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authorHuitzi <73550465+marwernerh@users.noreply.github.com>2026-03-09 21:33:31 -0400
committerGitHub <noreply@github.com>2026-03-09 18:33:31 -0700
commit0b0fdd1f60193d1e3e610326cc2cf2a7b558d366 (patch)
treea39b648ba460b5f80dad748690fa43f6f780e5a6 /src/d/actor/d_a_npc_moi.cpp
parent30e839c28be83fb07bfbe008d3eb9eb9127e3801 (diff)
Actor status consolidation & process profile definition editing (#3117)
* Consolidate fopAcM_STATUS into fopAc_Status_e * Add _e suffix to fopAcStts enums * Prepare for profile enumeration * Correct typo in scene_process_profile_definition * Manually handle g_profile_Obj_DamCps (inline preprocessing) * Correct g_profile_TAG_LV5SOUP procname to enum * Create d_priority.h * Update process profile definitions * Moved inline comments to the left * Add missing fopAcStts enums * Add d_priority.h include in f_pc_leaf.h * Manually update d_a_obj_damCps profile * Replace fopAcStts enums replacing and anticipatory profile size correction * Changed profile size from literal to sizeof() in anticipation of PR #3116 * Provided putative names to staff-related status enums * Replaced appropriate literals with fopAcStts enums * Fix borked merge * Rename item number enums and move to d_item_data.h * Rename process profile name & draw priority enums * Move process profile name & draw priority enums to appropriate files * Moved fpcNm_ enums from d/d_procname.h to f_pc/f_pc_name.h * Moved fpcDwPi_ enums from d/d_priority.h to f_pc/f_pc_draw_priority.h * ACTUALLY (whoops) stage merge * Correct item mistranslation Co-authored-by: LagoLunatic <LagoLunatic@users.noreply.github.com> --------- Co-authored-by: LagoLunatic <LagoLunatic@users.noreply.github.com>
Diffstat (limited to 'src/d/actor/d_a_npc_moi.cpp')
-rw-r--r--src/d/actor/d_a_npc_moi.cpp40
1 files changed, 20 insertions, 20 deletions
diff --git a/src/d/actor/d_a_npc_moi.cpp b/src/d/actor/d_a_npc_moi.cpp
index 5bd49a1db5..5fe0466f38 100644
--- a/src/d/actor/d_a_npc_moi.cpp
+++ b/src/d/actor/d_a_npc_moi.cpp
@@ -622,7 +622,7 @@ void daNpc_Moi_c::setParam() {
attention_info.distances[fopAc_attn_SPEAK_e] =
daNpcT_getDistTableIdx(talk_distance, talk_angle);
attention_info.flags = 0;
- fopAcM_OffStatus(this, 0x100);
+ fopAcM_OffStatus(this, fopAcStts_CULL_e);
} else {
attention_info.distances[fopAc_attn_LOCK_e] =
daNpcT_getDistTableIdx(attention_distance, attention_angle);
@@ -781,7 +781,7 @@ void daNpc_Moi_c::action() {
}
}
- if (mSph.ChkAtHit() && fopAcM_GetProfName(mSph.GetAtHitAc()) == PROC_ALINK) {
+ if (mSph.ChkAtHit() && fopAcM_GetProfName(mSph.GetAtHitAc()) == fpcNm_ALINK_e) {
/* dSv_event_tmp_flag_c::T_0047 - Ordon Village - Right after wrestling with Bo
(Used to connect with conversation after wearing clothes)
*/
@@ -790,9 +790,9 @@ void daNpc_Moi_c::action() {
}
void daNpc_Moi_c::beforeMove() {
- fopAcM_OffStatus(this, 0x8000000);
+ fopAcM_OffStatus(this, fopAcStts_UNK_0x8000000_e);
if (checkHide()) {
- fopAcM_OnStatus(this, 0x8000000);
+ fopAcM_OnStatus(this, fopAcStts_UNK_0x8000000_e);
}
if (checkHide() || mNoDraw != 0) {
@@ -1059,7 +1059,7 @@ int daNpc_Moi_c::setAction(int (daNpc_Moi_c::*param_0)(void*)) {
}
BOOL daNpc_Moi_c::chkPlayerGetWoodShield() {
- return (u8)(dComIfGs_isItemFirstBit(fpcNm_ITEM_WOOD_SHIELD) ? 1 : 0);
+ return (u8)(dComIfGs_isItemFirstBit(dItemNo_WOOD_SHIELD_e) ? 1 : 0);
}
void daNpc_Moi_c::setSSlash(int param_1) {
@@ -1146,7 +1146,7 @@ void daNpc_Moi_c::torch() {
if (actor == NULL && field_0x166f == 0) {
if (field_0x15c0 == 0xFFFFFFFF) {
field_0x15c0 =
- fopAcM_createChild(PROC_EP, fopAcM_GetID(this), -247, &field_0x1628,
+ fopAcM_createChild(fpcNm_EP_e, fopAcM_GetID(this), -247, &field_0x1628,
fopAcM_GetRoomNo(this), &mCurAngle, NULL, -1, NULL);
}
if (fopAcM_SearchByID(field_0x15c0, &actor) && actor != NULL) {
@@ -1991,20 +1991,20 @@ static actor_method_class daNpc_Moi_MethodTable = {
};
actor_process_profile_definition g_profile_NPC_MOI = {
- fpcLy_CURRENT_e, // mLayerID
- 7, // mListID
- fpcPi_CURRENT_e, // mListPrio
- PROC_NPC_MOI, // mProcName
- &g_fpcLf_Method.base, // sub_method
- sizeof(daNpc_Moi_c), // mSize
- 0, // mSizeOther
- 0, // mParameters
- &g_fopAc_Method.base, // sub_method
- 355, // mPriority
- &daNpc_Moi_MethodTable, // sub_method
- 0x00040107, // mStatus
- fopAc_NPC_e, // mActorType
- fopAc_CULLBOX_CUSTOM_e, // cullType
+ /* Layer ID */ fpcLy_CURRENT_e,
+ /* List ID */ 7,
+ /* List Prio */ fpcPi_CURRENT_e,
+ /* Proc Name */ fpcNm_NPC_MOI_e,
+ /* Proc SubMtd */ &g_fpcLf_Method.base,
+ /* Size */ sizeof(daNpc_Moi_c),
+ /* Size Other */ 0,
+ /* Parameters */ 0,
+ /* Leaf SubMtd */ &g_fopAc_Method.base,
+ /* Draw Prio */ fpcDwPi_NPC_MOI_e,
+ /* Actor SubMtd */ &daNpc_Moi_MethodTable,
+ /* Status */ fopAcStts_UNK_0x40000_e | fopAcStts_CULL_e | fopAcStts_UNK_0x4_e | fopAcStts_UNK_0x2_e | fopAcStts_UNK_0x1_e,
+ /* Group */ fopAc_NPC_e,
+ /* Cull Type */ fopAc_CULLBOX_CUSTOM_e,
};
AUDIO_INSTANCES