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authorTakaRikka <38417346+TakaRikka@users.noreply.github.com>2026-03-30 02:10:42 -0700
committerGitHub <noreply@github.com>2026-03-30 02:10:42 -0700
commit5685fa58c619245cc21eb9a78d2b9e6ab4cc67aa (patch)
tree1e38843572ddb5664d8b9895385a65e8adf39294 /src/d/actor/d_a_e_fz.cpp
parentcb6ee4b21e25cb40a08c0f1effeebda79896a7e5 (diff)
Z2Audio player debug work / fix actor method returns (#3140)
* Z2Audio player debug work * fix actor method returns * wii build fix
Diffstat (limited to 'src/d/actor/d_a_e_fz.cpp')
-rw-r--r--src/d/actor/d_a_e_fz.cpp953
1 files changed, 479 insertions, 474 deletions
diff --git a/src/d/actor/d_a_e_fz.cpp b/src/d/actor/d_a_e_fz.cpp
index cefe6237cd..a48c4df8f0 100644
--- a/src/d/actor/d_a_e_fz.cpp
+++ b/src/d/actor/d_a_e_fz.cpp
@@ -3,16 +3,17 @@
* @brief Enemy - Mini Freezard
*/
-#include "d/dolzel_rel.h" // IWYU pragma: keep
+#include "d/dolzel_rel.h" // IWYU pragma: keep
+#include "SSystem/SComponent/c_math.h"
+#include "SSystem/SComponent/c_xyz.h"
+#include "d/actor/d_a_b_yo.h"
#include "d/actor/d_a_e_fz.h"
-#include "f_op/f_op_actor_enemy.h"
#include "d/actor/d_a_mirror.h"
-#include "d/actor/d_a_b_yo.h"
#include "d/d_com_inf_game.h"
#include "d/d_item.h"
-#include "SSystem/SComponent/c_math.h"
-#include "SSystem/SComponent/c_xyz.h"
+#include "f_op/f_op_actor_enemy.h"
+
class daE_FZ_HIO_c {
public:
@@ -42,26 +43,26 @@ namespace {
static dCcD_SrcSph cc_fz_src = {
{
- {0x0, {{0x100, 0x1, 0x0}, {0xd0fbfdff, 0x43}, 0x65}}, // mObj
- {dCcD_SE_METAL, 0x0, 0x0, 0x0, 0x0}, // mGObjAt
- {dCcD_SE_NONE, 0x0, 0x0, 0x0, 0x6}, // mGObjTg
- {0x0}, // mGObjCo
- }, // mObjInf
+ {0x0, {{0x100, 0x1, 0x0}, {0xd0fbfdff, 0x43}, 0x65}}, // mObj
+ {dCcD_SE_METAL, 0x0, 0x0, 0x0, 0x0}, // mGObjAt
+ {dCcD_SE_NONE, 0x0, 0x0, 0x0, 0x6}, // mGObjTg
+ {0x0}, // mGObjCo
+ }, // mObjInf
{
- {{0.0f, 0.0f, 0.0f}, 40.0f} // mSph
- } // mSphAttr
+ {{0.0f, 0.0f, 0.0f}, 40.0f} // mSph
+ } // mSphAttr
};
static dCcD_SrcSph cc_fz_at_src = {
{
- {0x0, {{0x100, 0x1, 0x1d}, {0x0, 0x0}, 0x0}}, // mObj
- {dCcD_SE_METAL, 0x0, 0x0, 0x0, 0x0}, // mGObjAt
- {dCcD_SE_NONE, 0x0, 0x0, 0x0, 0x2}, // mGObjTg
- {0x0}, // mGObjCo
- }, // mObjInf
+ {0x0, {{0x100, 0x1, 0x1d}, {0x0, 0x0}, 0x0}}, // mObj
+ {dCcD_SE_METAL, 0x0, 0x0, 0x0, 0x0}, // mGObjAt
+ {dCcD_SE_NONE, 0x0, 0x0, 0x0, 0x2}, // mGObjTg
+ {0x0}, // mGObjCo
+ }, // mObjInf
{
- {{0.0f, 0.0f, 0.0f}, 40.0f} // mSph
- } // mSphAttr
+ {{0.0f, 0.0f, 0.0f}, 40.0f} // mSph
+ } // mSphAttr
};
} // namespace
@@ -84,7 +85,7 @@ daE_FZ_HIO_c::daE_FZ_HIO_c() {
}
s32 daE_FZ_c::draw() {
- if (field_0x714 == 2 && !checkItemGet(dItemNo_IRONBALL_e,1)) {
+ if (field_0x714 == 2 && !checkItemGet(dItemNo_IRONBALL_e, 1)) {
return 1;
}
@@ -100,13 +101,13 @@ s32 daE_FZ_c::draw() {
pos.set(current.pos.x, current.pos.y + 10.0f, current.pos.z);
field_0x70c = dComIfGd_setShadow(field_0x70c, 1, model, &pos, 300.0f, 0.0f, current.pos.y,
- mObjAcch.GetGroundH(), mObjAcch.m_gnd, &tevStr,
- 0, 1.0f, &dDlst_shadowControl_c::mSimpleTexObj);
+ mObjAcch.GetGroundH(), mObjAcch.m_gnd, &tevStr, 0, 1.0f,
+ &dDlst_shadowControl_c::mSimpleTexObj);
return 1;
}
-static void daE_FZ_Draw(daE_FZ_c* i_this) {
- i_this->draw();
+static int daE_FZ_Draw(daE_FZ_c* i_this) {
+ return i_this->draw();
}
void daE_FZ_c::setActionMode(int i_actionMode, int i_actionPhase) {
@@ -136,7 +137,7 @@ void daE_FZ_c::mBoundSoundset() {
if (speed < 1)
speed = 1;
- mCreature.startCreatureSound(Z2SE_EN_FZ_BOUND,speed,-1);
+ mCreature.startCreatureSound(Z2SE_EN_FZ_BOUND, speed, -1);
}
void daE_FZ_c::deadnextSet(bool param_0) {
@@ -150,7 +151,7 @@ void daE_FZ_c::deadnextSet(bool param_0) {
}
mTgCoSph.ClrTgHit();
- fopAcM_OffStatus(this,0);
+ fopAcM_OffStatus(this, 0);
attention_info.flags &= ~fopAc_AttnFlag_BATTLE_e;
mAtSph.OffAtSetBit();
@@ -160,7 +161,7 @@ void daE_FZ_c::deadnextSet(bool param_0) {
speedF = 0.0f;
field_0x6fc = 0;
- setActionMode(ACT_DAMAGE,0);
+ setActionMode(ACT_DAMAGE, 0);
}
static u8 data_806C1BA0;
@@ -168,178 +169,186 @@ static u8 data_806C1BA0;
static daE_FZ_HIO_c l_HIO;
void daE_FZ_c::damage_check() {
- csXyz s_pos;
- cXyz pos;
- cXyz pos2;
- cXyz pos3;
-
- if (1 < health) {
