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authorTakaRikka <38417346+TakaRikka@users.noreply.github.com>2024-10-10 07:29:58 -0700
committerGitHub <noreply@github.com>2024-10-10 08:29:58 -0600
commit12eb254d769d84743b5cc6cd5424057c57eaf0ad (patch)
tree4509be332b2ccfc6fe939f47740d68f7746eca3e /src/d/actor/d_a_obj_food.cpp
parent2fd702c0ac170a789af879b8b92a82d4dcc9080c (diff)
switch to dtk setup (#2203)
* switch to dtk setup * some cleanup / fixes * cleanup d_a_alink literals * Restore doxygen, update CI & README.md (#1) * Fix build image ref (#2) --------- Co-authored-by: Luke Street <luke@street.dev>
Diffstat (limited to 'src/d/actor/d_a_obj_food.cpp')
-rw-r--r--src/d/actor/d_a_obj_food.cpp539
1 files changed, 539 insertions, 0 deletions
diff --git a/src/d/actor/d_a_obj_food.cpp b/src/d/actor/d_a_obj_food.cpp
new file mode 100644
index 0000000000..6880ed2c53
--- /dev/null
+++ b/src/d/actor/d_a_obj_food.cpp
@@ -0,0 +1,539 @@
+/**
+ * d_a_obj_food.cpp
+ * Object - Bone / Ball
+ */
+
+#include "d/actor/d_a_obj_food.h"
+#include "SSystem/SComponent/c_math.h"
+#include "JSystem/JKernel/JKRHeap.h"
+#include "f_op/f_op_actor_mng.h"
+#include "d/d_cc_uty.h"
+#include "d/d_com_inf_game.h"
+#include "d/actor/d_a_player.h"
+#include "d/d_procname.h"
+
+/* 80BF1F40-80BF1F44 000008 0004+00 2/2 0/0 0/0 .bss None */
+static bool hioInit;
+
+/* 80BF1F50-80BF1F5C 000018 000C+00 3/3 0/0 0/0 .bss l_HIO */
+static daObj_Food_HIO_c l_HIO;
+
+/* 80BF070C-80BF0730 0000EC 0024+00 1/1 0/0 0/0 .text __ct__16daObj_Food_HIO_cFv */
+daObj_Food_HIO_c::daObj_Food_HIO_c() {
+ field_0x4 = -1;
+ mBoneScale = 1.0f;
+}
+
+/* 80BF0730-80BF0854 000110 0124+00 1/0 0/0 0/0 .text daObj_Food_Draw__FP14obj_food_class
+ */
+static int daObj_Food_Draw(obj_food_class* i_this) {
+ if (daPy_py_c::wolfGrabSubjectNoDraw(i_this)) {
+ return 1;
+ }
+
+ g_env_light.settingTevStruct(0, &i_this->current.pos, &i_this->tevStr);
+ g_env_light.setLightTevColorType_MAJI(i_this->mpModel, &i_this->tevStr);
+ mDoExt_modelUpdateDL(i_this->mpModel);
+
+ if (!fopAcM_checkCarryNow(i_this)) {
+ if (i_this->mType != obj_food_class::TYPE_BALL) {
+ cXyz pos;
+ pos.set(i_this->current.pos.x, i_this->current.pos.y + 50.0f, i_this->current.pos.z);
+ i_this->mShadowKey =
+ dComIfGd_setShadow(i_this->mShadowKey, 1, i_this->mpModel, &pos, 200.0f, 0.0f,
+ i_this->current.pos.y, i_this->mAcch.GetGroundH(),
+ i_this->mAcch.m_gnd, &i_this->tevStr, 0, 1.0f,
