summaryrefslogtreecommitdiff
path: root/src/d/actor/d_a_e_arrow.cpp
diff options
context:
space:
mode:
authorHuitzi <73550465+marwernerh@users.noreply.github.com>2026-03-09 21:33:31 -0400
committerGitHub <noreply@github.com>2026-03-09 18:33:31 -0700
commit0b0fdd1f60193d1e3e610326cc2cf2a7b558d366 (patch)
treea39b648ba460b5f80dad748690fa43f6f780e5a6 /src/d/actor/d_a_e_arrow.cpp
parent30e839c28be83fb07bfbe008d3eb9eb9127e3801 (diff)
Actor status consolidation & process profile definition editing (#3117)
* Consolidate fopAcM_STATUS into fopAc_Status_e * Add _e suffix to fopAcStts enums * Prepare for profile enumeration * Correct typo in scene_process_profile_definition * Manually handle g_profile_Obj_DamCps (inline preprocessing) * Correct g_profile_TAG_LV5SOUP procname to enum * Create d_priority.h * Update process profile definitions * Moved inline comments to the left * Add missing fopAcStts enums * Add d_priority.h include in f_pc_leaf.h * Manually update d_a_obj_damCps profile * Replace fopAcStts enums replacing and anticipatory profile size correction * Changed profile size from literal to sizeof() in anticipation of PR #3116 * Provided putative names to staff-related status enums * Replaced appropriate literals with fopAcStts enums * Fix borked merge * Rename item number enums and move to d_item_data.h * Rename process profile name & draw priority enums * Move process profile name & draw priority enums to appropriate files * Moved fpcNm_ enums from d/d_procname.h to f_pc/f_pc_name.h * Moved fpcDwPi_ enums from d/d_priority.h to f_pc/f_pc_draw_priority.h * ACTUALLY (whoops) stage merge * Correct item mistranslation Co-authored-by: LagoLunatic <LagoLunatic@users.noreply.github.com> --------- Co-authored-by: LagoLunatic <LagoLunatic@users.noreply.github.com>
Diffstat (limited to 'src/d/actor/d_a_e_arrow.cpp')
-rw-r--r--src/d/actor/d_a_e_arrow.cpp40
1 files changed, 20 insertions, 20 deletions
diff --git a/src/d/actor/d_a_e_arrow.cpp b/src/d/actor/d_a_e_arrow.cpp
index a972d17232..54435631fd 100644
--- a/src/d/actor/d_a_e_arrow.cpp
+++ b/src/d/actor/d_a_e_arrow.cpp
@@ -161,7 +161,7 @@ static void hit_check(e_arrow_class* i_this) {
dComIfG_Ccsp()->Set(&i_this->mCcTgSph);
if (i_this->mCcAtSph.ChkAtShieldHit() && i_this->mCcAtSph.GetAtHitAc() != NULL &&
- fopAcM_GetName(i_this->mCcAtSph.GetAtHitAc()) == PROC_ALINK &&
+ fopAcM_GetName(i_this->mCcAtSph.GetAtHitAc()) == fpcNm_ALINK_e &&
daAlink_getAlinkActorClass()->checkWoodShieldEquipNotIronBall())
{
i_this->mAction = ACTION_ARROW_SHIELD;
@@ -253,7 +253,7 @@ static void e_arrow_shot(e_arrow_class* i_this) {
}
case 1:
if (i_this->mFlags & 0x20) {
- fopAc_ac_c* coach_p = fopAcM_SearchByName(PROC_NPC_COACH);
+ fopAc_ac_c* coach_p = fopAcM_SearchByName(fpcNm_NPC_COACH_e);
if (coach_p != NULL) {
cXyz sp30;
@@ -291,9 +291,9 @@ static void e_arrow_bg(e_arrow_class* i_this) {
i_this->mMode = 1;
i_this->mTimers[0] = 100;
case 1:
- if (checkItemGet(fpcNm_ITEM_BOW, 1) && fopAcM_searchPlayerDistance(i_this) < 30.0f) {
+ if (checkItemGet(dItemNo_BOW_e, 1) && fopAcM_searchPlayerDistance(i_this) < 30.0f) {
dComIfGp_setItemArrowNumCount(1);
- fopAcM_createItemForSimpleDemo(&i_this->current.pos, fpcNm_ITEM_ARROW_1, -1, NULL, NULL, 0.0f,
+ fopAcM_createItemForSimpleDemo(&i_this->current.pos, dItemNo_ARROW_1_e, -1, NULL, NULL, 0.0f,
0.0f);
mDoAud_seStart(Z2SE_CONSUMP_ITEM_GET, NULL, 0, 0);
@@ -331,7 +331,7 @@ static void e_arrow_spin(e_arrow_class* i_this) {
static void* s_limit_sub(void* i_actor, void* i_data) {
if (fopAcM_IsActor(i_actor) != FALSE && i_actor != i_data &&
- fopAcM_GetName(i_actor) == PROC_E_ARROW &&
+ fopAcM_GetName(i_actor) == fpcNm_E_ARROW_e &&
static_cast<e_arrow_class*>(i_actor)->mAction == ACTION_ARROW_FIRE &&
fabsf(static_cast<e_arrow_class*>(i_actor)->field_0xa00.z -
static_cast<e_arrow_class*>(i_data)->field_0xa00.z) < 300.0f)
@@ -429,7 +429,7 @@ static void e_arrow_demo_fire(e_arrow_class* i_this) {
static void atHit_CB(fopAc_ac_c* i_atActor, dCcD_GObjInf* i_atObjInf, fopAc_ac_c* i_tgActor,
dCcD_GObjInf* i_tgObjInf) {
- if (i_tgActor != NULL && fopAcM_GetName(i_tgActor) == PROC_ALINK) {
+ if (i_tgActor != NULL && fopAcM_GetName(i_tgActor) == fpcNm_ALINK_e) {
if (daAlink_getAlinkActorClass()->checkWoodShieldEquipNotIronBall()) {
daAlink_getAlinkActorClass()->getArrowShieldOffset(
&i_atActor->current.pos, &i_atActor->shape_angle,
@@ -754,20 +754,20 @@ static actor_method_class l_daE_ARROW_Method = {
};
actor_process_profile_definition g_profile_E_ARROW = {
- fpcLy_CURRENT_e,
- 8,
- fpcPi_CURRENT_e,
- PROC_E_ARROW,
- &g_fpcLf_Method.base,
- sizeof(e_arrow_class),
- 0,
- 0,
- &g_fopAc_Method.base,
- 163,
- &l_daE_ARROW_Method,
- 0x44100,
- fopAc_ENEMY_e,
- fopAc_CULLBOX_0_e,
+ /* Layer ID */ fpcLy_CURRENT_e,
+ /* List ID */ 8,
+ /* List Prio */ fpcPi_CURRENT_e,
+ /* Proc Name */ fpcNm_E_ARROW_e,
+ /* Proc SubMtd */ &g_fpcLf_Method.base,
+ /* Size */ sizeof(e_arrow_class),
+ /* Size Other */ 0,
+ /* Parameters */ 0,
+ /* Leaf SubMtd */ &g_fopAc_Method.base,
+ /* Draw Prio */ fpcDwPi_E_ARROW_e,
+ /* Actor SubMtd */ &l_daE_ARROW_Method,
+ /* Status */ fopAcStts_UNK_0x40000_e | fopAcStts_UNK_0x4000_e | fopAcStts_CULL_e,
+ /* Group */ fopAc_ENEMY_e,
+ /* Cull Type */ fopAc_CULLBOX_0_e,
};
AUDIO_INSTANCES;