- scale.set(l_HIO.field_0x0c, l_HIO.field_0x0c, l_HIO.field_0x0c);
- setMidnaBindEffect(this, &mCreature, &current.pos, &scale);
-
- if (field_0x712 == 0) {
- pos.set(dComIfGp_getPlayer(0)->current.pos);
- mStts.Move();
-
- if (field_0x714 == 3) {
- if (mTgCoSph.ChkTgHit()) {
- mAtInfo.mpCollider = mTgCoSph.GetTgHitObj();
-
- if (mTgCoSph.GetTgHitObj()->ChkAtType(AT_TYPE_IRON_BALL)) {
- deadnextSet(false);
- }
- }
- } else {
- if (mTgCoSph.ChkTgHit()) {
- mAtInfo.mpCollider = mTgCoSph.GetTgHitObj();
-
- if (mTgCoSph.GetTgHitObj()->ChkAtType(AT_TYPE_40) || mTgCoSph.GetTgHitObj()->ChkAtType(AT_TYPE_BOOMERANG)) {
- current.angle.y = fopAcM_searchPlayerAngleY(this) + 32768;
- f32 tmp_l_hio = l_HIO.field_0x28;
- speedF = tmp_l_hio;
- field_0x6fc = tmp_l_hio;
- mBoundSoundset();
- setActionMode(ACT_DAMAGE,1);
- return;
- }
-
- pos2 = current.pos - *mTgCoSph.GetTgHitPosP();
- pos3.set(*mTgCoSph.GetTgHitPosP());
-
- s_pos.x = 0;
- s_pos.y = pos2.atan2sX_Z();
- s_pos.z = 0;
+ csXyz s_pos;
+ cXyz pos;
+ cXyz pos2;
+ cXyz pos3;
- if (mTgCoSph.GetTgHitObj()->ChkAtType(AT_TYPE_SPINNER) || mTgCoSph.GetTgHitObj()->ChkAtType(AT_TYPE_ARROW)) {
- current.angle.y = fopAcM_searchPlayerAngleY(this) + 32768;
- f32 tmp_l_hio = l_HIO.field_0x28;
- speedF = tmp_l_hio;
- field_0x6fc = tmp_l_hio;
- mBoundSoundset();
- dComIfGp_setHitMark(2,this,&pos3,&s_pos,0,AT_TYPE_0);
- setActionMode(ACT_DAMAGE,1);
- return;
- }
+ if (1 < health) {
+ scale.set(l_HIO.field_0x0c, l_HIO.field_0x0c, l_HIO.field_0x0c);
+ setMidnaBindEffect(this, &mCreature, &current.pos, &scale);
- cXyz cStack_54(l_HIO.field_0x0c, l_HIO.field_0x0c, l_HIO.field_0x0c);
- dComIfGp_particle_set(0x85ba, &current.pos, &shape_angle, &cStack_54);
+ if (field_0x712 == 0) {
+ pos.set(dComIfGp_getPlayer(0)->current.pos);
+ mStts.Move();
- if (mTgCoSph.GetTgHitObj()->ChkAtType(AT_TYPE_HOOKSHOT)) {
- health -= 20;
+ if (field_0x714 == 3) {
+ if (mTgCoSph.ChkTgHit()) {
+ mAtInfo.mpCollider = mTgCoSph.GetTgHitObj();
- if (1 < health) {
- current.angle.y = fopAcM_searchPlayerAngleY(this) + 32768;
+ if (mTgCoSph.GetTgHitObj()->ChkAtType(AT_TYPE_IRON_BALL)) {
+ deadnextSet(false);
+ }
+ }
+ } else {
+ if (mTgCoSph.ChkTgHit()) {
+ mAtInfo.mpCollider = mTgCoSph.GetTgHitObj();
+
+ if (mTgCoSph.GetTgHitObj()->ChkAtType(AT_TYPE_40) ||
+ mTgCoSph.GetTgHitObj()->ChkAtType(AT_TYPE_BOOMERANG))
+ {
+ current.angle.y = fopAcM_searchPlayerAngleY(this) + 32768;
+ f32 tmp_l_hio = l_HIO.field_0x28;
+ speedF = tmp_l_hio;
+ field_0x6fc = tmp_l_hio;
+ mBoundSoundset();
+ setActionMode(ACT_DAMAGE, 1);
+ return;
+ }
- f32 tmp_l_hio = l_HIO.field_0x28;
- speedF = tmp_l_hio;
- field_0x6fc = tmp_l_hio;
- mCreature.startCreatureSound(Z2SE_EN_FZ_DAMAGE,0,-1);
+ pos2 = current.pos - *mTgCoSph.GetTgHitPosP();
+ pos3.set(*mTgCoSph.GetTgHitPosP());
+
+ s_pos.x = 0;
+ s_pos.y = pos2.atan2sX_Z();
+ s_pos.z = 0;
+
+ if (mTgCoSph.GetTgHitObj()->ChkAtType(AT_TYPE_SPINNER) ||
+ mTgCoSph.GetTgHitObj()->ChkAtType(AT_TYPE_ARROW))
+ {
+ current.angle.y = fopAcM_searchPlayerAngleY(this) + 32768;
+ f32 tmp_l_hio = l_HIO.field_0x28;
+ speedF = tmp_l_hio;
+ field_0x6fc = tmp_l_hio;
+ mBoundSoundset();
+ dComIfGp_setHitMark(2, this, &pos3, &s_pos, 0, AT_TYPE_0);
+ setActionMode(ACT_DAMAGE, 1);
+ return;
+ }
- f32 tmp_l_hio2 = l_HIO.field_0x28;
- speedF = tmp_l_hio2;
- field_0x6fc = tmp_l_hio2;
- setActionMode(ACT_DAMAGE,1);
- dComIfGp_setHitMark(3,this,&pos3,&s_pos,0,AT_TYPE_0);
- return;
- }
+ cXyz cStack_54(l_HIO.field_0x0c, l_HIO.field_0x0c, l_HIO.field_0x0c);
+ dComIfGp_particle_set(0x85ba, &current.pos, &shape_angle, &cStack_54);
- deadnextSet(true);
- dComIfGp_setHitMark(1,this,&pos3,&s_pos,0,AT_TYPE_0);
- return;
- }
+ if (mTgCoSph.GetTgHitObj()->ChkAtType(AT_TYPE_HOOKSHOT)) {
+ health -= 20;
- if (mTgCoSph.GetTgHitObj()->ChkAtType(AT_TYPE_IRON_BALL)) {
- deadnextSet(false);
- mTgCoSph.ClrTgHit();
- dComIfGp_setHitMark(3,this,&pos3,&s_pos,0,AT_TYPE_0);
- return;
- }
-
- cc_at_check(this,&mAtInfo);
-
- if (mAtInfo.mHitStatus == 0) {
- dComIfGp_setHitMark(1,this,&pos3,&s_pos,0,AT_TYPE_0);
- } else {
- dComIfGp_setHitMark(3,this,&pos3,&s_pos,0,AT_TYPE_0);
- }
-
- mLastWallHitAngle = mAtInfo.mHitDirection.y;
- setReflectAngle();
