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authorJulgodis <>2021-03-31 23:22:32 +0200
committerJulgodis <>2021-03-31 23:22:38 +0200
commitb999714187d934636004d3d93e1ed1da792d6f80 (patch)
treeb89ce29aafb588cc0d191343c915ae1447d1c7a6 /src/d/d_path.cpp
parenta868b6ae56e5d586f31a445f47b45f5ac039c74a (diff)
.dead section fix
Diffstat (limited to 'src/d/d_path.cpp')
-rw-r--r--src/d/d_path.cpp193
1 files changed, 161 insertions, 32 deletions
diff --git a/src/d/d_path.cpp b/src/d/d_path.cpp
index 4f044835dd..18e525745f 100644
--- a/src/d/d_path.cpp
+++ b/src/d/d_path.cpp
@@ -1,112 +1,241 @@
-//
+//
// Generated By: dol2asm
// Translation Unit: d/d_path
-//
+//
-#include "d/d_path.h"
#include "dol2asm.h"
#include "dolphin/types.h"
+#include "d/d_path.h"
-//
+//
// Types:
-//
+//
struct dSv_info_c {
- /* 80035360 */ void isSwitch(int, int) const;
+ /* 80035360 */ // False False
+// int False
+// int False
+void isSwitch(int, int) const;
};
struct dStage_roomControl_c {
- /* 80024384 */ void getStatusRoomDt(int);
+ /* 80024384 */ // False False
+// int False
+void getStatusRoomDt(int);
};
-struct dPath {};
+struct dPath {
+};
-struct cBgS_PolyInfo {};
+struct cBgS_PolyInfo {
+};
struct dBgS {
- /* 80074FE0 */ void GetRoomPathId(cBgS_PolyInfo const&);
- /* 80075030 */ void GetRoomPathPntNo(cBgS_PolyInfo const&);
- /* 80075100 */ void GetRoomId(cBgS_PolyInfo const&);
+ /* 80074FE0 */ // False False
+// cBgS_PolyInfo const& False
+// cBgS_PolyInfo const False
+// cBgS_PolyInfo False
+void GetRoomPathId(cBgS_PolyInfo const&);
+ /* 80075030 */ // False False
+// cBgS_PolyInfo const& False
+// cBgS_PolyInfo const False
+// cBgS_PolyInfo False
+void GetRoomPathPntNo(cBgS_PolyInfo const&);
+ /* 80075100 */ // False False
+// cBgS_PolyInfo const& False
+// cBgS_PolyInfo const False
+// cBgS_PolyInfo False
+void GetRoomId(cBgS_PolyInfo const&);
};
-struct cXyz {};
+struct cXyz {
+};
-//
+//
// Forward References:
-//
+//
+// False False
+// dPath const* False
+// dPath const False
+// dPath False
+// int False
void dPath_GetPnt(dPath const*, int);
+// False False
+// int False
+// int False
void dPath_GetRoomPath(int, int);
+// False False
+// dPath const* False
+// dPath const False
+// dPath False
+// int False
void dPath_GetNextRoomPath(dPath const*, int);
+// False False
+// cBgS_PolyInfo const& False
+// cBgS_PolyInfo const False
+// cBgS_PolyInfo False
+// cXyz* False
+// cXyz False
+// int* False
+// int False
void dPath_GetPolyRoomPathVec(cBgS_PolyInfo const&, cXyz*, int*);
+// False False
+// dPath const* False
+// dPath const False
+// dPath False
+// int False
extern "C" void dPath_GetPnt__FPC5dPathi();
+// False False
+// int False
+// int False
extern "C" void dPath_GetRoomPath__Fii();
+// False False
+// dPath const* False
+// dPath const False
+// dPath False
+// int False
extern "C" void dPath_GetNextRoomPath__FPC5dPathi();
+// False False
+// cBgS_PolyInfo const& False
+// cBgS_PolyInfo const False
+// cBgS_PolyInfo False
+// cXyz* False
+// cXyz False
+// int* False
+// int False
extern "C" void dPath_GetPolyRoomPathVec__FRC13cBgS_PolyInfoP4cXyzPi();
-//
+//
// External References:
-//
+//
+
+// False False
+// int False
extern "C" void getStatusRoomDt__20dStage_roomControl_cFi();
+// False False
+// int False
+// int False
extern "C" void isSwitch__10dSv_info_cCFii();
+// False False
+// cBgS_PolyInfo const& False
+// cBgS_PolyInfo const False
+// cBgS_PolyInfo False
extern "C" void GetRoomPathId__4dBgSFRC13cBgS_PolyInfo();
+// False False
+// cBgS_PolyInfo const& False
+// cBgS_PolyInfo const False
+// cBgS_PolyInfo False
extern "C" void GetRoomPathPntNo__4dBgSFRC13cBgS_PolyInfo();
+// False False
+// cBgS_PolyInfo const& False
+// cBgS_PolyInfo const False
