diff options
| author | lepelog <lepelog@users.noreply.github.com> | 2021-01-26 23:48:47 +0100 |
|---|---|---|
| committer | GitHub <noreply@github.com> | 2021-01-26 17:48:47 -0500 |
| commit | 1e105b87f104badeadcb1d2b0ddbdff1310eb5be (patch) | |
| tree | 7e923852259e9eaccf0a4835ad0adb8240d251af /libs/SSystem/SComponent/c_m3d.cpp | |
| parent | b8d0da505dcad87937ef261961f5b454c7f4fbee (diff) | |
some c_m3d (#97)
* decompiled some bgs_chk funcs
* c_m3d_g
* c_math progress
* remove duplicate SComponent headers
* move some variables and decompile a function
* some inlined from debug
* cM3d_2PlaneLinePosNearPos
* fix fabsf and decompile cM3d_CrawVec
* format
* cleanup
* more cleanup
Co-authored-by: Pheenoh <pheenoh@gmail.com>
Diffstat (limited to 'libs/SSystem/SComponent/c_m3d.cpp')
| -rw-r--r-- | libs/SSystem/SComponent/c_m3d.cpp | 654 |
1 files changed, 525 insertions, 129 deletions
diff --git a/libs/SSystem/SComponent/c_m3d.cpp b/libs/SSystem/SComponent/c_m3d.cpp index 738037d38b..71323eb868 100644 --- a/libs/SSystem/SComponent/c_m3d.cpp +++ b/libs/SSystem/SComponent/c_m3d.cpp @@ -2,111 +2,351 @@ #include "SComponent/c_m3d.h" +extern f32 lbl_80455118; // SComponent::@2256, 0.0 +extern f32 lbl_80455138; // SComponent::@2273, 1.0 +extern f32 lbl_8045513C; // SComponent::@2346, 0.02 +extern f32 lbl_804551C4; // SComponent::@3892, 0.5 + +// additional symbols needed for c_m3d.cpp +// autogenerated by split.py v0.3 at 2021-01-01 14:58:45.990799 +extern u8 lbl_80455158; +extern u8 lbl_80455180; +extern u8 lbl_80455128; +extern u8 lbl_80455190; +extern u8 lbl_804551BC; +extern u8 lbl_80455168; +extern u8 lbl_804551C8; +extern u8 lbl_804551B8; +extern u8 lbl_80455148; +extern u8 lbl_80455170; +extern u8 lbl_80455150; +extern u8 lbl_80455198; +extern u8 lbl_8045519C; +extern u8 lbl_8045515C; +extern u8 lbl_804551A0; +extern u8 lbl_80455174; +extern u8 lbl_80455178; +extern u8 lbl_804551CC; +extern u8 lbl_80450AEC; +extern u8 lbl_8045516C; +extern u8 lbl_80455194; +extern u8 lbl_804551C0; +extern u8 lbl_80455188; +extern u8 lbl_80455164; +extern u8 lbl_804551AC; +extern u8 lbl_8045517C; +extern u8 lbl_80455130; +extern u8 lbl_804551A4; +extern u8 lbl_8045514C; +extern u8 lbl_80455120; +extern u8 lbl_804551B4; +extern u8 lbl_804551A8; +extern u8 lbl_80455184; +extern u8 lbl_80455144; +extern u8 lbl_80455140; +extern u8 lbl_8045518C; +extern u8 lbl_80455154; +extern u8 lbl_804551B0; +extern u8 lbl_80455160; + // cM3d_InDivPos1__FPC3VecPC3VecfP3Vec -// cM3d_InDivPos1(const Vec*, const Vec*, float, Vec*) -asm void cM3d_InDivPos1(const Vec*, const Vec*, float, Vec*) { - nofralloc -#include "SComponent/c_m3d/asm/func_80268560.s" +void cM3d_InDivPos1(const Vec* pVecA, const Vec* pVecB, f32 pF, Vec* pOut) { + Vec tmp; + PSVECScale(pVecB, &tmp, pF); + PSVECAdd(&tmp, pVecA, pOut); } // cM3d_InDivPos2__FPC3VecPC3VecfP3Vec -// cM3d_InDivPos2(const Vec*, const Vec*, float, Vec*) -asm void cM3d_InDivPos2(const Vec*, const Vec*, float, Vec*) { - nofralloc -#include "SComponent/c_m3d/asm/func_802685B0.s" +void cM3d_InDivPos2(const Vec* pVecA, const Vec* pVecB, f32 pF, Vec* pOut) { + Vec tmp; + PSVECSubtract(pVecB, pVecA, &tmp); + cM3d_InDivPos1(pVecA, &tmp, pF, pOut); } // cM3d_Len2dSq__Fffff -// cM3d_Len2dSq(float, float, float, float) -asm float cM3d_Len2dSq(float, float, float, float) { - nofralloc -#include "SComponent/c_m3d/asm/func_80268614.s" +f32 cM3d_Len2dSq(f32 pX1, f32 pY1, f32 pX2, f32 pY2) { + f32 xDiff = pX1 - pX2; + f32 yDiff = pY1 - pY2; + return xDiff * xDiff + yDiff * yDiff; +} + +inline bool cM3d_IsZero(f32 pF) { + return fabsf(pF) < lbl_80451180; } // cM3d_Len2dSqPntAndSegLine__FffffffPfPfPf -// cM3d_Len2dSqPntAndSegLine(float, float, float, float, float, float, float*, float*, float*) -asm bool cM3d_Len2dSqPntAndSegLine(float, float, float, float, float, float, float*, float*, - float*) { - nofralloc -#include "SComponent/c_m3d/asm/func_8026862C.s" +bool cM3d_Len2dSqPntAndSegLine(f32 param_1, f32 param_2, f32 param_3, f32 param_4, f32 p5, f32 p6, + f32* param_7, f32* param_8, f32* param_9) { + bool retVal = false; + f32 param_5 = p5 - param_3; + f32 param_6 = p6 - param_4; + f32 len = param_5 * param_5 + param_6 * param_6; + if (cM3d_IsZero(len)) { + *param_9 = /* 0.0 */ lbl_80455118; + return retVal; + } else { + len = (param_5 * (param_1 - param_3) + param_6 * (param_2 - param_4)) / len; + if (len >= /* 0.0 */ lbl_80455118 && len <= /* 1.0 */ lbl_80455138) { + retVal = true; + } + *param_7 = param_3 + param_5 * len; + *param_8 = param_4 + param_6 * len; + *param_9 = cM3d_Len2dSq(*param_7, *param_8, param_1, param_2); + return retVal; + } } // cM3d_Len3dSqPntAndSegLine__FPC8cM3dGLinPC3VecP3VecPf -// cM3d_Len3dSqPntAndSegLine(const cM3dGLin*, const Vec*, Vec*, float*) -asm bool cM3d_Len3dSqPntAndSegLine(const cM3dGLin*, const Vec*, Vec*, float*) { - nofralloc -#include "SComponent/c_m3d/asm/func_80268710.s" +bool cM3d_Len3dSqPntAndSegLine(const cM3dGLin* pLine, const Vec* pVec, Vec* pOutVec, f32* pOutF) { + bool retVal = 0; + Vec tmp; + PSVECSubtract(&pLine->GetEndP(), &pLine->GetStartP(), &tmp); + f32 seqLen = PSVECDotProduct(&tmp, &tmp); + if (cM3d_IsZero(seqLen)) { + *pOutF = /* 0.0 */ lbl_80455118; + return retVal; + } else { + Vec tmp2; + PSVECSubtract(pVec, &pLine->GetStartP(), &tmp2); + f32 tmpF = PSVECDotProduct(&tmp2, &tmp); + tmpF /= seqLen; + if (tmpF < /* 0.0 */ lbl_80455118 || tmpF > /* 1.0 */ lbl_80455138) { + retVal = false; + } else { + retVal = true; + } + PSVECScale(&tmp, &tmp, tmpF); + PSVECAdd(&tmp, &pLine->GetStartP(), pOutVec); + *pOutF = PSVECSquareDistance(pOutVec, pVec); + return retVal; + } } // cM3d_SignedLenPlaAndPos__FPC8cM3dGPlaPC3Vec -// cM3d_SignedLenPlaAndPos(const cM3dGPla*, const Vec*) -asm float cM3d_SignedLenPlaAndPos(const cM3dGPla*, const Vec*) { - nofralloc -#include "SComponent/c_m3d/asm/func_80268814.s" +f32 cM3d_SignedLenPlaAndPos(const cM3dGPla* pPlane, const Vec* pPosition) { + f32 mag = PSVECMag(&pPlane->GetNP()); + if (cM3d_IsZero(mag)) { + return /* 0.0 */ lbl_80455118; + } else { + return (pPlane->mD + PSVECDotProduct(&pPlane->GetNP(), pPosition)) / mag; + } } // cM3d_VectorProduct2d__Fffffff -// cM3d_VectorProduct2d(float, float, float, float, float, float) -asm float cM3d_VectorProduct2d(float, float, float, float, float, float) { - nofralloc -#include "SComponent/c_m3d/asm/func_80268894.s" +f32 cM3d_VectorProduct2d(f32 pX1, f32 pY1, f32 pX2, f32 pY2, f32 pX3, f32 pY3) { + return (pX2 - pX1) * (pY3 - pY1) - (pY2 - pY1) * (pX3 - pX1); } // cM3d_VectorProduct__FPC4cXyzPC4cXyzPC4cXyzP4cXyz -// cM3d_VectorProduct(const cXyz*, const cXyz*, const cXyz*, cXyz*) -asm void cM3d_VectorProduct(const cXyz*, const cXyz*, const cXyz*, cXyz*) { - nofralloc -#include "SComponent/c_m3d/asm/func_802688B4.s" +void cM3d_VectorProduct(const cXyz* pVecA, const cXyz* pVecB, const cXyz* pVecC, cXyz* pVecOut) { + Vec tmp1; + Vec tmp2; + PSVECSubtract(pVecB, pVecA, &tmp1); + PSVECSubtract(pVecC, pVecA, &tmp2); + PSVECCrossProduct(&tmp1, &tmp2, pVecOut); } // cM3d_CalcPla__FPC3VecPC3VecPC3VecP3VecPf -// cM3d_CalcPla(const Vec*, const Vec*, const Vec*, Vec*, float*) -asm void cM3d_CalcPla(const Vec*, const Vec*, const Vec*, Vec*, float*) { - nofralloc -#include "SComponent/c_m3d/asm/func_8026891C.s" +void cM3d_CalcPla(const Vec* pVecA, const Vec* pVecB, const Vec* pVecC, Vec* pVecOut, f32* pD) { + Vec tmp2; + Vec tmp1; + PSVECSubtract(pVecB, pVecA, &tmp1); + PSVECSubtract(pVecC, pVecA, &tmp2); + PSVECCrossProduct(&tmp1, &tmp2, pVecOut); + f32 mag = PSVECMag(pVecOut); + if (fabsf(mag) >= /* 0.02 */ lbl_8045513C) { + PSVECScale(pVecOut, pVecOut, /* 1.0 */ lbl_80455138 / mag); + *pD = -PSVECDotProduct(pVecOut, pVecA); + } else { + f32 zero = /* 0.0 */ lbl_80455118; + pVecOut->y = zero; + *pD = zero; + pVecOut->z = zero; + pVecOut->x = zero; + } +} + +inline bool cM3d_CrossNumSection(f32 lMinX, f32 lMaxX, f32 rMinX, f32 rMaxX) { + if (lMinX > rMaxX) { + return false; + } else if (lMaxX < rMinX) { + return false; + } else if (rMinX > lMaxX) { + return false; + } else if (rMaxX < lMinX) { + return false; + } else { + return true; + } } // cM3d_Cross_AabAab__FPC8cM3dGAabPC8cM3dGAab -// cM3d_Cross_AabAab(const cM3dGAab*, const cM3dGAab*) -asm bool cM3d_Cross_AabAab(const cM3dGAab*, const cM3dGAab*) { - nofralloc -#include "SComponent/c_m3d/asm/func_802689E8.s" +bool cM3d_Cross_AabAab(const cM3dGAab* pAabA, const cM3dGAab* pAabB) { + if (cM3d_CrossNumSection(pAabA->getMinP().x, pAabA->getMaxP().x, pAabB->getMinP().x, + pAabB->getMaxP().x) && + cM3d_CrossNumSection(pAabA->getMinP().y, pAabA->getMaxP().y, pAabB->getMinP().y, + pAabB->getMaxP().y) && + cM3d_CrossNumSection(pAabA->getMinP().z, pAabA->getMaxP().z, pAabB->getMinP().z, + pAabB->getMaxP().z)) { + return true; + } else { + return false; + } } // cM3d_Cross_AabCyl__FPC8cM3dGAabPC8cM3dGCyl -// cM3d_Cross_AabCyl(const cM3dGAab*, const cM3dGCyl*) -asm bool cM3d_Cross_AabCyl(const cM3dGAab*, const cM3dGCyl*) { - nofralloc -#include "SComponent/c_m3d/asm/func_80268B0C.s" +bool cM3d_Cross_AabCyl(const cM3dGAab* pAab, const cM3dGCyl* pCyl) { + if (pAab->getMinP().x > pCyl->GetCP().x + pCyl->GetR()) { + return false; + } else if (pAab->getMaxP().x < pCyl->GetCP().x - pCyl->GetR()) { + return false; + } else if (pAab->getMinP().z > pCyl->GetCP().z + pCyl->GetR()) { + return false; + } else if (pAab->getMaxP().z < pCyl->GetCP().z - pCyl->GetR()) { + return false; + } else if (pAab->getMinP().y > pCyl->GetCP().y + pCyl->GetH()) { + return false; + } else if (pAab->getMaxP().y < pCyl->GetCP().y) { + return false; + } else { + return true; + } } // cM3d_Cross_AabSph__FPC8cM3dGAabPC8cM3dGSph -// cM3d_Cross_AabSph(const cM3dGAab*, const cM3dGSph*) +#ifdef NON_MATCHING +bool cM3d_Cross_AabSph(const cM3dGAab* pAab, const cM3dGSph* pSph) { + f32 radius = pSph->GetR(); + if (pAab->GetMinX() > pSph->GetC().GetX() + radius) { // addition registers are flipped + return false; + } else if (pAab->GetMaxX() < pSph->GetC().GetX() - radius) { + return false; + } else if (pAab->GetMinZ() > pSph->GetC().GetZ() + radius) { + return false; + } else if (pAab->GetMaxZ() < pSph->GetC().GetZ() - radius) { + return false; + } else if (pAab->GetMinY() > pSph->GetC().GetY() + radius) { + return false; + } else if (pAab->GetMaxY() < pSph->GetC().GetY() - radius) { + return false; + } else { + return true; + } +} +#else asm bool cM3d_Cross_AabSph(const cM3dGAab*, const cM3dGSph*) { nofralloc #include "SComponent/c_m3d/asm/func_80268BB4.s" } +#endif +#ifdef NON_MATCHING // cM3d_Check_LinLin__FPC8cM3dGLinPC8cM3dGLinPfPf -// cM3d_Check_LinLin(const cM3dGLin*, const cM3dGLin*, float*, float*) -asm int cM3d_Check_LinLin(const cM3dGLin*, const cM3dGLin*, float*, float*) { +int cM3d_Check_LinLin(const cM3dGLin* pLinA, const cM3dGLin* pLinB, f32* pFloatA, f32* pFloatB) { + Vec linAVec; + Vec linBVec; + pLinA->CalcVec(&linAVec); + pLinB->CalcVec(&linBVec); + f32 linALen = PSVECMag(&linAVec); + f32 linBLen = PSVECMag(&linBVec); + if (cM3d_IsZero(linALen) || cM3d_IsZero(linBLen)) { + return 1; + } else { + f32 invLinALen = /* 1.0 */ lbl_80455138 / linALen; + f32 invLinBLen = /* 1.0 */ lbl_80455138 / linBLen; + PSVECScale(&linAVec, &linAVec, invLinALen); + PSVECScale(&linBVec, &linBVec, invLinBLen); + Vec tmp; + PSVECSubtract(&pLinA->GetStartP(), &pLinB->GetStartP(), &tmp); + f32 tmpF = -PSVECDotProduct(&linAVec, &linBVec); + f32 tmpF2 = PSVECDotProduct(&tmp, &linAVec); + PSVECSquareMag(&tmp); // result not used + f32 tmpF3 = fabsf(/* 1.0 */ lbl_80455138 - (tmpF * tmpF)); + if (!cM3d_IsZero(tmpF3)) { + f32 tmpF4 = -PSVECDotProduct(&tmp, &linBVec); + f32 tmpF7 = /* 1.0 */ lbl_80455138 / tmpF3; + f32 outFloatAtmp = ((tmpF * tmpF4) - tmpF2) * tmpF7; + *pFloatA = outFloatAtmp * invLinALen; + f32 outFloatBtmp = ((tmpF * tmpF2) - tmpF4) * tmpF7; + *pFloatB = outFloatBtmp * invLinBLen; + return 3; + } else { + f32 tmpF5 = -tmpF2; + f32 tmpF6 = + /* 0.0 */ lbl_80455118; // would match with literals instead of labels + if (tmpF5 < /* 0.0 */ lbl_80455118 || (tmpF5 > linALen)) { + tmpF6 = linBLen; + tmpF5 = (tmpF6 * tmpF) - tmpF2; + } + f32 tmpF7 = PSVECDotProduct(&tmp, &linBVec); + if (tmpF5 < /* 0.0 */ lbl_80455118 || tmpF5 > linALen) { + tmpF5 = /* 0.0 */ lbl_80455118; + tmpF6 = tmpF7; + } + if (tmpF6 < /* 0.0 */ lbl_80455118 || tmpF6 > linBLen) { + tmpF5 = linALen; + tmpF6 = tmpF7 + (-linALen * tmpF); + } + *pFloatA = tmpF5 * invLinALen; + *pFloatB = tmpF6 * invLinBLen; + return 2; + } + } +} +#else +// cM3d_Check_LinLin(const cM3dGLin*, const cM3dGLin*, f32*, f32*) +asm int cM3d_Check_LinLin(const cM3dGLin*, const cM3dGLin*, f32*, f32*) { nofralloc #include "SComponent/c_m3d/asm/func_80268C5C.s" } +#endif // cM3d_CrossInfLineVsInfPlane_proc__FffPC3VecPC3VecP3Vec -// cM3d_CrossInfLineVsInfPlane_proc(float, float, const Vec*, const Vec*, Vec*) -asm bool cM3d_CrossInfLineVsInfPlane_proc(float, float, const Vec*, const Vec*, Vec*) { - nofralloc -#include "SComponent/c_m3d/asm/func_80268ED4.s" +bool cM3d_CrossInfLineVsInfPlane_proc(f32 pFloatA, f32 pFloatB, const Vec* pVecA, const Vec* pVecB, + Vec* pVecOut) { + if (cM3d_IsZero(pFloatA - pFloatB)) { + *pVecOut = *pVecB; + return false; + } else { + cM3d_InDivPos2(pVecA, pVecB, pFloatA / (pFloatA - pFloatB), pVecOut); + return true; + } } // cM3d_Cross_LinPla__FPC8cM3dGLinPC8cM3dGPlaP3Vecbb -// cM3d_Cross_LinPla(const cM3dGLin*, const cM3dGPla*, Vec*, bool, bool) +#ifdef NON_MATCHING +bool cM3d_Cross_LinPla(const cM3dGLin* pLine, const cM3dGPla* pPlane, Vec* pVecOut, bool pBoolA, + bool pBoolB) { + f32 startVal = pPlane->getPlaneFunc(&pLine->GetStartP()); + f32 endVal = pPlane->getPlaneFunc(&pLine->GetEndP()); + if (startVal * endVal > /* 0.0 */ lbl_80455118) { + // matches with the literal, but that screws up data + // if (startVal * endVal > 0) { + *pVecOut = pLine->GetEndP(); + return false; + } else { + if (startVal >= /* 0.0 */ lbl_80455118 && endVal <= /* 0.0 */ lbl_80455118) { + // if (startVal >= 0 && endVal <= 0) { + if (pBoolA) { + return cM3d_CrossInfLineVsInfPlane_proc(startVal, endVal, &pLine->GetStartP(), + &pLine->GetEndP(), pVecOut); + } + } else { + if (pBoolB) { + return cM3d_CrossInfLineVsInfPlane_proc(startVal, endVal, &pLine->GetStartP(), + &pLine->GetEndP(), pVecOut); + } + } + *pVecOut = pLine->GetEndP(); + return true; + } +} +#else asm bool cM3d_Cross_LinPla(const cM3dGLin*, const cM3dGPla*, Vec*, bool, bool) { nofralloc #include "SComponent/c_m3d/asm/func_80268F34.s" } +#endif // cM3d_Cross_MinMaxBoxLine__FPC3VecPC3VecPC3VecPC3Vec // cM3d_Cross_MinMaxBoxLine(const Vec*, const Vec*, const Vec*, const Vec*) @@ -116,23 +356,69 @@ asm bool cM3d_Cross_MinMaxBoxLine(const Vec*, const Vec*, const Vec*, const Vec* } // cM3d_InclusionCheckPosIn3PosBox3d__FPC3VecPC3VecPC3VecPC3Vecf -// cM3d_InclusionCheckPosIn3PosBox3d(const Vec*, const Vec*, const Vec*, const Vec*, float) -asm bool cM3d_InclusionCheckPosIn3PosBox3d(const Vec*, const Vec*, const Vec*, const Vec*, float) { - nofralloc -#include "SComponent/c_m3d/asm/func_80269C2C.s" +bool cM3d_InclusionCheckPosIn3PosBox3d(const Vec* pVecA, const Vec* pVecB, const Vec* pVecC, + const Vec* pVecD, f32 pF) { + f32 min, max; + if (pVecA->GetX() < pVecB->GetX()) { + min = pVecA->GetX(); + max = pVecB->GetX(); + } else { + min = pVecB->GetX(); + max = pVecA->GetX(); + } + if (min > pVecC->GetX()) { + min = pVecC->GetX(); + } else if (max < pVecC->GetX()) { + max = pVecC->GetX(); + } + if (min - pF > pVecD->GetX() || max + pF < pVecD->GetX()) { + return false; + } + + if (pVecA->GetZ() < pVecB->GetZ()) { + min = pVecA->GetZ(); + max = pVecB->GetZ(); + } else { + min = pVecB->GetZ(); + max = pVecA->GetZ(); + } + if (min > pVecC->GetZ()) { + min = pVecC->GetZ(); + } else if (max < pVecC->GetZ()) { + max = pVecC->GetZ(); + } + if (min - pF > pVecD->GetZ() || max + pF < pVecD->GetZ()) { + return false; + } + + if (pVecA->GetY() < pVecB->GetY()) { + min = pVecA->GetY(); + max = pVecB->GetY(); + } else { + min = pVecB->GetY(); + max = pVecA->GetY(); + } + if (min > pVecC->GetY()) { + min = pVecC->GetY(); + } else if (max < pVecC->GetY()) { + max = pVecC->GetY(); + } + if (min - pF > pVecD->GetY() || max + pF < pVecD->GetY()) { + return false; + } + return true; } // cM3d_InclusionCheckPosIn3PosBox2d__Ffffffffff -// cM3d_InclusionCheckPosIn3PosBox2d(float, float, float, float, float, float, float, float, float) -asm bool cM3d_InclusionCheckPosIn3PosBox2d(float, float, float, float, float, float, float, float, - float) { +// cM3d_InclusionCheckPosIn3PosBox2d(f32, f32, f32, f32, f32, f32, f32, f32, f32) +asm bool cM3d_InclusionCheckPosIn3PosBox2d(f32, f32, f32, f32, f32, f32, f32, f32, f32) { nofralloc #include "SComponent/c_m3d/asm/func_80269D64.s" } // cM3d_CrossX_Tri__FPC8cM3dGTriPC3Vecf -// cM3d_CrossX_Tri(const cM3dGTri*, const Vec*, float) -asm bool cM3d_CrossX_Tri(const cM3dGTri*, const Vec*, float) { +// cM3d_CrossX_Tri(const cM3dGTri*, const Vec*, f32) +asm bool cM3d_CrossX_Tri(const cM3dGTri*, const Vec*, f32) { nofralloc #include "SComponent/c_m3d/asm/func_80269E18.s" } @@ -180,29 +466,29 @@ asm bool cM3d_CrossY_Tri_Front(const Vec&, const Vec&, const Vec&, const Vec*) { } // cM3d_CrossY_Tri__FPC8cM3dGTriPC3VecPf -// cM3d_CrossY_Tri(const cM3dGTri*, const Vec*, float*) -asm bool cM3d_CrossY_Tri(const cM3dGTri*, const Vec*, float*) { +// cM3d_CrossY_Tri(const cM3dGTri*, const Vec*, f32*) +asm bool cM3d_CrossY_Tri(const cM3dGTri*, const Vec*, f32*) { nofralloc #include "SComponent/c_m3d/asm/func_8026A8C0.s" } // cM3d_CrossY_Tri__FPC8cM3dGTriPC3Vecf -// cM3d_CrossY_Tri(const cM3dGTri*, const Vec*, float) -asm bool cM3d_CrossY_Tri(const cM3dGTri*, const Vec*, float) { +// cM3d_CrossY_Tri(const cM3dGTri*, const Vec*, f32) +asm bool cM3d_CrossY_Tri(const cM3dGTri*, const Vec*, f32) { nofralloc #include "SComponent/c_m3d/asm/func_8026A944.s" } // cM3d_CrossY_Tri__FPC8cM3dGTriPC3VecPC10cM3d_RangePf -// cM3d_CrossY_Tri(const cM3dGTri*, const Vec*, const cM3d_Range*, float*) -asm bool cM3d_CrossY_Tri(const cM3dGTri*, const Vec*, const cM3d_Range*, float*) { +// cM3d_CrossY_Tri(const cM3dGTri*, const Vec*, const cM3d_Range*, f32*) +asm bool cM3d_CrossY_Tri(const cM3dGTri*, const Vec*, const cM3d_Range*, f32*) { nofralloc #include "SComponent/c_m3d/asm/func_8026AAE8.s" } // cM3d_CrossZ_Tri__FPC8cM3dGTriPC3Vecf -// cM3d_CrossZ_Tri(const cM3dGTri*, const Vec*, float) -asm bool cM3d_CrossZ_Tri(const cM3dGTri*, const Vec*, float) { +// cM3d_CrossZ_Tri(const cM3dGTri*, const Vec*, f32) +asm bool cM3d_CrossZ_Tri(const cM3dGTri*, const Vec*, f32) { nofralloc #include "SComponent/c_m3d/asm/func_8026ABD8.s" } @@ -257,45 +543,66 @@ asm int cM3d_Cross_LinSph_CrossPos(const cM3dGSph&, const cM3dGLin&, Vec*, Vec*) } // cM3d_Cross_CylSph__FPC8cM3dGCylPC8cM3dGSphPf -// cM3d_Cross_CylSph(const cM3dGCyl*, const cM3dGSph*, float*) -asm bool cM3d_Cross_CylSph(const cM3dGCyl*, const cM3dGSph*, float*) { +// cM3d_Cross_CylSph(const cM3dGCyl*, const cM3dGSph*, f32*) +asm bool cM3d_Cross_CylSph(const cM3dGCyl*, const cM3dGSph*, f32*) { nofralloc #include "SComponent/c_m3d/asm/func_8026B8A4.s" } // cM3d_Cross_CylSph__FPC8cM3dGCylPC8cM3dGSphP3VecPf -// cM3d_Cross_CylSph(const cM3dGCyl*, const cM3dGSph*, Vec*, float*) -asm bool cM3d_Cross_CylSph(const cM3dGCyl*, const cM3dGSph*, Vec*, float*) { +// cM3d_Cross_CylSph(const cM3dGCyl*, const cM3dGSph*, Vec*, f32*) +asm bool cM3d_Cross_CylSph(const cM3dGCyl*, const cM3dGSph*, Vec*, f32*) { nofralloc #include "SComponent/c_m3d/asm/func_8026BA48.s" } // cM3d_Cross_SphSph__FPC8cM3dGSphPC8cM3dGSphPf -// cM3d_Cross_SphSph(const cM3dGSph*, const cM3dGSph*, float*) -asm bool cM3d_Cross_SphSph(const cM3dGSph*, const cM3dGSph*, float*) { +// cM3d_Cross_SphSph(const cM3dGSph*, const cM3dGSph*, f32*) +asm bool cM3d_Cross_SphSph(const cM3dGSph*, const cM3dGSph*, f32*) { nofralloc #include "SComponent/c_m3d/asm/func_8026BC7C.s" } // cM3d_Cross_SphSph__FPC8cM3dGSphPC8cM3dGSphPfPf -// cM3d_Cross_SphSph(const cM3dGSph*, const cM3dGSph*, float*, float*) -asm bool cM3d_Cross_SphSph(const cM3dGSph*, const cM3dGSph*, float*, float*) { +// cM3d_Cross_SphSph(const cM3dGSph*, const cM3dGSph*, f32*, f32*) +asm bool cM3d_Cross_SphSph(const cM3dGSph*, const cM3dGSph*, f32*, f32*) { nofralloc #include "SComponent/c_m3d/asm/func_8026BCFC.s" } // cM3d_Cross_SphSph__FPC8cM3dGSphPC8cM3dGSphP3Vec -// cM3d_Cross_SphSph(const cM3dGSph*, const cM3dGSph*, Vec*) -asm void cM3d_Cross_SphSph(const cM3dGSph*, const cM3dGSph*, Vec*) { - nofralloc -#include "SComponent/c_m3d/asm/func_8026BD88.s" +bool cM3d_Cross_SphSph(const cM3dGSph* pSphereA, const cM3dGSph* pSphereB, Vec* pVecOut) { + f32 centerDist; + f32 overlapLen; + if (cM3d_Cross_SphSph(pSphereA, pSphereB, ¢erDist, &overlapLen)) { + if (!cM3d_IsZero(centerDist)) { + // could be an inlined function + f32 tmpF = pSphereB->GetR() / centerDist; + Vec tmp; + PSVECSubtract(&pSphereA->GetC(), &pSphereB->GetC(), &tmp); + PSVECScale(&tmp, &tmp, tmpF); + PSVECAdd(&tmp, &pSphereB->GetC(), pVecOut); + } else { + *pVecOut = pSphereA->GetC(); + } + return true; + } else { + return false; + } } // cM3d_CalcSphVsTriCrossPoint__FPC8cM3dGSphPC8cM3dGTriP3Vec -// cM3d_CalcSphVsTriCrossPoint(const cM3dGSph*, const cM3dGTri*, Vec*) -asm void cM3d_CalcSphVsTriCrossPoint(const cM3dGSph*, const cM3dGTri*, Vec*) { - nofralloc -#include "SComponent/c_m3d/asm/func_8026BE5C.s" +void cM3d_CalcSphVsTriCrossPoint(const cM3dGSph* pSphere, const cM3dGTri* pTriangle, Vec* pVecOut) { + Vec tmp2; + Vec tmp; + PSVECAdd(&pTriangle->mA, &pTriangle->mB, &tmp); + PSVECScale(&tmp, &tmp2, /* 0.5 */ lbl_804551C4); + f32 sqDist = PSVECSquareDistance(&tmp2, &pSphere->GetC()); + if (cM3d_IsZero(sqDist)) { + *pVecOut = pSphere->GetC(); + } else { + cM3d_InDivPos2(&pSphere->GetC(), &tmp2, pSphere->GetR() / sqDist, pVecOut); + } } // cM3d_Cross_SphTri__FPC8cM3dGSphPC8cM3dGTriP3Vec @@ -306,8 +613,8 @@ asm bool cM3d_Cross_SphTri(const cM3dGSph*, const cM3dGTri*, Vec*) { } // cM3d_Cross_CylCyl__FPC8cM3dGCylPC8cM3dGCylPf -// cM3d_Cross_CylCyl(const cM3dGCyl*, const cM3dGCyl*, float*) -asm bool cM3d_Cross_CylCyl(const cM3dGCyl*, const cM3dGCyl*, float*) { +// cM3d_Cross_CylCyl(const cM3dGCyl*, const cM3dGCyl*, f32*) +asm bool cM3d_Cross_CylCyl(const cM3dGCyl*, const cM3dGCyl*, f32*) { nofralloc #include "SComponent/c_m3d/asm/func_8026C22C.s" } @@ -334,17 +641,24 @@ asm int cM3d_Cross_CylLin(const cM3dGCyl*, const cM3dGLin*, Vec*, Vec*) { } // cM3d_Cross_CylPntPnt__FPC8cM3dGCylPC3VecPC3VecP3VecP3Vec -// cM3d_Cross_CylPntPnt(const cM3dGCyl*, const Vec*, const Vec*, Vec*, Vec*) -asm int cM3d_Cross_CylPntPnt(const cM3dGCyl*, const Vec*, const Vec*, Vec*, Vec*) { - nofralloc -#include "SComponent/c_m3d/asm/func_8026D044.s" +int cM3d_Cross_CylPntPnt(const cM3dGCyl* pCylinder, const Vec* pVecStart, const Vec* pVecEnd, + Vec* pVecOutA, Vec* pVecOutB) { + cM3dGLin lin; + lin.SetStartEnd(*pVecStart, *pVecEnd); + return cM3d_Cross_CylLin(pCylinder, &lin, pVecOutA, pVecOutB); } // cM3d_Cross_CylPnt__FPC8cM3dGCylPC3Vec -// cM3d_Cross_CylPnt(const cM3dGCyl*, const Vec*) -asm bool cM3d_Cross_CylPnt(const cM3dGCyl*, const Vec*) { - nofralloc -#include "SComponent/c_m3d/asm/func_8026D0B0.s" +bool cM3d_Cross_CylPnt(const cM3dGCyl* pCylinder, const Vec* pPoint) { + f32 dX = pCylinder->GetCP().getXDiff(pPoint); + f32 dZ = pCylinder->GetCP().getZDiff(pPoint); + f32 maxY = pCylinder->GetCP().y + pCylinder->GetH(); + if (dX * dX + dZ * dZ < pCylinder->GetR() * pCylinder->GetR() && + pCylinder->GetCP().y < pPoint->y && maxY > pPoint->y) { + return true; + } else { + return false; + } } // cM3d_Cross_CpsCps__FRC8cM3dGCpsRC8cM3dGCpsP3Vec @@ -382,6 +696,16 @@ asm bool cM3d_Cross_TriTri(const cM3dGTri&, const cM3dGTri&, Vec*) { #include "SComponent/c_m3d/asm/func_8026DE2C.s" } +inline f32 cM3d_2LinCenter(cM3dGLin const pLinA, f32 pLinAF, cM3dGLin const& pLinB, f32 pLinBF, + Vec* pVecOut) { + Vec tmp, tmp2; + pLinA.CalcPos(&tmp, pLinAF); + pLinB.CalcPos(&tmp2, pLinBF); + PSVECAdd(&tmp, &tmp2, pVecOut); + PSVECScale(pVecOut, pVecOut, /* 0.5 */ lbl_804551C4); + return PSVECDistance(&tmp, &tmp2); +} + // cM3d_Cross_CpsTri__FRC8cM3dGCps8cM3dGTriP3Vec // cM3d_Cross_CpsTri(const cM3dGCps&, cM3dGTri, Vec*) asm bool cM3d_Cross_CpsTri(const cM3dGCps&, cM3dGTri, Vec*) { @@ -390,10 +714,9 @@ asm bool cM3d_Cross_CpsTri(const cM3dGCps&, cM3dGTri, Vec*) { } // cM3d_CalcVecAngle__FRC3VecPsPs -// cM3d_CalcVecAngle(const Vec&, short*, short*) -asm void cM3d_CalcVecAngle(const Vec&, short*, short*) { - nofralloc -#include "SComponent/c_m3d/asm/func_8026E4FC.s" +void cM3d_CalcVecAngle(const Vec& pVec, s16* pOutA, s16* pOutB) { + *pOutA = -cM_atan2s(-pVec.z * pVec.y, /* 1.0 */ lbl_80455138); + *pOutB = cM_atan2s(-pVec.x * pVec.y, /* 1.0 */ lbl_80455138); } // cM3d_CalcVecZAngle__FRC3VecP5csXyz @@ -404,53 +727,126 @@ asm void cM3d_CalcVecZAngle(const Vec&, csXyz*) { } // cM3d_PlaneCrossLineProcWork__FfffffffPfPf -// cM3d_PlaneCrossLineProcWork(float, float, float, float, float, float, float, float*, float*) -asm void cM3d_PlaneCrossLineProcWork(float, float, float, float, float, float, float, float*, - float*) { - nofralloc -#include "SComponent/c_m3d/asm/func_8026E6C4.s" +void cM3d_PlaneCrossLineProcWork(f32 f1, f32 f2, f32 f3, f32 f4, f32 f5, f32 f6, f32 f7, f32* pF1, + f32* pF2) { + *pF1 = ((f2 * f7) - (f4 * f6)) / f5; + *pF2 = ((f3 * f6) - (f1 * f7)) / f5; } // cM3d_2PlaneCrossLine__FRC8cM3dGPlaRC8cM3dGPlaP8cM3dGLin -// cM3d_2PlaneCrossLine(const cM3dGPla&, const cM3dGPla&, cM3dGLin*) -asm int cM3d_2PlaneCrossLine(const cM3dGPla&, const cM3dGPla&, cM3dGLin*) { - nofralloc -#include "SComponent/c_m3d/asm/func_8026E6F0.s" +int cM3d_2PlaneCrossLine(const cM3dGPla& pPlaneA, const cM3dGPla& pPlaneB, cM3dGLin* pLinOut) { + Vec tmp; + PSVECCrossProduct(&pPlaneA.GetNP(), &pPlaneB.GetNP(), &tmp); + if (cM3d_IsZero(tmp.x) && cM3d_IsZero(tmp.y) && cM3d_IsZero(tmp.z)) { + return 0; + } else { + f32 absTX = fabsf(tmp.x); + f32 absTY = fabsf(tmp.y); + f32 absTZ = fabsf(tmp.z); + if (absTX >= absTY && absTX >= absTZ) { + cM3d_PlaneCrossLineProcWork(pPlaneA.GetNP().y, pPlaneA.GetNP().z, pPlaneB.GetNP().y, + pPlaneB.GetNP().z, tmp.x, pPlaneA.GetD(), pPlaneB.GetD(), + &pLinOut->GetStartP().y, &pLinOut->GetStartP().z); + pLinOut->GetStartP().x = /* 0.0 */ lbl_80455118; + } else if (absTY >= absTX && absTY >= absTZ) { + cM3d_PlaneCrossLineProcWork(pPlaneA.GetNP().z, pPlaneA.GetNP().x, pPlaneB.GetNP().z, + pPlaneB.GetNP().x, tmp.y, pPlaneA.GetD(), pPlaneB.GetD(), + &pLinOut->GetStartP().z, &pLinOut->GetStartP().x); + pLinOut->GetStartP().y = /* 0.0 */ lbl_80455118; + } else { + cM3d_PlaneCrossLineProcWork(pPlaneA.GetNP().x, pPlaneA.GetNP().y, pPlaneB.GetNP().x, + pPlaneB.GetNP().y, tmp.z, pPlaneA.GetD(), pPlaneB.GetD(), + &pLinOut->GetStartP().x, &pLinOut->GetStartP().y); + pLinOut->GetStartP().z = /* 0.0 */ lbl_80455118; + } + f32 scale = PSVECMag(&pLinOut->GetStartP()); + if (cM3d_IsZero(scale)) { + scale = /* 1.0 */ lbl_80455138; + } + PSVECScale(&tmp, &tmp, scale); + PSVECAdd(&pLinOut->GetStartP(), &tmp, &pLinOut->GetEndP()); + return 1; + } } // cM3d_3PlaneCrossPos__FRC8cM3dGPlaRC8cM3dGPlaRC8cM3dGPlaP3Vec -// cM3d_3PlaneCrossPos(const cM3dGPla&, const cM3dGPla&, const cM3dGPla&, Vec*) -asm bool cM3d_3PlaneCrossPos(const cM3dGPla&, const cM3dGPla&, const cM3dGPla&, Vec*) { - nofralloc -#include "SComponent/c_m3d/asm/func_8026E8A0.s" +bool cM3d_3PlaneCrossPos(const cM3dGPla& pPlaneA, const cM3dGPla& pPlaneB, const cM3dGPla& pPlaneC, + Vec* pVecOut) { + cM3dGLin lin; + if (!cM3d_2PlaneCrossLine(pPlaneA, pPlaneB, &lin)) { + return false; + } else { + const Vec* end = &lin.GetEndP(); + f32 tmpf1 = pPlaneC.getPlaneFunc(&lin.GetStartP()); + f32 tmpf2 = pPlaneC.getPlaneFunc(end); + if (!cM3d_CrossInfLineVsInfPlane_proc(tmpf1, tmpf2, &lin.GetStartP(), end, pVecOut)) { + return false; + } else { + return true; + } + } } // cM3d_lineVsPosSuisenCross__FPC8cM3dGLinPC3VecP3Vec -// cM3d_lineVsPosSuisenCross(const cM3dGLin*, const Vec*, Vec*) -asm float cM3d_lineVsPosSuisenCross(const cM3dGLin*, const Vec*, Vec*) { - nofralloc -#include "SComponent/c_m3d/asm/func_8026E980.s" +f32 cM3d_lineVsPosSuisenCross(const cM3dGLin* pLine, const Vec* pPoint, Vec* pVecOut) { + Vec tmp1; + Vec tmp2; + Vec tmp3; + // PSVECSubtract(&pLine->GetEndP(), &pLine->GetStartP(), &tmp1); + pLine->CalcVec(&tmp1); + f32 diffLen = PSVECSquareMag(&tmp1); + if (cM3d_IsZero(diffLen)) { + *pVecOut = *pPoint; + return /* 0.0 */ lbl_80455118; + } else { + PSVECSubtract(pPoint, &pLine->GetStartP(), &tmp2); + // f32 dotProd = PSVECDotProduct(&tmp2, &tmp1); + // f32 retVal = dotProd / diffLen; + f32 retVal = PSVECDotProduct(&tmp2, &tmp1) / diffLen; + PSVECScale(&tmp1, &tmp3, retVal); + PSVECAdd(&tmp3, &pLine->GetStartP(), pVecOut); + return retVal; + } } // cM3d_lineVsPosSuisenCross__FRC3VecRC3VecRC3VecP3Vec -// cM3d_lineVsPosSuisenCross(const Vec&, const Vec&, const Vec&, Vec*) -asm float cM3d_lineVsPosSuisenCross(const Vec&, const Vec&, const Vec&, Vec*) { - nofralloc -#include "SComponent/c_m3d/asm/func_8026EA5C.s" +f32 cM3d_lineVsPosSuisenCross(const Vec& pLinePointA, const Vec& pLinePointB, const Vec& pPoint, + Vec* pVecOut) { + Vec tmp1; + Vec tmp2; + Vec tmp3; + PSVECSubtract(&pLinePointB, &pLinePointA, &tmp1); + f32 diffLen = PSVECSquareMag(&tmp1); + if (cM3d_IsZero(diffLen)) { + *pVecOut = pPoint; + return /* 0.0 */ lbl_80455118; + } else { + PSVECSubtract(&pPoint, &pLinePointA, &tmp2); + f32 dotProd = PSVECDotProduct(&tmp2, &tmp1); + f32 retVal = dotProd / diffLen; + PSVECScale(&tmp1, &tmp3, retVal); + PSVECAdd(&tmp3, &pLinePointA, pVecOut); + return retVal; + } } // cM3d_2PlaneLinePosNearPos__FRC8cM3dGPlaRC8cM3dGPlaPC3VecP3Vec -// cM3d_2PlaneLinePosNearPos(const cM3dGPla&, const cM3dGPla&, const Vec*, Vec*) -asm int cM3d_2PlaneLinePosNearPos(const cM3dGPla&, const cM3dGPla&, const Vec*, Vec*) { - nofralloc -#include "SComponent/c_m3d/asm/func_8026EB38.s" +int cM3d_2PlaneLinePosNearPos(const cM3dGPla& pPlaneA, const cM3dGPla& pPlaneB, const Vec* pVec, + Vec* pVecOut) { + cM3dGLin lin; + if (!cM3d_2PlaneCrossLine(pPlaneA, pPlaneB, &lin)) { + return FALSE; + } else { + cM3d_lineVsPosSuisenCross(&lin, pVec, pVecOut); + return TRUE; + } } // cM3d_CrawVec__FRC3VecRC3VecP3Vec -// cM3d_CrawVec(const Vec&, const Vec&, Vec*) -asm void cM3d_CrawVec(const Vec&, const Vec&, Vec*) { - nofralloc -#include "SComponent/c_m3d/asm/func_8026EBBC.s" +void cM3d_CrawVec(const Vec& pVecA, const Vec& pVecB, Vec* pVecOut) { + Vec tmp; + PSVECScale(&pVecA, &tmp, fabsf(pVecB.x * pVecA.x + pVecB.y * pVecA.y + pVecB.z * pVecA.z)); + PSVECAdd(&tmp, &pVecB, pVecOut); } extern "C" { |