- current.angle.y += -32768;
- field_0x712 = 10;
-
- if (1 < health) {
- mCreature.startCreatureSound(Z2SE_EN_FZ_DAMAGE,0,-1);
- f32 tmp_l_hio = l_HIO.field_0x28;
- speedF = tmp_l_hio;
- field_0x6fc = tmp_l_hio;
- setActionMode(ACT_DAMAGE,1);
- return;
- }
+ if (1 < health) {
+ current.angle.y = fopAcM_searchPlayerAngleY(this) + 32768;
- deadnextSet(true);
- return;
- } else {
- if (mObjAcch.ChkGroundHit() && mTgCoSph.ChkCoHit()) {
- fopAc_ac_c* co_hit_actor = mTgCoSph.GetCoHitAc();
+ f32 tmp_l_hio = l_HIO.field_0x28;
+ speedF = tmp_l_hio;
+ field_0x6fc = tmp_l_hio;
+ mCreature.startCreatureSound(Z2SE_EN_FZ_DAMAGE, 0, -1);
- if (fopAcM_IsActor(co_hit_actor) && fopAcM_GetName(co_hit_actor) == fpcNm_E_FZ_e) {
- pos = current.pos - mTgCoSph.GetCoHitAc()->current.pos;
- mTgCoSph.ClrCoHit();
- f32 co_hit_actor_speed = co_hit_actor->speedF;
+ f32 tmp_l_hio2 = l_HIO.field_0x28;
+ speedF = tmp_l_hio2;
+ field_0x6fc = tmp_l_hio2;
+ setActionMode(ACT_DAMAGE, 1);
+ dComIfGp_setHitMark(3, this, &pos3, &s_pos, 0, AT_TYPE_0);
+ return;
+ }
- if (co_hit_actor_speed > l_HIO.field_0x28 * 0.2f || speedF > l_HIO.field_0x28 * 0.2f) {
- pos = current.pos - co_hit_actor->current.pos;
- mLastWallHitAngle = pos.atan2sX_Z();
- setReflectAngle();
+ deadnextSet(true);
+ dComIfGp_setHitMark(1, this, &pos3, &s_pos, 0, AT_TYPE_0);
+ return;
+ }
- f32 tmp2 = speedF;
- f32 tmp = co_hit_actor->speedF;
+ if (mTgCoSph.GetTgHitObj()->ChkAtType(AT_TYPE_IRON_BALL)) {
+ deadnextSet(false);
+ mTgCoSph.ClrTgHit();
+ dComIfGp_setHitMark(3, this, &pos3, &s_pos, 0, AT_TYPE_0);
+ return;
+ }
- if (speedF > tmp) {
- co_hit_actor->speedF = tmp2;
- static_cast<daE_FZ_c*>(co_hit_actor)->field_0x6fc = tmp2;
- } else {
- speedF = tmp;
- field_0x6fc = tmp;
- }
+ cc_at_check(this, &mAtInfo);
- mBoundSoundset();
- setActionMode(ACT_DAMAGE,5);
- return;
- }
- }
- }
+ if (mAtInfo.mHitStatus == 0) {
+ dComIfGp_setHitMark(1, this, &pos3, &s_pos, 0, AT_TYPE_0);
+ } else {
+ dComIfGp_setHitMark(3, this, &pos3, &s_pos, 0, AT_TYPE_0);
+ }
- if (mAtSph.ChkAtHit()) {
- fopAc_ac_c* player = dComIfGp_getPlayer(0);
- fopAc_ac_c* at_hit_actor = mAtSph.GetAtHitAc();
+ mLastWallHitAngle = mAtInfo.mHitDirection.y;
+ setReflectAngle();
+ current.angle.y += -32768;
+ field_0x712 = 10;
+
+ if (1 < health) {
+ mCreature.startCreatureSound(Z2SE_EN_FZ_DAMAGE, 0, -1);
+ f32 tmp_l_hio = l_HIO.field_0x28;
+ speedF = tmp_l_hio;
+ field_0x6fc = tmp_l_hio;
+ setActionMode(ACT_DAMAGE, 1);
+ return;
+ }
- current.angle.y = fopAcM_searchPlayerAngleY(this) + 32768;
+ deadnextSet(true);
+ return;
+ } else {
+ if (mObjAcch.ChkGroundHit() && mTgCoSph.ChkCoHit()) {
+ fopAc_ac_c* co_hit_actor = mTgCoSph.GetCoHitAc();
+
+ if (fopAcM_IsActor(co_hit_actor) &&
+ fopAcM_GetName(co_hit_actor) == fpcNm_E_FZ_e)
+ {
+ pos = current.pos - mTgCoSph.GetCoHitAc()->current.pos;
+ mTgCoSph.ClrCoHit();
+ f32 co_hit_actor_speed = co_hit_actor->speedF;
+
+ if (co_hit_actor_speed > l_HIO.field_0x28 * 0.2f ||
+ speedF > l_HIO.field_0x28 * 0.2f)
+ {
+ pos = current.pos - co_hit_actor->current.pos;
+ mLastWallHitAngle = pos.atan2sX_Z();
+ setReflectAngle();
+
+ f32 tmp2 = speedF;
+ f32 tmp = co_hit_actor->speedF;
+
+ if (speedF > tmp) {
+ co_hit_actor->speedF = tmp2;
+ static_cast<daE_FZ_c*>(co_hit_actor)->field_0x6fc = tmp2;
+ } else {
+ speedF = tmp;
+ field_0x6fc = tmp;
+ }
+
+ mBoundSoundset();
+ setActionMode(ACT_DAMAGE, 5);
+ return;
+ }
+ }
+ }
- if (player != at_hit_actor) {
- mAtSph.ClrAtHit();
- } else {
- if (mAtSph.ChkAtShieldHit()) {
- f32 l_hio_28 = l_HIO.field_0x28;
- speedF = l_hio_28;
- field_0x6fc = l_hio_28;
- setActionMode(ACT_DAMAGE,1);
-
- } else {
- if (mActionMode != ACT_DAMAGE) {
- field_0x712 = 10;
- setActionMode(ACT_DAMAGE,3);
+ if (mAtSph.ChkAtHit()) {
+ fopAc_ac_c* player = dComIfGp_getPlayer(0);
+ fopAc_ac_c* at_hit_actor = mAtSph.GetAtHitAc();
+
+ current.angle.y = fopAcM_searchPlayerAngleY(this) + 32768;
+
+ if (player != at_hit_actor) {
+ mAtSph.ClrAtHit();
+ } else {
+ if (mAtSph.ChkAtShieldHit()) {
+ f32 l_hio_28 = l_HIO.field_0x28;
+ speedF = l_hio_28;
+ field_0x6fc = l_hio_28;
+ setActionMode(ACT_DAMAGE, 1);
+
+ } else {
+ if (mActionMode != ACT_DAMAGE) {
+ field_0x712 = 10;