+ dDlst_shadowControl_c::getSimpleTex());
+ } else {
+ dComIfGd_setSimpleShadow(&i_this->current.pos, i_this->mAcch.GetGroundH(),
+ 19.0f, i_this->mAcch.m_gnd, 0, 1.0f,
+ dDlst_shadowControl_c::getSimpleTex());
+ }
+ }
+
+ return 1;
+}
+
+/* 80BF0854-80BF09A4 000234 0150+00 1/1 0/0 0/0 .text ground_ang_set__FP14obj_food_class
+ */
+static void ground_ang_set(obj_food_class* i_this) {
+ dBgS_GndChk gnd_chk;
+ Vec vec1;
+ cXyz vec2 = i_this->current.pos;
+ vec2.y = i_this->mAcch.GetGroundH();
+
+ vec1.x = vec2.x;
+ vec1.y = vec2.y + 50.0f;
+ vec1.z = vec2.z + 10.0f;
+ gnd_chk.SetPos(&vec1);
+ vec1.y = dComIfG_Bgsp().GroundCross(&gnd_chk);
+ if (vec1.y != -1e9f) {
+ i_this->mGroundAngleX = -cM_atan2s(vec1.y - vec2.y, vec1.z - vec2.z);
+ }
+
+ vec1.x = vec2.x + 10.0f;
+ vec1.y = vec2.y + 50.0f;
+ vec1.z = vec2.z;
+ gnd_chk.SetPos(&vec1);
+ vec1.y = dComIfG_Bgsp().GroundCross(&gnd_chk);
+ if (vec1.y != -1e9f) {
+ i_this->mGroundAngleZ = cM_atan2s(vec1.y - vec2.y, vec1.x - vec2.x);
+ }
+}
+
+/* 80BF09A4-80BF0AD0 000384 012C+00 1/1 0/0 0/0 .text food_carry__FP14obj_food_class */
+
+static void food_carry(obj_food_class* i_this) {
+ fopAc_ac_c* player = dComIfGp_getPlayer(0);
+ i_this->speed.y = 0.0f;
+
+ if (!fopAcM_checkCarryNow(i_this)) {
+ i_this->mCcSph.OnCoSetBit();
+ if (i_this->speedF > 0.0f) {
+ i_this->speedF = 70.0f;
+ i_this->speed.y = 50.0f;
+ fopAcM_SetFoodStatus(i_this, fopAcM_FOOD_1);
+ i_this->mRotSpeed.z = -0x1200;
+ i_this->mRotSpeed.y = 0;
+ i_this->current.angle.y = player->shape_angle.y;
+ i_this->shape_angle.y = player->shape_angle.y + 0x4000;
+ i_this->mBounces = 0;
+ } else {
+ fopAcM_SetFoodStatus(i_this, fopAcM_FOOD_0);
+ Z2GetAudioMgr()->seStart(Z2SE_OBJ_TOY_BONE_PUT, &i_this->current.pos,
+ 0, 0, 1.0f, 1.0f, -1.0f, -1.0f, 0);
+ i_this->mBounces = 3;
+ }
+ fopAcM_carryOffRevise(i_this);
+ }
+
+ cLib_addCalcAngleS2(&i_this->mGroundAngleX, 0, 1, 0x800);
+ cLib_addCalcAngleS2(&i_this->mGroundAngleZ, 0, 1, 0x800);
+}
+
+/* 80BF0AD0-80BF0C74 0004B0 01A4+00 2/2 0/0 0/0 .text wall_angle_get__FP14obj_food_class
+ */
+static s16 wall_angle_get(obj_food_class* i_this) {
+ fopAc_ac_c* _this = static_cast<fopAc_ac_c*>(i_this);
+ dBgS_LinChk lin_chk;
+ cXyz vec1[2], vec2, vec3;
+ cMtx_YrotS(*calc_mtx, _this->current.angle.y);
+
+ vec2.x = 0.0f;
+ vec2.y = 2.0f;
+ vec2.z = -20.0f;
+ MtxPosition(&vec2, &vec3);
+ vec3 += _this->current.pos;
+
+ vec2.x = 15.0f;
+ vec2.y = 2.0f;
