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authorHuitzi <73550465+marwernerh@users.noreply.github.com>2026-03-09 21:33:31 -0400
committerGitHub <noreply@github.com>2026-03-09 18:33:31 -0700
commit0b0fdd1f60193d1e3e610326cc2cf2a7b558d366 (patch)
treea39b648ba460b5f80dad748690fa43f6f780e5a6 /src/d/actor/d_a_b_oh2.cpp
parent30e839c28be83fb07bfbe008d3eb9eb9127e3801 (diff)
Actor status consolidation & process profile definition editing (#3117)
* Consolidate fopAcM_STATUS into fopAc_Status_e * Add _e suffix to fopAcStts enums * Prepare for profile enumeration * Correct typo in scene_process_profile_definition * Manually handle g_profile_Obj_DamCps (inline preprocessing) * Correct g_profile_TAG_LV5SOUP procname to enum * Create d_priority.h * Update process profile definitions * Moved inline comments to the left * Add missing fopAcStts enums * Add d_priority.h include in f_pc_leaf.h * Manually update d_a_obj_damCps profile * Replace fopAcStts enums replacing and anticipatory profile size correction * Changed profile size from literal to sizeof() in anticipation of PR #3116 * Provided putative names to staff-related status enums * Replaced appropriate literals with fopAcStts enums * Fix borked merge * Rename item number enums and move to d_item_data.h * Rename process profile name & draw priority enums * Move process profile name & draw priority enums to appropriate files * Moved fpcNm_ enums from d/d_procname.h to f_pc/f_pc_name.h * Moved fpcDwPi_ enums from d/d_priority.h to f_pc/f_pc_draw_priority.h * ACTUALLY (whoops) stage merge * Correct item mistranslation Co-authored-by: LagoLunatic <LagoLunatic@users.noreply.github.com> --------- Co-authored-by: LagoLunatic <LagoLunatic@users.noreply.github.com>
Diffstat (limited to 'src/d/actor/d_a_b_oh2.cpp')
-rw-r--r--src/d/actor/d_a_b_oh2.cpp30
1 files changed, 15 insertions, 15 deletions
diff --git a/src/d/actor/d_a_b_oh2.cpp b/src/d/actor/d_a_b_oh2.cpp
index b69e0cde42..3d7b80c6d9 100644
--- a/src/d/actor/d_a_b_oh2.cpp
+++ b/src/d/actor/d_a_b_oh2.cpp
@@ -10,7 +10,7 @@
#include "SSystem/SComponent/c_math.h"
#include "c/c_damagereaction.h"
#include "d/d_com_inf_game.h"
-#include "d/d_procname.h"
+#include "f_pc/f_pc_name.h"
#include "f_op/f_op_actor_mng.h"
static int nodeCallBack(J3DJoint* i_joint, int param_1) {
@@ -300,18 +300,18 @@ static actor_method_class l_daB_OH2_Method = {
};
actor_process_profile_definition g_profile_B_OH2 = {
- fpcLy_CURRENT_e,
- 7,
- fpcPi_CURRENT_e,
- PROC_B_OH2,
- &g_fpcLf_Method.base,
- sizeof(b_oh2_class),
- 0,
- 0,
- &g_fopAc_Method.base,
- 219,
- &l_daB_OH2_Method,
- 0x44000,
- fopAc_ENEMY_e,
- fopAc_CULLBOX_CUSTOM_e,
+ /* Layer ID */ fpcLy_CURRENT_e,
+ /* List ID */ 7,
+ /* List Prio */ fpcPi_CURRENT_e,
+ /* Proc Name */ fpcNm_B_OH2_e,
+ /* Proc SubMtd */ &g_fpcLf_Method.base,
+ /* Size */ sizeof(b_oh2_class),
+ /* Size Other */ 0,
+ /* Parameters */ 0,
+ /* Leaf SubMtd */ &g_fopAc_Method.base,
+ /* Draw Prio */ fpcDwPi_B_OH2_e,
+ /* Actor SubMtd */ &l_daB_OH2_Method,
+ /* Status */ fopAcStts_UNK_0x40000_e | fopAcStts_UNK_0x4000_e,
+ /* Group */ fopAc_ENEMY_e,
+ /* Cull Type */ fopAc_CULLBOX_CUSTOM_e,
};