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authorTakaRikka <38417346+TakaRikka@users.noreply.github.com>2024-05-07 21:21:07 -0700
committerGitHub <noreply@github.com>2024-05-08 07:21:07 +0300
commit67139251725021b6da74a096c432d02d6d1db321 (patch)
tree9a7d4e72766e57e45d1cf316fe99265dd7ff4dcc /src/d/d_attention.cpp
parente1147cf047a525242178bd0ec39c8ed88a2633f1 (diff)
d_a_obj_item done (#2150)
* d_a_obj_item 99% done * item cleanup * remove asm * add actor attention dist type enum * change dist_entry names slightly
Diffstat (limited to 'src/d/d_attention.cpp')
-rw-r--r--src/d/d_attention.cpp12
1 files changed, 6 insertions, 6 deletions
diff --git a/src/d/d_attention.cpp b/src/d/d_attention.cpp
index ac4c0084ef..8e344b0cd6 100644
--- a/src/d/d_attention.cpp
+++ b/src/d/d_attention.cpp
@@ -793,7 +793,7 @@ f32 dAttention_c::calcWeight(int param_0, fopAc_ac_c* param_1, f32 param_2, s16
type_tbl_entry* entry = &table[i];
if (mPlayerAttentionFlags & entry->field_0x2 & param_1->attention_info.flags) {
- u8 index = param_1->attention_info.field_0x0[entry->field_0x0];
+ u8 index = param_1->attention_info.distances[entry->field_0x0];
dist_entry* d_entry = &dist_table[index];
if (fopAcM_checkStatus(param_1, 0x20000000) ||
@@ -802,7 +802,7 @@ f32 dAttention_c::calcWeight(int param_0, fopAc_ac_c* param_1, f32 param_2, s16
} else if (check_flontofplayer(d_entry->mAngleSelect, param_3, param_4)) {
dvar12 = 0.0f;
} else if (!check_distace(&mOwnerAttnPos, param_3, &param_1->attention_info.position,
- d_entry->mRadius1, d_entry->mDistanceAdjust, d_entry->mUpperY,
+ d_entry->mDistMax, d_entry->mDistanceAdjust, d_entry->mUpperY,
d_entry->mLowerY)) {
dvar12 = 0.0f;
} else {
@@ -1143,7 +1143,7 @@ bool dAttention_c::chaseAttention() {
f32 weight = calcWeight(0x4C, actor, g1.R(), a1.Val(), a2.Val(), &type);
if (weight <= 0.0f) {
type = mLockOnList[offset].mType;
- int tbl_idx = actor->attention_info.field_0x0[type];
+ int tbl_idx = actor->attention_info.distances[type];
if (!chkAttMask(type, actor->attention_info.flags)) {
return false;
@@ -1152,7 +1152,7 @@ bool dAttention_c::chaseAttention() {
} else if (check_flontofplayer(dist_table[tbl_idx].mAngleSelect, a1.Val(), a2.Val())) {
return false;
} else if (check_distace(&mOwnerAttnPos, a1.Val(), &actor->attention_info.position,
- dist_table[tbl_idx].mRadius2,
+ dist_table[tbl_idx].mDistMaxRelease,
dist_table[tbl_idx].mDistanceAdjust,
dist_table[tbl_idx].mUpperY, dist_table[tbl_idx].mLowerY)) {
mLockOnList[offset].mWeight = distace_weight(g1.R(), a1.Val(), 0.5f);
@@ -1198,7 +1198,7 @@ f32 dAttention_c::EnemyDistance(fopAc_ac_c* i_actor) {
distance = -1.0f;
} else {
distance = fopAcM_searchActorDistance(mpPlayer, i_actor);
- u8 tmp = i_actor->attention_info.field_0x0[2];
+ u8 tmp = i_actor->attention_info.distances[fopAc_attn_BATTLE_e];
if (distance < dist_table[tmp].field_0x0 + dist_table[tmp].field_0x8) {
return distance;
@@ -1958,7 +1958,7 @@ f32 dAttention_c::LockonReleaseDistanse() {
return 0.0f;
}
- int idx = actor->attention_info.field_0x0[mLockOnList[mLockOnOffset].mType];
+ int idx = actor->attention_info.distances[mLockOnList[mLockOnOffset].mType];
cSGlobe tmp_g(actor->attention_info.position - mOwnerAttnPos);
cSAngle tmp_a(tmp_g.U() - fopAcM_GetShapeAngle_p(mpPlayer)->y);