup some more JStudio structs
* set up d_demo classes
* some d_demo work
* cleanup dolphin os stuff
* some initial dEvent documentation
* some At collision documentation
* match JUTConsole::doDraw
* dbgs work / split up some of d_a_alink into .inc files
* d_a_alink_spinner work
Diffstat (limited to 'include/d/com')
| -rw-r--r-- | include/d/com/d_com_inf_game.h | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/include/d/com/d_com_inf_game.h b/include/d/com/d_com_inf_game.h index d9d978e58b..6158da7182 100644 --- a/include/d/com/d_com_inf_game.h +++ b/include/d/com/d_com_inf_game.h @@ -643,7 +643,6 @@ public: /* 0x00000 */ dSv_info_c info; /* 0x00F38 */ dComIfG_play_c play; /* 0x05F64 */ dDlst_list_c drawlist; - /* 0x1C104 */ u8 field_0x1C104[0x1F4]; /* 0x1C2F8 */ dRes_control_c mResControl; /* 0x1DDF8 */ u8 mFadeBrightness; /* 0x1DDF9 */ u8 mWorldDark; @@ -797,6 +796,7 @@ BOOL dComIfGs_isStageSwitch(int i_stageNo, int i_no); void dComIfGs_onStageSwitch(int i_stageNo, int i_no); void dComIfGs_offStageSwitch(int i_stageNo, int i_no); void dComIfGs_PolyDamageOff_Set(s8 param_0); +u8 dComIfGs_staffroll_next_go_check(); inline void dComIfGs_init() { g_dComIfG_gameInfo.info.init(); |