+ vec2.z = 100.0f;
+
+ for (int i = 0; i < 2; i++) {
+ MtxPosition(&vec2, &vec1[i]);
+ vec2.x *= -1.0f;
+ vec1[i] += vec3;
+
+ lin_chk.Set(&vec3, &vec1[i], _this);
+ if (dComIfG_Bgsp().LineCross(&lin_chk)) {
+ vec1[i] = lin_chk.i_GetCross();
+ } else {
+ return 0x23;
+ }
+ }
+
+ vec2 = vec1[1] - vec1[0];
+ return cM_atan2s(vec2.x, vec2.z) + 0x4000;
+}
+
+/* 80BF0C74-80BF0FC0 000654 034C+00 1/1 0/0 0/0 .text food_normal__FP14obj_food_class */
+static void food_normal(obj_food_class* i_this) {
+ if (i_this->mAcch.ChkGroundHit()) {
+ fopAcM_SetFoodStatus(i_this, fopAcM_FOOD_0);
+ if (i_this->mBounces >= 3) {
+ cLib_onBit<u32>(i_this->attention_info.flags, 0x10);
+ i_this->speedF = 0.0f;
+
+ if (fopAcM_checkCarryNow(i_this)) {
+ fopAcM_SetFoodStatus(i_this, fopAcM_FOOD_2);
+ i_this->mBounces = 0;
+ i_this->mCcSph.OffCoSetBit();
+ }
+
+ s16 target_angle;
+ if (i_this->shape_angle.z < 0x4000 && i_this->shape_angle.z > -0x4000) {
+ target_angle = 0;
+ } else {
+ target_angle = -0x8000;
+ }
+ cLib_addCalcAngleS2(&i_this->shape_angle.z, target_angle, 1, 0x1000);
+ } else {
+ i_this->mBounces++;
+
+ if (i_this->speedF > 1.0f) {
+ i_this->speedF *= 0.6f;
+ } else if (i_this->mOldSpeedY < -40.0f) {
+ i_this->speedF = cM_rndF(15.0f);
+ }
+ i_this->speed.y = i_this->mOldSpeedY * -0.5f;
+
+ Z2GetAudioMgr()->seStart(Z2SE_OBJ_TOY_BONE_BOUND, &i_this->current.pos,
+ fabsf(i_this->mOldSpeedY), 0, 1.0f, 1.0f, -1.0f, -1.0f, 0);
+
+ i_this->current.angle.y += (s16)cM_rndFX(8000.0f);
+
+ if (i_this->mBounces == 3) {
+ i_this->mRotSpeed.z = 0;
+ i_this->mRotSpeed.y = 0;
+ } else {
+ i_this->mRotSpeed.y = cM_rndFX(8000.0f);
+ i_this->mRotSpeed.z = cM_rndFX(8000.0f);
+ }
+ }
+ } else {
+ if (i_this->mTimer[1] == 0 && i_this->mAcch.ChkWallHit()) {
+ s16 wall_angle = wall_angle_get(i_this);
+ if (wall_angle != 0x23) {
+ s16 refl_angle = 0x8000 - (s16)(i_this->current.angle.y - wall_angle) * 2;
+ i_this->current.angle.y += refl_angle;
+ i_this->speedF *= (f32)fabs(cM_scos(refl_angle / 2) * 0.5f) + 0.2f;
+ i_this->speed.y = 0.0f;
+ i_this->mTimer[1] = 10;
+ Z2GetAudioMgr()->seStart(Z2SE_OBJ_TOY_BONE_BOUND, &i_this->current.pos,
+ i_this->speedF, 0, 1.0f, 1.0f, -1.0f, -1.0f, 0);
+ }
+ }
+
+ i_this->shape_angle.y += i_this->mRotSpeed.y;
+ i_this->shape_angle.z += i_this->mRotSpeed.z;
+
+ cXyz pos = i_this->current.pos;
+ if (i_this->mBounces != 0 || i_this->speedF < 20.0f) {
+ pos.z += 20000.0f;
+ }
+ i_this->mAtSph.SetC(pos);
