diff options
| author | TakaRikka <38417346+TakaRikka@users.noreply.github.com> | 2024-10-10 07:29:58 -0700 |
|---|---|---|
| committer | GitHub <noreply@github.com> | 2024-10-10 08:29:58 -0600 |
| commit | 12eb254d769d84743b5cc6cd5424057c57eaf0ad (patch) | |
| tree | 4509be332b2ccfc6fe939f47740d68f7746eca3e /src/d/actor/d_a_obj_food.cpp | |
| parent | 2fd702c0ac170a789af879b8b92a82d4dcc9080c (diff) | |
switch to dtk setup (#2203)
* switch to dtk setup
* some cleanup / fixes
* cleanup d_a_alink literals
* Restore doxygen, update CI & README.md (#1)
* Fix build image ref (#2)
---------
Co-authored-by: Luke Street <luke@street.dev>
Diffstat (limited to 'src/d/actor/d_a_obj_food.cpp')
| -rw-r--r-- | src/d/actor/d_a_obj_food.cpp | 539 |
1 files changed, 539 insertions, 0 deletions
diff --git a/src/d/actor/d_a_obj_food.cpp b/src/d/actor/d_a_obj_food.cpp new file mode 100644 index 0000000000..6880ed2c53 --- /dev/null +++ b/src/d/actor/d_a_obj_food.cpp @@ -0,0 +1,539 @@ +/** + * d_a_obj_food.cpp + * Object - Bone / Ball + */ + +#include "d/actor/d_a_obj_food.h" +#include "SSystem/SComponent/c_math.h" +#include "JSystem/JKernel/JKRHeap.h" +#include "f_op/f_op_actor_mng.h" +#include "d/d_cc_uty.h" +#include "d/d_com_inf_game.h" +#include "d/actor/d_a_player.h" +#include "d/d_procname.h" + +/* 80BF1F40-80BF1F44 000008 0004+00 2/2 0/0 0/0 .bss None */ +static bool hioInit; + +/* 80BF1F50-80BF1F5C 000018 000C+00 3/3 0/0 0/0 .bss l_HIO */ +static daObj_Food_HIO_c l_HIO; + +/* 80BF070C-80BF0730 0000EC 0024+00 1/1 0/0 0/0 .text __ct__16daObj_Food_HIO_cFv */ +daObj_Food_HIO_c::daObj_Food_HIO_c() { + field_0x4 = -1; + mBoneScale = 1.0f; +} + +/* 80BF0730-80BF0854 000110 0124+00 1/0 0/0 0/0 .text daObj_Food_Draw__FP14obj_food_class + */ +static int daObj_Food_Draw(obj_food_class* i_this) { + if (daPy_py_c::wolfGrabSubjectNoDraw(i_this)) { + return 1; + } + + g_env_light.settingTevStruct(0, &i_this->current.pos, &i_this->tevStr); + g_env_light.setLightTevColorType_MAJI(i_this->mpModel, &i_this->tevStr); + mDoExt_modelUpdateDL(i_this->mpModel); + + if (!fopAcM_checkCarryNow(i_this)) { + if (i_this->mType != obj_food_class::TYPE_BALL) { + cXyz pos; + pos.set(i_this->current.pos.x, i_this->current.pos.y + 50.0f, i_this->current.pos.z); + i_this->mShadowKey = + dComIfGd_setShadow(i_this->mShadowKey, 1, i_this->mpModel, &pos, 200.0f, 0.0f, + i_this->current.pos.y, i_this->mAcch.GetGroundH(), + i_this->mAcch.m_gnd, &i_this->tevStr, 0, 1.0f, + dDlst_shadowControl_c::getSimpleTex()); + } else { + dComIfGd_setSimpleShadow(&i_this->current.pos, i_this->mAcch.GetGroundH(), + 19.0f, i_this->mAcch.m_gnd, 0, 1.0f, + dDlst_shadowControl_c::getSimpleTex()); + } + } + + return 1; +} + +/* 80BF0854-80BF09A4 000234 0150+00 1/1 0/0 0/0 .text ground_ang_set__FP14obj_food_class + */ +static void ground_ang_set(obj_food_class* i_this) { + dBgS_GndChk