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authorTakaRikka <38417346+TakaRikka@users.noreply.github.com>2024-10-10 07:29:58 -0700
committerGitHub <noreply@github.com>2024-10-10 08:29:58 -0600
commit12eb254d769d84743b5cc6cd5424057c57eaf0ad (patch)
tree4509be332b2ccfc6fe939f47740d68f7746eca3e /src/d/actor/d_a_obj_chest.cpp
parent2fd702c0ac170a789af879b8b92a82d4dcc9080c (diff)
switch to dtk setup (#2203)
* switch to dtk setup * some cleanup / fixes * cleanup d_a_alink literals * Restore doxygen, update CI & README.md (#1) * Fix build image ref (#2) --------- Co-authored-by: Luke Street <luke@street.dev>
Diffstat (limited to 'src/d/actor/d_a_obj_chest.cpp')
-rw-r--r--src/d/actor/d_a_obj_chest.cpp305
1 files changed, 305 insertions, 0 deletions
diff --git a/src/d/actor/d_a_obj_chest.cpp b/src/d/actor/d_a_obj_chest.cpp
new file mode 100644
index 0000000000..566769df40
--- /dev/null
+++ b/src/d/actor/d_a_obj_chest.cpp
@@ -0,0 +1,305 @@
+/**
+ * @file d_a_obj_chest.cpp
+ * @brief Object - Chest
+ *
+ */
+
+#include "d/actor/d_a_obj_chest.h"
+#include "JSystem/JKernel/JKRHeap.h"
+#include "SSystem/SComponent/c_math.h"
+#include "d/actor/d_a_player.h"
+#include "d/d_bg_s.h"
+#include "d/d_bg_w.h"
+#include "d/d_procname.h"
+#include "dol2asm.h"
+#include "d/actor/d_a_obj_eff.h"
+
+/* 80BC8EF8-80BC8F34 000078 003C+00 1/1 0/0 0/0 .text initBaseMtx__12daObjChest_cFv */
+void daObjChest_c::initBaseMtx() {
+ mpModel->setBaseScale(scale);
+ setBaseMtx();
+}
+
+/* 80BC9FFC-80BCA040 000000 0044+00 3/3 0/0 0/0 .rodata l_cyl_src */
+const static dCcD_SrcCyl l_cyl_src = {
+ {
+ {0x0, {{0x0, 0x0, 0x0}, {0xffffffff, 0x0}, 0x19}}, // mObj
+ {dCcD_SE_NONE, 0x0, 0x0, 0x0, 0x0}, // mGObjAt
+ {dCcD_SE_NONE, 0x0, 0x0, 0x0, 0x0}, // mGObjTg
+ {0x0}, // mGObjCo
+ }, // mObjInf
+ {
+ {0.0f, 0.0f, 0.0f}, // mCenter
+ 40.0f, // mRadius
+ 260.0f // mHeight
+ } // mCyl
+};
+
+/* 80BC8F34-80BC9088 0000B4 0154+00 2/2 0/0 0/0 .text setBaseMtx__12daObjChest_cFv */
+void daObjChest_c::setBaseMtx() {
+ mRandomRotX -= 0x8C;
+ mModifyRotX += mRandomRotX;
+ if (mModifyRotX < 0) {
+ mModifyRotX = 0;
+ mRandomRotX *= -field_0xa9c;
+ }
+ mDoMtx_stack_c::transS(current.pos);
+ mDoMtx_stack_c::YrotM(shape_angle.y);
+ mDoMtx_stack_c::ZXYrotM(mFallingChestRot.x + mModifyRotX, mFallingChestRot.y,
+ mFallingChestRot.z);
+ mpModel->setBaseTRMtx(mDoMtx_stack_c::get());
+ if ((s16)mFallingChestRot.x != 0) {
+ csXyz rotation;
+ rotation = mFallingChestRot;
+ rotation.x = 0x4000;
+ mDoMtx_stack_c::transS(current.pos);
+ mDoMtx_stack_c::YrotM(shape_angle.y);
+ mDoMtx_stack_c::ZXYrotM(rotation);
