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authorHuitzi <73550465+marwernerh@users.noreply.github.com>2026-03-09 21:33:31 -0400
committerGitHub <noreply@github.com>2026-03-09 18:33:31 -0700
commit0b0fdd1f60193d1e3e610326cc2cf2a7b558d366 (patch)
treea39b648ba460b5f80dad748690fa43f6f780e5a6 /src/d/d_a_obj.cpp
parent30e839c28be83fb07bfbe008d3eb9eb9127e3801 (diff)
Actor status consolidation & process profile definition editing (#3117)
* Consolidate fopAcM_STATUS into fopAc_Status_e * Add _e suffix to fopAcStts enums * Prepare for profile enumeration * Correct typo in scene_process_profile_definition * Manually handle g_profile_Obj_DamCps (inline preprocessing) * Correct g_profile_TAG_LV5SOUP procname to enum * Create d_priority.h * Update process profile definitions * Moved inline comments to the left * Add missing fopAcStts enums * Add d_priority.h include in f_pc_leaf.h * Manually update d_a_obj_damCps profile * Replace fopAcStts enums replacing and anticipatory profile size correction * Changed profile size from literal to sizeof() in anticipation of PR #3116 * Provided putative names to staff-related status enums * Replaced appropriate literals with fopAcStts enums * Fix borked merge * Rename item number enums and move to d_item_data.h * Rename process profile name & draw priority enums * Move process profile name & draw priority enums to appropriate files * Moved fpcNm_ enums from d/d_procname.h to f_pc/f_pc_name.h * Moved fpcDwPi_ enums from d/d_priority.h to f_pc/f_pc_draw_priority.h * ACTUALLY (whoops) stage merge * Correct item mistranslation Co-authored-by: LagoLunatic <LagoLunatic@users.noreply.github.com> --------- Co-authored-by: LagoLunatic <LagoLunatic@users.noreply.github.com>
Diffstat (limited to 'src/d/d_a_obj.cpp')
-rw-r--r--src/d/d_a_obj.cpp2
1 files changed, 1 insertions, 1 deletions
diff --git a/src/d/d_a_obj.cpp b/src/d/d_a_obj.cpp
index 7e94661310..b3eec4b77d 100644
--- a/src/d/d_a_obj.cpp
+++ b/src/d/d_a_obj.cpp
@@ -188,7 +188,7 @@ void HitSeStart(cXyz const* i_sePos, int i_roomNo, dCcD_GObjInf const* i_CcObj,
} else if (hit_obj->ChkAtType(AT_TYPE_HOOKSHOT)) {
sfx = Z2SE_HIT_HOOKSHOT_REBOUND;
} else {
- if (fopAcM_GetProfName(hit_actor) == PROC_ALINK) {
+ if (fopAcM_GetProfName(hit_actor) == fpcNm_ALINK_e) {
daPy_py_c* sp14 = (daPy_py_c*)hit_actor;
if (sp14->checkMasterSwordEquip()) {
master_sword_hit = true;