gnd_chk; + Vec vec1; + cXyz vec2 = i_this->current.pos; + vec2.y = i_this->mAcch.GetGroundH(); + + vec1.x = vec2.x; + vec1.y = vec2.y + 50.0f; + vec1.z = vec2.z + 10.0f; + gnd_chk.SetPos(&vec1); + vec1.y = dComIfG_Bgsp().GroundCross(&gnd_chk); + if (vec1.y != -1e9f) { + i_this->mGroundAngleX = -cM_atan2s(vec1.y - vec2.y, vec1.z - vec2.z); + } + + vec1.x = vec2.x + 10.0f; + vec1.y = vec2.y + 50.0f; + vec1.z = vec2.z; + gnd_chk.SetPos(&vec1); + vec1.y = dComIfG_Bgsp().GroundCross(&gnd_chk); + if (vec1.y != -1e9f) { + i_this->mGroundAngleZ = cM_atan2s(vec1.y - vec2.y, vec1.x - vec2.x); + } +} + +/* 80BF09A4-80BF0AD0 000384 012C+00 1/1 0/0 0/0 .text food_carry__FP14obj_food_class */ + +static void food_carry(obj_food_class* i_this) { + fopAc_ac_c* player = dComIfGp_getPlayer(0); + i_this->speed.y = 0.0f; + + if (!fopAcM_checkCarryNow(i_this)) { + i_this->mCcSph.OnCoSetBit(); + if (i_this->speedF > 0.0f) { + i_this->speedF = 70.0f; + i_this->speed.y = 50.0f; + fopAcM_SetFoodStatus(i_this, fopAcM_FOOD_1); + i_this->mRotSpeed.z = -0x1200; + i_this->mRotSpeed.y = 0; + i_this->current.angle.y = player->shape_angle.y; + i_this->shape_angle.y = player->shape_angle.y + 0x4000; + i_this->mBounces = 0; + } else { + fopAcM_SetFoodStatus(i_this, fopAcM_FOOD_0); + Z2GetAudioMgr()->seStart(Z2SE_OBJ_TOY_BONE_PUT, &i_this->current.pos, + 0, 0, 1.0f, 1.0f, -1.0f, -1.0f, 0); + i_this->mBounces = 3; + } + fopAcM_carryOffRevise(i_this); + } + + cLib_addCalcAngleS2(&i_this->mGroundAngleX, 0, 1, 0x800); + cLib_addCalcAngleS2(&i_this->mGroundAngleZ, 0, 1, 0x800); +} + +/* 80BF0AD0-80BF0C74 0004B0 01A4+00 2/2 0/0 0/0 .text wall_angle_get__FP14obj_food_class + */ +static s16 wall_angle_get(obj_food_class* i_this) { + fopAc_ac_c* _this = static_cast<fopAc_ac_c*>(i_this); + dBgS_LinChk lin_chk; + cXyz vec1[2], vec2, vec3; + cMtx_YrotS(*calc_mtx, _this->current.angle.y); + + vec2.x = 0.0f; + vec2.y = 2.0f; + vec2.z = -20.0f; + MtxPosition(&vec2, &vec3); + vec3 += _this->current.pos; + + vec2.x = 15.0f; + vec2.y = 2.0f; + vec2.z = 100.0f; + + for (int i = 0; i < 2; i++) { + MtxPosition(&vec2, &vec1[i]); + vec2.x *= -1.0f; + vec1[i] += vec3; + + lin_chk.Set(&vec3, &vec1[i], _this); + if (dComIfG_Bgsp().LineCross(&lin_chk)) { + vec1[i] = lin_chk.i_GetCross(); + } else { + return 0x23; + } + } + + vec2 = vec1[1] - vec1[0]; + return cM_atan2s(vec2.x, vec2.z) + 0x4000; +} + +/* 80BF0C74-80BF0FC0 000654 034C+00 1/1 0/0 0/0 .text food_normal__FP14obj_food_class */ +static void food_normal(obj_food_class* i_this) { + if (i_this->mAcch.ChkGroundHit()) { + fopAcM_SetFoodStatus(i_this, fopAcM_FOOD_0); + if (i_this->mBounces >= 3) { + cLib_onBit<u32>(i_this->attention_info.flags, 0x10); + i_this->speedF = 0.0f; + + if (fopAcM_checkCarryNow(i_this)) { + fopAcM_SetFoodStatus(i_this, fopAcM_FOOD_2); + i_this->mBounces = 