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authorMax Roncace <me@caseif.net>2026-01-19 21:18:30 -0500
committerGitHub <noreply@github.com>2026-01-19 18:18:30 -0800
commit1fba6e13e56dd74ca73bcfabfe2756b520fd8d7b (patch)
treec8bcca0d8320b28abfd84e86a9c4a951e127823c /src/d/actor/d_a_e_rd.cpp
parentd83996c711a7aadd4f468614a34f53572423c3f1 (diff)
Use default parameter values in JORMContext calls where appropriate (#3057)
Diffstat (limited to 'src/d/actor/d_a_e_rd.cpp')
-rw-r--r--src/d/actor/d_a_e_rd.cpp48
1 files changed, 24 insertions, 24 deletions
diff --git a/src/d/actor/d_a_e_rd.cpp b/src/d/actor/d_a_e_rd.cpp
index dfb5e4e3a7..1efb1060bd 100644
--- a/src/d/actor/d_a_e_rd.cpp
+++ b/src/d/actor/d_a_e_rd.cpp
@@ -231,52 +231,52 @@ daE_RD_HIO_c::daE_RD_HIO_c() {
#if DEBUG
void daE_RD_HIO_c::genMessage(JORMContext* ctext) {
// Rider (a.k.a. Bulblins)
- ctext->genLabel(" ライダー", 0x80000001, 0, NULL, 0xFFFF, 0xFFFF, 0x200, 24);
+ ctext->genLabel(" ライダー", 0x80000001);
// basic size
- ctext->genSlider("基本サイズ", &model_size, 0.0f, 5.0f, 0, NULL, 0xFFFF, 0xFFFF, 0x200, 24);
+ ctext->genSlider("基本サイズ", &model_size, 0.0f, 5.0f);
// leader size ratio
- ctext->genSlider("リーダーサイズ比", &leader_size_ratio, 0.0f, 2.0f, 0, NULL, 0xFFFF, 0xFFFF, 0x200, 24);
+ ctext->genSlider("リーダーサイズ比", &leader_size_ratio, 0.0f, 2.0f);
// movement speed
- ctext->genSlider("移動速度", &movement_speed, 0.0f, 20.0f, 0, NULL, 0xFFFF, 0xFFFF, 0x200, 24);
+ ctext->genSlider("移動速度", &movement_speed, 0.0f, 20.0f);
// ~~ In the case of a club-wielding soldier ~~
- ctext->genLabel(" ~~ こん棒兵の場合 ~~", 0x80000001, 0, NULL, 0xFFFF, 0xFFFF, 0x200, 24);
+ ctext->genLabel(" ~~ こん棒兵の場合 ~~", 0x80000001);
// speed rush
- ctext->genSlider("突進速度", &dash_speed, 0.0f, 40.0f, 0, NULL, 0xFFFF, 0xFFFF, 0x200, 24);
+ ctext->genSlider("突進速度", &dash_speed, 0.0f, 40.0f);
// combat start range
- ctext->genSlider("戦闘開始範囲", &battle_init_range, 0.0f, 2000.0f, 0, NULL, 0xFFFF, 0xFFFF, 0x200, 24);
+ ctext->genSlider("戦闘開始範囲", &battle_init_range, 0.0f, 2000.0f);
// attack range
- ctext->genSlider("攻撃開始範囲", &attack_init_range, 0.0f, 1000.0f, 0, NULL, 0xFFFF, 0xFFFF, 0x200, 24);
+ ctext->genSlider("攻撃開始範囲", &attack_init_range, 0.0f, 1000.0f);
// swing speed
- ctext->genSlider("振り速さ", &swing_speed, 0.0f, 3.0f, 0, NULL, 0xFFFF, 0xFFFF, 0x200, 24);
- ctext->genLabel(" ", 0x80000001, 0, NULL, 0xFFFF, 0xFFFF, 0x200, 24);
+ ctext->genSlider("振り速さ", &swing_speed, 0.0f, 3.0f);
