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authorHuitzi <73550465+marwernerh@users.noreply.github.com>2025-01-27 14:55:55 -0500
committerGitHub <noreply@github.com>2025-01-27 11:55:55 -0800
commit7c5006e4462cf2a3357bf7804f9ddb5ff2fd448f (patch)
treeb7d1e55959b933355090efc24bd3db563f0e3542 /include
parentbf4053fefa301a307065a07ffc4c3f9f970f2638 (diff)
d_a_obj_waterGate matching + d_a_obj_lv3Water2 equivalent (#2293)
* d_a_obj_waterGate matching + d_a_obj_lv3Water2 equivalent * Add simpleCalcMaterial implicit inline to J3DModelData (seen in debug) * Basic documentation for both actors * WIP debug build implementations (note TODOs) * Update configure.py and note weak ordering issues for lv3Water2 * Actually add modified J3DModelData.h & explicitly note fake padding
Diffstat (limited to 'include')
-rw-r--r--include/JSystem/J3DGraphAnimator/J3DModelData.h3
-rw-r--r--include/d/actor/d_a_obj_lv3Water2.h93
-rw-r--r--include/d/actor/d_a_obj_waterGate.h50
3 files changed, 119 insertions, 27 deletions
diff --git a/include/JSystem/J3DGraphAnimator/J3DModelData.h b/include/JSystem/J3DGraphAnimator/J3DModelData.h
index ffbf92311e..629a82e12d 100644
--- a/include/JSystem/J3DGraphAnimator/J3DModelData.h
+++ b/include/JSystem/J3DGraphAnimator/J3DModelData.h
@@ -22,12 +22,13 @@ public:
/* 80325E14 */ s32 newSharedDisplayList(u32);
/* 80325EC8 */ void indexToPtr();
/* 80325F94 */ void makeSharedDL();
- /* 8032600C */ void simpleCalcMaterial(u16, f32 (*)[4]);
+ /* 8032600C */ void simpleCalcMaterial(u16, Mtx);
/* 803260CC */ void syncJ3DSysPointers() const;
/* 803260F8 */ void syncJ3DSysFlags() const;
/* 8032617C */ virtual ~J3DModelData() {}
+ void simpleCalcMaterial(Mtx mtx) { simpleCalcMaterial(0, mtx); }
J3DMaterialTable& getMaterialTable() { return mMaterialTable; }
JUTNameTab* getMaterialName() const { return mMaterialTable.getMaterialName(); }
J3DVertexData& getVertexData() { return mVertexData; }
diff --git a/include/d/actor/d_a_obj_lv3Water2.h b/include/d/actor/d_a_obj_lv3Water2.h
index d2753e5fbc..aca3e4a947 100644
--- a/include/d/actor/d_a_obj_lv3Water2.h
+++ b/include/d/actor/d_a_obj_lv3Water2.h
@@ -1,40 +1,105 @@
#ifndef D_A_OBJ_LV3WATER2_H
#define D_A_OBJ_LV3WATER2_H
+#include "d/d_bg_s_movebg_actor.h"
+#include "d/d_event_lib.h"
#include "f_op/f_op_actor_mng.h"
+struct fakeLv3Water2Padding {
+ u8 a[8];
+};
+
/**
* @ingroup actors-objects
* @class daLv3Water2_c
- * @brief Lakebed Temple Water 2
+ * @brief Lakebed Temple Central Room Water
*
- * @details
+ * @details Water in the central room (where the boss entrance is). It can be raised twice.
