diff options
| author | Max Roncace <me@caseif.net> | 2026-01-19 21:18:30 -0500 |
|---|---|---|
| committer | GitHub <noreply@github.com> | 2026-01-19 18:18:30 -0800 |
| commit | 1fba6e13e56dd74ca73bcfabfe2756b520fd8d7b (patch) | |
| tree | c8bcca0d8320b28abfd84e86a9c4a951e127823c /src/d/actor/d_a_e_rd.cpp | |
| parent | d83996c711a7aadd4f468614a34f53572423c3f1 (diff) | |
Use default parameter values in JORMContext calls where appropriate (#3057)
Diffstat (limited to 'src/d/actor/d_a_e_rd.cpp')
| -rw-r--r-- | src/d/actor/d_a_e_rd.cpp | 48 |
1 files changed, 24 insertions, 24 deletions
diff --git a/src/d/actor/d_a_e_rd.cpp b/src/d/actor/d_a_e_rd.cpp index dfb5e4e3a7..1efb1060bd 100644 --- a/src/d/actor/d_a_e_rd.cpp +++ b/src/d/actor/d_a_e_rd.cpp @@ -231,52 +231,52 @@ daE_RD_HIO_c::daE_RD_HIO_c() { #if DEBUG void daE_RD_HIO_c::genMessage(JORMContext* ctext) { // Rider (a.k.a. Bulblins) - ctext->genLabel(" ライダー", 0x80000001, 0, NULL, 0xFFFF, 0xFFFF, 0x200, 24); + ctext->genLabel(" ライダー", 0x80000001); // basic size - ctext->genSlider("基本サイズ", &model_size, 0.0f, 5.0f, 0, NULL, 0xFFFF, 0xFFFF, 0x200, 24); + ctext->genSlider("基本サイズ", &model_size, 0.0f, 5.0f); // leader size ratio - ctext->genSlider("リーダーサイズ比", &leader_size_ratio, 0.0f, 2.0f, 0, NULL, 0xFFFF, 0xFFFF, 0x200, 24); + ctext->genSlider("リーダーサイズ比", &leader_size_ratio, 0.0f, 2.0f); // movement speed - ctext->genSlider("移動速度", &movement_speed, 0.0f, 20.0f, 0, NULL, 0xFFFF, 0xFFFF, 0x200, 24); + ctext->genSlider("移動速度", &movement_speed, 0.0f, 20.0f); // ~~ In the case of a club-wielding soldier ~~ - ctext->genLabel(" ~~ こん棒兵の場合 ~~", 0x80000001, 0, NULL, 0xFFFF, 0xFFFF, 0x200, 24); + ctext->genLabel(" ~~ こん棒兵の場合 ~~", 0x80000001); // speed rush - ctext->genSlider("突進速度", &dash_speed, 0.0f, 40.0f, 0, NULL, 0xFFFF, 0xFFFF, 0x200, 24); + ctext->genSlider("突進速度", &dash_speed, 0.0f, 40.0f); // combat start range - ctext->genSlider("戦闘開始範囲", &battle_init_range, 0.0f, 2000.0f, 0, NULL, 0xFFFF, 0xFFFF, 0x200, 24); + ctext->genSlider("戦闘開始範囲", &battle_init_range, 0.0f, 2000.0f); // attack range - ctext->genSlider("攻撃開始範囲", &attack_init_range, 0.0f, 1000.0f, 0, NULL, 0xFFFF, 0xFFFF, 0x200, 24); + ctext->genSlider("攻撃開始範囲", &attack_init_range, 0.0f, 1000.0f); // swing speed - ctext->genSlider("振り速さ", &swing_speed, 0.0f, 3.0f, 0, NULL, 0xFFFF, 0xFFFF, 0x200, 24); - ctext->genLabel(" ", 0x80000001, 0, NULL, 0xFFFF, 0xFFFF, 0x200, 