+ mDoMtx_stack_c::scaleM(1.0f, mScaleY, 1.0f);
+ }
+ MTXCopy(mDoMtx_stack_c::get(), mBgMtx);
+}
+
+/* 80BC9088-80BC9240 000208 01B8+00 1/0 0/0 0/0 .text Create__12daObjChest_cFv */
+int daObjChest_c::Create() {
+ u8 switch_no = getSwNo();
+ if (fopAcM_isSwitch(this, switch_no)) {
+ mFallingChestRot.x = 0x4000;
+ cXyz transform(current.pos);
+ transform.y += 5.0f;
+ mFallingChestPos.set(0.0f, 150.0f, 0.0f);
+ mDoMtx_stack_c::transS(transform);
+ mDoMtx_stack_c::YrotM(current.angle.y);
+ mDoMtx_stack_c::XrotM(mFallingChestRot.x);
+ mDoMtx_stack_c::multVec(&mFallingChestPos, &mFallingChestPos);
+ if (fopAcM_gc_c::gndCheck(&mFallingChestPos)) {
+ current.pos.y = fopAcM_gc_c::getGroundY();
+ }
+ mScaleY = 1.0f;
+ setAction(ACTION_END);
+ } else {
+ setAction(ACTION_WAIT);
+ }
+ initBaseMtx();
+ fopAcM_SetMtx(this, mpModel->getBaseTRMtx());
+ mAcchCir.SetWall(30.0f, 30.0f);
+ mObjAcch.Set(fopAcM_GetPosition_p(this), fopAcM_GetOldPosition_p(this), this, 1, &mAcchCir,
+ fopAcM_GetSpeed_p(this), NULL, NULL);
+ mStts.Init(0xff, 0xff, this);
+ for (int i = 0; i < 2; i++) {
+ mCyl[i].Set(l_cyl_src);
+ mCyl[i].SetStts(&mStts);
+ }
+ fopAcM_setCullSizeBox2(this, mpModel->getModelData());
+ return 1;
+}
+
+/* 80BCA0B8-80BCA0C4 000000 000C+00 1/1 0/0 0/0 .data cNullVec__6Z2Calc */
+static u8 cNullVec__6Z2Calc[12] = {
+ 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
+};
+
+/* 80BCA0C4-80BCA0D8 00000C 0004+10 0/0 0/0 0/0 .data @1787 */
+#pragma push
+#pragma force_active on
+static u32 lit_1787[1 + 4 /* padding */] = {
+ 0x02000201,
+ /* padding */
+ 0x40080000,
+ 0x00000000,
+ 0x3FE00000,
+ 0x00000000,
+};
+#pragma pop
+
+/* 80BCA0D8-80BCA0DC -00001 0004+00 3/3 0/0 0/0 .data l_arcName */
+static char* l_arcName = "H_Tansu";
+
+/* 80BC9240-80BC92B0 0003C0 0070+00 1/0 0/0 0/0 .text CreateHeap__12daObjChest_cFv */
+int daObjChest_c::CreateHeap() {
+ J3DModelData* modelData = (J3DModelData*)dComIfG_getObjectRes(l_arcName, 4);
+ mpModel = mDoExt_J3DModel__create(modelData, 0x80000, 0x11000084);
+ if (mpModel != NULL) {
+ return 1;
+ }
+ return 0;
+}
+
+/* 80BC92B0-80BC93F0 000430 0140+00 1/1 0/0 0/0 .text create__12daObjChest_cFv */
+int daObjChest_c::create() {
+ fopAcM_SetupActor(this, daObjChest_c);
+
+ int phase = dComIfG_resLoad(&mPhaseReq, l_arcName);
+ if (phase == cPhs_COMPLEATE_e) {
+ phase = MoveBGCreate(l_arcName, 7, dBgS_MoveBGProc_TypicalRotY, 0xc00, NULL);
+ if (phase == cPhs_ERROR_e) {
+ return phase;
+ }
+ }
+ return phase;
+}
+
+/* 80BC970C-80BC9764 00088C 0058+00 1/0 0/0 0/0 .text Execute__12daObjChest_cFPPA3_A4_f
+ */
+int daObjChest_c::Execute(Mtx** i_mtx) {
