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authorLagoLunatic <LagoLunatic@users.noreply.github.com>2025-12-13 00:04:03 -0500
committerGitHub <noreply@github.com>2025-12-12 21:04:03 -0800
commit1b8ea3206dbbaa6e4ebe7b4dfadffd8d85f37480 (patch)
tree334a6f146edd70f260a6d3156e1aad8221b22e42 /src/d/actor/d_a_e_hz.cpp
parent7e514502d2e97781aa0488c08e39e505f29f36f5 (diff)
J3D debug work (#2949)
* J3D debug work * Clean up JSystem GXColor ctors, remove a couple fakematches * Update symbols.txt * Fix res include syntax * Remove fakematch that isn't necessary anymore * Fix some Shield regressions
Diffstat (limited to 'src/d/actor/d_a_e_hz.cpp')
-rw-r--r--src/d/actor/d_a_e_hz.cpp2
1 files changed, 1 insertions, 1 deletions
diff --git a/src/d/actor/d_a_e_hz.cpp b/src/d/actor/d_a_e_hz.cpp
index 4bc16b0d61..c7b54ecaba 100644
--- a/src/d/actor/d_a_e_hz.cpp
+++ b/src/d/actor/d_a_e_hz.cpp
@@ -7,7 +7,7 @@
#include "Z2AudioLib/Z2Instances.h"
#include "d/actor/d_a_e_hz.h"
-#include "../assets/GZ2E01/res/Object/E_hz.h"
+#include "res/Object/E_hz.h"
#include "d/d_camera.h"
#include "f_op/f_op_actor_enemy.h"
#include "d/d_debug_viewer.h"