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authorNiklas Bauer <nikbau2000@gmail.com>2025-05-05 21:44:46 +0900
committerGitHub <noreply@github.com>2025-05-05 15:44:46 +0300
commit8d167fc32fe36fb9557a90b5fa7e8cd8aebf21cd (patch)
tree6569571b13da155b8668e9a56220668d89898451 /include
parent30799716df96869dc63663d5378082898e5e0ea3 (diff)
d_a_e_sg Matching (#2421)
* d_a_e_sg first pass * d_a_e_sg equivalent * d_a_e_sg matching * d_a_e_sg cleanup * d_a_e_sg comments
Diffstat (limited to 'include')
-rw-r--r--include/d/actor/d_a_e_sg.h80
-rw-r--r--include/d/actor/d_a_mg_rod.h12
-rw-r--r--include/d/actor/d_a_obj_kbox.h9
3 files changed, 87 insertions, 14 deletions
diff --git a/include/d/actor/d_a_e_sg.h b/include/d/actor/d_a_e_sg.h
index 15781e0d49..cd408f0459 100644
--- a/include/d/actor/d_a_e_sg.h
+++ b/include/d/actor/d_a_e_sg.h
@@ -1,26 +1,90 @@
#ifndef D_A_E_SG_H
#define D_A_E_SG_H
-#include "f_op/f_op_actor_mng.h"
+
+#include "f_op/f_op_actor.h"
+#include "d/d_bg_s_acch.h"
+#include "d/d_cc_d.h"
+#include "d/d_cc_uty.h"
+#include "d/d_jnt_col.h"
/**
* @ingroup actors-enemies
* @class e_sg_class
* @brief Skullfish
- *
+ *
* @details
- *
- */
+ * Skullfish are found in the Lakebed Temple and some caves. They attack by
+ * chasing and biting Link, often appearing in groups.
+ * Skullfish can also be caught with the Fishing Rod, leaving behind a Heart
+ * when released. It will then flop on land.
+ * */
class e_sg_class : public fopEn_enemy_c {
-private:
- /* 0x5ac */ u8 field_0x5ac[0xab0 - 0x5ac];
+public:
+ /* 0x5AC */ request_of_phase_process_class mPhaseReq;
+ /* 0x5B4 */ u8 mArg0;
+ /* 0x5B8 */ J3DModel* mpModel;
+ /* 0x5BC */ Z2CreatureEnemy mSound;
+ /* 0x660 */ s16 mTimers[3];
+ /* 0x666 */ s16 mInvincibilityTimer;
+ /* 0x668 */ u8 mInitTimer;
+ /* 0x66A */ s16 mRandomSeed;
+ /* 0x66C */ s16 mAction;
+ /* 0x66E */ s16 mMode;
+ /* 0x670 */ f32 mIdleMoveBound;
+ /* 0x674 */ f32 mSearchBound;
+ /* 0x678 */ cXyz mTargetPos;
+ /* 0x684 */ u8 field_0x684[4];
+ /* 0x688 */ s16 mPlayerAngle;
+ /* 0x68C */ f32 mPlayerDist;
+ /* 0x690 */ f32 mTargetDist;
+ /* 0x694 */ f32 mTargetSpeed;
+ /* 0x698 */ f32 mStepSpeed;
+ /* 0x69C */ s16 mSwimAngle;
+ /* 0x69E */ s16 mSwimAngleSpeed;
+ /* 0x6A0 */ s16 mJoints[4];
+ /* 0x6A8 */ f32 mJointYRot;
+ /* 0x6AC */ f32 mJointSpeed;
+ /* 0x6B0 */ s16 mJointAngle;
+ /* 0x6B4 */ f32 field_0x6b4;
+ /* 0x6B8 */ f32 mGroundY;
+ /* 0x6BC */ f32 mKamuSpeed;
+ /* 0x6C0 */ s16 mRotation;
+ /* 0x6C2 */ s16 mRotationTarget;
+ /* 0x6C4 */ s8 mStickIdx;
+ /* 0x6C5 */ u8 mKamuTimer;
+ /* 0x6C6 */ s16 field_0x6C6;
+ /* 0x6C8 */ int mShadowKey;
+ /* 0x6CC */ fpc_ProcID mTargetActorID;
+ /* 0x6D0 */ dJntCol_c mJoint;
+ /* 0x6E0 */ dBgS_AcchCir mAcchCir;
+ /* 0x720 */ dBgS_ObjAcch mAcch;