0; + i_this->mCcSph.OffCoSetBit(); + } + + s16 target_angle; + if (i_this->shape_angle.z < 0x4000 && i_this->shape_angle.z > -0x4000) { + target_angle = 0; + } else { + target_angle = -0x8000; + } + cLib_addCalcAngleS2(&i_this->shape_angle.z, target_angle, 1, 0x1000); + } else { + i_this->mBounces++; + + if (i_this->speedF > 1.0f) { + i_this->speedF *= 0.6f; + } else if (i_this->mOldSpeedY < -40.0f) { + i_this->speedF = cM_rndF(15.0f); + } + i_this->speed.y = i_this->mOldSpeedY * -0.5f; + + Z2GetAudioMgr()->seStart(Z2SE_OBJ_TOY_BONE_BOUND, &i_this->current.pos, + fabsf(i_this->mOldSpeedY), 0, 1.0f, 1.0f, -1.0f, -1.0f, 0); + + i_this->current.angle.y += (s16)cM_rndFX(8000.0f); + + if (i_this->mBounces == 3) { + i_this->mRotSpeed.z = 0; + i_this->mRotSpeed.y = 0; + } else { + i_this->mRotSpeed.y = cM_rndFX(8000.0f); + i_this->mRotSpeed.z = cM_rndFX(8000.0f); + } + } + } else { + if (i_this->mTimer[1] == 0 && i_this->mAcch.ChkWallHit()) { + s16 wall_angle = wall_angle_get(i_this); + if (wall_angle != 0x23) { + s16 refl_angle = 0x8000 - (s16)(i_this->current.angle.y - wall_angle) * 2; + i_this->current.angle.y += refl_angle; + i_this->speedF *= (f32)fabs(cM_scos(refl_angle / 2) * 0.5f) + 0.2f; + i_this->speed.y = 0.0f; + i_this->mTimer[1] = 10; + Z2GetAudioMgr()->seStart(Z2SE_OBJ_TOY_BONE_BOUND, &i_this->current.pos, + i_this->speedF, 0, 1.0f, 1.0f, -1.0f, -1.0f, 0); + } + } + + i_this->shape_angle.y += i_this->mRotSpeed.y; + i_this->shape_angle.z += i_this->mRotSpeed.z; + + cXyz pos = i_this->current.pos; + if (i_this->mBounces != 0 || i_this->speedF < 20.0f) { + pos.z += 20000.0f; + } + i_this->mAtSph.SetC(pos); + i_this->mAtSph.SetR(30.0f); + dComIfG_Ccsp()->Set(&i_this->mAtSph); + } +} + +/* 80BF0FC0-80BF1168 0009A0 01A8+00 1/1 0/0 0/0 .text ball_move__FP14obj_food_class */ +static void ball_move(obj_food_class* i_this) { + if (i_this->mTimer[0] == 0 && (i_this->mCcSph.ChkTgHit() || i_this->mCcSph.ChkCoHit())) { + cCcD_Obj* hit_obj; + if (i_this->mCcSph.ChkTgHit()) { + hit_obj = i_this->mCcSph.GetTgHitObj(); + } else { + hit_obj = i_this->mCcSph.GetCoHitObj(); + } + fopAc_ac_c* actor = dCc_GetAc(hit_obj->GetAc()); + + cXyz vec = i_this->current.pos - actor->current.pos; + i_this->current.angle.y = cM_atan2s(vec.x, vec.z) + (s16)cM_rndFX(8000.0f); + i_this->mTimer[0] = 10; + if (actor->field_0x560 == 0x23) { + i_this->speedF = cM_rndF(1.0f) + 3.0f; + } else { + i_this->speedF = cM_rndF(2.5f) + 6.0f; + } + } + + if (i_this->mAcch.ChkWallHit() && i_this->mTimer[1] == 0) { + i_this->mTimer[1] = 10; + s16 wall_angle = wall_angle_get(i_this); + if (wall_angle != 0x23) { + s16 refl_angle = 0x8000 - (s16)(i_this->current.angle.y - wall_angle) * 2; + i_this->current.angle.y += refl_angle; + i_this->speedF *= 0.5f; + } + } + + if (i_this->mAcch.ChkGroundHit()) { + cLib_addCalc0(&i_this->speedF, 1.0f, 0.5f); + } +} + +/* 