+ mLifeCycleLength++;
+ action();
+ *i_mtx = &mBgMtx;
+ setBaseMtx();
+ return 1;
+}
+
+/* 80BC9764-80BC9808 0008E4 00A4+00 1/1 0/0 0/0 .text action__12daObjChest_cFv */
+void daObjChest_c::action() {
+ typedef void (daObjChest_c::*actionFunc)();
+ static actionFunc l_func[3] = {
+ &daObjChest_c::actionWait,
+ &daObjChest_c::actionMove,
+ &daObjChest_c::actionEnd,
+ };
+
+ (this->*l_func[mAction])();
+}
+
+/* 80BC9808-80BC9BF0 000988 03E8+00 1/0 0/0 0/0 .text actionWait__12daObjChest_cFv */
+void daObjChest_c::actionWait() {
+ daPy_py_c* player = daPy_getPlayerActorClass();
+
+ if (getArg0() == 0 && cLib_calcTimer<u16>(&mRandomMoveStartTimer) == 0) {
+ mRandomMoveStartTimer = cM_rndF(90.0f) + 70.0f;
+ mRandomRotX = cM_rndFX(100.0f) + 450.0f;
+ if (cM_rndF(1.0f) > 0.5f) {
+ field_0xa9c = 0.0f;
+ } else {
+ field_0xa9c = 0.7f;
+ }
+ fopAcM_seStart(this, Z2SE_OBJ_TANSU_YURE, 0);
+ }
+
+ if (!fopAcM_isSwitch(this, getSwNo()) && player->i_checkNowWolf()) {
+ if (player->checkWolfAttackReverse() || player->checkFrontRollCrash()) {
+ for (int i = 0; i < 2; i++) {
+ cXyz multiply[2] = {
+ cXyz(50.0f, 0.0f, -50.0f),
+ cXyz(-50.0f, 0.0f, -50.0f),
+ };
+ mDoMtx_stack_c::transS(current.pos);
+ mDoMtx_stack_c::YrotM(current.angle.y);
+ mDoMtx_stack_c::multVec(&multiply[i], &multiply[i]);
+
+ cXyz playerMultiply(0.0f, 0.0f, 90.0f);
+ mDoMtx_stack_c::transS(player->current.pos);
+ mDoMtx_stack_c::YrotM(player->shape_angle.y);
+ mDoMtx_stack_c::multVec(&playerMultiply, &playerMultiply);
+ f32 multAbsXZ = multiply[i].absXZ(playerMultiply);
+ if (multAbsXZ < 100.0f && playerMultiply.y < multiply[i].y + 260.0f) {
+ mMoveStartTimer = 5;
+ setAction(ACTION_MOVE);
+ mScaleY = 0.0f;
+ fopAcM_onSwitch(this, getSwNo());
+ }
+ }
+ }
+ }
+}
+
+/* 80BC9BF0-80BC9DFC 000D70 020C+00 1/0 0/0 0/0 .text actionMove__12daObjChest_cFv */
+void daObjChest_c::actionMove() {
+ if (cLib_calcTimer<u8>(&mMoveStartTimer) == 0) {
+ mExtraRot.x += 0x80;
+ mFallingChestRot += mExtraRot;
+ mScaleY = mFallingChestRot.x / 16384.0f;
+ if (mScaleY > 1.0f) {
+ mScaleY = 1.0f;
+ }
+ if (mFallingChestRot.x > 0x4000) {
+ mFallingChestRot.x = 0x4000;
+ mExtraRot.x = 0;
+ fopAcM_SetGravity(this, -4.0f);
+ current.pos.y -= gravity;
+ mFallingChestPos.set(0.0f, 150.0f, 0.0f);
+ mDoMtx_stack_c::transS(current.pos);
+ mDoMtx_stack_c::YrotM(current.angle.y);
+ mDoMtx_stack_c::XrotM(mFallingChestRot.x);
+ mDoMtx_stack_c::multVec(&mFallingChestPos, &mFallingChestPos);
+ if (fopAcM_gc_c::gndCheck(&mFallingChestPos)) {
+ current.pos.y = fopAcM_gc_c::getGroundY();
+ fopAcM_SetGravity(this, 0.0f);
