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authorHuitzi <73550465+marwernerh@users.noreply.github.com>2026-03-09 21:33:31 -0400
committerGitHub <noreply@github.com>2026-03-09 18:33:31 -0700
commit0b0fdd1f60193d1e3e610326cc2cf2a7b558d366 (patch)
treea39b648ba460b5f80dad748690fa43f6f780e5a6 /src/d/d_gameover.cpp
parent30e839c28be83fb07bfbe008d3eb9eb9127e3801 (diff)
Actor status consolidation & process profile definition editing (#3117)
* Consolidate fopAcM_STATUS into fopAc_Status_e * Add _e suffix to fopAcStts enums * Prepare for profile enumeration * Correct typo in scene_process_profile_definition * Manually handle g_profile_Obj_DamCps (inline preprocessing) * Correct g_profile_TAG_LV5SOUP procname to enum * Create d_priority.h * Update process profile definitions * Moved inline comments to the left * Add missing fopAcStts enums * Add d_priority.h include in f_pc_leaf.h * Manually update d_a_obj_damCps profile * Replace fopAcStts enums replacing and anticipatory profile size correction * Changed profile size from literal to sizeof() in anticipation of PR #3116 * Provided putative names to staff-related status enums * Replaced appropriate literals with fopAcStts enums * Fix borked merge * Rename item number enums and move to d_item_data.h * Rename process profile name & draw priority enums * Move process profile name & draw priority enums to appropriate files * Moved fpcNm_ enums from d/d_procname.h to f_pc/f_pc_name.h * Moved fpcDwPi_ enums from d/d_priority.h to f_pc/f_pc_draw_priority.h * ACTUALLY (whoops) stage merge * Correct item mistranslation Co-authored-by: LagoLunatic <LagoLunatic@users.noreply.github.com> --------- Co-authored-by: LagoLunatic <LagoLunatic@users.noreply.github.com>
Diffstat (limited to 'src/d/d_gameover.cpp')
-rw-r--r--src/d/d_gameover.cpp30
1 files changed, 15 insertions, 15 deletions
diff --git a/src/d/d_gameover.cpp b/src/d/d_gameover.cpp
index 4275dbe3f5..acc5afe0eb 100644
--- a/src/d/d_gameover.cpp
+++ b/src/d/d_gameover.cpp
@@ -150,7 +150,7 @@ int dGameover_c::_create() {
if (!strcmp(dComIfGp_getLastPlayStageName(), "D_MN10A")) {
// Last stage was Stallord Arena
// Remove Ooccoo from inventory
- dComIfGs_setItem(SLOT_18, fpcNm_ITEM_NONE);
+ dComIfGs_setItem(SLOT_18, dItemNo_NONE_e);
dComIfGs_resetLastWarpAcceptStage();
}
@@ -305,8 +305,8 @@ void dGameover_c::saveClose_proc() {
}
// Reset Lantern and oil status back into inventory if gameover during monkey steal sequence
- if (dComIfGs_isItemFirstBit(fpcNm_ITEM_KANTERA) && dComIfGs_getItem(SLOT_1, true) == fpcNm_ITEM_NONE) {
- dComIfGs_setItem(SLOT_1, fpcNm_ITEM_KANTERA);
+ if (dComIfGs_isItemFirstBit(dItemNo_KANTERA_e) && dComIfGs_getItem(SLOT_1, true) == dItemNo_NONE_e) {
+ dComIfGs_setItem(SLOT_1, dItemNo_KANTERA_e);
dComIfGs_setOil(dMeter2Info_getOilGaugeBackUp());
}
@@ -476,7 +476,7 @@ static int dGameover_Create(msg_class* i_this) {
s32 d_GameOver_Create(u8 i_gameoverType) {
dMeter2Info_setGameOverType(i_gameoverType);
- return fopMsgM_create(PROC_GAMEOVER, NULL, NULL, NULL, NULL, NULL);
+ return fopMsgM_create(fpcNm_GAMEOVER_e, NULL, NULL, NULL, NULL, NULL);
}
bool d_GameOver_Delete(fpc_ProcID& i_id) {
@@ -499,15 +499,15 @@ static leafdraw_method_class l_dGameover_Method = {
};
msg_process_profile_definition g_profile_GAMEOVER = {
- fpcLy_CURRENT_e,
- 0x0C,
- fpcPi_CURRENT_e,
- PROC_GAMEOVER,
- &g_fpcLf_Method.base,
- sizeof(dGameover_c),
- 0,
- 0,
- &g_fopMsg_Method,
- 0x303,
- &l_dGameover_Method,
+ /* Layer ID */ fpcLy_CURRENT_e,
+ /* List ID */ 12,
+ /* List Prio */ fpcPi_CURRENT_e,
+ /* Proc Name */ fpcNm_GAMEOVER_e,
+ /* Proc SubMtd */ &g_fpcLf_Method.base,
+ /* Size */ sizeof(dGameover_c),
+ /* Size Other */ 0,
+ /* Parameters */ 0,
+ /* Leaf SubMtd */ &g_fopMsg_Method,
+ /* Draw Prio */ fpcDwPi_GAMEOVER_e,
+ /* Msg SubMtd */ &l_dGameover_Method,
};