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| author | Roman Sandu <roma.sandu@gmail.com> | 2026-03-27 04:54:07 +0300 |
|---|---|---|
| committer | GitHub <noreply@github.com> | 2026-03-26 18:54:07 -0700 |
| commit | 0fc019dcfa2ed1834825e9754d47e7948e1745f7 (patch) | |
| tree | c3b06bbb412d48cc6586bea3312274dd70f00761 /src/Z2AudioLib/Z2SceneMgr.cpp | |
| parent | f8cf5458482d7b380f52740289745b8241448559 (diff) | |
JAHostIO and friends (#3131)
Diffstat (limited to 'src/Z2AudioLib/Z2SceneMgr.cpp')
| -rw-r--r-- | src/Z2AudioLib/Z2SceneMgr.cpp | 85 |
1 files changed, 1 insertions, 84 deletions
diff --git a/src/Z2AudioLib/Z2SceneMgr.cpp b/src/Z2AudioLib/Z2SceneMgr.cpp index 9e3bf2c91c..13a53790db 100644 --- a/src/Z2AudioLib/Z2SceneMgr.cpp +++ b/src/Z2AudioLib/Z2SceneMgr.cpp @@ -12,6 +12,7 @@ #include "Z2AudioLib/Z2StatusMgr.h" #include "d/d_com_inf_game.h" #include <cstring> +#include "Z2AudioLib/SpotName.h" Z2SceneMgr::Z2SceneMgr() : JASGlobalInstance<Z2SceneMgr>(true) { sceneNum = -1; @@ -46,90 +47,6 @@ void Z2SceneMgr::setInDarkness(bool inDarkness) { } } -static char* sSpotName[81] = { - "F_SP00", - "F_SP103", - "R_SP01", - "F_SP104", - "R_SP107", - "F_SP108", - "R_SP108", - "F_SP117", - "F_SP109", - "R_SP109", - "R_SP209", - "F_SP110", - "R_SP110", - "F_SP111", - "F_SP128", - "R_SP128", - "F_SP115", - "F_SP112", - "F_SP126", - "F_SP127", - "R_SP127", - "F_SP113", - "F_SP116", - "R_SP116", - "R_SP160", - "R_SP161", - "F_SP114", - "F_SP118", - "F_SP124", - "F_SP125", - "F_SP121", - "F_SP122", - "F_SP123", - "F_SP200", - "F_SP102", - "", - "R_SP300", - "R_SP301", - "T_ENEMY", - "D_MN54", - "D_MN05", - "D_MN05B", - "D_MN05A", - "D_MN04", - "D_MN04B", - "D_MN04A", - "D_MN01", - "D_MN01B", - "D_MN01A", - "D_MN10", - "D_MN10B", - "D_MN10A", - "D_MN11", - "D_MN11B", - "D_MN11A", - "D_MN06", - "D_MN06B", - "D_MN06A", - "D_MN07", - "D_MN07B", - "D_MN07A", - "D_MN08", - "D_MN08B", - "D_MN08C", - "D_MN08A", - "D_MN08D", - "D_MN09", - "D_MN09A", - "D_MN09B", - "D_MN09C", - "D_SB00", - "D_SB01", - "D_SB02", - "D_SB03", - "D_SB04", - "D_SB05", - "D_SB06", - "D_SB07", - "D_SB08", - "D_SB09", - "D_SB10", -}; - void Z2SceneMgr::setSceneExist(bool isSceneExist) { sceneExist = isSceneExist; timer = 0; |