+ ctext->genLabel(" ", 0x80000001);
// ~~ In the case of archers ~~
- ctext->genLabel(" ~~ 矢兵の場合 ~~", 0x80000001, 0, NULL, 0xFFFF, 0xFFFF, 0x200, 24);
+ ctext->genLabel(" ~~ 矢兵の場合 ~~", 0x80000001);
// Command → Ready stance
- ctext->genSlider("号令→構えの間", &command_to_ready_stance, 0, 200, 0, NULL, 0xFFFF, 0xFFFF, 0x200, 24);
+ ctext->genSlider("号令→構えの間", &command_to_ready_stance, 0, 200);
// attack range
- ctext->genSlider("攻撃範囲", &attack_range, 0.0f, 2000.0f, 0, NULL, 0xFFFF, 0xFFFF, 0x200, 24);
+ ctext->genSlider("攻撃範囲", &attack_range, 0.0f, 2000.0f);
// riding firing distance
- ctext->genSlider("騎乗発射距離", &mounted_launch_distance, 0.0f, 3000.0f, 0, NULL, 0xFFFF, 0xFFFF, 0x200, 24);
+ ctext->genSlider("騎乗発射距離", &mounted_launch_distance, 0.0f, 3000.0f);
// wolf takedown power Y
- ctext->genSlider("狼倒れ力Y", &wolf_falling_power_y, 0.0f, 50.0f, 0, NULL, 0xFFFF, 0xFFFF, 0x200, 24);
+ ctext->genSlider("狼倒れ力Y", &wolf_falling_power_y, 0.0f, 50.0f);
// wolf takedown power Z
- ctext->genSlider("狼倒れ力Z", &wolf_falling_power_z, 0.0f, 50.0f, 0, NULL, 0xFFFF, 0xFFFF, 0x200, 24);
+ ctext->genSlider("狼倒れ力Z", &wolf_falling_power_z, 0.0f, 50.0f);
// flying Z (Rider suspended)
- ctext->genSlider("飛びZ(騎乗停止)", &jump_z_suspended, 0.0f, 50.0f, 0, NULL, 0xFFFF, 0xFFFF, 0x200, 24);
+ ctext->genSlider("飛びZ(騎乗停止)", &jump_z_suspended, 0.0f, 50.0f);
// flying Z
- ctext->genSlider("飛びZ", &jump_z, 0.0f, 50.0f, 0, NULL, 0xFFFF, 0xFFFF, 0x200, 24);
+ ctext->genSlider("飛びZ", &jump_z, 0.0f, 50.0f);
// flying y
- ctext->genSlider("飛びY", &jump_y, 0.0f, 50.0f, 0, NULL, 0xFFFF, 0xFFFF, 0x200, 24);
+ ctext->genSlider("飛びY", &jump_y, 0.0f, 50.0f);
// jump g
- ctext->genSlider("飛びG", &jump_g, 0.0f, 20.0f, 0, NULL, 0xFFFF, 0xFFFF, 0x200, 24);
+ ctext->genSlider("飛びG", &jump_g, 0.0f, 20.0f);
// invincible
- ctext->genCheckBox("不死身", &invulnerable, 1, 0, NULL, -1, -1, 0x200, 0x18);
+ ctext->genCheckBox("不死身", &invulnerable, 0x1);
// eye polygons
- ctext->genCheckBox("目ポリゴン", &eye_polygon, 1, 0, NULL, -1, -1, 0x200, 0x18);
+ ctext->genCheckBox("目ポリゴン", &eye_polygon, 0x1);
// one-hit kill
- ctext->genCheckBox("一撃必殺", &one_hit_kill, 1, 0, NULL, -1, -1, 0x200, 0x18);
+ ctext->genCheckBox("一撃必殺", &one_hit_kill, 0x1);
// ikki (da) size
- ctext->genSlider("一騎(ダ)サイズ", &field_0x3c, 0.0f, 150.0f, 0, NULL, 0xFFFF, 0xFFFF, 0x200, 24);
+ ctext->genSlider("一騎(ダ)サイズ", &field_0x3c, 0.0f, 150.0f);
}
#endif