24); + ctext->genSlider("振り速さ", &swing_speed, 0.0f, 3.0f); + ctext->genLabel(" ", 0x80000001); // ~~ In the case of archers ~~ - ctext->genLabel(" ~~ 矢兵の場合 ~~", 0x80000001, 0, NULL, 0xFFFF, 0xFFFF, 0x200, 24); + ctext->genLabel(" ~~ 矢兵の場合 ~~", 0x80000001); // Command → Ready stance - ctext->genSlider("号令→構えの間", &command_to_ready_stance, 0, 200, 0, NULL, 0xFFFF, 0xFFFF, 0x200, 24); + ctext->genSlider("号令→構えの間", &command_to_ready_stance, 0, 200); // attack range - ctext->genSlider("攻撃範囲", &attack_range, 0.0f, 2000.0f, 0, NULL, 0xFFFF, 0xFFFF, 0x200, 24); + ctext->genSlider("攻撃範囲", &attack_range, 0.0f, 2000.0f); // riding firing distance - ctext->genSlider("騎乗発射距離", &mounted_launch_distance, 0.0f, 3000.0f, 0, NULL, 0xFFFF, 0xFFFF, 0x200, 24); + ctext->genSlider("騎乗発射距離", &mounted_launch_distance, 0.0f, 3000.0f); // wolf takedown power Y - ctext->genSlider("狼倒れ力Y", &wolf_falling_power_y, 0.0f, 50.0f, 0, NULL, 0xFFFF, 0xFFFF, 0x200, 24); + ctext->genSlider("狼倒れ力Y", &wolf_falling_power_y, 0.0f, 50.0f); // wolf takedown power Z - ctext->genSlider("狼倒れ力Z", &wolf_falling_power_z, 0.0f, 50.0f, 0, NULL, 0xFFFF, 0xFFFF, 0x200, 24); + ctext->genSlider("狼倒れ力Z", &wolf_falling_power_z, 0.0f, 50.0f); // flying Z (Rider suspended) - ctext->genSlider("飛びZ(騎乗停止)", &jump_z_suspended, 0.0f, 50.0f, 0, NULL, 0xFFFF, 0xFFFF, 0x200, 24); + ctext->genSlider("飛びZ(騎乗停止)", &jump_z_suspended, 0.0f, 50.0f); // flying Z - ctext->genSlider("飛びZ", &jump_z, 0.0f, 50.0f, 0, NULL, 0xFFFF, 0xFFFF, 0x200, 24); + ctext->genSlider("飛びZ", &jump_z, 0.0f, 50.0f); // flying y - ctext->genSlider("飛びY", &jump_y, 0.0f, 50.0f, 0, NULL, 0xFFFF, 0xFFFF, 0x200, 24); + ctext->genSlider("飛びY", &jump_y, 0.0f, 50.0f); // jump g - ctext->genSlider("飛びG", &jump_g, 0.0f, 20.0f, 0, NULL, 0xFFFF, 0xFFFF, 0x200, 24); + ctext->genSlider("飛びG", &jump_g, 0.0f, 20.0f); // invincible - ctext->genCheckBox("不死身", &invulnerable, 1, 0, NULL, -1, -1, 0x200, 0x18); + ctext->genCheckBox("不死身", &invulnerable, 0x1); // eye polygons - ctext->genCheckBox("目ポリゴン", &eye_polygon, 1, 0, NULL, -1, -1, 0x200, 0x18); + ctext->genCheckBox("目ポリゴン", &eye_polygon, 0x1); // one-hit kill - ctext->genCheckBox("一撃必殺", &one_hit_kill, 1, 0, NULL, -1, -1, 0x200, 0x18); + ctext->genCheckBox("一撃必殺", &one_hit_kill, 0x1); // ikki (da) size - ctext->genSlider("一騎(ダ)サイズ", &field_0x3c, 0.0f, 150.0f, 0, NULL, 0xFFFF, 0xFFFF, 0x200, 24); + ctext->genSlider("一騎(ダ)サイズ", &field_0x3c, 0.0f, 150.0f); } #endif |
