diff options
| author | Huitzi <73550465+marwernerh@users.noreply.github.com> | 2025-03-30 23:11:50 -0400 |
|---|---|---|
| committer | GitHub <noreply@github.com> | 2025-03-30 20:11:50 -0700 |
| commit | 4ccca6b893fbf9f690d0e7efc33ff57c63e701bc (patch) | |
| tree | 5e397aae68bb8fbed51683c0c3b67d494386dcf7 /src/d/d_event_debug_reg_table_tmp.inc | |
| parent | 559d389e3dc7d47136b5f2e98ad44c48b5641225 (diff) | |
d_event_debug equivalent & modifications to dEvLib_callback_c (#2359)
* WIP d_event_debug
* Implemented most functions close to matching
* Removed erroneous comment in d_com_inf_game.h
* Implemented getEventP in dEvDtBase_c
* Retyped dEvLib_callback_c function returns from BOOL to bool
* Implemented getHeader, getEventList, and setDbgData in dEvent_manager_c
* Moved relevant dEvDb_* classes from d_event.h to d_event_debug.h and changed to structs
* Extended JORFile mFilename character array from 8 to 256 characters
* Implemented combo boxes and update slider functionalities in JORMContext
* Named field_0xC of JORProperyEvent as id, based on use of field in d_event_debug.cpp
* Corrected debug event tables and created missing table
* Debug tables explicitly pasted in d_event_debug.cpp to circumvent ShiftJIS not properly encoding tables via #include directive
* Change return types for implemented virtual functions of actors that inherit from dEvLib_callback_c
* Add const modifier to several d_com_inf_game functions called in d_event_debug, and change respective fields in dEvDb_bit & reg_c to be const
* d_event_debug Equivalent
* Changed configure.py entry to equivalent instead of matching
* Preliminary documentation
* Remove debug tables from d_event.cpp
Diffstat (limited to 'src/d/d_event_debug_reg_table_tmp.inc')
| -rw-r--r-- | src/d/d_event_debug_reg_table_tmp.inc | 126 |
1 files changed, 126 insertions, 0 deletions
diff --git a/src/d/d_event_debug_reg_table_tmp.inc b/src/d/d_event_debug_reg_table_tmp.inc index e69de29bb2..361f833770 100644 --- a/src/d/d_event_debug_reg_table_tmp.inc +++ b/src/d/d_event_debug_reg_table_tmp.inc @@ -0,0 +1,126 @@ +{ + "SHA_DBG", + "184 占い師デバッグ", // Fortune teller debugging + "住吉", // Sumiyoshi + 0xF2FF, + "F_SP116:城下街", // Castle town + 0x2, + 0xE, +}, +{ + "PACHITUTORIAL_INF", + "115 パチチュ−、ヒット情報", // Slingshot tutorial, hit information + "住吉", // Sumiyoshi + 0xF3FF, + "F_SP103:トアル村", // Ordon Village + 0x1, + 0x7, +}, +{ + "PACHITUTORIAL_CNT", + "114 パチチュ−、壊した的の数", // Slingshot tutorial, number of targets broken + "住吉", // Sumiyoshi + 0xF4FF, + "F_SP103:トアル村", // Ordon Village + 0x1, + 0x7, +}, +{ + "SHA_LOVEFORTUNE_05", + "106 恋愛運シ−ン切り替え先記憶用", // Love fortune scene change destination + "住吉", // Sumiyoshi + 0xF5FF, + "F_SP116:城下街", // Castle town + 0x2, + 0xE, +}, +{ + "SHA_LOVEFORTUNE_04", + "105 恋愛運シ−ン切り替え先記憶用", // Love fortune scene change destination + "住吉", // Sumiyoshi + 0xF6FF, + "F_SP116:城下街", // Castle town + 0x2, + 0xE, +}, +{ + "SHA_LOVEFORTUNE_03", + "104 恋愛運シ−ン切り替え先記憶用", // Love fortune scene change destination + "住吉", // Sumiyoshi + 0xF7FF, + "F_SP116:城下街", // Castle town + 0x2, + 0xE, +}, +{ + "SHA_LOVEFORTUNE_02", + "103 恋愛運シ−ン切り替え先記憶用", // Love fortune scene change destination + "住吉", // Sumiyoshi + 0xF8FF, + "F_SP116:城下街", // Castle town + 0x2, + 0xE, +}, +{ + "SHA_LOVEFORTUNE_01", + "102 恋愛運シ−ン切り替え先記憶用", // Love fortune scene change destination + "住吉", // Sumiyoshi + 0xF9FF, + "F_SP116:城下街", // Castle town + 0x2, + 0xE, +}, +{ + "SHA_LOVEFORTUNE_00", + "101 恋愛運シ−ン切り替え先記憶用", // Love fortune scene change destination + "住吉", // Sumiyoshi + 0xFAFF, + "F_SP116:城下街", // Castle town + 0x2, + 0xE, +}, +{ + "TREG_000", + "34 キュリ−の会話で使います", // Used in Pergie's conversation + "住吉", // Sumiyoshi + 0xFBFF, + "F_SP103:トアル村", // Ordon Village + 0x1, + 0x7, +}, +{ + "T_0006", + "6 戻り先のレイヤ−番号", // Destination layer number + "住吉", // Sumiyoshi + 0xFCFF, + "仮デモ", // Temporary demo + 0x3, + 0x14, +}, +{ + "T_0005", + "5 実行デモNo受け渡し", // Executing demo No. receipt + "住吉", // Sumiyoshi + 0xFDFF, + "仮デモ", // Temporary demo + 0x3, + 0x14, +}, +{ + "T_0003", + "3 剣チュ−トリアル・斬った回数", // Sword tutorial・number of slashes + "住吉", // Sumiyoshi + 0xFEFF, + "F_SP103:トアル村", // Ordon Village + 0x1, + 0x7, +}, +{ + "T_0002", + "2 剣チュ−トリアル・ステップ", // Sword tutorial・step + "住吉", // Sumiyoshi + 0xFF0F, + "F_SP103:トアル村", // Ordon Village + 0x1, + 0x7, +}, |
