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authorNiklas Bauer <nikbau2000@gmail.com>2025-11-28 06:20:22 +0100
committerGitHub <noreply@github.com>2025-11-27 21:20:22 -0800
commita089a1d21c641cab569facace79ec646132a6d34 (patch)
treeacd536092420e34fe245211dc91da7b349fab039 /include
parent6f96e665186c87f15acb6f5cb8d27665afee3130 (diff)
d_a_player checks debug work (#2878)
* Match player checks via BOOL * PR comment * resolve conflict
Diffstat (limited to 'include')
-rw-r--r--include/d/actor/d_a_player.h50
1 files changed, 25 insertions, 25 deletions
diff --git a/include/d/actor/d_a_player.h b/include/d/actor/d_a_player.h
index b99dbdecb3..fdbc282261 100644
--- a/include/d/actor/d_a_player.h
+++ b/include/d/actor/d_a_player.h
@@ -910,34 +910,34 @@ public:
u8 getCutCount() const { return mComboCutCount; }
- bool checkStatusWindowDraw() { return checkNoResetFlg2(FLG2_STATUS_WINDOW_DRAW); }
+ BOOL checkStatusWindowDraw() const { return checkNoResetFlg2(FLG2_STATUS_WINDOW_DRAW); }
bool checkCargoCarry() const { return mSpecialMode == SMODE_CARGO_CARRY; }
- bool getHeavyStateAndBoots() { return checkNoResetFlg0(FLG0_HVY_STATE); }
- bool checkEnemyAttentionLock() const { return checkResetFlg0(RFLG0_ENEMY_ATTN_LOCK); }
- u32 getGrabUpStart() const { return checkResetFlg0(RFLG0_UNK_8000); }
+ BOOL getHeavyStateAndBoots() { return checkNoResetFlg0(FLG0_HVY_STATE); }
+ BOOL checkEnemyAttentionLock() const { return checkResetFlg0(RFLG0_ENEMY_ATTN_LOCK); }
+ BOOL getGrabUpStart() const { return checkResetFlg0(RFLG0_UNK_8000); }
bool checkCanoeSlider() const { return mSpecialMode == 0x2D; }
bool checkGoatStopGame() const { return mSpecialMode == 0x2A; }
- bool onGoatStopGame() { return mSpecialMode = 0x2A; }
+ void onGoatStopGame() { mSpecialMode = 0x2A; }
u8 getCutType() const { return mCutType; }
u16 getSwordAtUpTime() const { return mSwordUpTimer; }
s16 getDamageWaitTimer() const { return mDamageTimer; }
- bool checkWaterInMove() const { return checkNoResetFlg0(FLG0_UNDERWATER); }
- u32 checkSceneChangeAreaStart() const { return checkNoResetFlg2(FLG2_SCN_CHG_START); }
- bool checkFrontRollCrash() const { return checkResetFlg0(RFLG0_FRONT_ROLL_CRASH); }
- bool checkWolfAttackReverse() const { return checkResetFlg1(RFLG1_WOLF_ATTACK_REVERSE); }
- bool checkFreezeDamage() const { return checkNoResetFlg1(FLG1_ICE_FREEZE); }
- bool checkWolfTagLockJumpReady() const { return checkResetFlg0(RFLG0_UNK_20000); }
+ BOOL checkWaterInMove() const { return checkNoResetFlg0(FLG0_UNDERWATER); }
+ BOOL checkSceneChangeAreaStart() const { return checkNoResetFlg2(FLG2_SCN_CHG_START); }
+ BOOL checkFrontRollCrash() const { return checkResetFlg0(RFLG0_FRONT_ROLL_CRASH); }
+ BOOL checkWolfAttackReverse() const { return checkResetFlg1(RFLG1_WOLF_ATTACK_REVERSE); }
+ BOOL checkFreezeDamage() const { return checkNoResetFlg1(FLG1_ICE_FREEZE); }
+ BOOL checkWolfTagLockJumpReady() const { return checkResetFlg0(RFLG0_UNK_20000); }
BOOL checkDamageImpact() const { return checkResetFlg1(RFLG1_DAMAGE_IMPACT); }
- bool getGrabUpEnd() const { return checkResetFlg0(RFLG0_GRAB_UP_END); }
- bool getGrabPutStart() const { return checkResetFlg0(RFLG0_GRAB_PUT_START); }
- bool checkSwimUp() const { return checkNoResetFlg0(FLG0_SWIM_UP); }
+ BOOL getGrabUpEnd() const { return checkResetFlg0(RFLG0_GRAB_UP_END); }
