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authorJcw87 <Jcw87@users.noreply.github.com>2023-04-21 02:01:46 -0700
committerGitHub <noreply@github.com>2023-04-21 02:01:46 -0700
commit472340e2d65914f3a19aa332ad31939755ee4579 (patch)
treed2b987b009b7f09e9dfd3d7f859b9f6ff4d1b9c7 /src/d/d_demo.cpp
parent55f6707c06b1cc9f28be8891699fb87676ca1a74 (diff)
add FLT_MAX, FLT_EPSILON, NAN, and HUGE_VALF to MSL_C headers (#316)
Diffstat (limited to 'src/d/d_demo.cpp')
-rw-r--r--src/d/d_demo.cpp7
1 files changed, 4 insertions, 3 deletions
diff --git a/src/d/d_demo.cpp b/src/d/d_demo.cpp
index d4e23512b4..3104de2c06 100644
--- a/src/d/d_demo.cpp
+++ b/src/d/d_demo.cpp
@@ -4,6 +4,7 @@
//
#include "d/d_demo.h"
+#include "MSL_C/float.h"
#include "d/com/d_com_inf_game.h"
#include "d/msg/d_msg_object.h"
#include "dol2asm.h"
@@ -605,8 +606,8 @@ dDemo_actor_c::dDemo_actor_c() {
mScale.set(1.0f, 1.0f, 1.0f);
mRotate.set(0, 0, 0);
mModel = NULL;
- mAnmFrameMax = __float_max[0];
- mTexAnmFrameMax = __float_max[0];
+ mAnmFrameMax = FLT_MAX;
+ mTexAnmFrameMax = FLT_MAX;
}
#else
#pragma push
@@ -924,7 +925,7 @@ void dDemo_actor_c::JSGSetShape(u32 i_shape) {
*/
void dDemo_actor_c::JSGSetAnimation(u32 i_anmID) {
mAnmId = i_anmID;
- mAnmFrameMax = __float_max[0];
+ mAnmFrameMax = FLT_MAX;
onEnable(0x20);
}