diff options
| author | TakaRikka <38417346+TakaRikka@users.noreply.github.com> | 2025-11-27 21:19:33 -0800 |
|---|---|---|
| committer | GitHub <noreply@github.com> | 2025-11-27 21:19:33 -0800 |
| commit | 6f96e665186c87f15acb6f5cb8d27665afee3130 (patch) | |
| tree | 3ea70fe7d635a0f55aae44b1a386814766a46597 /include/d | |
| parent | 767caeecc3e374779cccc9960b6546b74e7a9e50 (diff) | |
various Z2Audio / JAudio debug cleanup (#2876)
* some JAudio work
* audio cleanup checkpoint
* checkpoint more audio cleanup
* fix symbols
* more z2 cleanup
* fix regression
* fix build
* some fixes
Diffstat (limited to 'include/d')
| -rw-r--r-- | include/d/actor/d_a_alink.h | 4 | ||||
| -rw-r--r-- | include/d/d_com_inf_game.h | 1 |
2 files changed, 3 insertions, 2 deletions
diff --git a/include/d/actor/d_a_alink.h b/include/d/actor/d_a_alink.h index 37c96e69bc..61d5357ae1 100644 --- a/include/d/actor/d_a_alink.h +++ b/include/d/actor/d_a_alink.h @@ -3759,8 +3759,8 @@ public: u8 getCorrectLineNum() { return mZ2WolfHowlMgr.getCorrectLineNum(); } u32 getWolfHowlTimer() { return mZ2WolfHowlMgr.getTimer(); } s8 getOnLineNum() { return mZ2WolfHowlMgr.getOnLineNum(); } - SongNote getCorrectLine(u8 param_0) { return mZ2WolfHowlMgr.getCorrectLine(param_0); } - void startWindStoneSound(s8 id, Vec* pos) { mZ2WolfHowlMgr.startWindStoneSound(id, pos); } + Z2WolfHowlLine getCorrectLine(u8 i_lineIndex) { return mZ2WolfHowlMgr.getCorrectLine(i_lineIndex); } + void startWindStoneSound(s8 i_curveID, Vec* i_pos) { mZ2WolfHowlMgr.startWindStoneSound(i_curveID, i_pos); } J3DModelData* getItemModelData() { return mpItemModelData; } cXyz* getIronBallChainPos() const { return mIronBallChainPos; } diff --git a/include/d/d_com_inf_game.h b/include/d/d_com_inf_game.h index 04a5fc889a..538f53d117 100644 --- a/include/d/d_com_inf_game.h +++ b/include/d/d_com_inf_game.h @@ -1083,6 +1083,7 @@ void dComIfGs_Grass_hide_Set(s8 param_0); void dComIfGs_onGetMagicUseFlag(); void dComIfG_playerStatusD(); void dComIfG_playerStatusD_pre_clear(); +void dComIfGs_staffroll_next_go(); inline void dComIfGs_init() { g_dComIfG_gameInfo.info.init(); |
