diff options
| author | Huitzi <73550465+marwernerh@users.noreply.github.com> | 2026-03-09 21:33:31 -0400 |
|---|---|---|
| committer | GitHub <noreply@github.com> | 2026-03-09 18:33:31 -0700 |
| commit | 0b0fdd1f60193d1e3e610326cc2cf2a7b558d366 (patch) | |
| tree | a39b648ba460b5f80dad748690fa43f6f780e5a6 /src/d/actor/d_a_disappear.cpp | |
| parent | 30e839c28be83fb07bfbe008d3eb9eb9127e3801 (diff) | |
Actor status consolidation & process profile definition editing (#3117)
* Consolidate fopAcM_STATUS into fopAc_Status_e
* Add _e suffix to fopAcStts enums
* Prepare for profile enumeration
* Correct typo in scene_process_profile_definition
* Manually handle g_profile_Obj_DamCps (inline preprocessing)
* Correct g_profile_TAG_LV5SOUP procname to enum
* Create d_priority.h
* Update process profile definitions
* Moved inline comments to the left
* Add missing fopAcStts enums
* Add d_priority.h include in f_pc_leaf.h
* Manually update d_a_obj_damCps profile
* Replace fopAcStts enums replacing and anticipatory profile size correction
* Changed profile size from literal to sizeof() in anticipation of PR #3116
* Provided putative names to staff-related status enums
* Replaced appropriate literals with fopAcStts enums
* Fix borked merge
* Rename item number enums and move to d_item_data.h
* Rename process profile name & draw priority enums
* Move process profile name & draw priority enums to appropriate files
* Moved fpcNm_ enums from d/d_procname.h to f_pc/f_pc_name.h
* Moved fpcDwPi_ enums from d/d_priority.h to f_pc/f_pc_draw_priority.h
* ACTUALLY (whoops) stage merge
* Correct item mistranslation
Co-authored-by: LagoLunatic <LagoLunatic@users.noreply.github.com>
---------
Co-authored-by: LagoLunatic <LagoLunatic@users.noreply.github.com>
Diffstat (limited to 'src/d/actor/d_a_disappear.cpp')
| -rw-r--r-- | src/d/actor/d_a_disappear.cpp | 32 |
1 files changed, 16 insertions, 16 deletions
diff --git a/src/d/actor/d_a_disappear.cpp b/src/d/actor/d_a_disappear.cpp index 48efd5a3ce..2aec26258f 100644 --- a/src/d/actor/d_a_disappear.cpp +++ b/src/d/actor/d_a_disappear.cpp @@ -7,7 +7,7 @@ #include "d/actor/d_a_disappear.h" #include "d/d_com_inf_game.h" -#include "d/d_procname.h" +#include "f_pc/f_pc_name.h" static int daDisappear_Draw(disappear_class* i_this) { return 1; @@ -16,7 +16,7 @@ static int daDisappear_Draw(disappear_class* i_this) { static void* s_ks_sub(void* i_actor, void*) { fopAc_ac_c* actor_p = (fopAc_ac_c*)i_actor; - if (fopAcM_IsActor(actor_p) && fopAcM_GetName(actor_p) == PROC_NPC_KS) { + if (fopAcM_IsActor(actor_p) && fopAcM_GetName(actor_p) == fpcNm_NPC_KS_e) { actor_p->health = 1; } @@ -123,18 +123,18 @@ static actor_method_class l_daDisappear_Method = { }; actor_process_profile_definition g_profile_DISAPPEAR = { - fpcLy_CURRENT_e, - 7, - fpcPi_CURRENT_e, - PROC_DISAPPEAR, - &g_fpcLf_Method.base, - sizeof(disappear_class), - 0, - 0, - &g_fopAc_Method.base, - 725, - &l_daDisappear_Method, - 0x44000, - fopAc_ACTOR_e, - fopAc_CULLBOX_0_e, + /* Layer ID */ fpcLy_CURRENT_e, + /* List ID */ 7, + /* List Prio */ fpcPi_CURRENT_e, + /* Proc Name */ fpcNm_DISAPPEAR_e, + /* Proc SubMtd */ &g_fpcLf_Method.base, + /* Size */ sizeof(disappear_class), + /* Size Other */ 0, + /* Parameters */ 0, + /* Leaf SubMtd */ &g_fopAc_Method.base, + /* Draw Prio */ fpcDwPi_DISAPPEAR_e, + /* Actor SubMtd */ &l_daDisappear_Method, + /* Status */ fopAcStts_UNK_0x40000_e | fopAcStts_UNK_0x4000_e, + /* Group */ fopAc_ACTOR_e, + /* Cull Type */ fopAc_CULLBOX_0_e, }; |
