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authorLagoLunatic <LagoLunatic@users.noreply.github.com>2025-09-28 16:11:07 -0400
committerGitHub <noreply@github.com>2025-09-28 13:11:07 -0700
commit9eea9289b1c4316d5856d1cb9602ee463d7de989 (patch)
treedde3385855941d12a306de3ca8fb316338be288b /src/d/actor/d_a_e_gi.cpp
parentc9a710a939c7bccee7eb16e90ed70c9d3f6c78ad (diff)
Fix JUT_ASSERT and several other macros (#2711)
* Fix JUT_ASSERT to be a nested define * Switch names that appear in asserts to be constants instead of defines * Replace `0` in asserts with `NULL` or `FALSE` * Fix fpclassify * Fix ARRAY_SIZE * Use G_CM3D_F_INF * More fixes for fpclassify * Remove FLOAT_LABEL * Remove incorrect FLAG_ON macro * Remove UNK_BSS macro * Silence clangd unused header warning for PCH
Diffstat (limited to 'src/d/actor/d_a_e_gi.cpp')
-rw-r--r--src/d/actor/d_a_e_gi.cpp8
1 files changed, 4 insertions, 4 deletions
diff --git a/src/d/actor/d_a_e_gi.cpp b/src/d/actor/d_a_e_gi.cpp
index 034dcf2f2f..5094e8297c 100644
--- a/src/d/actor/d_a_e_gi.cpp
+++ b/src/d/actor/d_a_e_gi.cpp
@@ -3,7 +3,7 @@
*
*/
-#include "d/dolzel_rel.h"
+#include "d/dolzel_rel.h" // IWYU pragma: keep
#include "d/actor/d_a_e_gi.h"
#include "d/d_com_inf_game.h"
@@ -342,7 +342,7 @@ void daE_GI_c::setDragSwordEffect() {
gndchk.SetPos(&pos);
f32 ground_height = dComIfG_Bgsp().GroundCross(&gndchk);
- if (-1000000000.0f != ground_height) {
+ if (-G_CM3D_F_INF != ground_height) {
pos.y = ground_height;
}
@@ -1025,7 +1025,7 @@ static int daE_GI_Delete(daE_GI_c* a_this) {
/* 806D00E8-806D025C 002D48 0174+00 1/1 0/0 0/0 .text CreateHeap__8daE_GI_cFv */
int daE_GI_c::CreateHeap() {
J3DModelData* modelData = (J3DModelData*)dComIfG_getObjectRes("E_GI", 0x13);
- JUT_ASSERT(1621, modelData != 0);
+ JUT_ASSERT(1621, modelData != NULL);
mpModelMorf = new mDoExt_McaMorfSO(modelData, NULL, NULL, (J3DAnmTransform*)dComIfG_getObjectRes("E_GI", 0xB), 0, 1.0f, 0, -1, &mSound, 0x80000, 0x11000084);
if (mpModelMorf == NULL || mpModelMorf->getModel() == NULL) {
@@ -1042,7 +1042,7 @@ int daE_GI_c::CreateHeap() {
}
modelData = (J3DModelData*)dComIfG_getObjectRes("E_GI", 0x14);
- JUT_ASSERT(1652, modelData != 0);
+ JUT_ASSERT(1652, modelData != NULL);
mpSwordModel = mDoExt_J3DModel__create(modelData, 0, 0x11000084);
if (mpSwordModel == NULL) {
return 0;