+ i_this->mAtSph.SetR(30.0f);
+ dComIfG_Ccsp()->Set(&i_this->mAtSph);
+ }
+}
+
+/* 80BF0FC0-80BF1168 0009A0 01A8+00 1/1 0/0 0/0 .text ball_move__FP14obj_food_class */
+static void ball_move(obj_food_class* i_this) {
+ if (i_this->mTimer[0] == 0 && (i_this->mCcSph.ChkTgHit() || i_this->mCcSph.ChkCoHit())) {
+ cCcD_Obj* hit_obj;
+ if (i_this->mCcSph.ChkTgHit()) {
+ hit_obj = i_this->mCcSph.GetTgHitObj();
+ } else {
+ hit_obj = i_this->mCcSph.GetCoHitObj();
+ }
+ fopAc_ac_c* actor = dCc_GetAc(hit_obj->GetAc());
+
+ cXyz vec = i_this->current.pos - actor->current.pos;
+ i_this->current.angle.y = cM_atan2s(vec.x, vec.z) + (s16)cM_rndFX(8000.0f);
+ i_this->mTimer[0] = 10;
+ if (actor->field_0x560 == 0x23) {
+ i_this->speedF = cM_rndF(1.0f) + 3.0f;
+ } else {
+ i_this->speedF = cM_rndF(2.5f) + 6.0f;
+ }
+ }
+
+ if (i_this->mAcch.ChkWallHit() && i_this->mTimer[1] == 0) {
+ i_this->mTimer[1] = 10;
+ s16 wall_angle = wall_angle_get(i_this);
+ if (wall_angle != 0x23) {
+ s16 refl_angle = 0x8000 - (s16)(i_this->current.angle.y - wall_angle) * 2;
+ i_this->current.angle.y += refl_angle;
+ i_this->speedF *= 0.5f;
+ }
+ }
+
+ if (i_this->mAcch.ChkGroundHit()) {
+ cLib_addCalc0(&i_this->speedF, 1.0f, 0.5f);
+ }
+}
+
+/* 80BF1168-80BF1700 000B48 0598+00 1/1 0/0 0/0 .text action__FP14obj_food_class */
+static void action(obj_food_class* i_this) {
+ cXyz vec1, vec2;
+
+ switch (i_this->field_0x567) {
+ case fopAcM_FOOD_0:
+ food_normal(i_this);
+ break;
+ case fopAcM_FOOD_1:
+ food_normal(i_this);
+ cLib_offBit<u32>(i_this->attention_info.flags, 0x10);
+ break;
+ case fopAcM_FOOD_2:
+ food_carry(i_this);
+ cLib_offBit<u32>(i_this->attention_info.flags, 0x10);
+ break;
+ case fopAcM_FOOD_3:
+ cLib_offBit<u32>(i_this->attention_info.flags, 0x10);
+ break;
+ case fopAcM_FOOD_4:
+ fopAcM_SetFoodStatus(i_this, fopAcM_FOOD_0);
+ i_this->mBounces = 0;
+ break;
+ case fopAcM_FOOD_5:
+ ball_move(i_this);
+ break;
+ }
+
+ if (i_this->mType == obj_food_class::TYPE_BALL) {
+ i_this->current.angle.x += (s16)(i_this->speedF * 700.0f);
+ cMtx_YrotS(*calc_mtx, i_this->current.angle.y);
+ vec1.x = 0.0f;
+ vec1.y = 0.0f;
+ vec1.z = i_this->speedF;
+ MtxPosition(&vec1, &vec2);
+ i_this->speed.x = vec2.x;
+ i_this->speed.z = vec2.z;
+ i_this->current.pos += i_this->speed;
+ i_this->speed.y -= 3.0f;
+
+ i_this->current.pos.y -= 12.0f;
+ i_this->old.pos.y -= 12.0f;
+ i_this->mAcch.CrrPos(dComIfG_Bgsp());
+ i_this->current.pos.y += 12.0f;
