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authorHuitzi <73550465+marwernerh@users.noreply.github.com>2026-03-09 21:33:31 -0400
committerGitHub <noreply@github.com>2026-03-09 18:33:31 -0700
commit0b0fdd1f60193d1e3e610326cc2cf2a7b558d366 (patch)
treea39b648ba460b5f80dad748690fa43f6f780e5a6 /src/d/actor/d_a_e_bee.cpp
parent30e839c28be83fb07bfbe008d3eb9eb9127e3801 (diff)
Actor status consolidation & process profile definition editing (#3117)
* Consolidate fopAcM_STATUS into fopAc_Status_e * Add _e suffix to fopAcStts enums * Prepare for profile enumeration * Correct typo in scene_process_profile_definition * Manually handle g_profile_Obj_DamCps (inline preprocessing) * Correct g_profile_TAG_LV5SOUP procname to enum * Create d_priority.h * Update process profile definitions * Moved inline comments to the left * Add missing fopAcStts enums * Add d_priority.h include in f_pc_leaf.h * Manually update d_a_obj_damCps profile * Replace fopAcStts enums replacing and anticipatory profile size correction * Changed profile size from literal to sizeof() in anticipation of PR #3116 * Provided putative names to staff-related status enums * Replaced appropriate literals with fopAcStts enums * Fix borked merge * Rename item number enums and move to d_item_data.h * Rename process profile name & draw priority enums * Move process profile name & draw priority enums to appropriate files * Moved fpcNm_ enums from d/d_procname.h to f_pc/f_pc_name.h * Moved fpcDwPi_ enums from d/d_priority.h to f_pc/f_pc_draw_priority.h * ACTUALLY (whoops) stage merge * Correct item mistranslation Co-authored-by: LagoLunatic <LagoLunatic@users.noreply.github.com> --------- Co-authored-by: LagoLunatic <LagoLunatic@users.noreply.github.com>
Diffstat (limited to 'src/d/actor/d_a_e_bee.cpp')
-rw-r--r--src/d/actor/d_a_e_bee.cpp36
1 files changed, 18 insertions, 18 deletions
diff --git a/src/d/actor/d_a_e_bee.cpp b/src/d/actor/d_a_e_bee.cpp
index 947767da63..d3d308c418 100644
--- a/src/d/actor/d_a_e_bee.cpp
+++ b/src/d/actor/d_a_e_bee.cpp
@@ -9,7 +9,7 @@
#include "d/actor/d_a_e_nest.h"
#include "d/d_com_inf_game.h"
#include "d/actor/d_a_player.h"
-#include "d/d_procname.h"
+#include "f_pc/f_pc_name.h"
#include "d/d_s_play.h"
#include "f_op/f_op_camera_mng.h"
#include "SSystem/SComponent/c_math.h"
@@ -135,12 +135,12 @@ static int bee_fly_action(e_bee_class* i_this, bee_s* i_bee) {
i_bee->mTarget.z = cM_rndFX(100.0f);
i_bee->mSpeedF = cM_rndF(5.0f) + 17.0f;
}
- if (fopAcM_GetName(hit_actor) != PROC_ALINK) {
+ if (fopAcM_GetName(hit_actor) != fpcNm_ALINK_e) {
vec = hit_actor->current.pos - i_bee->mPos;
vec.y += 125.0f;
vec += i_bee->mTarget;
if (i_bee->mHomeTimer == 0) {
- if (fopAcM_GetName(hit_actor) == PROC_NPC_TK) {
+ if (fopAcM_GetName(hit_actor) == fpcNm_NPC_TK_e) {
i_bee->mAction = bee_s::ACT_DEAD;
} else {
i_bee->mAction = bee_s::ACT_FLY_HOME_A;
@@ -616,7 +616,7 @@ static void bee_control(e_bee_class* i_this) {
if (i_this->mCcSph.ChkAtHit()) {
cCcD_Obj* hitObj = i_this->mCcSph.GetAtHitObj();
fopAc_ac_c* hit_actor = dCc_GetAc(hitObj->GetAc());
- if (hit_actor != NULL && fopAcM_GetName(hit_actor) == PROC_ALINK) {
+ if (hit_actor != NULL && fopAcM_GetName(hit_actor) == fpcNm_ALINK_e) {
dComIfGp_getVibration().StartShock(4, 0x1f, cXyz(0.0f, 1.0f, 0.0f));
}
}
@@ -816,20 +816,20 @@ static actor_method_class l_daE_Bee_Method = {
};
actor_process_profile_definition g_profile_E_BEE = {
- fpcLy_CURRENT_e,
- 7,
- fpcPi_CURRENT_e,
- PROC_E_BEE,
- &g_fpcLf_Method.base,
- sizeof(e_bee_class),
- 0,
- 0,
- &g_fopAc_Method.base,
- 0xB7,
- &l_daE_Bee_Method,
- 0x44000,
- fopAc_ACTOR_e,
- fopAc_CULLBOX_CUSTOM_e,
+ /* Layer ID */ fpcLy_CURRENT_e,
+ /* List ID */ 7,
+ /* List Prio */ fpcPi_CURRENT_e,
+ /* Proc Name */ fpcNm_E_BEE_e,
+ /* Proc SubMtd */ &g_fpcLf_Method.base,
+ /* Size */ sizeof(e_bee_class),
+ /* Size Other */ 0,
+ /* Parameters */ 0,
+ /* Leaf SubMtd */ &g_fopAc_Method.base,
+ /* Draw Prio */ fpcDwPi_E_BEE_e,
+ /* Actor SubMtd */ &l_daE_Bee_Method,
+ /* Status */ fopAcStts_UNK_0x40000_e | fopAcStts_UNK_0x4000_e,
+ /* Group */ fopAc_ACTOR_e,
+ /* Cull Type */ fopAc_CULLBOX_CUSTOM_e,
};
AUDIO_INSTANCES;