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authorSven Elmendorp <31472764+oga-sven@users.noreply.github.com>2025-12-02 01:36:09 +0100
committerGitHub <noreply@github.com>2025-12-01 16:36:09 -0800
commit737db261e90ce8d501eb84f864b906c2f940d32e (patch)
treea73c50df182d19994252ec9c82f67e87438026f2 /include
parent6a5397e847ecb16a607a58daa51c8e20cc1b5fd1 (diff)
Some variable names for hookshot and moved some values (#2900)
* Some variable names for hookshot and moved some values * Revert using data.inc file
Diffstat (limited to 'include')
-rw-r--r--include/d/actor/d_a_alink.h9
1 files changed, 5 insertions, 4 deletions
diff --git a/include/d/actor/d_a_alink.h b/include/d/actor/d_a_alink.h
index 888e8a899c..4677b0b5b5 100644
--- a/include/d/actor/d_a_alink.h
+++ b/include/d/actor/d_a_alink.h
@@ -13,6 +13,7 @@
#include "d/d_save.h"
#include "f_op/f_op_actor_mng.h"
#include "f_op/f_op_camera_mng.h"
+#include "res/Object/AlAnm.h"
class J2DAnmColorKey;
class J2DAnmTransformKey;
@@ -35,7 +36,7 @@ public:
void initFrame() {
field_0x4 = 0;
- field_0x2c = 4.0f;
+ mLockCursorAngle = 4.0f;
field_0x30 = 0.0f;
}
@@ -56,7 +57,7 @@ private:
/* 0x20 */ J2DAnmTevRegKey* field_0x20;
/* 0x24 */ J2DAnmColorKey* field_0x24;
/* 0x28 */ J2DAnmTransformKey* field_0x28;
- /* 0x2C */ f32 field_0x2c;
+ /* 0x2C */ f32 mLockCursorAngle;
/* 0x30 */ f32 field_0x30;
/* 0x34 */ f32 mPosX;
/* 0x38 */ f32 mPosY;
@@ -6708,8 +6709,8 @@ public:
bool checkHorseTurnLAnime() const { return checkUpperAnime(0x24C); }
bool checkHorseTurnRAnime() const { return checkUpperAnime(0x24D); }
bool checkHorseTurnAnime() const { return checkHorseTurnLAnime() || checkHorseTurnRAnime(); }
- bool checkHookshotShootAnime() const { return checkUpperAnime(0x18C); }
- bool checkHookshotReadyAnime() const { return checkUpperAnime(0x18D); }
+ bool checkHookshotShootAnime() const { return checkUpperAnime(dRes_ID_ALANM_BCK_HSSHOOT_e); }
+ bool checkHookshotReadyAnime() const { return checkUpperAnime(dRes_ID_ALANM_BCK_HSWAIT_e); }
BOOL checkHookshotAnime() const {
return checkHookshotReadyAnime() || checkHookshotShootAnime();
}