+ daObjEff::Act_c::make_land_smoke(&mFallingChestPos, 2.5f);
+ dComIfGp_getVibration().StartShock(4, 0x1F, cXyz(0.0f, 1.0f, 0.0f));
+ mDoAud_seStart(Z2SE_OBJ_CHEST_DOWN, &mFallingChestPos, 0,
+ dComIfGp_getReverb(fopAcM_GetRoomNo(this)));
+ setAction(ACTION_END);
+ }
+ }
+ }
+}
+
+/* 80BC9DFC-80BC9E00 000F7C 0004+00 1/0 0/0 0/0 .text actionEnd__12daObjChest_cFv */
+void daObjChest_c::actionEnd() {
+ /* empty function */
+}
+
+/* 80BC9E00-80BC9EA4 000F80 00A4+00 1/0 0/0 0/0 .text Draw__12daObjChest_cFv */
+int daObjChest_c::Draw() {
+ g_env_light.settingTevStruct(0x10, &current.pos, &tevStr);
+ g_env_light.setLightTevColorType_MAJI(mpModel, &tevStr);
+ dComIfGd_setListBG();
+ mDoExt_modelUpdateDL(mpModel);
+ dComIfGd_setList();
+ return 1;
+}
+
+/* 80BC9EA4-80BC9ED8 001024 0034+00 1/0 0/0 0/0 .text Delete__12daObjChest_cFv */
+int daObjChest_c::Delete() {
+ dComIfG_resDelete(&mPhaseReq, l_arcName);
+ return 1;
+}
+
+/* 80BC9ED8-80BC9F04 001058 002C+00 1/0 0/0 0/0 .text daObjChest_Draw__FP12daObjChest_c
+ */
+static int daObjChest_Draw(daObjChest_c* i_this) {
+ return i_this->MoveBGDraw();
+}
+
+/* 80BC9F04-80BC9F24 001084 0020+00 1/0 0/0 0/0 .text daObjChest_Execute__FP12daObjChest_c */
+static int daObjChest_Execute(daObjChest_c* i_this) {
+ return i_this->MoveBGExecute();
+}
+
+/* 80BC9F24-80BC9F44 0010A4 0020+00 1/0 0/0 0/0 .text daObjChest_Delete__FP12daObjChest_c
+ */
+static int daObjChest_Delete(daObjChest_c* i_this) {
+ return i_this->MoveBGDelete();
+}
+
+/* 80BC9F44-80BC9F64 0010C4 0020+00 1/0 0/0 0/0 .text daObjChest_Create__FP10fopAc_ac_c
+ */
+static int daObjChest_Create(fopAc_ac_c* i_this) {
+ return static_cast<daObjChest_c*>(i_this)->create();
+}
+
+/* 80BCA124-80BCA144 -00001 0020+00 1/0 0/0 0/0 .data l_daObjChest_Method */
+static actor_method_class l_daObjChest_Method = {
+ (process_method_func)daObjChest_Create, (process_method_func)daObjChest_Delete,
+ (process_method_func)daObjChest_Execute, (process_method_func)NULL,
+ (process_method_func)daObjChest_Draw,
+};
+
+/* 80BCA144-80BCA174 -00001 0030+00 0/0 0/0 1/0 .data g_profile_Obj_Chest */
+extern actor_process_profile_definition g_profile_Obj_Chest = {
+ fpcLy_CURRENT_e, // mLayerID
+ 3, // mListID
+ fpcPi_CURRENT_e, // mListPrio
+ PROC_Obj_Chest, // mProcName
+ &g_fpcLf_Method.mBase, // sub_method
+ sizeof(daObjChest_c), // mSize
+ 0, // mSizeOther
+ 0, // mParameters
+ &g_fopAc_Method.base, // sub_method
+ 603, // mPriority
+ &l_daObjChest_Method, // sub_method
+ 0x40100, // mStatus
+ fopAc_ACTOR_e, // mActorType
+ fopAc_CULLBOX_CUSTOM_e, // cullType
+}; \ No newline at end of file