+ BOOL getGrabPutStart() const { return checkResetFlg0(RFLG0_GRAB_PUT_START); }
+ BOOL checkSwimUp() const { return checkNoResetFlg0(FLG0_SWIM_UP); }
BOOL checkHorseZelda() const { return checkNoResetFlg2(FLG2_HORSE_ZELDA); }
BOOL checkSpecialHorseRide() { return checkNoResetFlg2(daPy_FLG2(FLG2_HORSE_ZELDA | FLG2_UNK_1000000 | FLG2_BOAR_SINGLE_BATTLE)); }
BOOL checkBoardNoFootAngle() const { return checkResetFlg1(RFLG1_UNK_40); }
- bool checkGrabThrow() const { return checkResetFlg0(RFLG0_GRAB_THROW); }
+ BOOL checkGrabThrow() const { return checkResetFlg0(RFLG0_GRAB_THROW); }
BOOL checkMidnaAtnPos() const { return checkNoResetFlg1(FLG1_MIDNA_ATN_POS); }
- bool checkMidnaHairAtnPos() const { return checkNoResetFlg1(FLG1_MIDNA_HAIR_ATN_POS); }
- bool checkAttentionLock() const { return checkResetFlg0(RFLG0_UNK_10000); }
+ BOOL checkMidnaHairAtnPos() const { return checkNoResetFlg1(FLG1_MIDNA_HAIR_ATN_POS); }
+ BOOL checkAttentionLock() const { return checkResetFlg0(RFLG0_UNK_10000); }
BOOL checkFishingRodUseStart() const { return checkResetFlg1(RFLG1_UNK_80); }
BOOL checkFishingRodUseAccept() const { return checkResetFlg1(RFLG1_UNK_200); }
@@ -967,10 +967,10 @@ public:
void onTraningShieldAttack() { onNoResetFlg3(FLG3_UNK_8); }
BOOL checkStickArrowReset() const { return checkResetFlg0(RFLG0_UNK_1); }
- u32 getCutAtFlg() const { return checkNoResetFlg0(FLG0_UNK_40); }
- u32 checkBoarSingleBattleFirst() const { return checkNoResetFlg2(FLG2_BOAR_SINGLE_BATTLE); }
- u32 checkBoarSingleBattleSecond() const { return checkNoResetFlg2(FLG2_UNK_1000000); }
- u32 getFootOnGround() const { return checkResetFlg1(daPy_RFLG1(RFLG1_UNK_10 | RFLG1_UNK_20)); }
+ BOOL getCutAtFlg() const { return checkNoResetFlg0(FLG0_UNK_40); }
+ BOOL checkBoarSingleBattleFirst() const { return checkNoResetFlg2(FLG2_BOAR_SINGLE_BATTLE); }
+ BOOL checkBoarSingleBattleSecond() const { return checkNoResetFlg2(FLG2_UNK_1000000); }
+ BOOL getFootOnGround() const { return checkResetFlg1(daPy_RFLG1(RFLG1_UNK_10 | RFLG1_UNK_20)); }
void offWolfEnemyHangBite() { offNoResetFlg2(FLG2_WOLF_ENEMY_HANG_BITE); }
bool onWolfEnemyHangBite(fopAc_ac_c* param_0) { return onWolfEnemyBiteAll(param_0, FLG2_WOLF_ENEMY_HANG_BITE); }
@@ -978,7 +978,7 @@ public:
void offHorseZelda() { offNoResetFlg2(FLG2_HORSE_ZELDA); }
void onHorseZelda() { onNoResetFlg2(FLG2_HORSE_ZELDA); }
- u32 checkItemSightBgHit() const { return checkResetFlg0(RFLG0_UNK_2000000); }
+ BOOL checkItemSightBgHit() const { return checkResetFlg0(RFLG0_UNK_2000000); }
void setCanoeSlider() { mSpecialMode = 0x2D; }
@@ -1173,9 +1173,9 @@ public:
// not sure how to define this properly
// static void onWolfEnemyCatch(fopAc_ac_c* i_actorP) { onWolfEnemyBiteAll(i_actorP,8);}
- bool checkWolfEnemyCatchOwn(fopAc_ac_c* i_actorP) { return checkWolfEnemyBiteAllOwn(i_actorP); }
- bool checkWolfEnemyHangBiteOwn(const fopAc_ac_c* i_actorP) const { return checkWolfEnemyBiteAllOwn(i_actorP); }
- bool checkWolfEnemyLeftThrow() const { return checkNoResetFlg2(FLG2_WOLF_ENEMY_LEFT_THROW); }
+ BOOL checkWolfEnemyCatchOwn(fopAc_ac_c* i_actorP) { return checkWolfEnemyBiteAllOwn(i_actorP); }
+ BOOL checkWolfEnemyHangBiteOwn(const fopAc_ac_c* i_actorP) const { return checkWolfEnemyBiteAllOwn(i_actorP); }
+ BOOL checkWolfEnemyLeftThrow() const { return checkNoResetFlg2(FLG2_WOLF_ENEMY_LEFT_THROW); }
void onWolfLightDropGet() {
onEndResetFlg0(ERFLG0_UNK_20000000);