diff options
| author | LagoLunatic <LagoLunatic@users.noreply.github.com> | 2025-12-07 00:09:16 -0500 |
|---|---|---|
| committer | GitHub <noreply@github.com> | 2025-12-06 21:09:16 -0800 |
| commit | cd94afafa0158278937dc2570badf48ec710cf0a (patch) | |
| tree | 02acc137440a7045fa30dec36c8cb2feb14c6a18 /src/Z2AudioLib | |
| parent | fc31053cb6cbae738923c93f4ab574b06334d73d (diff) | |
Match Z2SceneMgr::sceneBgmStart (#2923)
Diffstat (limited to 'src/Z2AudioLib')
| -rw-r--r-- | src/Z2AudioLib/Z2SceneMgr.cpp | 2 |
1 files changed, 0 insertions, 2 deletions
diff --git a/src/Z2AudioLib/Z2SceneMgr.cpp b/src/Z2AudioLib/Z2SceneMgr.cpp index 91189b4fa3..6c1a917716 100644 --- a/src/Z2AudioLib/Z2SceneMgr.cpp +++ b/src/Z2AudioLib/Z2SceneMgr.cpp @@ -182,7 +182,6 @@ void Z2SceneMgr::setFadeInStart(u8 fadeType) { inGame = true; } -// NONMATCHING JSULink<JAIStream>::getNext() inlining void Z2SceneMgr::setSceneName(char* spot, s32 room, s32 layer) { OS_REPORT("[Z2SceneMgr::setSceneName] spot = %s, room = %d, layer = %d\n", spot, room, layer); JAISoundID bgm_id = -1; @@ -1927,7 +1926,6 @@ void Z2SceneMgr::load2ndDynamicWave() { } } -// NONMATCHING - extra BGM_ID load void Z2SceneMgr::sceneBgmStart() { OS_REPORT("[Z2SceneMgr::sceneBgmStart] %08x\n", *(u32*)&BGM_ID); inGame = true; |
