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authorLagoLunatic <LagoLunatic@users.noreply.github.com>2025-11-28 00:34:18 -0500
committerGitHub <noreply@github.com>2025-11-27 21:34:18 -0800
commit4fb3af91b8aff0b9042affa4d430aa3375199973 (patch)
tree2b93dea8856e149b5145a2dcc9965df38081e5f7 /src/JSystem/J3DGraphLoader/J3DMaterialFactory.cpp
parenta089a1d21c641cab569facace79ec646132a6d34 (diff)
Various small matches (#2879)
* Misc debug matches * Fix JASBasicWaveBank weak func order * Remove more dol2asm stuff, fix missing includes * Some data fixes * Update comments * d_file_sel_warning is already OK * Fix Z2 splits * Fix movebox namespace * Fix inlining issue in m_Do_ext * Fix Z2 splits for P and J
Diffstat (limited to 'src/JSystem/J3DGraphLoader/J3DMaterialFactory.cpp')
-rw-r--r--src/JSystem/J3DGraphLoader/J3DMaterialFactory.cpp8
1 files changed, 4 insertions, 4 deletions
diff --git a/src/JSystem/J3DGraphLoader/J3DMaterialFactory.cpp b/src/JSystem/J3DGraphLoader/J3DMaterialFactory.cpp
index ddd7c61d12..c6601ec64e 100644
--- a/src/JSystem/J3DGraphLoader/J3DMaterialFactory.cpp
+++ b/src/JSystem/J3DGraphLoader/J3DMaterialFactory.cpp
@@ -150,7 +150,7 @@ J3DMaterial* J3DMaterialFactory::createNormalMaterial(J3DMaterial* i_material, i
BOOL ind_flag = (i_flags & 0x1000000) ? TRUE : FALSE;
if (i_material == NULL) {
i_material = new J3DMaterial();
- JUT_ASSERT_MSG(269, i_material, "Error : allocate memory.");
+ J3D_ASSERT_ALLOCMEM(269, i_material);
}
i_material->mColorBlock = J3DMaterial::createColorBlock(color_flag);
i_material->mTexGenBlock = J3DMaterial::createTexGenBlock(texgen_flag);
@@ -252,14 +252,14 @@ J3DMaterial* J3DMaterialFactory::createPatchedMaterial(J3DMaterial* i_material,
u32 i_flags) const {
if (i_material == NULL) {
i_material = new J3DPatchedMaterial();
- JUT_ASSERT_MSG(430, i_material, "Error : allocate memory.");
+ J3D_ASSERT_ALLOCMEM(430, i_material);
}
bool bVar1 = i_flags & 0x3000000 ? true : false;
i_material->mColorBlock = J3DMaterial::createColorBlock(0x40000000);
i_material->mTexGenBlock = new J3DTexGenBlockPatched();
- JUT_ASSERT_MSG(440, i_material->mTexGenBlock, "Error : allocate memory.");
+ J3D_ASSERT_ALLOCMEM(440, i_material->mTexGenBlock);
i_material->mTevBlock = new J3DTevBlockPatched();
- JUT_ASSERT_MSG(442, i_material->mTevBlock, "Error : allocate memory.");
+ J3D_ASSERT_ALLOCMEM(442, i_material->mTevBlock);
i_material->mIndBlock = J3DMaterial::createIndBlock(bVar1);
i_material->mPEBlock = J3DMaterial::createPEBlock(0x10000000, getMaterialMode(i_idx));
i_material->mIndex = i_idx;