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authorLagoLunatic <LagoLunatic@users.noreply.github.com>2025-12-23 18:53:10 -0500
committerGitHub <noreply@github.com>2025-12-23 15:53:10 -0800
commit877889c5105e59ee3aa4e57e53d3b0c5ffcfca77 (patch)
tree154eddaea39971210e088cb828f80d38b998f998 /src/d/d_gameover.cpp
parent6ef13c620a46aed5fea525699a4832a1ad6e4d1f (diff)
Clean up code, remove fakematches, add UNUSED, enable warnings (#2992)
* Remove NDEBUG_DEFINED fakematch, clean up getName temps * Fix ifdef * Fix bad JSystem pch ifdef breaking decomp.me * Remove Acch Chk fakematches * Private Acch fields * Fix some clangd errors in headers * Add UNUSED macro for matching debug parameters * Enable clangd unused-parameter warning * Remove extern from initializers Probably added by dol2asm? * Fix process profile definitions * Remove leftover dol2asm address comments * Remove some unnecessary double casts * Enable some more clangd warnings * Fix missing usages of fopAcM_ct * Fix wrong enum usage * Fix more fakematches
Diffstat (limited to 'src/d/d_gameover.cpp')
-rw-r--r--src/d/d_gameover.cpp30
1 files changed, 18 insertions, 12 deletions
diff --git a/src/d/d_gameover.cpp b/src/d/d_gameover.cpp
index 881d1cc05b..4bf16c7e42 100644
--- a/src/d/d_gameover.cpp
+++ b/src/d/d_gameover.cpp
@@ -489,18 +489,24 @@ bool d_GameOver_Delete(fpc_ProcID& i_id) {
return false;
}
-static void* l_dGameover_Method[5] = {
- (void*)dGameover_Create,
- (void*)dGameover_Delete,
- (void*)dGameover_Execute,
- (void*)dGameover_IsDelete,
- (void*)dGameover_Draw,
+static leafdraw_method_class l_dGameover_Method = {
+ (process_method_func)dGameover_Create,
+ (process_method_func)dGameover_Delete,
+ (process_method_func)dGameover_Execute,
+ (process_method_func)dGameover_IsDelete,
+ (process_method_func)dGameover_Draw,
};
-extern void* g_profile_GAMEOVER[10] = {
- (void*)0xFFFFFFFD, (void*)0x000CFFFD,
- (void*)0x03170000, (void*)&g_fpcLf_Method,
- (void*)0x0000011C, (void*)NULL,
- (void*)NULL, (void*)&g_fopMsg_Method,
- (void*)0x03030000, (void*)&l_dGameover_Method,
+msg_process_profile_definition g_profile_GAMEOVER = {
+ fpcLy_CURRENT_e,
+ 0x0C,
+ fpcPi_CURRENT_e,
+ PROC_GAMEOVER,
+ &g_fpcLf_Method.base,
+ sizeof(dGameover_c),
+ 0,
+ 0,
+ &g_fopMsg_Method,
+ 0x303,
+ &l_dGameover_Method,
};