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| author | lepelog <lepelog@users.noreply.github.com> | 2021-01-07 02:04:53 +0100 |
|---|---|---|
| committer | GitHub <noreply@github.com> | 2021-01-06 20:04:53 -0500 |
| commit | 0cf65151b3a1a85a5d3ad74a367045e596aee1aa (patch) | |
| tree | 9ac4f66b24945629766d587a9514ad513b11241c /libs/SSystem/SComponent/c_m3d.cpp | |
| parent | 792509e0a15687b76bee216440ccd3d90554f37e (diff) | |
Split SComponent (#45)
* split c_math
* split c_angle
* split c_API_controller_pad
* split c_API_graphic
* split c_bg_s_chk
* c_bg_s_gnd_chk split
* more c_bg split
* split c_cc_d
* delete asm
* split c_cc_s
* split c_lib
* split c_m2d and c_m3d_g_aab
* split c_m3d_g_cir
* split c_m3d_g_cps
* split rest of c_m3d_g
* split c_m3d
* split c_malloc
* split c_request
* split c_sxyz
* split and partly decompile c_xyz
* format
* c_angle.h
* begin c_angle decomp
* c_angle
* progress adding stub classes for SComponent
* more c_m3d
* remove some asm and format
* more m3d headers
* more c_angle decomp
* c_lib headers
* add public to classes
* fix csXyz member names
* c_sxyz partly OK
* move Zero csXyz to c_sxyz header
* c_API_graphic
* delete some unused asm
* move math extern data, decompile some functions
* delete unused asm
* fix duplicated c_angle.h
* fix an inlined function name, add more inlined functions for c_angle.h (currently unused)
* format
Co-authored-by: Pheenoh <pheenoh@gmail.com>
Diffstat (limited to 'libs/SSystem/SComponent/c_m3d.cpp')
| -rw-r--r-- | libs/SSystem/SComponent/c_m3d.cpp | 465 |
1 files changed, 464 insertions, 1 deletions
diff --git a/libs/SSystem/SComponent/c_m3d.cpp b/libs/SSystem/SComponent/c_m3d.cpp index 4bf93c8658..738037d38b 100644 --- a/libs/SSystem/SComponent/c_m3d.cpp +++ b/libs/SSystem/SComponent/c_m3d.cpp @@ -1 +1,464 @@ -// ok +/* c_m3d.cpp autogenerated by split.py v0.3 at 2021-01-01 14:58:46.459661 */ + +#include "SComponent/c_m3d.h" + +// cM3d_InDivPos1__FPC3VecPC3VecfP3Vec +// cM3d_InDivPos1(const Vec*, const Vec*, float, Vec*) +asm void cM3d_InDivPos1(const Vec*, const Vec*, float, Vec*) { + nofralloc +#include "SComponent/c_m3d/asm/func_80268560.s" +} + +// cM3d_InDivPos2__FPC3VecPC3VecfP3Vec +// cM3d_InDivPos2(const Vec*, const Vec*, float, Vec*) +asm void cM3d_InDivPos2(const Vec*, const Vec*, float, Vec*) { + nofralloc +#include "SComponent/c_m3d/asm/func_802685B0.s" +} + +// cM3d_Len2dSq__Fffff +// cM3d_Len2dSq(float, float, float, float) +asm float cM3d_Len2dSq(float, float, float, float) { + nofralloc +#include "SComponent/c_m3d/asm/func_80268614.s" +} + +// cM3d_Len2dSqPntAndSegLine__FffffffPfPfPf +// cM3d_Len2dSqPntAndSegLine(float, float, float, float, float, float, float*, float*, float*) +asm bool cM3d_Len2dSqPntAndSegLine(float, float, float, float, float, float, float*, float*, + float*) { + nofralloc +#include "SComponent/c_m3d/asm/func_8026862C.s" +} + +// cM3d_Len3dSqPntAndSegLine__FPC8cM3dGLinPC3VecP3VecPf +// cM3d_Len3dSqPntAndSegLine(const cM3dGLin*, const Vec*, Vec*, float*) +asm bool cM3d_Len3dSqPntAndSegLine(const cM3dGLin*, const Vec*, Vec*, float*) { + nofralloc +#include "SComponent/c_m3d/asm/func_80268710.s" +} + +// cM3d_SignedLenPlaAndPos__FPC8cM3dGPlaPC3Vec +// cM3d_SignedLenPlaAndPos(const cM3dGPla*, const Vec*) +asm float cM3d_SignedLenPlaAndPos(const cM3dGPla*, const Vec*) { + nofralloc +#include "SComponent/c_m3d/asm/func_80268814.s" +} + +// cM3d_VectorProduct2d__Fffffff +// cM3d_VectorProduct2d(float, float, float, float, float, float) +asm float cM3d_VectorProduct2d(float, float, float, float, float, float) { + nofralloc +#include "SComponent/c_m3d/asm/func_80268894.s" +} + +// cM3d_VectorProduct__FPC4cXyzPC4cXyzPC4cXyzP4cXyz +// cM3d_VectorProduct(const cXyz*, const cXyz*, const cXyz*, cXyz*) +asm void cM3d_VectorProduct(const cXyz*, const cXyz*, const cXyz*, cXyz*) { + nofralloc +#include "SComponent/c_m3d/asm/func_802688B4.s" +} + +// cM3d_CalcPla__FPC3VecPC3VecPC3VecP3VecPf +// cM3d_CalcPla(const Vec*, const Vec*, const Vec*, Vec*, float*) +asm void cM3d_CalcPla(const Vec*, const Vec*, const Vec*, Vec*, float*) { + nofralloc +#include "SComponent/c_m3d/asm/func_8026891C.s" +} + +// cM3d_Cross_AabAab__FPC8cM3dGAabPC8cM3dGAab +// cM3d_Cross_AabAab(const cM3dGAab*, const cM3dGAab*) +asm bool cM3d_Cross_AabAab(const cM3dGAab*, const cM3dGAab*) { + nofralloc +#include "SComponent/c_m3d/asm/func_802689E8.s" +} + +// cM3d_Cross_AabCyl__FPC8cM3dGAabPC8cM3dGCyl +// cM3d_Cross_AabCyl(const cM3dGAab*, const cM3dGCyl*) +asm bool cM3d_Cross_AabCyl(const cM3dGAab*, const cM3dGCyl*) { + nofralloc +#include "SComponent/c_m3d/asm/func_80268B0C.s" +} + +// cM3d_Cross_AabSph__FPC8cM3dGAabPC8cM3dGSph +// cM3d_Cross_AabSph(const cM3dGAab*, const cM3dGSph*) +asm bool cM3d_Cross_AabSph(const cM3dGAab*, const cM3dGSph*) { + nofralloc +#include "SComponent/c_m3d/asm/func_80268BB4.s" +} + +// cM3d_Check_LinLin__FPC8cM3dGLinPC8cM3dGLinPfPf +// cM3d_Check_LinLin(const cM3dGLin*, const cM3dGLin*, float*, float*) +asm int cM3d_Check_LinLin(const cM3dGLin*, const cM3dGLin*, float*, float*) { + nofralloc +#include "SComponent/c_m3d/asm/func_80268C5C.s" +} + +// cM3d_CrossInfLineVsInfPlane_proc__FffPC3VecPC3VecP3Vec +// cM3d_CrossInfLineVsInfPlane_proc(float, float, const Vec*, const