diff options
| author | Caroline Madsen <69010899+randomsalience@users.noreply.github.com> | 2024-10-31 20:36:11 -0400 |
|---|---|---|
| committer | GitHub <noreply@github.com> | 2024-10-31 17:36:11 -0700 |
| commit | 09423b6fa00029d0325cbade59c78ae42f1014de (patch) | |
| tree | 15c444d2b60c559bbfd15385a4cfa83b8fe33521 /src/d/d_gameover.cpp | |
| parent | 30777a85b5357a60f0d57f9127ff4e04d3b2bdd5 (diff) | |
more misc. cleanup (#2232)
Diffstat (limited to 'src/d/d_gameover.cpp')
| -rw-r--r-- | src/d/d_gameover.cpp | 489 |
1 files changed, 27 insertions, 462 deletions
diff --git a/src/d/d_gameover.cpp b/src/d/d_gameover.cpp index a758e94b5b..4d2aab4be6 100644 --- a/src/d/d_gameover.cpp +++ b/src/d/d_gameover.cpp @@ -3,17 +3,12 @@ // Translation Unit: d/d_gameover // -/** - * This TU mostly matches except for the dGov_HIO_c vtable being the incorrect size - * Once that's fixed, inline the dGov_HIO_c / dDlst_Gameover_CAPTURE_c dtors. - */ - #include "d/d_gameover.h" #include "JSystem/J2DGraph/J2DScreen.h" #include "d/d_com_inf_game.h" #include "d/d_meter2_info.h" #include "d/d_meter_HIO.h" -#include "dol2asm.h" +#include "d/d_msg_scrn_light.h" #include "m_Do/m_Do_Reset.h" #include "m_Do/m_Do_graphic.h" #include "JSystem/JUtility/JUTTexture.h" @@ -24,7 +19,7 @@ class dGov_HIO_c : public mDoHIO_entry_c { public: /* 8019AFE0 */ dGov_HIO_c(); - /* 8019C06C */ virtual ~dGov_HIO_c(); // supposed to be inlined + /* 8019C06C */ virtual ~dGov_HIO_c() {} /* 0x04 */ u8 unk_0x4; /* 0x08 */ f32 mScale; @@ -34,139 +29,8 @@ public: /* 0x18 */ GXColor mWhite; }; // Size: 0x1C -struct dMsgScrnLight_c { - /* 80245934 */ dMsgScrnLight_c(u8, u8); - /* 80245F90 */ void draw(f32*, f32, f32, f32, f32, f32, f32, JUtility::TColor, - JUtility::TColor); - - /* 0x00 */ u8 field_0x0[0x24]; -}; - -// -// Forward References: -// - -extern "C" void draw__24dDlst_Gameover_CAPTURE_cFv(); -extern "C" void __ct__10dGov_HIO_cFv(); -extern "C" void _create__11dGameover_cFv(); -extern "C" void _execute__11dGameover_cFv(); -extern "C" void playerAnmWait_init__11dGameover_cFv(); -extern "C" void playerAnmWait_proc__11dGameover_cFv(); -extern "C" void dispFadeOut_init__11dGameover_cFv(); -extern "C" void dispFadeOut_proc__11dGameover_cFv(); -extern "C" void dispWait_init__11dGameover_cFv(); -extern "C" void dispWait_proc__11dGameover_cFv(); -extern "C" void demoFadeIn_init__11dGameover_cFv(); -extern "C" void demoFadeIn_proc__11dGameover_cFv(); -extern "C" void demoFadeOut_init__11dGameover_cFv(); -extern "C" void demoFadeOut_proc__11dGameover_cFv(); -extern "C" void saveOpen_init__11dGameover_cFv(); -extern "C" void saveOpen_proc__11dGameover_cFv(); -extern "C" void saveMove_init__11dGameover_cFv(); -extern "C" void saveMove_proc__11dGameover_cFv(); -extern "C" void saveClose_init__11dGameover_cFv(); -extern "C" void saveClose_proc__11dGameover_cFv(); -extern "C" void deleteWait_init__11dGameover_cFv(); -extern "C" void deleteWait_proc__11dGameover_cFv(); -extern "C" void _draw__11dGameover_cFv(); -extern "C" void _delete__11dGameover_cFv(); -extern "C" void __ct__24dDlst_GameOverScrnDraw_cFP10JKRArchive(); -extern "C" void __dt__24dDlst_GameOverScrnDraw_cFv(); -extern "C" void setBackAlpha__24dDlst_GameOverScrnDraw_cFf(); -extern "C" void draw__24dDlst_GameOverScrnDraw_cFv(); -extern "C" static void dGameover_Draw__FP11dGameover_c(); -extern "C" static void dGameover_Execute__FP11dGameover_c(); -extern "C" static bool dGameover_IsDelete__FP11dGameover_c(); -extern "C" static void dGameover_Delete__FP11dGameover_c(); -extern "C" static void dGameover_Create__FP9msg_class(); -extern "C" void d_GameOver_Create__FUc(); -extern "C" void d_GameOver_Delete__FRUi(); -extern "C" void __dt__10dGov_HIO_cFv(); -extern "C" void __sinit_d_gameover_cpp(); -extern "C" void __dt__24dDlst_Gameover_CAPTURE_cFv(); -extern "C" void __dt__12dMenu_save_cFv(); -extern "C" extern char const* const d_d_gameover__stringBase0; - -// -// External References: -// - -extern "C" void mDoExt_setCurrentHeap__FP7JKRHeap(); -extern "C" void mDoExt_getSubFont__Fv(); -extern "C" void fopMsgM_SearchByID__FUi(); -extern "C" void fopMsgM_Delete__FPv(); -extern "C" void fopMsgM_create__FsP10fopAc_ac_cP4cXyzPUlPUlPFPv_i(); -extern "C" void dComIfG_resLoad__FP30request_of_phase_process_classPCc(); -extern "C" void dComIfG_resDelete__FP30request_of_phase_process_classPCc(); -extern "C" void dComIfGp_setHeapLockFlag__FUc(); -extern "C" void dComIfGp_offHeapLockFlag__Fi(); -extern "C" void setItem__17dSv_player_item_cFiUc(); -extern "C" void getItem__17dSv_player_item_cCFib(); -extern "C" void isFirstBit__21dSv_player_get_item_cCFUc(); -extern "C" void offEventBit__11dSv_event_cFUs(); -extern "C" void isEventBit__11dSv_event_cCFUs(); -extern "C" void getResInfo__14dRes_control_cFPCcP11dRes_info_ci(); -extern "C" void set__12dDlst_list_cFRPP12dDlst_base_cRPP12dDlst_base_cP12dDlst_base_c(); -extern "C" void __ct__12dMenu_save_cFv(); -extern "C" void _create__12dMenu_save_cFv(); -extern "C" void _open__12dMenu_save_cFv(); -extern "C" void _delete__12dMenu_save_cFv(); -extern "C" void _move__12dMenu_save_cFv(); -extern "C" void _draw2__12dMenu_save_cFv(); -extern "C" void getString__13dMeter2Info_cFUlPcP14JMSMesgEntry_c(); -extern "C" void resetMiniGameItem__13dMeter2Info_cFb(); -extern "C" void __ct__15dMsgScrnLight_cFUcUc(); -extern "C" void draw__15dMsgScrnLight_cFPfffffffQ28JUtility6TColorQ28JUtility6TColor(); -extern "C" void dPaneClass_showNullPane__FP9J2DScreen(); -extern "C" void freeAll__7JKRHeapFv(); -extern "C" void getTotalFreeSize__7JKRHeapFv(); -extern "C" void* __nw__FUl(); -extern "C" void __dl__FPv(); -extern "C" void __ct__9J2DScreenFv(); -extern "C" void setPriority__9J2DScreenFPCcUlP10JKRArchive(); -extern "C" void draw__9J2DScreenFffPC14J2DGrafContext(); -extern "C" void func_802FC800(); -extern "C" void setString__10J2DTextBoxFPCce(); -extern "C" void __register_global_object(); -extern "C" void __ptmf_scall(); -extern "C" void _savegpr_24(); -extern "C" void _savegpr_28(); -extern "C" void _savegpr_29(); -extern "C" void _restgpr_24(); -extern "C" void _restgpr_28(); -extern "C" void _restgpr_29(); -extern "C" extern void* __vt__12dDlst_base_c[3]; -extern "C" u8 saveBitLabels__16dSv_event_flag_c[1644 + 4 /* padding */]; -extern "C" extern void* __vt__14mDoHIO_entry_c[3]; -extern "C" extern void* __vt__16dDlst_MenuSave_c[4]; -extern "C" extern void* __vt__23dDlst_MenuSaveExplain_c[4 + 18 /* padding */]; -extern "C" u8 mFadeColor__13mDoGph_gInf_c[4]; -extern "C" u8 mFader__13mDoGph_gInf_c[4]; -extern "C" u8 mFrameBufferTimg__13mDoGph_gInf_c[4]; -extern "C" u8 mFrameBufferTex__13mDoGph_gInf_c[4]; -extern "C" u8 mZbufferTex__13mDoGph_gInf_c[4]; -extern "C" f32 mFadeRate__13mDoGph_gInf_c; -extern "C" u8 mResetData__6mDoRst[4 + 4 /* padding */]; -extern "C" u8 sManager__10JFWDisplay[4]; - -// -// Declarations: -// - -/* ############################################################################################## */ -/* 80453B80-80453B84 002180 0004+00 3/3 0/0 0/0 .sdata2 @3868 */ -SECTION_SDATA2 static u8 lit_3868[4] = { - 0x00, - 0x00, - 0x00, - 0x00, -}; - -/* 80453B84-80453B88 002184 0004+00 6/6 0/0 0/0 .sdata2 @3869 */ -SECTION_SDATA2 static f32 lit_3869 = 1.0f; - -/* 80453B88-80453B8C 002188 0004+00 1/1 0/0 0/0 .sdata2 @3870 */ -SECTION_SDATA2 static f32 lit_3870 = 10.0f; +/* 8042CA2C-8042CA48 05974C 001C+00 2/2 0/0 0/0 .bss l_HIO */ +static dGov_HIO_c l_HIO; /* 8019ACF8-8019AFE0 195638 02E8+00 1/0 0/0 0/0 .text draw__24dDlst_Gameover_CAPTURE_cFv */ @@ -227,264 +91,31 @@ void dDlst_Gameover_CAPTURE_c::draw() { GXEnd(); } - -/* ############################################################################################## */ /* 803BBB50-803BBB5C 018C70 000C+00 1/1 0/0 0/0 .data cNullVec__6Z2Calc */ -SECTION_DATA static u8 cNullVec__6Z2Calc[12] = { +static u8 cNullVec__6Z2Calc[12] = { 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, }; -/* 803BBB5C-803BBB68 -00001 000C+00 0/1 0/0 0/0 .data @3883 */ -#pragma push -#pragma force_active on -SECTION_DATA static void* lit_3883[3] = { - (void*)NULL, - (void*)0xFFFFFFFF, - (void*)playerAnmWait_init__11dGameover_cFv, -}; -#pragma pop - -/* 803BBB68-803BBB74 -00001 000C+00 0/1 0/0 0/0 .data @3884 */ -#pragma push -#pragma force_active on -SECTION_DATA static void* lit_3884[3] = { - (void*)NULL, - (void*)0xFFFFFFFF, - (void*)dispFadeOut_init__11dGameover_cFv, -}; -#pragma pop - -/* 803BBB74-803BBB80 -00001 000C+00 0/1 0/0 0/0 .data @3885 */ -#pragma push -#pragma force_active on -SECTION_DATA static void* lit_3885[3] = { - (void*)NULL, - (void*)0xFFFFFFFF, - (void*)dispWait_init__11dGameover_cFv, -}; -#pragma pop - -/* 803BBB80-803BBB8C -00001 000C+00 0/1 0/0 0/0 .data @3886 */ -#pragma push -#pragma force_active on -SECTION_DATA static void* lit_3886[3] = { - (void*)NULL, - (void*)0xFFFFFFFF, - (void*)demoFadeIn_init__11dGameover_cFv, -}; -#pragma pop - -/* 803BBB8C-803BBB98 -00001 000C+00 0/1 0/0 0/0 .data @3887 */ -#pragma push -#pragma force_active on -SECTION_DATA static void* lit_3887[3] = { - (void*)NULL, - (void*)0xFFFFFFFF, - (void*)demoFadeOut_init__11dGameover_cFv, -}; -#pragma pop - -/* 803BBB98-803BBBA4 -00001 000C+00 0/1 0/0 0/0 .data @3888 */ -#pragma push -#pragma force_active on -SECTION_DATA static void* lit_3888[3] = { - (void*)NULL, - (void*)0xFFFFFFFF, - (void*)saveOpen_init__11dGameover_cFv, -}; -#pragma pop - -/* 803BBBA4-803BBBB0 -00001 000C+00 0/1 0/0 0/0 .data @3889 */ -#pragma push -#pragma force_active on -SECTION_DATA static void* lit_3889[3] = { - (void*)NULL, - (void*)0xFFFFFFFF, - (void*)saveMove_init__11dGameover_cFv, -}; -#pragma pop - -/* 803BBBB0-803BBBBC -00001 000C+00 0/1 0/0 0/0 .data @3890 */ -#pragma push -#pragma force_active on -SECTION_DATA static void* lit_3890[3] = { - (void*)NULL, - (void*)0xFFFFFFFF, - (void*)saveClose_init__11dGameover_cFv, -}; -#pragma pop - -/* 803BBBBC-803BBBC8 -00001 000C+00 0/1 0/0 0/0 .data @3891 */ -#pragma push -#pragma force_active on -SECTION_DATA static void* lit_3891[3] = { - (void*)NULL, - (void*)0xFFFFFFFF, - (void*)deleteWait_init__11dGameover_cFv, -}; -#pragma pop - /* 803BBBC8-803BBC34 018CE8 006C+00 2/3 0/0 0/0 .data init_process */ typedef void (dGameover_c::*initFunc)(); -SECTION_DATA initFunc init_process[] = { +initFunc init_process[] = { &dGameover_c::playerAnmWait_init, &dGameover_c::dispFadeOut_init, &dGameover_c::dispWait_init, &dGameover_c::demoFadeIn_init, &dGameover_c::demoFadeOut_init, &dGameover_c::saveOpen_init, &dGameover_c::saveMove_init, &dGameover_c::saveClose_init, &dGameover_c::deleteWait_init, }; -/* 803BBC34-803BBC40 -00001 000C+00 0/1 0/0 0/0 .data @3892 */ -#pragma push -#pragma force_active on -SECTION_DATA static void* lit_3892[3] = { - (void*)NULL, - (void*)0xFFFFFFFF, - (void*)playerAnmWait_proc__11dGameover_cFv, -}; -#pragma pop - -/* 803BBC40-803BBC4C -00001 000C+00 0/1 0/0 0/0 .data @3893 */ -#pragma push -#pragma force_active on -SECTION_DATA static void* lit_3893[3] = { - (void*)NULL, - (void*)0xFFFFFFFF, - (void*)dispFadeOut_proc__11dGameover_cFv, -}; -#pragma pop - -/* 803BBC4C-803BBC58 -00001 000C+00 0/1 0/0 0/0 .data @3894 */ -#pragma push -#pragma force_active on -SECTION_DATA static void* lit_3894[3] = { - (void*)NULL, - (void*)0xFFFFFFFF, - (void*)dispWait_proc__11dGameover_cFv, -}; -#pragma pop - -/* 803BBC58-803BBC64 -00001 000C+00 0/1 0/0 0/0 .data @3895 */ -#pragma push -#pragma force_active on -SECTION_DATA static void* lit_3895[3] = { - (void*)NULL, - (void*)0xFFFFFFFF, - (void*)demoFadeIn_proc__11dGameover_cFv, -}; -#pragma pop - -/* 803BBC64-803BBC70 -00001 000C+00 0/1 0/0 0/0 .data @3896 */ -#pragma push -#pragma