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authorLagoLunatic <LagoLunatic@users.noreply.github.com>2025-12-01 21:37:04 -0500
committerGitHub <noreply@github.com>2025-12-01 18:37:04 -0800
commitffc86e0412d619136089b4b5d9e92cfc892f79d7 (patch)
treec1dbb5a4db7a42de5dc5837f1d6c6e032dfde472 /src/d/actor/d_a_obj_fallobj.cpp
parent737db261e90ce8d501eb84f864b906c2f940d32e (diff)
Fix HIO load issues (#2903)
* Fix HIO load order in daHoZelda_c::searchBodyAngle * Fix regression in daHoZelda_c::createHeap Apparently the HIO class being constructed having an explicit ctor breaks the compiler ability to branchlessly optimize the false/true return afterwards. Without an explicit ctor the compiler is able to optimize it successfully, which breaks the match. * Fix HIO load order in daNpc_ykW_c::setAttnPos * Remove false version diff * Update configure.py * Remove old comment * Fix alink HIO members being private * alink: Fix HIO loads in 3 retail functions and almost all debug functions
Diffstat (limited to 'src/d/actor/d_a_obj_fallobj.cpp')
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