diff options
| author | Huitzi <73550465+marwernerh@users.noreply.github.com> | 2025-01-27 14:55:55 -0500 |
|---|---|---|
| committer | GitHub <noreply@github.com> | 2025-01-27 11:55:55 -0800 |
| commit | 7c5006e4462cf2a3357bf7804f9ddb5ff2fd448f (patch) | |
| tree | b7d1e55959b933355090efc24bd3db563f0e3542 /include | |
| parent | bf4053fefa301a307065a07ffc4c3f9f970f2638 (diff) | |
d_a_obj_waterGate matching + d_a_obj_lv3Water2 equivalent (#2293)
* d_a_obj_waterGate matching + d_a_obj_lv3Water2 equivalent
* Add simpleCalcMaterial implicit inline to J3DModelData (seen in debug)
* Basic documentation for both actors
* WIP debug build implementations (note TODOs)
* Update configure.py and note weak ordering issues for lv3Water2
* Actually add modified J3DModelData.h & explicitly note fake padding
Diffstat (limited to 'include')
| -rw-r--r-- | include/JSystem/J3DGraphAnimator/J3DModelData.h | 3 | ||||
| -rw-r--r-- | include/d/actor/d_a_obj_lv3Water2.h | 93 | ||||
| -rw-r--r-- | include/d/actor/d_a_obj_waterGate.h | 50 |
3 files changed, 119 insertions, 27 deletions
diff --git a/include/JSystem/J3DGraphAnimator/J3DModelData.h b/include/JSystem/J3DGraphAnimator/J3DModelData.h index ffbf92311e..629a82e12d 100644 --- a/include/JSystem/J3DGraphAnimator/J3DModelData.h +++ b/include/JSystem/J3DGraphAnimator/J3DModelData.h @@ -22,12 +22,13 @@ public: /* 80325E14 */ s32 newSharedDisplayList(u32); /* 80325EC8 */ void indexToPtr(); /* 80325F94 */ void makeSharedDL(); - /* 8032600C */ void simpleCalcMaterial(u16, f32 (*)[4]); + /* 8032600C */ void simpleCalcMaterial(u16, Mtx); /* 803260CC */ void syncJ3DSysPointers() const; /* 803260F8 */ void syncJ3DSysFlags() const; /* 8032617C */ virtual ~J3DModelData() {} + void simpleCalcMaterial(Mtx mtx) { simpleCalcMaterial(0, mtx); } J3DMaterialTable& getMaterialTable() { return mMaterialTable; } JUTNameTab* getMaterialName() const { return mMaterialTable.getMaterialName(); } J3DVertexData& getVertexData() { return mVertexData; } diff --git a/include/d/actor/d_a_obj_lv3Water2.h b/include/d/actor/d_a_obj_lv3Water2.h index d2753e5fbc..aca3e4a947 100644 --- a/include/d/actor/d_a_obj_lv3Water2.h +++ b/include/d/actor/d_a_obj_lv3Water2.h @@ -1,40 +1,105 @@ #ifndef D_A_OBJ_LV3WATER2_H #define D_A_OBJ_LV3WATER2_H +#include "d/d_bg_s_movebg_actor.h" +#include "d/d_event_lib.h" #include "f_op/f_op_actor_mng.h" +struct fakeLv3Water2Padding { + u8 a[8]; +}; + /** * @ingroup actors-objects * @class daLv3Water2_c - * @brief Lakebed Temple Water 2 + * @brief Lakebed Temple Central Room Water * - * @details + * @details Water in the central room (where the boss entrance is). It can be raised twice. * */ -class daLv3Water2_c : public fopAc_ac_c { +class daLv3Water2_c : public dBgS_MoveBgActor, public fakeLv3Water2Padding, public dEvLib_callback_c { public: + daLv3Water2_c() : dEvLib_callback_c(this) {} + ~daLv3Water2_c() {} + /* 80C5A478 */ void setBaseMtx(); - /* 80C5A4F8 */ void CreateHeap(); - /* 80C5A5E4 */ void create(); - /* 80C5A844 */ void Execute(f32 (**)[3][4]); + /* 80C5A4F8 */ int CreateHeap(); + /* 80C5A5E4 */ cPhs__Step create(); + /* 80C5A844 */ int Execute(Mtx**); /* 80C5AC10 */ void mode_proc_wait(); /* 80C5ACB8 */ void mode_init_levelCtrl(); /* 80C5ACE4 */ void mode_proc_levelCtrl(); - /* 80C5ADA4 */ void Draw(); - /* 80C5AEFC */ void Delete(); - /* 80C5AF3C */ void eventStart(); - /* 80C5B298 */ ~daLv3Water2_c(); + /* 80C5ADA4 */ int Draw(); + /* 80C5AEFC */ int Delete(); + /* 80C5AF3C */ BOOL eventStart(); private: - /* 0x568 */ u8 field_0x568[0x610 - 0x568]; + /* 0x5B8 */ request_of_phase_process_class mPhase; + /* 0x5C0 */ J3DModel* mpModel; + /* 0x5C4 */ mDoExt_btkAnm mWaterSurfaceRefractionAnm; + /* 0x5DC */ u8 mMode; + /* 0x5DD */ u8 mResourceIndex; + /* 0x5E0 */ f32 mWaterLv; + /* 0x5E4 */ u8 mCurrentWaterLvFrame; + /* 0x5E5 */ u8 mWaterLvFrame; + /* 0x5E6 */ u8 mFullRatio; + /* 0x5E7 */ u8 mEastSwInitialStatus; // East SW is the lever in the east-most room on 2F, which can only be pulled after raising the water level in that room by pulling the lever in 4F + /* 