Vec*, Vec*) +asm bool cM3d_CrossInfLineVsInfPlane_proc(float, float, const Vec*, const Vec*, Vec*) { + nofralloc +#include "SComponent/c_m3d/asm/func_80268ED4.s" +} + +// cM3d_Cross_LinPla__FPC8cM3dGLinPC8cM3dGPlaP3Vecbb +// cM3d_Cross_LinPla(const cM3dGLin*, const cM3dGPla*, Vec*, bool, bool) +asm bool cM3d_Cross_LinPla(const cM3dGLin*, const cM3dGPla*, Vec*, bool, bool) { + nofralloc +#include "SComponent/c_m3d/asm/func_80268F34.s" +} + +// cM3d_Cross_MinMaxBoxLine__FPC3VecPC3VecPC3VecPC3Vec +// cM3d_Cross_MinMaxBoxLine(const Vec*, const Vec*, const Vec*, const Vec*) +asm bool cM3d_Cross_MinMaxBoxLine(const Vec*, const Vec*, const Vec*, const Vec*) { + nofralloc +#include "SComponent/c_m3d/asm/func_80269050.s" +} + +// cM3d_InclusionCheckPosIn3PosBox3d__FPC3VecPC3VecPC3VecPC3Vecf +// cM3d_InclusionCheckPosIn3PosBox3d(const Vec*, const Vec*, const Vec*, const Vec*, float) +asm bool cM3d_InclusionCheckPosIn3PosBox3d(const Vec*, const Vec*, const Vec*, const Vec*, float) { + nofralloc +#include "SComponent/c_m3d/asm/func_80269C2C.s" +} + +// cM3d_InclusionCheckPosIn3PosBox2d__Ffffffffff +// cM3d_InclusionCheckPosIn3PosBox2d(float, float, float, float, float, float, float, float, float) +asm bool cM3d_InclusionCheckPosIn3PosBox2d(float, float, float, float, float, float, float, float, + float) { + nofralloc +#include "SComponent/c_m3d/asm/func_80269D64.s" +} + +// cM3d_CrossX_Tri__FPC8cM3dGTriPC3Vecf +// cM3d_CrossX_Tri(const cM3dGTri*, const Vec*, float) +asm bool cM3d_CrossX_Tri(const cM3dGTri*, const Vec*, float) { + nofralloc +#include "SComponent/c_m3d/asm/func_80269E18.s" +} + +// cM3d_CrossX_Tri__FPC8cM3dGTriPC3Vec +// cM3d_CrossX_Tri(const cM3dGTri*, const Vec*) +asm bool cM3d_CrossX_Tri(const cM3dGTri*, const Vec*) { + nofralloc +#include "SComponent/c_m3d/asm/func_80269FBC.s" +} + +// cM3d_CrossX_LinTri_proc__FPC8cM3dGTriPC3Vec +// cM3d_CrossX_LinTri_proc(const cM3dGTri*, const Vec*) +asm bool cM3d_CrossX_LinTri_proc(const cM3dGTri*, const Vec*) { + nofralloc +#include "SComponent/c_m3d/asm/func_8026A160.s" +} + +// cM3d_CrossY_Tri__FPC8cM3dGTriPC3Vec +// cM3d_CrossY_Tri(const cM3dGTri*, const Vec*) +asm bool cM3d_CrossY_Tri(const cM3dGTri*, const Vec*) { + nofralloc +#include "SComponent/c_m3d/asm/func_8026A2E4.s" +} + +// cM3d_CrossY_LinTri_proc__FPC8cM3dGTriPC3Vec +// cM3d_CrossY_LinTri_proc(const cM3dGTri*, const Vec*) +asm bool cM3d_CrossY_LinTri_proc(const cM3dGTri*, const Vec*) { + nofralloc +#include "SComponent/c_m3d/asm/func_8026A488.s" +} + +// cM3d_CrossY_Tri__FRC3VecRC3VecRC3VecRC8cM3dGPlaPC3Vec +// cM3d_CrossY_Tri(const Vec&, const Vec&, const Vec&, const