force_active on -SECTION_DATA static void* lit_3896[3] = { - (void*)NULL, - (void*)0xFFFFFFFF, - (void*)demoFadeOut_proc__11dGameover_cFv, -}; -#pragma pop - -/* 803BBC70-803BBC7C -00001 000C+00 0/1 0/0 0/0 .data @3897 */ -#pragma push -#pragma force_active on -SECTION_DATA static void* lit_3897[3] = { - (void*)NULL, - (void*)0xFFFFFFFF, - (void*)saveOpen_proc__11dGameover_cFv, -}; -#pragma pop - -/* 803BBC7C-803BBC88 -00001 000C+00 0/1 0/0 0/0 .data @3898 */ -#pragma push -#pragma force_active on -SECTION_DATA static void* lit_3898[3] = { - (void*)NULL, - (void*)0xFFFFFFFF, - (void*)saveMove_proc__11dGameover_cFv, -}; -#pragma pop - -/* 803BBC88-803BBC94 -00001 000C+00 0/1 0/0 0/0 .data @3899 */ -#pragma push -#pragma force_active on -SECTION_DATA static void* lit_3899[3] = { - (void*)NULL, - (void*)0xFFFFFFFF, - (void*)saveClose_proc__11dGameover_cFv, -}; -#pragma pop - -/* 803BBC94-803BBCA0 -00001 000C+00 0/1 0/0 0/0 .data @3900 */ -#pragma push -#pragma force_active on -SECTION_DATA static void* lit_3900[3] = { - (void*)NULL, - (void*)0xFFFFFFFF, - (void*)deleteWait_proc__11dGameover_cFv, -}; -#pragma pop - /* 803BBCA0-803BBD0C 018DC0 006C+00 1/2 0/0 0/0 .data move_process */ typedef void (dGameover_c::*moveFunc)(); -SECTION_DATA moveFunc move_process[] = { +moveFunc move_process[] = { &dGameover_c::playerAnmWait_proc, &dGameover_c::dispFadeOut_proc, &dGameover_c::dispWait_proc, &dGameover_c::demoFadeIn_proc, &dGameover_c::demoFadeOut_proc, &dGameover_c::saveOpen_proc, &dGameover_c::saveMove_proc, &dGameover_c::saveClose_proc, &dGameover_c::deleteWait_proc, }; -/* 803BBD0C-803BBD2C 018E2C 0020+00 1/1 0/0 0/0 .data offset$4331 */ -SECTION_DATA static f32 offset[8] = { - -138.0f, -96.0f, -56.0f, -18.0f, 42.0f, 75.0f, 110.0f, 143.0f, -}; - -/* 803BBD2C-803BBD40 -00001 0014+00 1/0 0/0 0/0 .data l_dGameover_Method */ -SECTION_DATA static void* l_dGameover_Method[5] = { - (void*)dGameover_Create__FP9msg_class, (void*)dGameover_Delete__FP11dGameover_c, - (void*)dGameover_Execute__FP11dGameover_c, (void*)dGameover_IsDelete__FP11dGameover_c, - (void*)dGameover_Draw__FP11dGameover_c, -}; - -/* 803BBD40-803BBD68 -00001 0028+00 0/0 0/0 1/0 .data g_profile_GAMEOVER */ -SECTION_DATA extern void* g_profile_GAMEOVER[10] = { - (void*)0xFFFFFFFD, (void*)0x000CFFFD, - (void*)0x03170000, (void*)&g_fpcLf_Method, - (void*)0x0000011C, (void*)NULL, - (void*)NULL, (void*)&g_fopMsg_Method, - (void*)0x03030000, (void*)&l_dGameover_Method, -}; - -/* 803BBD68-803BBD78 018E88 0010+00 2/2 0/0 0/0 .data __vt__24dDlst_GameOverScrnDraw_c */ -SECTION_DATA extern void* __vt__24dDlst_GameOverScrnDraw_c[4] = { - (void*)NULL /* RTTI */, - (void*)NULL, - (void*)draw__24dDlst_GameOverScrnDraw_cFv, - (void*)__dt__24dDlst_GameOverScrnDraw_cFv, -}; - -/* 803BBD78-803BBD90 018E98 000C+0C 1/1 1/1 0/0 .data __vt__12dMenu_save_c */ -SECTION_DATA extern void* __vt__12dMenu_save_c[3 + 3 /* padding */] = { - (void*)NULL /* RTTI */, - (void*)NULL, - (void*)__dt__12dMenu_save_cFv, - /* padding */ - NULL, - NULL, - NULL, -}; - -/* 803BBD90-803BBDA8 018EB0 000C+0C 2/2 0/0 0/0 .data __vt__10dGov_HIO_c */ -SECTION_DATA extern void* __vt__10dGov_HIO_c[3 + 3 /* padding */] = { - (void*)NULL /* RTTI */, - (void*)NULL, - (void*)__dt__10dGov_HIO_cFv, - /* padding */ - NULL, - NULL, - NULL, -}; - /* 8019AFE0-8019B044 195920 0064+00 1/1 0/0 0/0 .text __ct__10dGov_HIO_cFv */ dGov_HIO_c::dGov_HIO_c() { mScale = 2.7f; - mAlpha = lit_3869; + mAlpha = 1.0f; mAnimSpeed = 0.2f; mBlack.r = 0; @@ -498,22 +129,6 @@ dGov_HIO_c::dGov_HIO_c() { mWhite.a = 255; } -/* ############################################################################################## */ -/* 80394C28-80394C28 021288 0000+00 0/0 0/0 0/0 .rodata @stringBase0 */ -#pragma push -#pragma force_active on -SECTION_DEAD static char const* const stringBase_80394C28 = "Gover"; -SECTION_DEAD static char const* const stringBase_80394C2E = "D_MN10A"; -#pragma pop - -/* 803BBDA8-803BBDB8 018EC8 0010+00 2/2 0/0 0/0 .data __vt__24dDlst_Gameover_CAPTURE_c */ -SECTION_DATA extern void* __vt__24dDlst_Gameover_CAPTURE_c[4] = { - (void*)NULL /* RTTI */, - (void*)NULL, - (void*)draw__24dDlst_Gameover_CAPTURE_cFv, - (void*)__dt__24dDlst_Gameover_CAPTURE_cFv, -}; - /* 8019B044-8019B2F4 195984 02B0+00 1/1 0/0 0/0 .text _create__11dGameover_cFv */ int dGameover_c::_create() { int phase = dComIfG_resLoad(&mPhase, "Gover"); @@ -654,7 +269,7 @@ void dGameover_c::demoFadeIn_init() { /* 8019B484-8019B4D8 195DC4 0054+00 1/0 0/0 0/0 .text demoFadeIn_proc__11dGameover_cFv */ void dGameover_c::demoFadeIn_proc() { mTimer++; - dgo_screen_c->setBackAlpha(lit_3869); + dgo_screen_c->setBackAlpha(1.0f); if (mTimer >= 30) { mProc = PROC_SAVE_OPEN; @@ -785,22 +400,6 @@ int dGameover_c::_delete() { return 1; } -/* ############################################################################################## */ -/* 80394C28-80394C28 021288 0000+00 0/0 0/0 0/0 .rodata @stringBase0 */ -#pragma push -#pragma force_active on -SECTION_DEAD static char const* const stringBase_80394C36 = "zelda_game_over.blo"; -SECTION_DEAD static char const* const stringBase_80394C4A = "tt_block8x8.bti"; -/* @stringBase0 padding */ -SECTION_DEAD static char const* const pad_80394C5A = "\0\0\0\0\0"; -#pragma pop - -/* 80453BA0-80453BA4 0021A0 0004+00 1/1 0/0 0/0 .sdata2 @4290 */ -SECTION_SDATA2 static f32 lit_4290 = 486.0f; - -/* 80453BA4-80453BA8 0021A4 0004+00 1/1 0/0 0/0 .sdata2 @4291 */ -SECTION_SDATA2 static f32 lit_4291 = 660.0f; - /* 8019B940-8019BBFC 196280 02BC+00 1/1 0/0 0/0 .text * __ct__24dDlst_GameOverScrnDraw_cFP10JKRArchive */ dDlst_GameOverScrnDraw_c::dDlst_GameOverScrnDraw_c(JKRArchive* i_archive) { @@ -856,31 +455,6 @@ void dDlst_GameOverScrnDraw_c::setBackAlpha(f32 i_alpha) { mpBackImg->setAlpha(i_alpha * 255.0f); } -/* 80453BAC-80453BB0 0021AC 0004+00 1/1 0/0 0/0 .sdata2 @4374 */ -SECTION_SDATA2 static f32 lit_4374 = 608.0f; - -/* 80453BB0-80453BB4 0021B0 0004+00 1/1 0/0 0/0 .sdata2 @4375 */ -SECTION_SDATA2 static f32 lit_4375 = 448.0f; - -/* 80453BB4-80453BB8 0021B4 0004+00 1/1 0/0 0/0 .sdata2 @4376 */ -SECTION_SDATA2 static f32 lit_4376 = 304.0f; - -/* 80453BB8-80453BC0 0021B8 0004+04 1/1 0/0 0/0 .sdata2 @4377 */ -SECTION_SDATA2 static f32 lit_4377[1 + 1 /* padding */] = { - 224.0f, - /* padding */ - 0.0f, -}; - -/* 8019BCF4-8019BF3C 196634 0248+00 1/0 0/0 0/0 .text draw__24dDlst_GameOverScrnDraw_cFv - */ -/* ############################################################################################## */ -/* 8042CA20-8042CA2C 059740 000C+00 1/1 0/0 0/0 .bss @3882 */ -// static u8 lit_3882[12]; - -/* 8042CA2C-8042CA48 05974C 001C+00 2/2 0/0 0/0 .bss l_HIO */ -static dGov_HIO_c l_HIO; - void dDlst_GameOverScrnDraw_c::draw() { J2DGrafContext* graf_ctx = dComIfGp_getCurrentGrafPort(); graf_ctx->setup2D(); @@ -913,6 +487,8 @@ void dDlst_GameOverScrnDraw_c::draw() { mpBackImg->draw(0.0f, 0.0f, 608.0f, 448.0f, false, false, false); + static f32 offset[8] = {-138.0f, -96.0f, -56.0f, -18.0f, 42.0f, 75.0f, 110.0f, 143.0f}; + for (int i = 0; i < 8; i++) { mpLight->draw(&field_0x10, offset[i] + 304.0f, 224.0f, l_HIO.mScale, l_HIO.mScale, l_HIO.mAlpha, l_HIO.mAnimSpeed, img_black, img_white); @@ -969,31 +545,20 @@ bool d_GameOver_Delete(fpc_ProcID& i_id) { return false; } -/* 8019C06C-8019C0C8 1969AC 005C+00 2/1 0/0 0/0 .text __dt__10dGov_HIO_cFv */ -// dGov_HIO_c::~dGov_HIO_c() { -extern "C" void __dt__10dGov_HIO_cFv() { - // NONMATCHING -} - -/* 8019C0C8-8019C2CC 196A08 0204+00 0/0 1/0 0/0 .text __sinit_d_gameover_cpp */ -void __sinit_d_gameover_cpp(){// NONMATCHING -} - -#pragma push -#pragma force_active on -REGISTER_CTORS(0x8019C0C8, __sinit_d_gameover_cpp); -#pragma pop - -/* 8019C2CC-8019C314 196C0C 0048+00 1/0 0/0 0/0 .text __dt__24dDlst_Gameover_CAPTURE_cFv - */ -dDlst_Gameover_CAPTURE_c::~dDlst_Gameover_CAPTURE_c() { - // NONMATCHING -} - -/* 8019C314-8019C388 196C54 0074+00 1/0 0/0 0/0 .text __dt__12dMenu_save_cFv */ -// dMenu_save_c::~dMenu_save_c() { -extern "C" void __dt__12dMenu_save_cFv() { - // NONMATCHING -} +/* 803BBD2C-803BBD40 -00001 0014+00 1/0 0/0 0/0 .data l_dGameover_Method */ +static void* l_dGameover_Method[5] = { + (void*)dGameover_Create, + (void*)dGameover_Delete, + (void*)dGameover_Execute, + (void*)dGameover_IsDelete, + (void*)dGameover_Draw, +}; -/* 80394C28-80394C28 021288 0000+00 0/0 0/0 0/0 .rodata @stringBase0 */ +/* 803BBD40-803BBD68 -00001 0028+00 0/0 0/0 1/0 .data g_profile_GAMEOVER */ +extern void* g_profile_GAMEOVER[10] = { + (void*)0xFFFFFFFD, (void*)0x000CFFFD, + (void*)0x03170000, (void*)&g_fpcLf_Method, + (void*)0x0000011C, (void*)NULL, + (void*)NULL, (void*)&g_fopMsg_Method, + (void*)0x03030000, (void*)&l_dGameover_Method, +}; 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