+ setActionMode(ACT_DAMAGE, 3);
+ }
+ }
+ mBoundSoundset();
+ mAtSph.ClrAtHit();
+ }
+ }
}
- }
- mBoundSoundset();
- mAtSph.ClrAtHit();
}
- }
}
- }
}
- }
}
bool daE_FZ_c::way_gake_check() {
@@ -350,13 +359,13 @@ bool daE_FZ_c::way_gake_check() {
return false;
}
- cMtx_YrotS((MtxP)calc_mtx,current.angle.y);
+ cMtx_YrotS((MtxP)calc_mtx, current.angle.y);
pos.x = 0.0f;
pos.y = 300.0f;
pos.z = 70.0f;
- MtxPosition(&pos,&field_0x6dc);
+ MtxPosition(&pos, &field_0x6dc);
field_0x6dc += current.pos;
field_0x6e8.set(field_0x6dc);
@@ -374,234 +383,231 @@ bool daE_FZ_c::way_gake_check() {
}
void daE_FZ_c::executeWait() {
- cXyz pos;
- cXyz pos2;
- s16 angle;
- f32 tmp = l_HIO.field_0x14;
-
- switch (mActionPhase) {
- case 0:
- if (fopAcM_wayBgCheck(this,200.0f,50.0f)) {
- angle = cM_rndFX(10000.0f) + 32768.0f;
- } else {
+ cXyz pos;
+ cXyz pos2;
+ s16 angle;
+ f32 tmp = l_HIO.field_0x14;
- pos2.x = home.pos.x + cM_rndFX(l_HIO.field_0x10);
- pos2.y = home.pos.y;
- pos2.z = home.pos.z + cM_rndFX(l_HIO.field_0x10);
+ switch (mActionPhase) {
+ case 0:
+ if (fopAcM_wayBgCheck(this, 200.0f, 50.0f)) {
+ angle = cM_rndFX(10000.0f) + 32768.0f;
+ } else {
+ pos2.x = home.pos.x + cM_rndFX(l_HIO.field_0x10);
+ pos2.y = home.pos.y;
+ pos2.z = home.pos.z + cM_rndFX(l_HIO.field_0x10);
- pos = pos2 - current.pos;
+ pos = pos2 - current.pos;
- angle = pos.atan2sX_Z() - current.angle.y;
+ angle = pos.atan2sX_Z() - current.angle.y;
- if (angle > 12288) {
- angle = 12288;
- }
- else {
- if (angle < -12288)
- angle = -12288;
- }
- }
+ if (angle > 12288) {
+ angle = 12288;
+ } else {
+ if (angle < -12288)
+ angle = -12288;
+ }
+ }
- mAngleFromPlayer = current.angle.y + angle;
- field_0x710 = l_HIO.field_0x06 + cM_rndFX(l_HIO.field_0x30);
- mActionPhase = 1;
- case 1:
- if (way_gake_check()) {
- pos2 = current.pos - home.pos;
- angle = pos2.atan2sX_Z();
- mAngleFromPlayer = angle;
- current.angle.y = angle;
- }
+ mAngleFromPlayer = current.angle.y + angle;
+ field_0x710 = l_HIO.field_0x06 + cM_rndFX(l_HIO.field_0x30);
+ mActionPhase = 1;
+ case 1:
+ if (way_gake_check()) {
+ pos2 = current.pos - home.pos;
+ angle = pos2.atan2sX_Z();
+ mAngleFromPlayer = angle;
+ current.angle.y = angle;
+ }
- if (field_0x714 == 4) {
- field_0x710 = 10;
- speedF = 0.0f;
- angle = fopAcM_searchPlayerAngleY(this);
- mAngleFromPlayer = angle;
- current.angle.y = angle;
- tmp = l_HIO.field_0x18;
- }
+ if (field_0x714 == 4) {
+ field_0x710 = 10;
+ speedF = 0.0f;
+ angle = fopAcM_searchPlayerAngleY(this);
+ mAngleFromPlayer = angle;
+ current.angle.y = angle;
+ tmp = l_HIO.field_0x18;
+ }
- if (mObjAcch.ChkGroundHit() && dComIfG_Bgsp().GetPolyAtt0(mObjAcch.m_gnd) == 8) {
- angle = shape_angle.y - mAngleFromPlayer;
+ if (mObjAcch.ChkGroundHit() && dComIfG_Bgsp().GetPolyAtt0(mObjAcch.m_gnd) == 8) {
+ angle = shape_angle.y - mAngleFromPlayer;
- if (abs(angle) < 512 && field_0x710 == 0) {
- cLib_addCalc0(&speedF, 0.1f, 0.1f);
+ if (abs(angle) < 512 && field_0x710 == 0) {
+ cLib_addCalc0(&speedF, 0.1f, 0.1f);
+ }
+ } else {
+ cLib_addCalc0(&speedF, 0.1f, l_HIO.field_0x2c);
}
- } else {
- cLib_addCalc0(&speedF,0.1f,l_HIO.field_0x2c);
- }
- if (field_0x710 == 0 && speedF < 0.2f) {
- angle = shape_angle.y - mAngleFromPlayer;
+ if (field_0x710 == 0 && speedF < 0.2f) {
+ angle = shape_angle.y - mAngleFromPlayer;
- if (abs(angle) < 512) {
- current.angle.y = shape_angle.y;
- setActionMode(ACT_MOVE,0);
- }
+ if (abs(angle) < 512) {
+ current.angle.y = shape_angle.y;
+ setActionMode(ACT_MOVE, 0);
+ }
+ }
}
- }
- cLib_addCalcAngleS2(&shape_angle.y,mAngleFromPlayer,8,1280);
+ cLib_addCalcAngleS2(&shape_angle.y, mAngleFromPlayer, 8, 1280);
- if (fopAcM_searchPlayerDistance(this) <= tmp && !way_gake_check()) {
- if (!fopAcM_otherBgCheck(this,dComIfGp_getPlayer(0))) {
- current.angle.y = shape_angle.y;
- setActionMode(ACT_ATTACK,0);
+ if (fopAcM_searchPlayerDistance(this) <= tmp && !way_gake_check()) {
+ if (!fopAcM_otherBgCheck(this, dComIfGp_getPlayer(0))) {
+ current.angle.y = shape_angle.y;
+ setActionMode(ACT_ATTACK, 0);
+ }
}
- }
}
void daE_FZ_c::executeMove() {
switch (mActionPhase) {
- case 0:
- field_0x710 = l_HIO.field_0x08 + cM_rndFX(l_HIO.field_0x34);
- mActionPhase = 1;
- case 1:
- cLib_addCalcAngleS2(&current.angle.y,mAngleFromPlayer,8,256);
- cLib_addCalc2(&speedF,l_HIO.field_0x1c,1.0f,3.0f);
-
- if (fopAcM_wayBgCheck(this, 200.0f,50.0f) != 0 || field_0x710 == 0) {
- setActionMode(ACT_WAIT,0);
- }
- default:
- if (way_gake_check()) {
- speedF = 0;
- setActionMode(ACT_WAIT,0);
- } else {
- shape_angle.y = current.angle.y;
+ case 0:
+ field_0x710 = l_HIO.field_0x08 + cM_rndFX(l_HIO.field_0x34);
+ mActionPhase = 1;
+ case 1:
+ cLib_addCalcAngleS2(&current.angle.y, mAngleFromPlayer, 8, 256);
+ cLib_addCalc2(&speedF, l_HIO.field_0x1c, 1.0f, 3.0f);
- if (fopAcM_searchPlayerDistance(this) <= l_HIO.field_0x14) {
- setActionMode(ACT_ATTACK,0);
- }
+ if (fopAcM_wayBgCheck(this, 200.0f, 50.0f) != 0 || field_0x710 == 0) {
+ setActionMode(ACT_WAIT, 0);
+ }
+ default:
+ if (way_gake_check()) {
+ speedF = 0;
+ setActionMode(ACT_WAIT, 0);
+ } else {
+ shape_angle.y = current.angle.y;
+
+ if (fopAcM_searchPlayerDistance(this) <= l_HIO.field_0x14) {
+ setActionMode(ACT_ATTACK, 0);
}
+ }
}
}
void daE_FZ_c::executeAttack() {
switch (mActionPhase) {
case 0:
- cLib_addCalcAngleS2(&current.angle.y,fopAcM_searchPlayerAngleY(this),8,0x300);
+ cLib_addCalcAngleS2(&current.angle.y, fopAcM_searchPlayerAngleY(this), 8, 0x300);
if (way_gake_check() == 0) {
- cLib_addCalc2(&speedF,l_HIO.field_0x20,0.7f,1.0f);
+ cLib_addCalc2(&speedF, l_HIO.field_0x20, 0.7f, 1.0f);
} else {
speedF = 0.0f;
}
default:
shape_angle.y = current.angle.y;
if (!(fopAcM_searchPlayerDistance(this) >= l_HIO.field_0x10)) {
- if (fopAcM_otherBgCheck(this,dComIfGp_getPlayer(0)) == 0) {
+ if (fopAcM_otherBgCheck(this, dComIfGp_getPlayer(0)) == 0) {
return;
}
}
}
- setActionMode(ACT_WAIT,0);
+ setActionMode(ACT_WAIT, 0);
}
void daE_FZ_c::executeDamage() {
- cXyz pos;
- pos.set(l_HIO.field_0x0c, l_HIO.field_0x0c, l_HIO.field_0x0c);
- f32 tmp;
-
- switch(mActionPhase) {
- case 0:
- dComIfGp_particle_set(0x85b8,&current.pos,&shape_angle,&pos);
- dComIfGp_particle_set(0x85b9,&current.pos,&shape_angle,&pos);
-
- if (field_0x714 != 3) {
- field_0x564 = 25;
- fopAcM_createItemFromEnemyID(field_0x564,&current.pos,-1,-1,0,0,0,0);
- } else {
- if (cM_rnd() < 0.2f) {
- fopAcM_createItem(&current.pos,0,-1,-1,0,0,0);
- }
- }
- fopAcM_delete(this);
- break;
- case 1:
- tmp = l_HIO.field_0x28;
- speedF = tmp;
- field_0x6fc = tmp;
- case 5:
- mStts.SetWeight(118);
- current.angle.y < 0 ? field_0x704 = 0 : field_0x704 = 1;
- mActionPhase = 2;
- case 2:
- if (mObjAcch.ChkGroundHit() && dComIfG_Bgsp().GetPolyAtt0(mObjAcch.m_gnd) == 8) {
- tmp = 0.2f;
- } else {
- tmp = 1.0f;
- }
+ cXyz pos;
+ pos.set(l_HIO.field_0x0c, l_HIO.field_0x0c, l_HIO.field_0x0c);
+ f32 tmp;
- cLib_addCalc0(&speedF,0.1f,tmp);
+ switch (mActionPhase) {
+ case 0:
+ dComIfGp_particle_set(0x85b8, &current.pos, &shape_angle, &pos);
+ dComIfGp_particle_set(0x85b9, &current.pos, &shape_angle, &pos);
- if (field_0x704 == 0) {
- s16 value = 4096.0f - (4096.0f / field_0x6fc) * (field_0x6fc - speedF);
- shape_angle.y -= value;
- } else {
- s16 value = 4096.0f - (4096.0f / field_0x6fc) * (field_0x6fc - speedF);
- shape_angle.y += value;
- }
+ if (field_0x714 != 3) {
+ field_0x564 = 25;
+ fopAcM_createItemFromEnemyID(field_0x564, &current.pos, -1, -1, 0, 0, 0, 0);
+ } else {
+ if (cM_rnd() < 0.2f) {
+ fopAcM_createItem(&current.pos, 0, -1, -1, 0, 0, 0);
+ }
+ }
+ fopAcM_delete(this);
+ break;
+ case 1:
+ tmp = l_HIO.field_0x28;
+ speedF = tmp;
+ field_0x6fc = tmp;
+ case 5:
+ mStts.SetWeight(118);
+ current.angle.y < 0 ? field_0x704 = 0 : field_0x704 = 1;
+ mActionPhase = 2;
+ case 2:
+ if (mObjAcch.ChkGroundHit() && dComIfG_Bgsp().GetPolyAtt0(mObjAcch.m_gnd) == 8) {
+ tmp = 0.2f;
+ } else {
+ tmp = 1.0f;
+ }
- if (mObjAcch.ChkWallHit()) {
- mLastWallHitAngle = mAcchCir.GetWallAngleY();
- setReflectAngle();
- mBoundSoundset();
- }
+ cLib_addCalc0(&speedF, 0.1f, tmp);
- if (speedF < 0.3f) {
- current.angle.y = shape_angle.y;
- mStts.SetWeight(100);
- setActionMode(ACT_WAIT,0);
- }
- break;
- case 3:
- mAngleFromPlayer = fopAcM_searchPlayerAngleY(this);
- if (current.angle.y < 0) {
- field_0x704 = 0;
- }
- else {
- field_0x704 = 1;
- }
- tmp = l_HIO.field_0x24;
- speedF = tmp;
- field_0x6fc = tmp;
- mActionPhase = 4;