+ i_this->old.pos.y += 12.0f;
+
+ mDoMtx_stack_c::transS(i_this->current.pos.x, i_this->current.pos.y, i_this->current.pos.z);
+ mDoMtx_stack_c::YrotM(i_this->current.angle.y);
+ mDoMtx_stack_c::XrotM(i_this->current.angle.x);
+ mDoMtx_stack_c::scaleM(0.6f, 0.6f, 0.6f);
+ mDoMtx_stack_c::transM(0.0f, -20.0f, 0.0f);
+ i_this->mpModel->setBaseTRMtx(mDoMtx_stack_c::get());
+
+ cXyz vec3(0.0f, 12.0f, 0.0f);
+ i_this->mCcSph.SetC(i_this->current.pos + vec3);
+ i_this->mCcSph.SetR(6.0f);
+ dComIfG_Ccsp()->Set(&i_this->mCcSph);
+ } else if (!fopAcM_CheckFoodStatus(i_this, fopAcM_FOOD_3)) {
+ cMtx_YrotS(*calc_mtx, i_this->current.angle.y);
+ vec1.x = 0.0f;
+ vec1.y = 0.0f;
+ vec1.z = i_this->speedF;
+ MtxPosition(&vec1, &vec2);
+ i_this->speed.x = vec2.x;
+ i_this->speed.z = vec2.z;
+ i_this->speed.y += i_this->gravity;
+ i_this->current.pos += i_this->speed;
+ if (i_this->speed.y < i_this->maxFallSpeed) {
+ i_this->speed.y = i_this->maxFallSpeed;
+ }
+ i_this->mOldSpeedY = i_this->speed.y;
+
+ cXyz vec3 = i_this->current.pos;
+ vec3.y += 100.0f;
+ f32 water_y;
+ fopAcM_getWaterY(&vec3, &water_y);
+
+ if (i_this->speed.y <= -20.0f
+ && i_this->current.pos.y < water_y && i_this->old.pos.y >= water_y)
+ {
+ cXyz scale(0.7f, 0.7f, 0.7f);
+ cXyz pos = i_this->current.pos;
+ pos.y = water_y;
+ static u16 w_eff_id[4] = {0x1B8, 0x1B9, 0x1BA, 0x1BB};
+ for (int i = 0; i < 4; i++) {
+ i_this->mParticleKey[i] =
+ dComIfGp_particle_set(i_this->mParticleKey[i], w_eff_id[i], &pos,
+ &i_this->tevStr, NULL, &scale, 0xff, NULL, -1,
+ NULL, NULL, NULL);
+ }
+ i_this->mSound.startSound(Z2SE_CM_BODYFALL_WATER_S, 0, -1);
+ i_this->speed.y = -1.0f;
+ i_this->mRotSpeed.z = 0;
+ i_this->mRotSpeed.y = 0;
+ i_this->speedF = 0.0f;
+ }
+
+ if (i_this->current.pos.y <= water_y) {
+ i_this->gravity = -0.5f;
+ i_this->maxFallSpeed = -8.0f;
+ } else {
+ i_this->gravity = -5.0f;
+ i_this->maxFallSpeed = -90.0f;
+ }
+
+ i_this->mAcch.CrrPos(dComIfG_Bgsp());
+ if (i_this->mAcch.ChkGroundHit()) {
+ ground_ang_set(i_this);
+ }
+
+ mDoMtx_stack_c::transS(i_this->current.pos.x,
+ i_this->current.pos.y + 5.0f,
+ i_this->current.pos.z);
+ mDoMtx_stack_c::XrotM(i_this->mGroundAngleX);
+ mDoMtx_stack_c::ZrotM(i_this->mGroundAngleZ);
+ mDoMtx_stack_c::YrotM(i_this->shape_angle.y);
+ mDoMtx_stack_c::XrotM(i_this->shape_angle.x);
+ mDoMtx_stack_c::ZrotM(i_this->shape_angle.z);
+ mDoMtx_stack_c::transM(0.0f, 0.0f, -5.0f);