80BF1168-80BF1700 000B48 0598+00 1/1 0/0 0/0 .text action__FP14obj_food_class */ +static void action(obj_food_class* i_this) { + cXyz vec1, vec2; + + switch (i_this->field_0x567) { + case fopAcM_FOOD_0: + food_normal(i_this); + break; + case fopAcM_FOOD_1: + food_normal(i_this); + cLib_offBit<u32>(i_this->attention_info.flags, 0x10); + break; + case fopAcM_FOOD_2: + food_carry(i_this); + cLib_offBit<u32>(i_this->attention_info.flags, 0x10); + break; + case fopAcM_FOOD_3: + cLib_offBit<u32>(i_this->attention_info.flags, 0x10); + break; + case fopAcM_FOOD_4: + fopAcM_SetFoodStatus(i_this, fopAcM_FOOD_0); + i_this->mBounces = 0; + break; + case fopAcM_FOOD_5: + ball_move(i_this); + break; + } + + if (i_this->mType == obj_food_class::TYPE_BALL) { + i_this->current.angle.x += (s16)(i_this->speedF * 700.0f); + cMtx_YrotS(*calc_mtx, i_this->current.angle.y); + vec1.x = 0.0f; + vec1.y = 0.0f; + vec1.z = i_this->speedF; + MtxPosition(&vec1, &vec2); + i_this->speed.x = vec2.x; + i_this->speed.z = vec2.z; + i_this->current.pos += i_this->speed; + i_this->speed.y -= 3.0f; + + i_this->current.pos.y -= 12.0f; + i_this->old.pos.y -= 12.0f; + i_this->mAcch.CrrPos(dComIfG_Bgsp()); + i_this->current.pos.y += 12.0f; + i_this->old.pos.y += 12.0f; + + mDoMtx_stack_c::transS(i_this->current.pos.x, i_this->current.pos.y, i_this->current.pos.z); + mDoMtx_stack_c::YrotM(i_this->current.angle.y); + mDoMtx_stack_c::XrotM(i_this->current.angle.x); + mDoMtx_stack_c::scaleM(0.6f, 0.6f, 0.6f); + mDoMtx_stack_c::transM(0.0f, -20.0f, 0.0f); + i_this->mpModel->setBaseTRMtx(mDoMtx_stack_c::get()); + + cXyz vec3(0.0f, 12.0f, 0.0f); + i_this->mCcSph.SetC(i_this->current.pos + vec3); + i_this->mCcSph.SetR(6.0f); + dComIfG_Ccsp()->Set(&i_this->mCcSph); + } else if (!fopAcM_CheckFoodStatus(i_this, fopAcM_FOOD_3)) { + cMtx_YrotS(*calc_mtx, i_this->current.angle.y); + vec1.x = 0.0f; + vec1.y = 0.0f; + vec1.z = i_this->speedF; + MtxPosition(&vec1, &vec2); + i_this->speed.x = vec2.x; + i_this->speed.z = vec2.z; + i_this->speed.y += i_this->gravity; + i_this->current.pos += i_this->speed; + if (i_this->speed.y < i_this->maxFallSpeed) { + i_this->speed.y = i_this->maxFallSpeed; + } + i_this->mOldSpeedY = i_this->speed.y; + + cXyz vec3 = i_this->current.pos; + vec3.y += 100.0f; + f32 water_y; + fopAcM_getWaterY(&vec3, &water_y); + + if (i_this->speed.y <= -20.0f + && i_this->current.pos.y < water_y && i_this->old.pos.y >= water_y) + { + cXyz scale(0.7f, 0.7f, 0.7f); + cXyz pos = i_this->current.pos; + pos.y = water_y; + static u16 w_eff_id[4] = {0x1B8, 0x1B9, 0x1BA, 0x1BB}; + for (int i = 0; i < 4; i++) { + i_this->mParticleKey[i] = + dComIfGp_particle_set(i_this->mParticleKey[i], w_eff_id[i], &pos, + &i_this->tevStr, NULL, &scale, 0xff, NULL, -1, + NULL, NULL, NULL); + } + i_this->mSound.startSound(Z2SE_CM_BODYFALL_WATER_S, 