- case 4:
- if (field_0x704 == 0) {
- s16 value = 4096.0f - (4096.0f / field_0x6fc) * (field_0x6fc - speedF);
- shape_angle.y -= value;
- }
- else {
- s16 value = 4096.0f - (4096.0f / field_0x6fc) * (field_0x6fc - speedF);
- shape_angle.y += value;
- }
+ if (field_0x704 == 0) {
+ s16 value = 4096.0f - (4096.0f / field_0x6fc) * (field_0x6fc - speedF);
+ shape_angle.y -= value;
+ } else {
+ s16 value = 4096.0f - (4096.0f / field_0x6fc) * (field_0x6fc - speedF);
+ shape_angle.y += value;
+ }
- cLib_addCalcAngleS2(&current.angle.y,mAngleFromPlayer,1,512);
- cLib_addCalc0(&speedF,0.1f,0.1f);
+ if (mObjAcch.ChkWallHit()) {
+ mLastWallHitAngle = mAcchCir.GetWallAngleY();
+ setReflectAngle();
+ mBoundSoundset();
+ }
- if (mObjAcch.ChkWallHit()) {
- mLastWallHitAngle = mAcchCir.GetWallAngleY();
- setReflectAngle();
- mBoundSoundset();
- }
+ if (speedF < 0.3f) {
+ current.angle.y = shape_angle.y;
+ mStts.SetWeight(100);
+ setActionMode(ACT_WAIT, 0);
+ }
+ break;
+ case 3:
+ mAngleFromPlayer = fopAcM_searchPlayerAngleY(this);
+ if (current.angle.y < 0) {
+ field_0x704 = 0;
+ } else {
+ field_0x704 = 1;
+ }
+ tmp = l_HIO.field_0x24;
+ speedF = tmp;
+ field_0x6fc = tmp;
+ mActionPhase = 4;
+ case 4:
+ if (field_0x704 == 0) {
+ s16 value = 4096.0f - (4096.0f / field_0x6fc) * (field_0x6fc - speedF);
+ shape_angle.y -= value;
+ } else {
+ s16 value = 4096.0f - (4096.0f / field_0x6fc) * (field_0x6fc - speedF);
+ shape_angle.y += value;
+ }
- if (speedF < 0.2f) {
- current.angle.y = shape_angle.y;
- setActionMode(ACT_ATTACK,0);
- }
- break;
- case 6:
- health = 0;
- if (field_0x710 == 1 || mObjAcch.ChkGroundHit()) {
- mActionPhase = 0;
+ cLib_addCalcAngleS2(&current.angle.y, mAngleFromPlayer, 1, 512);
+ cLib_addCalc0(&speedF, 0.1f, 0.1f);
+
+ if (mObjAcch.ChkWallHit()) {
+ mLastWallHitAngle = mAcchCir.GetWallAngleY();
+ setReflectAngle();
+ mBoundSoundset();
+ }
+
+ if (speedF < 0.2f) {
+ current.angle.y = shape_angle.y;
+ setActionMode(ACT_ATTACK, 0);
+ }
+ break;
+ case 6:
+ health = 0;
+ if (field_0x710 == 1 || mObjAcch.ChkGroundHit()) {
+ mActionPhase = 0;
+ }
}
- }
}
void daE_FZ_c::executeRollMove() {
- if (fopAcM_SearchByID(fopAcM_GetLinkId(this),&mpBlizzetaActor) == 0 || !mpBlizzetaActor) return;
+ if (fopAcM_SearchByID(fopAcM_GetLinkId(this), &mpBlizzetaActor) == 0 || !mpBlizzetaActor)
+ return;
u32 model_no = static_cast<daB_YO_c*>(mpBlizzetaActor)->getModelNo();
if (model_no < 4 || 6 < model_no) {
@@ -625,10 +631,10 @@ void daE_FZ_c::executeRollMove() {
field_0x710 = (20 - field_0x715) * 2;
case 1:
if (field_0x710 == 0) {
- cLib_chaseF(&mRadiusBase,1.0f,0.03f);
+ cLib_chaseF(&mRadiusBase, 1.0f, 0.03f);
}
- cLib_chaseAngleS(&field_0x704,1024,16);
+ cLib_chaseAngleS(&field_0x704, 1024, 16);
pos = mpBlizzetaActor->current.pos;
pos.x += (f32)(mode_rarius * cM_ssin(roll_angle + field_0x715 * 0xccc));
@@ -639,23 +645,24 @@ void daE_FZ_c::executeRollMove() {
if (static_cast<daB_YO_c*>(mpBlizzetaActor)->getFrizadAttack() == 3) {
mActionPhase = 2;
speedF = 60.0f;
- current.angle.y = cLib_targetAngleY(&static_cast<daB_YO_c*>(mpBlizzetaActor)->current.pos,&current.pos);
+ current.angle.y = cLib_targetAngleY(
+ &static_cast<daB_YO_c*>(mpBlizzetaActor)->current.pos, &current.pos);
}
break;
case 2:
- cLib_chaseF(&mRadiusBase,1.0,0.1);
- cLib_chaseAngleS(&field_0x704,512,16);
+ cLib_chaseF(&mRadiusBase, 1.0, 0.1);
+ cLib_chaseAngleS(&field_0x704, 512, 16);
if (mObjAcch.ChkWallHit() || !mObjAcch.ChkGroundHit()) {
- setActionMode(ACT_DAMAGE,0);
- mCreature.startCreatureSound(Z2SE_EN_FZ_DEATH,0,-1);
+ setActionMode(ACT_DAMAGE, 0);
+ mCreature.startCreatureSound(Z2SE_EN_FZ_DEATH, 0, -1);
return;
}
if (mAtSph.ChkAtHit()) {
fopAc_ac_c* at_hit_actor = mAtSph.GetAtHitAc();
if ((fopAcM_GetName(at_hit_actor) == fpcNm_ALINK_e) || mAtSph.ChkAtShieldHit()) {
- setActionMode(ACT_DAMAGE,0);
+ setActionMode(ACT_DAMAGE, 0);
return;
}
}
@@ -787,26 +794,26 @@ void daE_FZ_c::action() {
}
void daE_FZ_c::mtx_set() {
- mDoMtx_stack_c::transS(current.pos.x,current.pos.y,current.pos.z);
- mDoMtx_stack_c::ZXYrotM(shape_angle);
- mDoMtx_stack_c::scaleM(l_HIO.field_0x0c,l_HIO.field_0x0c,l_HIO.field_0x0c);
- mDoMtx_stack_c::scaleM(mRadiusBase,mRadiusBase,mRadiusBase);