+ mDoMtx_stack_c::scaleM(l_HIO.mBoneScale, l_HIO.mBoneScale, l_HIO.mBoneScale);
+ i_this->mpModel->setBaseTRMtx(mDoMtx_stack_c::get());
+ } else {
+ fopAcM_SetFoodStatus(i_this, fopAcM_FOOD_4);
+ }
+
+ i_this->attention_info.position = i_this->eyePos = i_this->current.pos;
+}
+
+/* 80BF1700-80BF1794 0010E0 0094+00 2/1 0/0 0/0 .text daObj_Food_Execute__FP14obj_food_class */
+static int daObj_Food_Execute(obj_food_class* i_this) {
+ i_this->mCounter++;
+ for (int i = 0; i < 4; i++) {
+ if (i_this->mTimer[i] != 0) {
+ i_this->mTimer[i]--;
+ }
+ }
+ action(i_this);
+ i_this->mSound.framework(0, dComIfGp_getReverb(fopAcM_GetRoomNo(i_this)));
+ return 1;
+}
+
+/* 80BF1794-80BF179C 001174 0008+00 1/0 0/0 0/0 .text daObj_Food_IsDelete__FP14obj_food_class */
+static int daObj_Food_IsDelete(obj_food_class* i_this) {
+ return 1;
+}
+
+/* 80BF179C-80BF1804 00117C 0068+00 1/0 0/0 0/0 .text daObj_Food_Delete__FP14obj_food_class */
+static int daObj_Food_Delete(obj_food_class* i_this) {
+ dComIfG_resDelete(&i_this->mPhase, "Obj_fd");
+ if (i_this->mHIOInit) {
+ hioInit = false;
+ }
+ if (i_this->heap != NULL) {
+ i_this->mSound.deleteObject();
+ }
+ return 1;
+}
+
+/* 80BF1804-80BF18CC 0011E4 00C8+00 1/1 0/0 0/0 .text useHeapInit__FP10fopAc_ac_c */
+static int useHeapInit(fopAc_ac_c* i_this) {
+ obj_food_class* _this = static_cast<obj_food_class*>(i_this);
+
+ J3DModelData* model_data;
+ if (_this->mType == obj_food_class::TYPE_BALL) {
+ model_data = static_cast<J3DModelData*>(dComIfG_getObjectRes("Obj_fd", 3));
+ } else {
+ model_data = static_cast<J3DModelData*>(dComIfG_getObjectRes("Obj_fd", 4));
+ }
+
+ _this->mpModel = mDoExt_J3DModel__create(model_data, 0x80000, 0x11000084);
+ if (_this->mpModel == NULL) {
+ return 0;
+ }
+
+ _this->mSound.init(&_this->current.pos, 1);
+ return 1;
+}
+
+/* 80BF18CC-80BF1BE8 0012AC 031C+00 1/0 0/0 0/0 .text daObj_Food_Create__FP10fopAc_ac_c
+ */
+static cPhs__Step daObj_Food_Create(fopAc_ac_c* i_this) {
+ obj_food_class* _this = static_cast<obj_food_class*>(i_this);
+ fopAcM_SetupActor(i_this, obj_food_class);
+
+ cPhs__Step step = (cPhs__Step)dComIfG_resLoad(&_this->mPhase, "Obj_fd");
+ if (step == cPhs_COMPLEATE_e) {
+ _this->mType = (u8)fopAcM_GetParam(_this);
+ _this->mParam1 = (u8)(fopAcM_GetParam(_this) >> 8);
+ _this->mParam2 = (u8)(fopAcM_GetParam(_this) >> 0x10);
+ if (_this->mType == 0xff) {
+ _this->mType = obj_food_class::TYPE_BONE;
+ }
+