cM3dGPla&, const Vec*) +asm bool cM3d_CrossY_Tri(const Vec&, const Vec&, const Vec&, const cM3dGPla&, const Vec*) { + nofralloc +#include "SComponent/c_m3d/asm/func_8026A60C.s" +} + +// cM3d_CrossY_Tri_Front__FRC3VecRC3VecRC3VecPC3Vec +// cM3d_CrossY_Tri_Front(const Vec&, const Vec&, const Vec&, const Vec*) +asm bool cM3d_CrossY_Tri_Front(const Vec&, const Vec&, const Vec&, const Vec*) { + nofralloc +#include "SComponent/c_m3d/asm/func_8026A7B8.s" +} + +// cM3d_CrossY_Tri__FPC8cM3dGTriPC3VecPf +// cM3d_CrossY_Tri(const cM3dGTri*, const Vec*, float*) +asm bool cM3d_CrossY_Tri(const cM3dGTri*, const Vec*, float*) { + nofralloc +#include "SComponent/c_m3d/asm/func_8026A8C0.s" +} + +// cM3d_CrossY_Tri__FPC8cM3dGTriPC3Vecf +// cM3d_CrossY_Tri(const cM3dGTri*, const Vec*, float) +asm bool cM3d_CrossY_Tri(const cM3dGTri*, const Vec*, float) { + nofralloc +#include "SComponent/c_m3d/asm/func_8026A944.s" +} + +// cM3d_CrossY_Tri__FPC8cM3dGTriPC3VecPC10cM3d_RangePf +// cM3d_CrossY_Tri(const cM3dGTri*, const Vec*, const cM3d_Range*, float*) +asm bool cM3d_CrossY_Tri(const cM3dGTri*, const Vec*, const cM3d_Range*, float*) { + nofralloc +#include "SComponent/c_m3d/asm/func_8026AAE8.s" +} + +// cM3d_CrossZ_Tri__FPC8cM3dGTriPC3Vecf +// cM3d_CrossZ_Tri(const cM3dGTri*, const Vec*, float) +asm bool cM3d_CrossZ_Tri(const cM3dGTri*, const Vec*, float) { + nofralloc +#include "SComponent/c_m3d/asm/func_8026ABD8.s" +} + +// cM3d_CrossZ_Tri__FPC8cM3dGTriPC3Vec +// cM3d_CrossZ_Tri(const cM3dGTri*, const Vec*) +asm bool cM3d_CrossZ_Tri(const cM3dGTri*, const Vec*) { + nofralloc +#include "SComponent/c_m3d/asm/func_8026AD7C.s" +} + +// cM3d_CrossZ_LinTri_proc__FPC8cM3dGTriPC3Vec +// cM3d_CrossZ_LinTri_proc(const cM3dGTri*, const Vec*) +asm bool cM3d_CrossZ_LinTri_proc(const cM3dGTri*, const Vec*) { + nofralloc +#include "SComponent/c_m3d/asm/func_8026AF20.s" +} + +// cM3d_Cross_LinTri__FPC8cM3dGLinPC8cM3dGTriP3Vecbb +// cM3d_Cross_LinTri(const cM3dGLin*, const cM3dGTri*, Vec*, bool, bool) +asm bool cM3d_Cross_LinTri(const cM3dGLin*, const cM3dGTri*, Vec*, bool, bool) { + nofralloc +#include "SComponent/c_m3d/asm/func_8026B0A4.s" +} + +// cM3d_Cross_LinTri_Easy__FPC8cM3dGTriPC3Vec +// cM3d_Cross_LinTri_Easy(const cM3dGTri*, const Vec*) +asm bool cM3d_Cross_LinTri_Easy(const cM3dGTri*, const Vec*) { + nofralloc +#include "SComponent/c_m3d/asm/func_8026B17C.s" +} + +// cM3d_Cross_SphPnt__FPC8cM3dGSphPC3Vec +// cM3d_Cross_SphPnt(const cM3dGSph*, const Vec*) +asm bool cM3d_Cross_SphPnt(const cM3dGSph*, const Vec*) { + nofralloc +#include "SComponent/c_m3d/asm/func_8026B238.s" +} + +// cM3d_Cross_LinSph__FPC8cM3dGLinPC8cM3dGSphP3Vec +// cM3d_Cross_LinSph(const cM3dGLin*, const cM3dGSph*, Vec*) +asm bool cM3d_Cross_LinSph(const cM3dGLin*, const cM3dGSph*, Vec*) { + nofralloc +#include "SComponent/c_m3d/asm/func_8026B280.s" +} + +// cM3d_Cross_LinSph_CrossPos__FRC8cM3dGSphRC8cM3dGLinP3VecP3Vec +// cM3d_Cross_LinSph_CrossPos(const cM3dGSph&, const cM3dGLin&, Vec*, Vec*) +asm int cM3d_Cross_LinSph_CrossPos(const cM3dGSph&, const cM3dGLin&, Vec*, Vec*) { + nofralloc +#include "SComponent/c_m3d/asm/func_8026B4E8.s" +} + +// cM3d_Cross_CylSph__FPC8cM3dGCylPC8cM3dGSphPf +// cM3d_Cross_CylSph(const cM3dGCyl*, const cM3dGSph*, float*) +asm bool cM3d_Cross_CylSph(const cM3dGCyl*, const cM3dGSph*, float*) { + nofralloc +#include "SComponent/c_m3d/asm/func_8026B8A4.s" +} + +// cM3d_Cross_CylSph__FPC8cM3dGCylPC8cM3dGSphP3VecPf +// cM3d_Cross_CylSph(const cM3dGCyl*, const cM3dGSph*, Vec*, float*) +asm bool cM3d_Cross_CylSph(const cM3dGCyl*, const cM3dGSph*, Vec*, float*) { + nofralloc +#include "SComponent/c_m3d/asm/func_8026BA48.s" +} + +// cM3d_Cross_SphSph__FPC8cM3dGSphPC8cM3dGSphPf +// cM3d_Cross_SphSph(const cM3dGSph*, const cM3dGSph*, float*) +asm bool cM3d_Cross_SphSph(const cM3dGSph*, const cM3dGSph*, float*) { + nofralloc +#include "SComponent/c_m3d/asm/func_8026BC7C.s" +} + +// cM3d_Cross_SphSph__FPC8cM3dGSphPC8cM3dGSphPfPf +// cM3d_Cross_SphSph(const cM3dGSph*, const cM3dGSph*, float*, float*) +asm bool cM3d_Cross_SphSph(const cM3dGSph*, const cM3dGSph*, float*, float*) { + nofralloc +#include "SComponent/c_m3d/asm/func_8026BCFC.s" +} + +// cM3d_Cross_SphSph__FPC8cM3dGSphPC8cM3dGSphP3Vec +// cM3d_Cross_SphSph(const cM3dGSph*, const cM3dGSph*, Vec*) +asm void cM3d_Cross_SphSph(const cM3dGSph*, const cM3dGSph*, Vec*) { + nofralloc +#include "SComponent/c_m3d/asm/func_8026BD88.s" +} + +// cM3d_CalcSphVsTriCrossPoint__FPC8cM3dGSphPC8cM3dGTriP3Vec +// cM3d_CalcSphVsTriCrossPoint(const cM3dGSph*, const cM3dGTri*, Vec*) +asm void cM3d_CalcSphVsTriCrossPoint(const cM3dGSph*, const cM3dGTri*, Vec*) { + nofralloc +#include "SComponent/c_m3d/asm/func_8026BE5C.s" +} + +// cM3d_Cross_SphTri__FPC8cM3dGSphPC8cM3dGTriP3Vec +// cM3d_Cross_SphTri(const cM3dGSph*, const cM3dGTri*, Vec*) +asm bool cM3d_Cross_SphTri(const cM3dGSph*, const cM3dGTri*, Vec*) { + nofralloc +#include "SComponent/c_m3d/asm/func_8026BF04.s" +} + +// cM3d_Cross_CylCyl__FPC8cM3dGCylPC8cM3dGCylPf +// cM3d_Cross_CylCyl(const cM3dGCyl*, const cM3dGCyl*, float*) +asm bool cM3d_Cross_CylCyl(const cM3dGCyl*, const cM3dGCyl*, float*) { + nofralloc +#include "SComponent/c_m3d/asm/func_8026C22C.s" +} + +// cM3d_Cross_CylCyl__FPC8cM3dGCylPC8cM3dGCylP3Vec +// cM3d_Cross_CylCyl(const cM3dGCyl*, const cM3dGCyl*, Vec*) +asm bool cM3d_Cross_CylCyl(const cM3dGCyl*, const cM3dGCyl*, Vec*) { + nofralloc +#include "SComponent/c_m3d/asm/func_8026C3B4.s" +} + +// cM3d_Cross_CylTri__FPC8cM3dGCylPC8cM3dGTriP3Vec +// cM3d_Cross_CylTri(const cM3dGCyl*, const cM3dGTri*, Vec*) +asm bool cM3d_Cross_CylTri(const cM3dGCyl*, const cM3dGTri*, Vec*) { + nofralloc +#include "SComponent/c_m3d/asm/func_8026C5D0.s" +} + +// cM3d_Cross_CylLin__FPC8cM3dGCylPC8cM3dGLinP3VecP3Vec +// cM3d_Cross_CylLin(const cM3dGCyl*, const cM3dGLin*, Vec*, Vec*) +asm int cM3d_Cross_CylLin(const cM3dGCyl*, const cM3dGLin*, Vec*, Vec*) { + nofralloc +#include "SComponent/c_m3d/asm/func_8026C944.s" +} + +// cM3d_Cross_CylPntPnt__FPC8cM3dGCylPC3VecPC3VecP3VecP3Vec +// cM3d_Cross_CylPntPnt(const cM3dGCyl*, const Vec*, const Vec*, Vec*, Vec*) +asm int cM3d_Cross_CylPntPnt(const cM3dGCyl*, const Vec*, const Vec*, Vec*, Vec*) { + nofralloc +#include "SComponent/c_m3d/asm/func_8026D044.s" +} + +// cM3d_Cross_CylPnt__FPC8cM3dGCylPC3Vec +// cM3d_Cross_CylPnt(const cM3dGCyl*, const Vec*) +asm bool cM3d_Cross_CylPnt(const cM3dGCyl*, const Vec*) { + nofralloc +#include "SComponent/c_m3d/asm/func_8026D0B0.s" +} + +// cM3d_Cross_CpsCps__FRC8cM3dGCpsRC8cM3dGCpsP3Vec +// cM3d_Cross_CpsCps(const cM3dGCps&, const cM3dGCps&, Vec*) +asm bool cM3d_Cross_CpsCps(const cM3dGCps&, const cM3dGCps&, Vec*) { + nofralloc +#include "SComponent/c_m3d/asm/func_8026D114.s" +} + +// cM3d_Cross_CpsCyl__FRC8cM3dGCpsRC8cM3dGCylP3Vec +// cM3d_Cross_CpsCyl(const cM3dGCps&, const cM3dGCyl&, Vec*) +asm bool cM3d_Cross_CpsCyl(const cM3dGCps&, const cM3dGCyl&, Vec*) { + nofralloc +#include "SComponent/c_m3d/asm/func_8026D3D4.s" +} + +// cM3d_Cross_CpsSph_CrossPos__FRC8cM3dGCpsRC8cM3dGSphRC3VecP3Vec +// cM3d_Cross_CpsSph_CrossPos(const cM3dGCps&, const cM3dGSph&, const Vec&, Vec*) +asm bool cM3d_Cross_CpsSph_CrossPos(const cM3dGCps&, const cM3dGSph&, const Vec&, Vec*) { + nofralloc +#include "SComponent/c_m3d/asm/func_8026DAE0.s" +} + +// cM3d_Cross_CpsSph__FRC8cM3dGCpsRC8cM3dGSphP3Vec +// cM3d_Cross_CpsSph(const cM3dGCps&, const cM3dGSph&, Vec*) +asm bool cM3d_Cross_CpsSph(const cM3dGCps&, const cM3dGSph&, Vec*) { + nofralloc +#include "SComponent/c_m3d/asm/func_8026DC3C.s" +} + +// cM3d_Cross_TriTri__FRC8cM3dGTriRC8cM3dGTriP3Vec +// cM3d_Cross_TriTri(const cM3dGTri&, const cM3dGTri&, Vec*) +asm bool cM3d_Cross_TriTri(const cM3dGTri&, const cM3dGTri&, Vec*) { + nofralloc +#include "SComponent/c_m3d/asm/func_8026DE2C.s" +} + +// cM3d_Cross_CpsTri__FRC8cM3dGCps8cM3dGTriP3Vec +// cM3d_Cross_CpsTri(const cM3dGCps&, cM3dGTri, Vec*) +asm