diff options
| author | Huitzi <73550465+marwernerh@users.noreply.github.com> | 2026-03-09 21:33:31 -0400 |
|---|---|---|
| committer | GitHub <noreply@github.com> | 2026-03-09 18:33:31 -0700 |
| commit | 0b0fdd1f60193d1e3e610326cc2cf2a7b558d366 (patch) | |
| tree | a39b648ba460b5f80dad748690fa43f6f780e5a6 /src/d/d_a_obj.cpp | |
| parent | 30e839c28be83fb07bfbe008d3eb9eb9127e3801 (diff) | |
Actor status consolidation & process profile definition editing (#3117)
* Consolidate fopAcM_STATUS into fopAc_Status_e
* Add _e suffix to fopAcStts enums
* Prepare for profile enumeration
* Correct typo in scene_process_profile_definition
* Manually handle g_profile_Obj_DamCps (inline preprocessing)
* Correct g_profile_TAG_LV5SOUP procname to enum
* Create d_priority.h
* Update process profile definitions
* Moved inline comments to the left
* Add missing fopAcStts enums
* Add d_priority.h include in f_pc_leaf.h
* Manually update d_a_obj_damCps profile
* Replace fopAcStts enums replacing and anticipatory profile size correction
* Changed profile size from literal to sizeof() in anticipation of PR #3116
* Provided putative names to staff-related status enums
* Replaced appropriate literals with fopAcStts enums
* Fix borked merge
* Rename item number enums and move to d_item_data.h
* Rename process profile name & draw priority enums
* Move process profile name & draw priority enums to appropriate files
* Moved fpcNm_ enums from d/d_procname.h to f_pc/f_pc_name.h
* Moved fpcDwPi_ enums from d/d_priority.h to f_pc/f_pc_draw_priority.h
* ACTUALLY (whoops) stage merge
* Correct item mistranslation
Co-authored-by: LagoLunatic <LagoLunatic@users.noreply.github.com>
---------
Co-authored-by: LagoLunatic <LagoLunatic@users.noreply.github.com>
Diffstat (limited to 'src/d/d_a_obj.cpp')
| -rw-r--r-- | src/d/d_a_obj.cpp | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/src/d/d_a_obj.cpp b/src/d/d_a_obj.cpp index 7e94661310..b3eec4b77d 100644 --- a/src/d/d_a_obj.cpp +++ b/src/d/d_a_obj.cpp @@ -188,7 +188,7 @@ void HitSeStart(cXyz const* i_sePos, int i_roomNo, dCcD_GObjInf const* i_CcObj, } else if (hit_obj->ChkAtType(AT_TYPE_HOOKSHOT)) { sfx = Z2SE_HIT_HOOKSHOT_REBOUND; } else { - if (fopAcM_GetProfName(hit_actor) == PROC_ALINK) { + if (fopAcM_GetProfName(hit_actor) == fpcNm_ALINK_e) { daPy_py_c* sp14 = (daPy_py_c*)hit_actor; if (sp14->checkMasterSwordEquip()) { master_sword_hit = true; |