0, -1); + i_this->speed.y = -1.0f; + i_this->mRotSpeed.z = 0; + i_this->mRotSpeed.y = 0; + i_this->speedF = 0.0f; + } + + if (i_this->current.pos.y <= water_y) { + i_this->gravity = -0.5f; + i_this->maxFallSpeed = -8.0f; + } else { + i_this->gravity = -5.0f; + i_this->maxFallSpeed = -90.0f; + } + + i_this->mAcch.CrrPos(dComIfG_Bgsp()); + if (i_this->mAcch.ChkGroundHit()) { + ground_ang_set(i_this); + } + + mDoMtx_stack_c::transS(i_this->current.pos.x, + i_this->current.pos.y + 5.0f, + i_this->current.pos.z); + mDoMtx_stack_c::XrotM(i_this->mGroundAngleX); + mDoMtx_stack_c::ZrotM(i_this->mGroundAngleZ); + mDoMtx_stack_c::YrotM(i_this->shape_angle.y); + mDoMtx_stack_c::XrotM(i_this->shape_angle.x); + mDoMtx_stack_c::ZrotM(i_this->shape_angle.z); + mDoMtx_stack_c::transM(0.0f, 0.0f, -5.0f); + mDoMtx_stack_c::scaleM(l_HIO.mBoneScale, l_HIO.mBoneScale, l_HIO.mBoneScale); + i_this->mpModel->setBaseTRMtx(mDoMtx_stack_c::get()); + } else { + fopAcM_SetFoodStatus(i_this, fopAcM_FOOD_4); + } + + i_this->attention_info.position = i_this->eyePos = i_this->current.pos; +} + +/* 80BF1700-80BF1794 0010E0 0094+00 2/1 0/0 0/0 .text daObj_Food_Execute__FP14obj_food_class */ +static int daObj_Food_Execute(obj_food_class* i_this) { + i_this->mCounter++; + for (int i = 0; i < 4; i++) { + if (i_this->mTimer[i] != 0) { + i_this->mTimer[i]--; + } + } + action(i_this); + i_this->mSound.framework(0, dComIfGp_getReverb(fopAcM_GetRoomNo(i_this))); + return 1; +} + +/* 80BF1794-80BF179C 001174 0008+00 1/0 0/0 0/0 .text daObj_Food_IsDelete__FP14obj_food_class */ +static int daObj_Food_IsDelete(obj_food_class* i_this) { + return 1; +} + +/* 80BF179C-80BF1804 00117C 0068+00 1/0 0/0 0/0 .text daObj_Food_Delete__FP14obj_food_class */ +static int daObj_Food_Delete(obj_food_class* i_this) { + dComIfG_resDelete(&i_this->mPhase, "Obj_fd"); + if (i_this->mHIOInit) { + hioInit = false; + } + if (i_this->heap != NULL) { + i_this->mSound.deleteObject(); + } + return 1; +} + +/* 80BF1804-80BF18CC 0011E4 00C8+00 1/1 0/0 0/0 .text useHeapInit__FP10fopAc_ac_c */ +static int useHeapInit(fopAc_ac_c* i_this) { + obj_food_class* _this = static_cast<obj_food_class*>(i_this); + + J3DModelData* model_data; + if (_this->mType == obj_food_class::TYPE_BALL) { + model_data = static_cast<J3DModelData*>(dComIfG_getObjectRes("Obj_fd", 3)); + } else { + model_data = static_cast<J3DModelData*>(dComIfG_getObjectRes("Obj_fd", 4)); + } + + _this->mpModel = mDoExt_J3DModel__create(model_data, 0x80000, 0x11000084); + if (_this->mpModel == NULL) { + return 0; + } + + _this->mSound.init(&_this->current.pos, 1); + return 1; +} + +/* 80BF18CC-80BF1BE8 0012AC 031C+00 1/0 0/0 0/0 .text daObj_Food_Create__FP10fopAc_ac_c + */ +static cPhs__Step daObj_Food_Create(fopAc_ac_c* i_this) { + obj_food_class* _this = static_cast<obj_food_class*>(i_this); + fopAcM_SetupActor(i_this, obj_food_class); + + cPhs__Step