bool cM3d_Cross_CpsTri(const cM3dGCps&, cM3dGTri, Vec*) { + nofralloc +#include "SComponent/c_m3d/asm/func_8026E12C.s" +} + +// cM3d_CalcVecAngle__FRC3VecPsPs +// cM3d_CalcVecAngle(const Vec&, short*, short*) +asm void cM3d_CalcVecAngle(const Vec&, short*, short*) { + nofralloc +#include "SComponent/c_m3d/asm/func_8026E4FC.s" +} + +// cM3d_CalcVecZAngle__FRC3VecP5csXyz +// cM3d_CalcVecZAngle(const Vec&, csXyz*) +asm void cM3d_CalcVecZAngle(const Vec&, csXyz*) { + nofralloc +#include "SComponent/c_m3d/asm/func_8026E570.s" +} + +// cM3d_PlaneCrossLineProcWork__FfffffffPfPf +// cM3d_PlaneCrossLineProcWork(float, float, float, float, float, float, float, float*, float*) +asm void cM3d_PlaneCrossLineProcWork(float, float, float, float, float, float, float, float*, + float*) { + nofralloc +#include "SComponent/c_m3d/asm/func_8026E6C4.s" +} + +// cM3d_2PlaneCrossLine__FRC8cM3dGPlaRC8cM3dGPlaP8cM3dGLin +// cM3d_2PlaneCrossLine(const cM3dGPla&, const cM3dGPla&, cM3dGLin*) +asm int cM3d_2PlaneCrossLine(const cM3dGPla&, const cM3dGPla&, cM3dGLin*) { + nofralloc +#include "SComponent/c_m3d/asm/func_8026E6F0.s" +} + +// cM3d_3PlaneCrossPos__FRC8cM3dGPlaRC8cM3dGPlaRC8cM3dGPlaP3Vec +// cM3d_3PlaneCrossPos(const cM3dGPla&, const cM3dGPla&, const cM3dGPla&, Vec*) +asm bool cM3d_3PlaneCrossPos(const cM3dGPla&, const cM3dGPla&, const cM3dGPla&, Vec*) { + nofralloc +#include "SComponent/c_m3d/asm/func_8026E8A0.s" +} + +// cM3d_lineVsPosSuisenCross__FPC8cM3dGLinPC3VecP3Vec +// cM3d_lineVsPosSuisenCross(const cM3dGLin*, const Vec*, Vec*) +asm float cM3d_lineVsPosSuisenCross(const cM3dGLin*, const Vec*, Vec*) { + nofralloc +#include "SComponent/c_m3d/asm/func_8026E980.s" +} + +// cM3d_lineVsPosSuisenCross__FRC3VecRC3VecRC3VecP3Vec +// cM3d_lineVsPosSuisenCross(const Vec&, const Vec&, const Vec&, Vec*) +asm float cM3d_lineVsPosSuisenCross(const Vec&, const Vec&, const Vec&, Vec*) { + nofralloc +#include "SComponent/c_m3d/asm/func_8026EA5C.s" +} + +// cM3d_2PlaneLinePosNearPos__FRC8cM3dGPlaRC8cM3dGPlaPC3VecP3Vec +// cM3d_2PlaneLinePosNearPos(const cM3dGPla&, const cM3dGPla&, const Vec*, Vec*) +asm int cM3d_2PlaneLinePosNearPos(const cM3dGPla&, const cM3dGPla&, const Vec*, Vec*) { + nofralloc +#include "SComponent/c_m3d/asm/func_8026EB38.s" +} + +// cM3d_CrawVec__FRC3VecRC3VecP3Vec +// cM3d_CrawVec(const Vec&, const Vec&, Vec*) +asm void cM3d_CrawVec(const Vec&, const Vec&, Vec*) { + nofralloc +#include "SComponent/c_m3d/asm/func_8026EBBC.s" +} + +extern "C" { + +// __sinit_c_m3d_cpp +// +asm void __sinit_c_m3d_cpp(void) { + nofralloc +#include "SComponent/c_m3d/asm/func_8026EC3C.s" +} +}; |