*
*/
-class daLv3Water2_c : public fopAc_ac_c {
+class daLv3Water2_c : public dBgS_MoveBgActor, public fakeLv3Water2Padding, public dEvLib_callback_c {
public:
+ daLv3Water2_c() : dEvLib_callback_c(this) {}
+ ~daLv3Water2_c() {}
+
/* 80C5A478 */ void setBaseMtx();
- /* 80C5A4F8 */ void CreateHeap();
- /* 80C5A5E4 */ void create();
- /* 80C5A844 */ void Execute(f32 (**)[3][4]);
+ /* 80C5A4F8 */ int CreateHeap();
+ /* 80C5A5E4 */ cPhs__Step create();
+ /* 80C5A844 */ int Execute(Mtx**);
/* 80C5AC10 */ void mode_proc_wait();
/* 80C5ACB8 */ void mode_init_levelCtrl();
/* 80C5ACE4 */ void mode_proc_levelCtrl();
- /* 80C5ADA4 */ void Draw();
- /* 80C5AEFC */ void Delete();
- /* 80C5AF3C */ void eventStart();
- /* 80C5B298 */ ~daLv3Water2_c();
+ /* 80C5ADA4 */ int Draw();
+ /* 80C5AEFC */ int Delete();
+ /* 80C5AF3C */ BOOL eventStart();
private:
- /* 0x568 */ u8 field_0x568[0x610 - 0x568];
+ /* 0x5B8 */ request_of_phase_process_class mPhase;
+ /* 0x5C0 */ J3DModel* mpModel;
+ /* 0x5C4 */ mDoExt_btkAnm mWaterSurfaceRefractionAnm;
+ /* 0x5DC */ u8 mMode;
+ /* 0x5DD */ u8 mResourceIndex;
+ /* 0x5E0 */ f32 mWaterLv;
+ /* 0x5E4 */ u8 mCurrentWaterLvFrame;
+ /* 0x5E5 */ u8 mWaterLvFrame;
+ /* 0x5E6 */ u8 mFullRatio;
+ /* 0x5E7 */ u8 mEastSwInitialStatus; // East SW is the lever in the east-most room on 2F, which can only be pulled after raising the water level in that room by pulling the lever in 4F
+ /* 0x5E8 */ u8 mWestSwInitialStatus; // West SW is the lever in the west-most room on 2F, which can only be pulled after raising the water level in that room by pulling the lever in 4F
+ /* 0x5E9 */ u8 mEastSwCurrentStatus;
+ /* 0x5EA */ u8 mWestSwCurrentStatus;
+ /* 0x5EB */ u8 mLevelControlWaitFrames;
+ /* 0x5EC */ f32 mBaseYPos;
+ /* 0x5F0 */ u32 mEastWaterParticles[4]; // If the central staircase isn't rotated to allow water from the east to flow down it, the water falls into the basin; these are the splash particles where the basin water and falling water meet
+ /* 0x600 */ u32 mWestWaterParticles[4]; // If the central staircase isn't rotated to allow water from the west to flow down it, the water falls into the basin; these are the splash particles where the basin water and falling water meet
+
+ enum Mode_e {
+ WAIT, LEVEL_CTRL
+ };
+
+ int getParamLevel1() {
+ return fopAcM_GetParamBit(this, 4, 12);
+ }
+
+ int getParamSw2() {
+ return (shape_angle.x & 0xFF00) >> 8;
+ }
+
+ int getParamSw1() {
+ return shape_angle.x & 0xFF;
+ }
+
+ u32 getParam(int shift, int bit) {
+ return fopAcM_GetParamBit(this, shift, bit);
+ }
+
+ int getParamEvent2() {
+ return fopAcM_GetParamBit(this, 24, 8);
+ }
+
+ int getParamEvent() {
+ return fopAcM_GetParamBit(this, 16, 8);
+ }
+
+ int getParamFrame2() {
