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authorMax Roncace <me@caseif.net>2025-09-03 03:32:02 -0400
committerGitHub <noreply@github.com>2025-09-03 10:32:02 +0300
commitadb62e947bfe70f3f611cbd45380e389f9461f67 (patch)
treee306b0062477cf32a297a126bf28addb08f395f0 /src/d/actor/d_a_obj_lp.cpp
parenta11c22af67f270079e28ce6c3186e316ebbba017 (diff)
d_camera improvements (part 1) (#2623)
* Rename several dCamera_c fields * Refactor mWork to generic buffer instead of union * d_camera match improvements * Implement several dCamera_c functions * Remove d_camera.h from PCH The symbol names in d_camera indicate that this header wasn't included in the PCH (as they're compiled directly in d_camera.cpp).
Diffstat (limited to 'src/d/actor/d_a_obj_lp.cpp')
-rw-r--r--src/d/actor/d_a_obj_lp.cpp1
1 files changed, 1 insertions, 0 deletions
diff --git a/src/d/actor/d_a_obj_lp.cpp b/src/d/actor/d_a_obj_lp.cpp
index b95268f66e..63398a7923 100644
--- a/src/d/actor/d_a_obj_lp.cpp
+++ b/src/d/actor/d_a_obj_lp.cpp
@@ -10,6 +10,7 @@
#include "d/actor/d_a_mg_rod.h"
#include "d/d_com_inf_game.h"
#include "d/actor/d_a_player.h"
+#include "f_op/f_op_camera_mng.h"
#include "Z2AudioLib/Z2Instances.h"
/* 80C54198-80C542FC 000078 0164+00 1/0 0/0 0/0 .text daObj_Lp_Draw__FP12obj_lp_class */