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| author | LagoLunatic <LagoLunatic@users.noreply.github.com> | 2025-12-01 21:37:04 -0500 |
|---|---|---|
| committer | GitHub <noreply@github.com> | 2025-12-01 18:37:04 -0800 |
| commit | ffc86e0412d619136089b4b5d9e92cfc892f79d7 (patch) | |
| tree | c1dbb5a4db7a42de5dc5837f1d6c6e032dfde472 /src/d/actor/d_a_obj_fallobj.cpp | |
| parent | 737db261e90ce8d501eb84f864b906c2f940d32e (diff) | |
Fix HIO load issues (#2903)
* Fix HIO load order in daHoZelda_c::searchBodyAngle
* Fix regression in daHoZelda_c::createHeap
Apparently the HIO class being constructed having an explicit ctor breaks the compiler ability to branchlessly optimize the false/true return afterwards. Without an explicit ctor the compiler is able to optimize it successfully, which breaks the match.
* Fix HIO load order in daNpc_ykW_c::setAttnPos
* Remove false version diff
* Update configure.py
* Remove old comment
* Fix alink HIO members being private
* alink: Fix HIO loads in 3 retail functions and almost all debug functions
Diffstat (limited to 'src/d/actor/d_a_obj_fallobj.cpp')
0 files changed, 0 insertions, 0 deletions