0x5E8 */ u8 mWestSwInitialStatus; // West SW is the lever in the west-most room on 2F, which can only be pulled after raising the water level in that room by pulling the lever in 4F + /* 0x5E9 */ u8 mEastSwCurrentStatus; + /* 0x5EA */ u8 mWestSwCurrentStatus; + /* 0x5EB */ u8 mLevelControlWaitFrames; + /* 0x5EC */ f32 mBaseYPos; + /* 0x5F0 */ u32 mEastWaterParticles[4]; // If the central staircase isn't rotated to allow water from the east to flow down it, the water falls into the basin; these are the splash particles where the basin water and falling water meet + /* 0x600 */ u32 mWestWaterParticles[4]; // If the central staircase isn't rotated to allow water from the west to flow down it, the water falls into the basin; these are the splash particles where the basin water and falling water meet + + enum Mode_e { + WAIT, LEVEL_CTRL + }; + + int getParamLevel1() { + return fopAcM_GetParamBit(this, 4, 12); + } + + int getParamSw2() { + return (shape_angle.x & 0xFF00) >> 8; + } + + int getParamSw1() { + return shape_angle.x & 0xFF; + } + + u32 getParam(int shift, int bit) { + return fopAcM_GetParamBit(this, shift, bit); + } + + int getParamEvent2() { + return fopAcM_GetParamBit(this, 24, 8); + } + + int getParamEvent() { + return fopAcM_GetParamBit(this, 16, 8); + } + + int getParamFrame2() { + return (shape_angle.z & 0xFF00) >> 8; + } + + int getParamFrame1() { + return shape_angle.z & 0xFF; + } }; STATIC_ASSERT(sizeof(daLv3Water2_c) == 0x610); -class daLv3Water2_HIO_c { -public: +struct daLv3Water2_HIO_c : public mDoHIO_entry_c { /* 80C5A40C */ daLv3Water2_HIO_c(); - /* 80C5B14C */ ~daLv3Water2_HIO_c(); + /* 80C5B14C */ ~daLv3Water2_HIO_c() {} + + #ifdef DEBUG + void genMessage(JORMContext*); + #endif + + /* 0x04 */ u8 mLevelControlWaitFrames; }; diff --git a/include/d/actor/d_a_obj_waterGate.h b/include/d/actor/d_a_obj_waterGate.h index 1fa2d65643..d9918e1cf2 100644 --- a/include/d/actor/d_a_obj_waterGate.h +++ b/include/d/actor/d_a_obj_waterGate.h @@ -1,22 +1,26 @@ #ifndef D_A_OBJ_WATERGATE_H #define D_A_OBJ_WATERGATE_H -#include "f_op/f_op_actor_mng.h" +#include "d/d_bg_s_movebg_actor.h" +#include "m_Do/m_Do_hostIO.h" +#include "SSystem/SComponent/c_phase.h" /** * @ingroup actors-objects * @class daWtGate_c * @brief Water Gate * - * @details + * @details Sluice gate that player opens in 3F and 4F of Lakebed Temple. + * Object does not control the flow of water streams in the temple, it is purely aesthetic. * */ -class daWtGate_c : public fopAc_ac_c { + +class daWtGate_c : public dBgS_MoveBgActor { public: /* 80D2BC0C */ void setBaseMtx(); - /* 80D2BC94 */ void CreateHeap(); - /* 80D2BD00 */ void create(); - /* 80D2BE7C */ void Execute(f32 (**)[3][4]); + /* 80D2BC94 */ int CreateHeap(); + /* 80D2BD00 */ cPhs__Step create(); + /* 80D2BE7C */ int Execute(Mtx**); /* 80D2BECC */ void move(); /* 80D2BF88 */ void init_modeWait(); /* 80D2BF94 */ void modeWait(); @@ -26,19 +30,41 @@ public: /* 80D2C150 */ void modeClose(); /* 80D2C250 */ void init_modeEnd(); /* 80D2C25C */ void modeEnd(); - /* 80D2C260 */ void Draw(); - /* 80D2C304 */ void Delete(); + /* 80D2C260 */ int Draw(); + /* 80D2C304 */ int Delete(); private: - /* 0x568 */ u8 field_0x568[0x5bc - 0x568]; + /* 0x5A0 */ request_of_phase_process_class mPhase; + /* 0x5A8 */ J3DModel* mpModel; + /* 0x5AC */ u8 mMode; + /* 0x5AD */ u8 field_0x5AD; // Neither modified nor read; unused + /* 0x5AE */ u8 mPrevSwitchState; + /* 0x5B0 */ f32 mOpenYOffset; + /* 0x5B4 */ f32 mClosedYPos; + /* 0x5B8 */ f32 mMaxMoveSpeed; + + enum SwitchState_e { + CLOSED, OPENED + }; + + enum Mode_e { + WAIT, OPEN, CLOSE, END + }; }; STATIC_ASSERT(sizeof(daWtGate_c) == 0x5bc); -class daWtGate_HIO_c { -public: +struct daWtGate_HIO_c : public mDoHIO_entry_c { /* 80D2BB8C */ daWtGate_HIO_c(); - /* 80D2C3C0 */ ~daWtGate_HIO_c(); + /* 80D2C3C0 */ ~daWtGate_HIO_c() {}; + + #ifdef DEBUG + void genMessage(JORMContext*); + #endif + + /* 0x4 */ f32 mMaxSpeed; + /* 0x8 */ u8 field_0x8; // Modified, but never read; unused? + /* 0x9 */ u8 field_0x9; // Modified, but never read; unused? }; |
