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authorTakaRikka <38417346+TakaRikka@users.noreply.github.com>2025-11-17 10:01:03 -0800
committerGitHub <noreply@github.com>2025-11-17 20:01:03 +0200
commit540217c31b88246d5c3abd57bb3fbd97cff6d31c (patch)
treecc08666dad6a7cd55539168a0d0e3f6bba188488 /src/d/d_gameover.cpp
parent4350a38fe01fa57890eade52c7c5e3789cce83ac (diff)
wii building OK / m_Do_graphic debug work (#2815)
* wii building OK + m_Do_graphic debug work * d_meter_HIO debug cleanup * wii m_Do_graphic stuff * tag_attack_item OK, mirror_chain almost * fix build * mg_fshop matching
Diffstat (limited to 'src/d/d_gameover.cpp')
-rw-r--r--src/d/d_gameover.cpp12
1 files changed, 6 insertions, 6 deletions
diff --git a/src/d/d_gameover.cpp b/src/d/d_gameover.cpp
index eefe7bfd6d..9a79e2c12f 100644
--- a/src/d/d_gameover.cpp
+++ b/src/d/d_gameover.cpp
@@ -42,11 +42,11 @@ void dDlst_Gameover_CAPTURE_c::draw() {
GXTexObj tex_obj;
Mtx44 m;
- GXSetTexCopySrc(0, 0, 608, 448);
- GXSetTexCopyDst(304, 224, GX_TF_RGB565, 1);
+ GXSetTexCopySrc(0, 0, FB_WIDTH, FB_HEIGHT);
+ GXSetTexCopyDst(FB_WIDTH / 2, FB_HEIGHT / 2, GX_TF_RGB565, 1);
GXCopyTex(mDoGph_gInf_c::mZbufferTex, 0);
GXPixModeSync();
- GXInitTexObj(&tex_obj, mDoGph_gInf_c::mFrameBufferTex, 304, 224,
+ GXInitTexObj(&tex_obj, mDoGph_gInf_c::mFrameBufferTex, FB_WIDTH / 2, FB_HEIGHT / 2,
(GXTexFmt)mDoGph_gInf_c::mFrameBufferTimg->format, GX_CLAMP, GX_CLAMP, GX_FALSE);
GXInitTexObjLOD(&tex_obj, GX_LINEAR, GX_LINEAR, 0.0f, 0.0f, 0.0f, GX_FALSE, GX_FALSE,
GX_ANISO_1);
@@ -469,7 +469,7 @@ void dDlst_GameOverScrnDraw_c::draw() {
img_white.a = 255;
mpBackImg->setBlackWhite(img_black, img_white);
- mpBackImg->draw(0.0f, 0.0f, 608.0f, 448.0f, false, false, false);
+ mpBackImg->draw(0.0f, 0.0f, FB_WIDTH, FB_HEIGHT, false, false, false);
} else {
JUtility::TColor img_black;
JUtility::TColor img_white;
@@ -484,12 +484,12 @@ void dDlst_GameOverScrnDraw_c::draw() {
img_white.b = l_HIO.mWhite.b;
img_white.a = l_HIO.mWhite.a;
- mpBackImg->draw(0.0f, 0.0f, 608.0f, 448.0f, false, false, false);
+ mpBackImg->draw(0.0f, 0.0f, FB_WIDTH, FB_HEIGHT, false, false, false);
static f32 offset[8] = {-138.0f, -96.0f, -56.0f, -18.0f, 42.0f, 75.0f, 110.0f, 143.0f};
for (int i = 0; i < 8; i++) {
- mpLight->draw(&field_0x10, offset[i] + 304.0f, 224.0f, l_HIO.mScale, l_HIO.mScale,
+ mpLight->draw(&field_0x10, offset[i] + (FB_WIDTH / 2.0f), (FB_HEIGHT / 2), l_HIO.mScale, l_HIO.mScale,
l_HIO.mAlpha, l_HIO.mAnimSpeed, img_black, img_white);
}
}