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authorLagoLunatic <LagoLunatic@users.noreply.github.com>2025-12-24 19:57:36 -0500
committerGitHub <noreply@github.com>2025-12-24 16:57:36 -0800
commit229527daf71c76965ef0735abca530cee68b7358 (patch)
tree0325055c01866d359b1556a2cbc6b65cbd238466 /src/d/actor/d_a_e_th.cpp
parentcefe919b8d39cb5b60d79b1dc7452e80abdf9657 (diff)
Resolve all gameInfo fakematches (#2995)
* Clean up various inlines/fakematches/comments * Copy OptRuby inline name from TWW debug * Resolve all dEvt_control_c related fakematches, return pointer instead of reference * Fix some more missing inline usages
Diffstat (limited to 'src/d/actor/d_a_e_th.cpp')
-rw-r--r--src/d/actor/d_a_e_th.cpp4
1 files changed, 2 insertions, 2 deletions
diff --git a/src/d/actor/d_a_e_th.cpp b/src/d/actor/d_a_e_th.cpp
index 896a465ea1..cb9caf6fa0 100644
--- a/src/d/actor/d_a_e_th.cpp
+++ b/src/d/actor/d_a_e_th.cpp
@@ -708,7 +708,7 @@ static void demo_camera(e_th_class* i_this) {
daPy_getPlayerActorClass()->changeOriginalDemo();
daPy_getPlayerActorClass()->changeDemoMode(1, 0, 0, 0);
- dComIfGp_getEvent().startCheckSkipEdge(i_this);
+ dComIfGp_getEvent()->startCheckSkipEdge(i_this);
case 2:
sp80.set(1.9f, 0.0f, -1127.0f);
player->setPlayerPosAndAngle(&sp80, -0x8000, 0);
@@ -993,7 +993,7 @@ static void demo_camera(e_th_class* i_this) {
camera->mCamera.Set(i_this->mDemoCamCenter, i_this->mDemoCamEye, i_this->mDemoCamFovy, 0);
i_this->mDemoCamTimer++;
- if (i_this->mDemoCamMode >= 2 && i_this->mDemoCamMode < 10 && dComIfGp_getEvent().checkSkipEdge()) {
+ if (i_this->mDemoCamMode >= 2 && i_this->mDemoCamMode < 10 && dComIfGp_getEvent()->checkSkipEdge()) {
Z2GetAudioMgr()->subBgmStop();
cDmr_SkipInfo = 30;
dStage_changeScene(4, 0.0f, 0, fopAcM_GetRoomNo(i_this), 0, -1);