diff options
| author | Pieter-Jan Briers <pieterjan.briers+git@gmail.com> | 2026-06-20 02:46:30 +0200 |
|---|---|---|
| committer | GitHub <noreply@github.com> | 2026-06-19 17:46:30 -0700 |
| commit | 79fda477b11cc497b03195653751e5dfc81be094 (patch) | |
| tree | 0b934589556b1ca55154d713ae68cce6446ec2a6 /include | |
| parent | 853a6addb4dba2cf7f5f336339e933011536c40e (diff) | |
Wii PAL d_s_logo improvements (#3157)
* Wii PAL d_s_logo improvements
* Fix d_s_logo/d_pane_class_alpha sdata spltis
* Specify some symbols to improve matches
Is there a better way to do this?
* More symbols
* match phase_1
* Fix regressions
* Fix d_s_name rodata split
* Add nextPauseTimer__9dScnPly_c to symbol map
Diffstat (limited to 'include')
| -rw-r--r-- | include/d/d_s_logo.h | 2 | ||||
| -rw-r--r-- | include/m_Do/m_Do_graphic.h | 4 | ||||
| -rw-r--r-- | include/m_Do/m_Do_machine.h | 3 |
3 files changed, 7 insertions, 2 deletions
diff --git a/include/d/d_s_logo.h b/include/d/d_s_logo.h index 56d10eef82..33501cca04 100644 --- a/include/d/d_s_logo.h +++ b/include/d/d_s_logo.h @@ -149,7 +149,7 @@ public: /* 0x200 */ dDlst_2D_c* mNvLogo; /* 0x204 */ dDlst_2D_c* mMocImg; #endif -#if VERSION == VERSION_GCN_PAL +#if REGION_PAL /* 0x1FC */ mDoDvdThd_mountArchive_c* mpPalLogoResCommand; #endif /* 0x1FC */ request_of_phase_process_class* m_preLoad_dylPhase; diff --git a/include/m_Do/m_Do_graphic.h b/include/m_Do/m_Do_graphic.h index 123326c207..ac1931ef1b 100644 --- a/include/m_Do/m_Do_graphic.h +++ b/include/m_Do/m_Do_graphic.h @@ -255,7 +255,9 @@ public: static void onWide(); static void offWide(); - static u8 isWide(); + inline static u8 isWide() { + return mWide == TRUE; + } static void onWideZoom(); static void offWideZoom(); diff --git a/include/m_Do/m_Do_machine.h b/include/m_Do/m_Do_machine.h index 53c47c07a7..5eec79033b 100644 --- a/include/m_Do/m_Do_machine.h +++ b/include/m_Do/m_Do_machine.h @@ -17,6 +17,9 @@ void mDoMch_HeapFreeFillAll(); int mDoMch_Create(); extern GXRenderModeObj g_ntscZeldaProg; +#if VERSION == VERSION_WII_PAL +extern GXRenderModeObj g_palZeldaProg60; +#endif class mDoMch_render_c { public: |
