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authorLagoLunatic <LagoLunatic@users.noreply.github.com>2025-03-22 21:00:51 -0400
committerGitHub <noreply@github.com>2025-03-22 18:00:51 -0700
commit4dc0cd9d09d5a53bf6d68f0018a8053a1507ee9a (patch)
tree285129a59d3939a79d1d2867413fe4a1fb5aa280 /src/d/d_name.cpp
parentd0f89e41b1c2dd8b434cf8a63278757b4fc8b84f (diff)
Debug version now builds OK and all_source compiles (#2343)
* Fix missing arg to JUT_ASSERT * Fix some MWCC version diff errors * Compile m_Do_ext, d_demo, actor_mng * Add VSCode task to quickly switch between versions * Unlink magLift for debug * Update the hash of the debug dol The old cbea5fa... hash here was for the dol generated by the alf2dol.py script, which produces incorrect alignment. The dol with the new hash can be obtained by using `dtk elf2dol` to convert the debug .alf file to a dol. The DOL now builds OK. * Fix all debug REL dtor splits All RELs now also build OK, meaning `ninja build/ShieldD/ok` now succeeds. * Add genMessage declarations to all HIO subclasses * Fixing more compilation errors * m_Do_mtx 100% on debug Cannot be linked due to weak function name mangling? * Improve various matches * Fix all remaining compilation errors * Fix new compilation errors from main * Fix retail regression * Link f_pc_profile_lst
Diffstat (limited to 'src/d/d_name.cpp')
-rw-r--r--src/d/d_name.cpp8
1 files changed, 4 insertions, 4 deletions
diff --git a/src/d/d_name.cpp b/src/d/d_name.cpp
index c7ddadcc21..97d45d91a0 100644
--- a/src/d/d_name.cpp
+++ b/src/d/d_name.cpp
@@ -1159,7 +1159,7 @@ SECTION_DATA extern void* __vt__7dName_c[3 + 3 /* padding */] = {
/* 802505CC-80250CEC 24AF0C 0720+00 1/1 0/0 0/0 .text screenSet__7dName_cFv */
void dName_c::screenSet() {
nameIn.NameInScr = new J2DScreen();
- JUT_ASSERT(nameIn.NameInScr != 0);
+ JUT_ASSERT(0, nameIn.NameInScr != 0);
archive = dComIfGp_getNameResArchive();
nameIn.NameInScr->setPriority("zelda_player_name.blo", 0x100000, archive);
@@ -1167,12 +1167,12 @@ void dName_c::screenSet() {
nameIn.field_0x10 = nameIn.NameInScr->search('name_n');
void* bpk = JKRGetNameResource("zelda_player_name.bpk", archive);
- JUT_ASSERT(bpk != 0);
+ JUT_ASSERT(0, bpk != 0);
mCursorColorKey = (J2DAnmColorKey*)J2DAnmLoaderDataBase::load(bpk);
mCursorColorKey->searchUpdateMaterialID(nameIn.NameInScr);
void* btk = JKRGetNameResource("zelda_player_name.btk", archive);
- JUT_ASSERT(btk != 0);
+ JUT_ASSERT(0, btk != 0);
mCursorTexKey = (J2DAnmTextureSRTKey*)J2DAnmLoaderDataBase::load(btk);
mCursorTexKey->searchUpdateMaterialID(nameIn.NameInScr);
@@ -1246,7 +1246,7 @@ void dName_c::screenSet() {
mCharRow = 0;
mSelIcon = new dSelect_cursor_c(0, 1.0f, NULL);
- JUT_ASSERT(mSelIcon != 0);
+ JUT_ASSERT(0, mSelIcon != 0);
mSelIcon->setParam(0.82f, 0.77f, 0.05f, 0.4f, 0.4f);
Vec pos = mMojiIcon[mCharRow + mCharColumn * 5]->getGlobalVtxCenter(false, 0);