diff options
| author | TakaRikka <38417346+TakaRikka@users.noreply.github.com> | 2024-11-29 08:24:26 -0800 |
|---|---|---|
| committer | GitHub <noreply@github.com> | 2024-11-29 18:24:26 +0200 |
| commit | 24b72a5302ed7a5a1300dd19b81c64c632e0d9de (patch) | |
| tree | 6e1317343d4d20d2abc77ea51ba63e360212fdce /src/d/d_camera.cpp | |
| parent | d0e243a22a66d849947f763483a02105f7a2ec3a (diff) | |
some cleanup of f_pc/f_op files (#2254)
* cleanup f_pc files
* cleanup f_op files
* fix a couple f_op_actor_mng functions
* minor JSystem work
Diffstat (limited to 'src/d/d_camera.cpp')
| -rw-r--r-- | src/d/d_camera.cpp | 42 |
1 files changed, 21 insertions, 21 deletions
diff --git a/src/d/d_camera.cpp b/src/d/d_camera.cpp index ae7f2a1b55..2a459b4599 100644 --- a/src/d/d_camera.cpp +++ b/src/d/d_camera.cpp @@ -3000,8 +3000,8 @@ bool dCamera_c::pointInSight(cXyz* i_point) { cXyz proj; dDlst_window_c* window = get_window(field_0x0); scissor_class* scissor = window->getScissor(); - f32 scissor_width = scissor->mWidth; - f32 scissor_height = scissor->mHeight; + f32 scissor_width = scissor->width; + f32 scissor_height = scissor->height; mDoLib_project(i_point, &proj); return (proj.x > 0.0f && proj.x < scissor_width) && (proj.y > 0.0f && proj.y < scissor_height); } @@ -3013,10 +3013,10 @@ f32 dCamera_c::radiusActorInSight(fopAc_ac_c* i_actor1, fopAc_ac_c* i_actor2, cX dDlst_window_c* window = get_window(field_0x0); scissor_class* scissor = window->getScissor(); f32 dVar3 = cAngle::d2r(param_4) * 0.5f; - f32 tmp = (scissor->mHeight - mTrimHeight * 2.0f) / 448.0f * dVar3; + f32 tmp = (scissor->height - mTrimHeight * 2.0f) / 448.0f * dVar3; f32 fVar8 = tmp * (mTrimHeight < 0.01f ? 0.95f : 1.0f); dVar3 *= field_0x92c; - f32 fVar7 = dVar3 * (scissor->mWidth / 608.0f) * 0.85f; + f32 fVar7 = dVar3 * (scissor->width / 608.0f) * 0.85f; cXyz pos1 = attentionPos(i_actor1); pos1.y += (positionOf(i_actor1).y - attentionPos(i_actor1).y) * 0.5f; @@ -3292,7 +3292,7 @@ int dCamera_c::defaultTriming() { void dCamera_c::setView(f32 i_xOrig, f32 i_yOrig, f32 i_width, f32 i_height) { dDlst_window_c* window = get_window(field_0x0); view_port_class* view_port = window->getViewPort(); - window->setViewPort(i_xOrig, i_yOrig, i_width, i_height, view_port->mNearZ, view_port->mFarZ); + window->setViewPort(i_xOrig, i_yOrig, i_width, i_height, view_port->near_z, view_port->far_z); window->setScissor(i_xOrig, i_yOrig, i_width, i_height); } @@ -4750,20 +4750,20 @@ static int camera_draw(camera_process_class* i_this) { int trim_height = body->TrimHeight(); window->setScissor(0.0f, trim_height, 608.0f, 448.0f - trim_height * 2.0f); - C_MTXPerspective(i_this->mProjMtx, i_this->mFovy, i_this->mAspect, i_this->mNear, i_this->mFar); - mDoMtx_lookAt(i_this->mViewMtx, &i_this->mLookat.mEye, &i_this->mLookat.mCenter, - &i_this->mLookat.mUp, i_this->mBank); + C_MTXPerspective(i_this->projMtx, i_this->fovy, i_this->aspect, i_this->near, i_this->far); + mDoMtx_lookAt(i_this->viewMtx, &i_this->lookat.eye, &i_this->lookat.center, + &i_this->lookat.up, i_this->bank); - j3dSys.setViewMtx(i_this->mViewMtx); - cMtx_inverse(i_this->mViewMtx, i_this->mInvViewMtx); + j3dSys.setViewMtx(i_this->viewMtx); + cMtx_inverse(i_this->viewMtx, i_this->invViewMtx); - Z2GetAudience()->setAudioCamera(i_this->mViewMtx, i_this->mLookat.mEye, i_this->mLookat.mCenter, - i_this->mFovy, i_this->mAspect, getComStat(0x80), camera_id, + Z2GetAudience()->setAudioCamera(i_this->viewMtx, i_this->lookat.eye, i_this->lookat.center, + i_this->fovy, i_this->aspect, getComStat(0x80), camera_id, false); dBgS_GndChk gndchk; gndchk.OnWaterGrp(); - gndchk.SetPos(&i_this->mLookat.mEye); + gndchk.SetPos(&i_this->lookat.eye); f32 cross = dComIfG_Bgsp().GroundCross(&gndchk); if (cross != -1000000000.0f) { @@ -4775,20 +4775,20 @@ static int camera_draw(camera_process_class* i_this) { mDoAud_setCameraGroupInfo(dComIfG_Bgsp().GetGrpSoundId(gndchk)); Vec spDC; - spDC.x = i_this->mLookat.mEye.x; + spDC.x = i_this->lookat.eye.x; spDC.y = cross; - spDC.z = i_this->mLookat.mEye.z; + spDC.z = i_this->lookat.eye.z; Z2AudioMgr::getInterface()->setCameraPolygonPos(&spDC); } else { Z2AudioMgr::getInterface()->setCameraPolygonPos(NULL); } - MTXCopy(i_this->mViewMtx, i_this->mViewMtxNoTrans); - i_this->mViewMtxNoTrans[0][3] = 0.0f; - i_this->mViewMtxNoTrans[1][3] = 0.0f; - i_this->mViewMtxNoTrans[2][3] = 0.0f; - cMtx_concatProjView(i_this->mProjMtx, i_this->mViewMtx, i_this->mProjViewMtx); + MTXCopy(i_this->viewMtx, i_this->viewMtxNoTrans); + i_this->viewMtxNoTrans[0][3] = 0.0f; + i_this->viewMtxNoTrans[1][3] = 0.0f; + i_this->viewMtxNoTrans[2][3] = 0.0f; + cMtx_concatProjView(i_this->projMtx, i_this->viewMtx, i_this->projViewMtx); body->Draw(); return 1; @@ -4882,7 +4882,7 @@ static int init_phase2(camera_class* i_this) { /* 80182454-80182484 17CD94 0030+00 1/0 0/0 0/0 .text camera_create__FP12camera_class */ static int camera_create(camera_class* i_this) { - return dComLbG_PhaseHandler(&i_this->mPhaseReq, l_method, i_this); + return dComLbG_PhaseHandler(&i_this->phase_request, l_method, i_this); } /* 80182484-801824C0 17CDC4 003C+00 1/0 0/0 0/0 .text camera_delete__FP20camera_process_class */ |