- mpModel->setBaseTRMtx(mDoMtx_stack_c::get());
+ mDoMtx_stack_c::transS(current.pos.x, current.pos.y, current.pos.z);
+ mDoMtx_stack_c::ZXYrotM(shape_angle);
+ mDoMtx_stack_c::scaleM(l_HIO.field_0x0c, l_HIO.field_0x0c, l_HIO.field_0x0c);
+ mDoMtx_stack_c::scaleM(mRadiusBase, mRadiusBase, mRadiusBase);
+ mpModel->setBaseTRMtx(mDoMtx_stack_c::get());
}
void daE_FZ_c::cc_set() {
cXyz pos;
cXyz pos2;
- pos.set(0.0f,60.0f,0.0f);
- mDoMtx_stack_c::multVec(&pos,&eyePos);
+ pos.set(0.0f, 60.0f, 0.0f);
+ mDoMtx_stack_c::multVec(&pos, &eyePos);
attention_info.position = eyePos;
attention_info.position.y += 25.0f;
mDoMtx_stack_c::copy(mpModel->getBaseTRMtx());
- pos.set(0.0f,40.0f,0.0f);
- mDoMtx_stack_c::multVec(&pos,&pos2);
+ pos.set(0.0f, 40.0f, 0.0f);
+ mDoMtx_stack_c::multVec(&pos, &pos2);
mTgCoSph.SetC(pos2);
mTgCoSph.SetR(mRadiusBase * 60.0f);
@@ -815,8 +822,8 @@ void daE_FZ_c::cc_set() {
mDoMtx_stack_c::copy(mpModel->getBaseTRMtx());
- pos.set(0.0f,25.0f,0.0f);
- mDoMtx_stack_c::multVec(&pos,&pos2);
+ pos.set(0.0f, 25.0f, 0.0f);
+ mDoMtx_stack_c::multVec(&pos, &pos2);
mAtSph.SetC(pos2);
mAtSph.SetR(mRadiusBase * 40.0f);
@@ -826,16 +833,16 @@ void daE_FZ_c::cc_set() {
s32 daE_FZ_c::execute() {
if (field_0x714 == 2) {
- if (checkItemGet(dItemNo_IRONBALL_e,1) == 0) {
+ if (checkItemGet(dItemNo_IRONBALL_e, 1) == 0) {
return 1;
}
if (attention_info.distances[fopAc_attn_BATTLE_e] == 0) {
attention_info.distances[fopAc_attn_BATTLE_e] = 69;
- fopAcM_SetGroup(this,2);
- #if DEBUG
- fopAcM_OnStatus(this,0);
- #endif
+ fopAcM_SetGroup(this, 2);
+#if DEBUG
+ fopAcM_OnStatus(this, 0);
+#endif
attention_info.flags |= fopAc_AttnFlag_BATTLE_e;
}
}
@@ -849,9 +856,9 @@ s32 daE_FZ_c::execute() {
if (field_0x712 != 0)
field_0x712 -= 1;
- action(); // set current action
- mtx_set(); // update model matrix
- cc_set(); // update sphere colliders
+ action(); // set current action
+ mtx_set(); // update model matrix
+ cc_set(); // update sphere colliders
mCreature.framework(0, dComIfGp_getReverb(fopAcM_GetRoomNo(this)));
@@ -875,8 +882,8 @@ s32 daE_FZ_c::execute() {
return 1;
}
-static void daE_FZ_Execute(daE_FZ_c* i_this) {
- i_this->execute();
+static int daE_FZ_Execute(daE_FZ_c* i_this) {
+ return i_this->execute();
}
void daE_FZ_c::demoDelete() {
@@ -887,12 +894,12 @@ void daE_FZ_c::demoDelete() {
fopAcM_delete(this);
}
-static bool daE_FZ_IsDelete(daE_FZ_c* i_this) {
- return true;
+static int daE_FZ_IsDelete(daE_FZ_c* i_this) {
+ return 1;
}
s32 daE_FZ_c::_delete() {
- dComIfG_resDelete(&mPhaseReq,"E_FZ");
+ dComIfG_resDelete(&mPhaseReq, "E_FZ");
if (field_0xc21 != 0) {
data_806C1BA0 = 0;
@@ -905,8 +912,8 @@ s32 daE_FZ_c::_delete() {
return 1;
}
-static void daE_FZ_Delete(daE_FZ_c* i_this) {
- i_this->_delete();
+static int daE_FZ_Delete(daE_FZ_c* i_this) {
+ return i_this->_delete();
}
s32 daE_FZ_c::CreateHeap() {
@@ -921,122 +928,120 @@ s32 daE_FZ_c::CreateHeap() {
}
static int useHeapInit(fopAc_ac_c* i_this) {
- return static_cast<daE_FZ_c*>(i_this)->CreateHeap();
+ return static_cast<daE_FZ_c*>(i_this)->CreateHeap();
}
s32 daE_FZ_c::create() {
- fopAcM_ct(this,daE_FZ_c);
+ fopAcM_ct(this, daE_FZ_c);
- s32 phase = dComIfG_resLoad(&mPhaseReq,"E_FZ");
- if (phase == cPhs_COMPLEATE_e) {
- if (!fopAcM_entrySolidHeap(this,useHeapInit,6480)) {
- return cPhs_ERROR_e;
- }
- if (data_806C1BA0 == 0) {
- data_806C1BA0 = 1;
- field_0xc21 = 1;
- l_HIO.field_0x04 = -1;
- }
+ s32 phase = dComIfG_resLoad(&mPhaseReq, "E_FZ");
+ if (phase == cPhs_COMPLEATE_e) {
+ if (!fopAcM_entrySolidHeap(this, useHeapInit, 6480)) {
+ return cPhs_ERROR_e;
+ }
+ if (data_806C1BA0 == 0) {
+ data_806C1BA0 = 1;
+ field_0xc21 = 1;
+ l_HIO.field_0x04 = -1;
+ }
- attention_info.flags = fopAc_AttnFlag_BATTLE_e;
- attention_info.distances[fopAc_attn_BATTLE_e] = 69;
+ attention_info.flags = fopAc_AttnFlag_BATTLE_e;
+ attention_info.distances[fopAc_attn_BATTLE_e] = 69;
- fopAcM_SetMtx(this,mpModel->getBaseTRMtx());
- fopAcM_SetMin(this,-200.0f,-200.0f,-200.0f);
- fopAcM_SetMax(this,200.0f,200.0f,200.0f);
+ fopAcM_SetMtx(this, mpModel->getBaseTRMtx());
+ fopAcM_SetMin(this, -200.0f, -200.0f, -200.0f);
+ fopAcM_SetMax(this, 200.0f, 200.0f, 200.0f);
