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authorLuke Street <luke@street.dev>2026-02-28 13:11:00 -0700
committerGitHub <noreply@github.com>2026-02-28 12:11:00 -0800
commitc900a043b89786d5e594ec883d9acd92e0db6bc7 (patch)
tree72aa155ca8fcb6d1234ccec7a527fcf02745d6ac /src/Z2AudioLib
parentd017a3cd36dacdcbd6a62640a85b8715540d82e5 (diff)
Some GCC compilation fixes (#3114)
* Fix 6-byte multichar literals * Add `struct` to `e_ga_class::ga_s` * Fix remaining wrong forward declares (struct/class) * Replace `#include <string>` with `#include <cstring>` * Guard FLT_EPSILON define to prevent redefinition * Add missing `#include <cstring>` for direct cstring function usage
Diffstat (limited to 'src/Z2AudioLib')
-rw-r--r--src/Z2AudioLib/Z2AudioArcLoader.cpp1
-rw-r--r--src/Z2AudioLib/Z2SceneMgr.cpp1
-rw-r--r--src/Z2AudioLib/Z2SoundObjMgr.cpp1
-rw-r--r--src/Z2AudioLib/Z2StatusMgr.cpp1
4 files changed, 4 insertions, 0 deletions
diff --git a/src/Z2AudioLib/Z2AudioArcLoader.cpp b/src/Z2AudioLib/Z2AudioArcLoader.cpp
index 93343014c5..1b4ab57e91 100644
--- a/src/Z2AudioLib/Z2AudioArcLoader.cpp
+++ b/src/Z2AudioLib/Z2AudioArcLoader.cpp
@@ -5,6 +5,7 @@
#include "JSystem/JKernel/JKRHeap.h"
#include "Z2AudioLib/Z2FxLineMgr.h"
#include "m_Do/m_Do_ext.h"
+#include <cstring>
Z2AudioArcLoader::Z2AudioArcLoader(JAUSection* section) : JAUAudioArcLoader(section) {}
diff --git a/src/Z2AudioLib/Z2SceneMgr.cpp b/src/Z2AudioLib/Z2SceneMgr.cpp
index 3aa7e99950..9e3bf2c91c 100644
--- a/src/Z2AudioLib/Z2SceneMgr.cpp
+++ b/src/Z2AudioLib/Z2SceneMgr.cpp
@@ -11,6 +11,7 @@
#include "Z2AudioLib/Z2SoundObjMgr.h"
#include "Z2AudioLib/Z2StatusMgr.h"
#include "d/d_com_inf_game.h"
+#include <cstring>
Z2SceneMgr::Z2SceneMgr() : JASGlobalInstance<Z2SceneMgr>(true) {
sceneNum = -1;
diff --git a/src/Z2AudioLib/Z2SoundObjMgr.cpp b/src/Z2AudioLib/Z2SoundObjMgr.cpp
index a1d87e6633..6b080134fb 100644
--- a/src/Z2AudioLib/Z2SoundObjMgr.cpp
+++ b/src/Z2AudioLib/Z2SoundObjMgr.cpp
@@ -4,6 +4,7 @@
#include "Z2AudioLib/Z2Calc.h"
#include "Z2AudioLib/Z2SceneMgr.h"
#include "Z2AudioLib/Z2LinkMgr.h"
+#include <cstring>
Z2SoundObjMgr::Z2SoundObjMgr() : JASGlobalInstance<Z2SoundObjMgr>(true) {
ghostEnemyState_ = 0;
diff --git a/src/Z2AudioLib/Z2StatusMgr.cpp b/src/Z2AudioLib/Z2StatusMgr.cpp
index c86b86eee3..fd907b48c8 100644
--- a/src/Z2AudioLib/Z2StatusMgr.cpp
+++ b/src/Z2AudioLib/Z2StatusMgr.cpp
@@ -2,6 +2,7 @@
#include "Z2AudioLib/Z2Param.h"
#include "d/d_com_inf_game.h"
#include "d/d_s_play.h"
+#include <cstring>
static const char* sSpotName[] = {
"F_SP00",