diff options
| author | Max Roncace <me@caseif.net> | 2026-01-19 21:18:30 -0500 |
|---|---|---|
| committer | GitHub <noreply@github.com> | 2026-01-19 18:18:30 -0800 |
| commit | 1fba6e13e56dd74ca73bcfabfe2756b520fd8d7b (patch) | |
| tree | c8bcca0d8320b28abfd84e86a9c4a951e127823c /src/d/actor/d_a_e_oc.cpp | |
| parent | d83996c711a7aadd4f468614a34f53572423c3f1 (diff) | |
Use default parameter values in JORMContext calls where appropriate (#3057)
Diffstat (limited to 'src/d/actor/d_a_e_oc.cpp')
| -rw-r--r-- | src/d/actor/d_a_e_oc.cpp | 20 |
1 files changed, 10 insertions, 10 deletions
diff --git a/src/d/actor/d_a_e_oc.cpp b/src/d/actor/d_a_e_oc.cpp index 35b7d097d0..16f67be7e6 100644 --- a/src/d/actor/d_a_e_oc.cpp +++ b/src/d/actor/d_a_e_oc.cpp @@ -107,25 +107,25 @@ daE_OC_HIO_c::daE_OC_HIO_c() { #if DEBUG void daE_OC_HIO_c::genMessage(JORMContext* ctext) { // enemy sample - ctext->genLabel("敵サンプル", 0x80000001, 0, NULL, 0xFFFF, 0xFFFF, 0x200, 24); + ctext->genLabel("敵サンプル", 0x80000001); // basic size - ctext->genSlider("基本サイズ", &basic_size, 0.0f, 5.0f, 0, NULL, 0xFFFF, 0xFFFF, 0x200, 24); + ctext->genSlider("基本サイズ", &basic_size, 0.0f, 5.0f); // player search max radius S - ctext->genSlider("プレイヤーサーチ最大半径S", &plyr_srch_max_radius_S, 0.0f, 10000.0f, 0, NULL, 0xFFFF, 0xFFFF, 0x200, 24); + ctext->genSlider("プレイヤーサーチ最大半径S", &plyr_srch_max_radius_S, 0.0f, 10000.0f); // player search max radius M - ctext->genSlider("プレイヤーサーチ最大半径M", &plyr_srch_max_radius_M, 0.0f, 10000.0f, 0, NULL, 0xFFFF, 0xFFFF, 0x200, 24); + ctext->genSlider("プレイヤーサーチ最大半径M", &plyr_srch_max_radius_M, 0.0f, 10000.0f); // player search min radius - ctext->genSlider("プレイヤーサーチ最小半径", &plyr_srch_min_radius, 0.0f, 10000.0f, 0, NULL, 0xFFFF, 0xFFFF, 0x200, 24); + ctext->genSlider("プレイヤーサーチ最小半径", &plyr_srch_min_radius, 0.0f, 10000.0f); // battle participation radius - ctext->genSlider("戦闘参加半径", &battle_participation_radius, 0.0f, 3000.0f, 0, NULL, 0xFFFF, 0xFFFF, 0x200, 24); + ctext->genSlider("戦闘参加半径", &battle_participation_radius, 0.0f, 3000.0f); // attention radius of slain teammate - ctext->genSlider("やられ仲間注目半径", &teammate_attention_radius, 0.0f, 3000.0f, 0, NULL, 0xFFFF, 0xFFFF, 0x200, 24); + ctext->genSlider("やられ仲間注目半径", &teammate_attention_radius, 0.0f, 3000.0f); // demo waiting time - ctext->genSlider("デモ待機時間", &demo_waiting_time, 0.0f, 3000.0f, 0, NULL, 0xFFFF, 0xFFFF, 0x200, 24); + ctext->genSlider("デモ待機時間", &demo_waiting_time, 0.0f, 3000.0f); // out of range standby distance - ctext->genSlider("範囲外待機距離", &standby_distance, 0.0f, 10000.0f, 0, NULL, 0xFFFF, 0xFFFF, 0x200, 24); + ctext->genSlider("範囲外待機距離", &standby_distance, 0.0f, 10000.0f); // radius representation - ctext->genCheckBox("半径表示", &radius_representation, 1, 0, NULL, -1, -1, 0x200, 0x18); + ctext->genCheckBox("半径表示", &radius_representation, 0x1); } #endif |