- mStts.Init(100,0,this);
- health = 80;
- field_0x560 = 80;
+ mStts.Init(100, 0, this);
+ health = 80;
+ field_0x560 = 80;
- field_0x714 = fopAcM_GetParam(this);
- field_0x715 = fopAcM_GetParam(this) >> 8;
+ field_0x714 = fopAcM_GetParam(this);
+ field_0x715 = fopAcM_GetParam(this) >> 8;
- if (field_0x714 == 255)
- field_0x714 = 0;
+ if (field_0x714 == 255)
+ field_0x714 = 0;
- if (field_0x714 == 1 || field_0x714 == 3) {
- speed.y = cM_rndFX(10.0f) + 30.0f;
- f32 rng = cM_rndFX(1.0f);
- speedF = rng + 4.0f;
- field_0x6fc = rng + 4.0f;
- if (field_0x714 == 1) {
- fopAcM_OnStatus(this,fopAcStts_UNK_0x4000_e);
- }
- }
+ if (field_0x714 == 1 || field_0x714 == 3) {
+ speed.y = cM_rndFX(10.0f) + 30.0f;
+ f32 rng = cM_rndFX(1.0f);
+ speedF = rng + 4.0f;
+ field_0x6fc = rng + 4.0f;
+ if (field_0x714 == 1) {
+ fopAcM_OnStatus(this, fopAcStts_UNK_0x4000_e);
+ }
+ }
- mObjAcch.Set(fopAcM_GetPosition_p(this),fopAcM_GetOldPosition_p(this), this, 1, &mAcchCir, fopAcM_GetSpeed_p(this), 0, 0);
+ mObjAcch.Set(fopAcM_GetPosition_p(this), fopAcM_GetOldPosition_p(this), this, 1, &mAcchCir,
+ fopAcM_GetSpeed_p(this), 0, 0);
- if (field_0x714 == 3) {
- mAcchCir.SetWall(35.0f,70.0f);
- }
- else {
- mAcchCir.SetWall(20.0f,60.0f);
- }
+ if (field_0x714 == 3) {
+ mAcchCir.SetWall(35.0f, 70.0f);
+ } else {
+ mAcchCir.SetWall(20.0f, 60.0f);
+ }
- mObjAcch.CrrPos(dComIfG_Bgsp());
+ mObjAcch.CrrPos(dComIfG_Bgsp());
- mTgCoSph.Set(cc_fz_src);
- mTgCoSph.SetStts(&mStts);
+ mTgCoSph.Set(cc_fz_src);
+ mTgCoSph.SetStts(&mStts);
- mAtSph.Set(cc_fz_at_src);
- mAtSph.SetStts(&mStts);
+ mAtSph.Set(cc_fz_at_src);
+ mAtSph.SetStts(&mStts);
- mCreature.init(&current.pos,&eyePos,3,1);
- mCreature.setEnemyName("E_fz");
+ mCreature.init(&current.pos, &eyePos, 3, 1);
+ mCreature.setEnemyName("E_fz");
- mAtInfo.mpSound = &mCreature;
- mAtInfo.mPowerType = 1;
+ mAtInfo.mpSound = &mCreature;
+ mAtInfo.mPowerType = 1;
- gravity = -5.0f;
+ gravity = -5.0f;
- shape_angle.z = 0;
- shape_angle.x = 0;
+ shape_angle.z = 0;
+ shape_angle.x = 0;
- s16 random = cM_rndFX(10000.0f);
- shape_angle.y = random;
- current.angle.y = random;
+ s16 random = cM_rndFX(10000.0f);
+ shape_angle.y = random;
+ current.angle.y = random;
- field_0x670.set(current.pos);
+ field_0x670.set(current.pos);
- for (int i = 0; i < 4; i++) {
- field_0x67c[i].set(current.pos);
- }
+ for (int i = 0; i < 4; i++) {
+ field_0x67c[i].set(current.pos);
+ }
- if (field_0x714 == 2 && !checkItemGet(dItemNo_IRONBALL_e,1)) {
- attention_info.distances[fopAc_attn_BATTLE_e] = 0;
- fopAcM_SetGroup(this,0);
- fopAcM_OffStatus(this,0);
- attention_info.flags &= ~fopAc_AttnFlag_BATTLE_e;
- }
+ if (field_0x714 == 2 && !checkItemGet(dItemNo_IRONBALL_e, 1)) {
+ attention_info.distances[fopAc_attn_BATTLE_e] = 0;
+ fopAcM_SetGroup(this, 0);
+ fopAcM_OffStatus(this, 0);
+ attention_info.flags &= ~fopAc_AttnFlag_BATTLE_e;
+ }
- if (field_0x714 == 3) {
- mRadiusBase = 0.0f;
- attention_info.flags &= ~fopAc_AttnFlag_BATTLE_e;
- mAtSph.SetAtType(AT_TYPE_CSTATUE_SWING);
- mAtSph.SetAtSpl(dCcG_At_Spl_UNK_1);
- setActionMode(ACT_ROLLMOVE,0);
- } else {
- mAtSph.SetAtMtrl(dCcD_MTRL_ICE);
- mRadiusBase = 1.0f;
- cM_rnd() < 0.5f ? setActionMode(ACT_WAIT,0) : setActionMode(ACT_MOVE,0);
- }
+ if (field_0x714 == 3) {
+ mRadiusBase = 0.0f;
+ attention_info.flags &= ~fopAc_AttnFlag_BATTLE_e;
+ mAtSph.SetAtType(AT_TYPE_CSTATUE_SWING);
+ mAtSph.SetAtSpl(dCcG_At_Spl_UNK_1);
+ setActionMode(ACT_ROLLMOVE, 0);
+ } else {
+ mAtSph.SetAtMtrl(dCcD_MTRL_ICE);
+ mRadiusBase = 1.0f;
+ cM_rnd() < 0.5f ? setActionMode(ACT_WAIT, 0) : setActionMode(ACT_MOVE, 0);
+ }
- mtx_set();
- }
+ mtx_set();
+ }
- return phase;
+ return phase;
}
-static void daE_FZ_Create(daE_FZ_c* i_this) {
- i_this->create();
+static int daE_FZ_Create(daE_FZ_c* i_this) {
+ return i_this->create();
}
static actor_method_class l_daE_FZ_Method = {
- (process_method_func)daE_FZ_Create,
- (process_method_func)daE_FZ_Delete,
- (process_method_func)daE_FZ_Execute,
- (process_method_func)daE_FZ_IsDelete,
+ (process_method_func)daE_FZ_Create, (process_method_func)daE_FZ_Delete,
+ (process_method_func)daE_FZ_Execute, (process_method_func)daE_FZ_IsDelete,
(process_method_func)daE_FZ_Draw,
};