diff options
| author | Max Roncace <me@caseif.net> | 2026-01-19 21:18:30 -0500 |
|---|---|---|
| committer | GitHub <noreply@github.com> | 2026-01-19 18:18:30 -0800 |
| commit | 1fba6e13e56dd74ca73bcfabfe2756b520fd8d7b (patch) | |
| tree | c8bcca0d8320b28abfd84e86a9c4a951e127823c /src/d/actor/d_a_myna.cpp | |
| parent | d83996c711a7aadd4f468614a34f53572423c3f1 (diff) | |
Use default parameter values in JORMContext calls where appropriate (#3057)
Diffstat (limited to 'src/d/actor/d_a_myna.cpp')
| -rw-r--r-- | src/d/actor/d_a_myna.cpp | 38 |
1 files changed, 19 insertions, 19 deletions
diff --git a/src/d/actor/d_a_myna.cpp b/src/d/actor/d_a_myna.cpp index 067a544d41..3f153bcad4 100644 --- a/src/d/actor/d_a_myna.cpp +++ b/src/d/actor/d_a_myna.cpp @@ -133,39 +133,39 @@ public: #if DEBUG void genMessage(JORMContext* ctext) { // scale: - ctext->genSlider("スケール", &scale, 0.0f, 2.0f, 0, NULL, 0xFFFF, 0xFFFF, 0x200, 24); - ctext->genLabel("**********", 0, 0, NULL, 0xFFFF, 0xFFFF, 0x200, 24); + ctext->genSlider("スケール", &scale, 0.0f, 2.0f); + ctext->genLabel("**********", 0); // turn angle add value - ctext->genSlider("振向角加算値", &turn_angle_add_val, -0x8000, 0x7fff, 0, NULL, 0xFFFF, 0xFFFF, 0x200, 24); + ctext->genSlider("振向角加算値", &turn_angle_add_val, -0x8000, 0x7fff); // max vibration angle - ctext->genSlider("振向角最大", &max_vibration_angle, -0x8000, 0x7fff, 0, NULL, 0xFFFF, 0xFFFF, 0x200, 24); + ctext->genSlider("振向角最大", &max_vibration_angle, -0x8000, 0x7fff); // min vibration angle - ctext->genSlider("振向角最小", &min_vibration_angle, -0x8000, 0x7fff, 0, NULL, 0xFFFF, 0xFFFF, 0x200, 24); - ctext->genLabel("**********", 0, 0, NULL, 0xFFFF, 0xFFFF, 0x200, 24); + ctext->genSlider("振向角最小", &min_vibration_angle, -0x8000, 0x7fff); + ctext->genLabel("**********", 0); // jump anime - ctext->genSlider("Jumpアニメ", &jump_anime, 0.0f, 5.0f, 0, NULL, 0xFFFF, 0xFFFF, 0x200, 24); + ctext->genSlider("Jumpアニメ", &jump_anime, 0.0f, 5.0f); // jump speed - ctext->genSlider("Jumpスピード", &jump_speed, 0.0f, 2.0f, 0, NULL, 0xFFFF, 0xFFFF, 0x200, 24); + ctext->genSlider("Jumpスピード", &jump_speed, 0.0f, 2.0f); // side walking speed - ctext->genSlider("側歩スピード", &side_walking_speed, 0.0f, 5.0f, 0, NULL, 0xFFFF, 0xFFFF, 0x200, 24); - ctext->genLabel("**********", 0, 0, NULL, 0xFFFF, 0xFFFF, 0x200, 24); + ctext->genSlider("側歩スピード", &side_walking_speed, 0.0f, 5.0f); + ctext->genLabel("**********", 0); // approach dist to streetlights? - ctext->genSlider("外灯接近距離 ", &streetlight_approach_dist, 0.0f, 100.0f, 0, NULL, 0xFFFF, 0xFFFF, 0x200, 24); + ctext->genSlider("外灯接近距離 ", &streetlight_approach_dist, 0.0f, 100.0f); // return approach dist - ctext->genSlider("戻り接近距離", &return_approach_dist, 0.0f, 100.0f, 0, NULL, 0xFFFF, 0xFFFF, 0x200, 24); + ctext->genSlider("戻り接近距離", &return_approach_dist, 0.0f, 100.0f); // annihilation return wait - ctext->genSlider("全滅戻りウエイト", &annihilation_return_wait, 0, 1000, 0, NULL, 0xFFFF, 0xFFFF, 0x200, 24); - ctext->genLabel("**********", 0, 0, NULL, 0xFFFF, 0xFFFF, 0x200, 24); + ctext->genSlider("全滅戻りウエイト", &annihilation_return_wait, 0, 1000); + ctext->genLabel("**********", 0); // link attack height - ctext->genSlider("リンク攻撃高さ", &link_attack_height, -100.0f, 100.0f, 0, NULL, 0xFFFF, 0xFFFF, 0x200, 24); + ctext->genSlider("リンク攻撃高さ", &link_attack_height, -100.0f, 100.0f); // link approach dist - ctext->genSlider("リンク接近距離", &link_approach_dist, 0.0f, 100.0f, 0, NULL, 0xFFFF, 0xFFFF, 0x200, 24); + ctext->genSlider("リンク接近距離", &link_approach_dist, 0.0f, 100.0f); // up and down movement - ctext->genSlider("上下揺れ具合", &up_and_down_movement, 0, 100, 0, NULL, 0xFFFF, 0xFFFF, 0x200, 24); + ctext->genSlider("上下揺れ具合", &up_and_down_movement, 0, 100); // heaving speed - ctext->genSlider("上下揺れ速度", &heaving_speed, 0, 0x7fff, 0, NULL, 0xFFFF, 0xFFFF, 0x200, 24); + ctext->genSlider("上下揺れ速度", &heaving_speed, 0, 0x7fff); // damage timer - ctext->genSlider("ダメージタイマー", &damage_timer, 10, 500, 0, NULL, 0xFFFF, 0xFFFF, 0x200, 24); + ctext->genSlider("ダメージタイマー", &damage_timer, 10, 500); } #endif |
