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| author | Luke Street <luke@street.dev> | 2026-02-28 21:19:17 -0700 |
|---|---|---|
| committer | GitHub <noreply@github.com> | 2026-02-28 20:19:17 -0800 |
| commit | 6a48380461bc9baabe1706ba57ca0cedfa2d0c51 (patch) | |
| tree | 593e054cfcb0250e63917c58b445a7e1f025a023 /src/d/actor/d_a_obj_so.cpp | |
| parent | b5d3b8c059c10711370437f7db7539cd90f1cb29 (diff) | |
More GCC compatibility/warning fixes (#3118)
* Wrap >4-char literals in a MULTI_CHAR macro
Modern compilers do not support CW's non-standard behavior with
>4 char literals. We can, however, use a constexpr function to
compute the u64 values directly. This leaves <=4 char literals
unchanged.
* Replace non-pointer usages of NULL with 0
* Define NULL to nullptr on C++11 and above
* Fix more -Wpointer-arith and -Woverflow warnings
* Replace u32/s32 with uintptr_t/intptr_t where appropriate
* JSUOutputStream: Overload all standard int types
Diffstat (limited to 'src/d/actor/d_a_obj_so.cpp')
| -rw-r--r-- | src/d/actor/d_a_obj_so.cpp | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/src/d/actor/d_a_obj_so.cpp b/src/d/actor/d_a_obj_so.cpp index 0431d31851..47ffa2a36c 100644 --- a/src/d/actor/d_a_obj_so.cpp +++ b/src/d/actor/d_a_obj_so.cpp @@ -831,7 +831,7 @@ static void demo_camera(obj_so_class* i_this) { // fallthrough case 2: sp3c.set(12459.0f, 3152.0f, 4628.0f); - daPy_getPlayerActorClass()->setPlayerPosAndAngle(&sp3c, 0xfffffaee, 0); + daPy_getPlayerActorClass()->setPlayerPosAndAngle(&sp3c, -1298, 0); i_this->mDemoCamCenter.x = a_this->current.pos.x; i_this->mDemoCamCenter.z = a_this->current.pos.z; sp3c.y = (a_this->current.pos.y + 150.0f) - 50.0f; |