step = (cPhs__Step)dComIfG_resLoad(&_this->mPhase, "Obj_fd"); + if (step == cPhs_COMPLEATE_e) { + _this->mType = (u8)fopAcM_GetParam(_this); + _this->mParam1 = (u8)(fopAcM_GetParam(_this) >> 8); + _this->mParam2 = (u8)(fopAcM_GetParam(_this) >> 0x10); + if (_this->mType == 0xff) { + _this->mType = obj_food_class::TYPE_BONE; + } + + if (!fopAcM_entrySolidHeap(_this, useHeapInit, 0x810)) { + return cPhs_ERROR_e; + } + + if (!hioInit) { + _this->mHIOInit = true; + hioInit = true; + l_HIO.field_0x4 = -1; + } + + fopAcM_SetMtx(_this, _this->mpModel->getBaseTRMtx()); + _this->mCcStts.Init(10, 0, _this); + + static dCcD_SrcSph cc_sph_src = { + { + {0x0, {{0x0, 0x0, 0x0}, {0xd8fbfdff, 0x3}, 0x75}}, // mObj + {dCcD_SE_NONE, 0x0, 0x0, 0x0, 0x0}, // mGObjAt + {dCcD_SE_NONE, 0x0, 0x0, 0x0, 0x2}, // mGObjTg + {0x0}, // mGObjCo + }, // mObjInf + { + {{0.0f, 0.0f, 0.0f}, 20.0f} // mSph + } // mSphAttr + }; + _this->mCcSph.Set(cc_sph_src); + _this->mCcSph.SetStts(&_this->mCcStts); + + _this->mAcch.Set(fopAcM_GetPosition_p(_this), fopAcM_GetOldPosition_p(_this), _this, 1, + &_this->mAcchCir, fopAcM_GetSpeed_p(_this), NULL, NULL); + + if (_this->mType == obj_food_class::TYPE_BALL) { + _this->mAcchCir.SetWall(20.0f, 20.0f); + fopAcM_SetFoodStatus(_this, fopAcM_FOOD_5); + } else { + _this->mAcchCir.SetWall(30.0f, 30.0f); + _this->attention_info.distances[fopAc_attn_CARRY_e] = 7; + _this->gravity = -5.0f; + fopAcM_SetFoodStatus(_this, fopAcM_FOOD_0); + fopAcM_OnCarryType(_this, fopAcM_CARRY_UNK_30); + + static dCcD_SrcSph at_sph_src = { + { + {0x0, {{AT_TYPE_THROW_OBJ, 0x0, 0x1f}, {0x0, 0x0}, 0x0}}, // mObj + {dCcD_SE_NONE, 0x1, 0x0, 0x0, 0x0}, // mGObjAt + {dCcD_SE_NONE, 0x0, 0x0, 0x0, 0x2}, // mGObjTg + {0x0}, // mGObjCo + }, // mObjInf + { + {{0.0f, 0.0f, 0.0f}, 15.0f} // mSph + } // mSphAttr + }; + _this->mAtSph.Set(at_sph_src); + _this->mAtSph.SetStts(&_this->mCcStts); + _this->mAtSph.OffAtVsPlayerBit(); + } + + _this->gravity = -5.0f; + _this->maxFallSpeed = -90.0f; + + daObj_Food_Execute(_this); + } + + return step; +} + +/* 80BF1EA0-80BF1EC0 -00001 0020+00 1/0 0/0 0/0 .data l_daObj_Food_Method */ +static actor_method_class l_daObj_Food_Method = { + (process_method_func)daObj_Food_Create, + (process_method_func)daObj_Food_Delete, + (process_method_func)daObj_Food_Execute, + (process_method_func)daObj_Food_IsDelete, + (process_method_func)daObj_Food_Draw, +}; + +/* 80BF1EC0-80BF1EF0 -00001 0030+00 0/0 0/0 1/0 .data g_profile_OBJ_FOOD */ +extern actor_process_profile_definition g_profile_OBJ_FOOD = { + fpcLy_CURRENT_e, + 7, + fpcPi_CURRENT_e, + PROC_OBJ_FOOD, + &g_fpcLf_Method.mBase, + sizeof(obj_food_class), + 0, + 0, + &g_fopAc_Method.base, + 0x2C8, + &l_daObj_Food_Method, + 0x44100, + fopAc_ACTOR_e, + fopAc_CULLBOX_0_e, +};
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