+ /* 0x8F8 */ dCcD_Stts mStts;
+ /* 0x934 */ dCcD_Sph mSph;
+ /* 0xA6C */ dCcU_AtInfo mAtInfo;
+ /* 0xA90 */ s8 mAttackCollistion;
+ /* 0xA91 */ s8 mCollisionResponse;
+ /* 0xA92 */ u8 mInactive;
+ /* 0xA93 */ s8 mWaterSplash;
+ /* 0xA94 */ int mParticleKey[4];
+ /* 0xAA4 */ u32 mHamon;
+ /* 0xAA8 */ u8 field_0xaa8[4];
+ /* 0xAAC */ bool mHioInit;
};
-STATIC_ASSERT(sizeof(e_sg_class) == 0xab0);
+STATIC_ASSERT(sizeof(e_sg_class) == 0xAB0);
class daE_SG_HIO_c {
+public:
/* 8078A22C */ daE_SG_HIO_c();
- /* 8078DC84 */ ~daE_SG_HIO_c();
+ /* 8078DC84 */ virtual ~daE_SG_HIO_c() {};
+
+ s8 mUnk0;
+ f32 mScaleFactor;
+ f32 mMovementSpeed;
+ f32 mSearchSpeed;
+ f32 mPlayerHeightThreshold;
};
+STATIC_ASSERT(sizeof(daE_SG_HIO_c) == 0x18);
#endif /* D_A_E_SG_H */
diff --git a/include/d/actor/d_a_mg_rod.h b/include/d/actor/d_a_mg_rod.h
index 20963aebf0..ce70fe8474 100644
--- a/include/d/actor/d_a_mg_rod.h
+++ b/include/d/actor/d_a_mg_rod.h
@@ -1,12 +1,12 @@
#ifndef D_A_MG_ROD_H
#define D_A_MG_ROD_H
-#include "f_op/f_op_actor_mng.h"
#include "Z2AudioLib/Z2Creature.h"
+#include "d/actor/d_a_mg_fish.h"
#include "d/d_bg_s_acch.h"
#include "d/d_cc_d.h"
#include "d/d_msg_flow.h"
-#include "d/actor/d_a_mg_fish.h"
+#include "f_op/f_op_actor_mng.h"
struct mg_rod_s {
/* 0x0 */ cXyz field_0x0[16];
@@ -43,7 +43,9 @@ public:
bool checkRodEquipPermission() { return field_0x1514 == 0; }
bool checkReelSpin() { return field_0x14f0 != 0; }
- /* 0x0568 */ u8 field_0x568[0x5A4 - 0x568];
+ /* 0x0568 */ u8 field_0x568[0x590 - 0x568];
+ /* 0x0590 */ f32 field_0x590;
+ /* 0x0594 */ u8 field_0x594[0x5A4 - 0x594];
/* 0x05A4 */ mg_rod_s field_0x5a4;
/* 0x0664 */ u8 field_0x664[0x6AC - 0x664];
/* 0x06AC */ cXyz field_0x6ac;
@@ -66,7 +68,9 @@ public:
/* 0x0F7E */ s16 field_0xf7e;
/* 0x0F80 */ u8 field_0xf80[0xFAC - 0xF80];
/* 0x0FAC */ mg_hook_s field_0xfac[2];
- /* 0x0FEC */ u8 field_0xfec[0x1060 - 0xFEC];
+ /* 0x0FEC */ u8 field_0xfec[0x100D - 0xFEC];
+ /* 0x100D */ s8 field_0x100d;
+ /* 0x100E */ u8 field_0x100e[0x1060 - 0x100E];
/* 0x1060 */ cXyz mHookPosition;
/* 0x106C */ cXyz field_0x106c;
/* 0x1078 */ cXyz field_0x1078;
diff --git a/include/d/actor/d_a_obj_kbox.h b/include/d/actor/d_a_obj_kbox.h
index 1bba0b5423..8d788bdae3 100644
--- a/include/d/actor/d_a_obj_kbox.h
+++ b/include/d/actor/d_a_obj_kbox.h
@@ -12,8 +12,13 @@
*
*/
class obj_kbox_class : public fopAc_ac_c {
-private:
- /* 0x568 */ u8 field_0x568[0x9f0 - 0x568];
+public:
+ /* 0x568 */ u8 field_0x568[0x598 - 0x568];
+ /* 0x598 */ f32 field_0x598;
+ /* 0x59C */ u8 field_0x59c[0x5a8 - 0x59c];
+ /* 0x5A8 */ cXyz field_0x5a8;
+ /* 0x5B4 */ cXyz field_0x5b4;
+ /* 0x5C0 */ u8 field_0x5c0[0x9f0 - 0x5c0];
};
STATIC_ASSERT(sizeof(obj_kbox_class) == 0x9f0);