+ if (!fopAcM_entrySolidHeap(_this, useHeapInit, 0x810)) {
+ return cPhs_ERROR_e;
+ }
+
+ if (!hioInit) {
+ _this->mHIOInit = true;
+ hioInit = true;
+ l_HIO.field_0x4 = -1;
+ }
+
+ fopAcM_SetMtx(_this, _this->mpModel->getBaseTRMtx());
+ _this->mCcStts.Init(10, 0, _this);
+
+ static dCcD_SrcSph cc_sph_src = {
+ {
+ {0x0, {{0x0, 0x0, 0x0}, {0xd8fbfdff, 0x3}, 0x75}}, // mObj
+ {dCcD_SE_NONE, 0x0, 0x0, 0x0, 0x0}, // mGObjAt
+ {dCcD_SE_NONE, 0x0, 0x0, 0x0, 0x2}, // mGObjTg
+ {0x0}, // mGObjCo
+ }, // mObjInf
+ {
+ {{0.0f, 0.0f, 0.0f}, 20.0f} // mSph
+ } // mSphAttr
+ };
+ _this->mCcSph.Set(cc_sph_src);
+ _this->mCcSph.SetStts(&_this->mCcStts);
+
+ _this->mAcch.Set(fopAcM_GetPosition_p(_this), fopAcM_GetOldPosition_p(_this), _this, 1,
+ &_this->mAcchCir, fopAcM_GetSpeed_p(_this), NULL, NULL);
+
+ if (_this->mType == obj_food_class::TYPE_BALL) {
+ _this->mAcchCir.SetWall(20.0f, 20.0f);
+ fopAcM_SetFoodStatus(_this, fopAcM_FOOD_5);
+ } else {
+ _this->mAcchCir.SetWall(30.0f, 30.0f);
+ _this->attention_info.distances[fopAc_attn_CARRY_e] = 7;
+ _this->gravity = -5.0f;
+ fopAcM_SetFoodStatus(_this, fopAcM_FOOD_0);
+ fopAcM_OnCarryType(_this, fopAcM_CARRY_UNK_30);
+
+ static dCcD_SrcSph at_sph_src = {
+ {
+ {0x0, {{AT_TYPE_THROW_OBJ, 0x0, 0x1f}, {0x0, 0x0}, 0x0}}, // mObj
+ {dCcD_SE_NONE, 0x1, 0x0, 0x0, 0x0}, // mGObjAt
+ {dCcD_SE_NONE, 0x0, 0x0, 0x0, 0x2}, // mGObjTg
+ {0x0}, // mGObjCo
+ }, // mObjInf
+ {
+ {{0.0f, 0.0f, 0.0f}, 15.0f} // mSph
+ } // mSphAttr
+ };
+ _this->mAtSph.Set(at_sph_src);
+ _this->mAtSph.SetStts(&_this->mCcStts);
+ _this->mAtSph.OffAtVsPlayerBit();
+ }
+
+ _this->gravity = -5.0f;
+ _this->maxFallSpeed = -90.0f;
+
+ daObj_Food_Execute(_this);
+ }
+
+ return step;
+}
+
+/* 80BF1EA0-80BF1EC0 -00001 0020+00 1/0 0/0 0/0 .data l_daObj_Food_Method */
+static actor_method_class l_daObj_Food_Method = {
+ (process_method_func)daObj_Food_Create,
+ (process_method_func)daObj_Food_Delete,
+ (process_method_func)daObj_Food_Execute,
+ (process_method_func)daObj_Food_IsDelete,
+ (process_method_func)daObj_Food_Draw,
+};
+
+/* 80BF1EC0-80BF1EF0 -00001 0030+00 0/0 0/0 1/0 .data g_profile_OBJ_FOOD */
+extern actor_process_profile_definition g_profile_OBJ_FOOD = {
+ fpcLy_CURRENT_e,
+ 7,
+ fpcPi_CURRENT_e,
+ PROC_OBJ_FOOD,
+ &g_fpcLf_Method.mBase,
+ sizeof(obj_food_class),
+ 0,
+ 0,
+ &g_fopAc_Method.base,
+ 0x2C8,
+ &l_daObj_Food_Method,
+ 0x44100,
+ fopAc_ACTOR_e,
+ fopAc_CULLBOX_0_e,
+}; \ No newline at end of file