+ return (shape_angle.z & 0xFF00) >> 8;
+ }
+
+ int getParamFrame1() {
+ return shape_angle.z & 0xFF;
+ }
};
STATIC_ASSERT(sizeof(daLv3Water2_c) == 0x610);
-class daLv3Water2_HIO_c {
-public:
+struct daLv3Water2_HIO_c : public mDoHIO_entry_c {
/* 80C5A40C */ daLv3Water2_HIO_c();
- /* 80C5B14C */ ~daLv3Water2_HIO_c();
+ /* 80C5B14C */ ~daLv3Water2_HIO_c() {}
+
+ #ifdef DEBUG
+ void genMessage(JORMContext*);
+ #endif
+
+ /* 0x04 */ u8 mLevelControlWaitFrames;
};
diff --git a/include/d/actor/d_a_obj_waterGate.h b/include/d/actor/d_a_obj_waterGate.h
index 1fa2d65643..d9918e1cf2 100644
--- a/include/d/actor/d_a_obj_waterGate.h
+++ b/include/d/actor/d_a_obj_waterGate.h
@@ -1,22 +1,26 @@
#ifndef D_A_OBJ_WATERGATE_H
#define D_A_OBJ_WATERGATE_H
-#include "f_op/f_op_actor_mng.h"
+#include "d/d_bg_s_movebg_actor.h"
+#include "m_Do/m_Do_hostIO.h"
+#include "SSystem/SComponent/c_phase.h"
/**
* @ingroup actors-objects
* @class daWtGate_c
* @brief Water Gate
*
- * @details
+ * @details Sluice gate that player opens in 3F and 4F of Lakebed Temple.
+ * Object does not control the flow of water streams in the temple, it is purely aesthetic.
*
*/
-class daWtGate_c : public fopAc_ac_c {
+
+class daWtGate_c : public dBgS_MoveBgActor {
public:
/* 80D2BC0C */ void setBaseMtx();
- /* 80D2BC94 */ void CreateHeap();
- /* 80D2BD00 */ void create();
- /* 80D2BE7C */ void Execute(f32 (**)[3][4]);
+ /* 80D2BC94 */ int CreateHeap();
+ /* 80D2BD00 */ cPhs__Step create();
+ /* 80D2BE7C */ int Execute(Mtx**);
/* 80D2BECC */ void move();
/* 80D2BF88 */ void init_modeWait();
/* 80D2BF94 */ void modeWait();
@@ -26,19 +30,41 @@ public:
/* 80D2C150 */ void modeClose();
/* 80D2C250 */ void init_modeEnd();
/* 80D2C25C */ void modeEnd();
- /* 80D2C260 */ void Draw();
- /* 80D2C304 */ void Delete();
+ /* 80D2C260 */ int Draw();
+ /* 80D2C304 */ int Delete();
private:
- /* 0x568 */ u8 field_0x568[0x5bc - 0x568];
+ /* 0x5A0 */ request_of_phase_process_class mPhase;
+ /* 0x5A8 */ J3DModel* mpModel;
+ /* 0x5AC */ u8 mMode;
+ /* 0x5AD */ u8 field_0x5AD; // Neither modified nor read; unused
+ /* 0x5AE */ u8 mPrevSwitchState;
+ /* 0x5B0 */ f32 mOpenYOffset;
+ /* 0x5B4 */ f32 mClosedYPos;
+ /* 0x5B8 */ f32 mMaxMoveSpeed;
+
+ enum SwitchState_e {
+ CLOSED, OPENED
+ };
+
+ enum Mode_e {
+ WAIT, OPEN, CLOSE, END
+ };
};
STATIC_ASSERT(sizeof(daWtGate_c) == 0x5bc);
-class daWtGate_HIO_c {
-public:
+struct daWtGate_HIO_c : public mDoHIO_entry_c {
/* 80D2BB8C */ daWtGate_HIO_c();
- /* 80D2C3C0 */ ~daWtGate_HIO_c();
+ /* 80D2C3C0 */ ~daWtGate_HIO_c() {};
+
+ #ifdef DEBUG
+ void genMessage(JORMContext*);
+ #endif
+
+ /* 0x4 */ f32 mMaxSpeed;
+ /* 0x8 */ u8 field_0x8; // Modified, but never read; unused?
+ /* 0x9 */ u8 field_0x9; // Modified, but never read; unused?
};