+// cBgS_PolyInfo False
extern "C" void GetRoomId__4dBgSFRC13cBgS_PolyInfo();
+// False False
extern "C" void _savegpr_26();
+// False False
extern "C" void _restgpr_26();
extern "C" extern u8 g_dComIfG_gameInfo[122384];
-//
+//
// Declarations:
-//
+//
-/* 800517B0-800517EC 003C+00 s=0 e=7 z=63 None .text dPath_GetPnt__FPC5dPathi */
+/* 800517B0-800517EC 003C+00 s=0 e=7 z=63 None .text dPath_GetPnt__FPC5dPathi */
#pragma push
#pragma optimization_level 0
#pragma optimizewithasm off
+// False False
+// dPath const* False
+// dPath const False
+// dPath False
+// int False
asm void dPath_GetPnt(dPath const* param_0, int param_1) {
- nofralloc
+ nofralloc
#include "asm/d/d_path/dPath_GetPnt__FPC5dPathi.s"
}
#pragma pop
-/* 800517EC-80051898 00AC+00 s=1 e=12 z=82 None .text dPath_GetRoomPath__Fii */
+
+/* 800517EC-80051898 00AC+00 s=1 e=12 z=82 None .text dPath_GetRoomPath__Fii */
+// 80051808: 804061C0 (g_dComIfG_gameInfo)
+// 8005180C: 804061C0 (g_dComIfG_gameInfo)
+// 80051824: 804061C0 (g_dComIfG_gameInfo)
+// 80051828: 804061C0 (g_dComIfG_gameInfo)
+// 80051830: 80024384 (getStatusRoomDt__20dStage_roomControl_cFi)
#pragma push
#pragma optimization_level 0
#pragma optimizewithasm off
+// False False
+// int False
+// int False
asm void dPath_GetRoomPath(int param_0, int param_1) {
- nofralloc
+ nofralloc
#include "asm/d/d_path/dPath_GetRoomPath__Fii.s"
}
#pragma pop
-/* 80051898-8005195C 00C4+00 s=0 e=1 z=3 None .text dPath_GetNextRoomPath__FPC5dPathi */
+
+/* 80051898-8005195C 00C4+00 s=0 e=1 z=3 None .text dPath_GetNextRoomPath__FPC5dPathi */
+// 800518B4: 804061C0 (g_dComIfG_gameInfo)
+// 800518B8: 804061C0 (g_dComIfG_gameInfo)
+// 800518D0: 804061C0 (g_dComIfG_gameInfo)
+// 800518D4: 804061C0 (g_dComIfG_gameInfo)
+// 800518DC: 80024384 (getStatusRoomDt__20dStage_roomControl_cFi)
#pragma push
#pragma optimization_level 0
#pragma optimizewithasm off
+// False False
+// dPath const* False
+// dPath const False
+// dPath False
+// int False
asm void dPath_GetNextRoomPath(dPath const* param_0, int param_1) {
- nofralloc
+ nofralloc
#include "asm/d/d_path/dPath_GetNextRoomPath__FPC5dPathi.s"
}
#pragma pop
+
/* ############################################################################################## */
-/* 80452000-80452008 0004+04 s=1 e=0 z=0 None .sdata2 @3685 */
+/* 80452000-80452008 0004+04 s=1 e=0 z=0 None .sdata2 @3685 */
SECTION_SDATA2 static f32 lit_3685[1 + 1 /* padding */] = {
- 0.0f,
- /* padding */
- 0.0f,
+ 0.0f,
+ /* padding */
+ 0.0f,
};
-/* 8005195C-80051AC0 0164+00 s=0 e=1 z=4 None .text
- * dPath_GetPolyRoomPathVec__FRC13cBgS_PolyInfoP4cXyzPi */
+/* 8005195C-80051AC0 0164+00 s=0 e=1 z=4 None .text dPath_GetPolyRoomPathVec__FRC13cBgS_PolyInfoP4cXyzPi */
+// 8005196C: 803621D0 (_savegpr_26)
+// 8005197C: 804061C0 (g_dComIfG_gameInfo)
+// 80051980: 804061C0 (g_dComIfG_gameInfo)
+// 80051990: 80075100 (GetRoomId__4dBgSFRC13cBgS_PolyInfo)
+// 800519A0: 80074FE0 (GetRoomPathId__4dBgSFRC13cBgS_PolyInfo)
+// 800519A4: 80452000 (lit_3685)
+// 800519D0: 800517EC (dPath_GetRoomPath__Fii)
+// 800519F0: 804061C0 (g_dComIfG_gameInfo)
+// 800519F4: 804061C0 (g_dComIfG_gameInfo)
+// 800519FC: 80035360 (isSwitch__10dSv_info_cCFii)
+// 80051A18: 80075030 (GetRoomPathPntNo__4dBgSFRC13cBgS_PolyInfo)
+// 80051AAC: 8036221C (_restgpr_26)
#pragma push
#pragma optimization_level 0
#pragma optimizewithasm off
+// False False
+// cBgS_PolyInfo const& False
+// cBgS_PolyInfo const False
+// cBgS_PolyInfo False
+// cXyz* False
+// cXyz False
+// int* False
+// int False
asm void dPath_GetPolyRoomPathVec(cBgS_PolyInfo const& param_0, cXyz* param_1, int* param_2) {
- nofralloc
+ nofralloc
#include "asm/d/d_path/dPath_GetPolyRoomPathVec__FRC13cBgS_PolyInfoP4cXyzPi.s"
}
#pragma pop
+
+