diff options
| author | Max Roncace <me@caseif.net> | 2025-08-25 18:34:26 -0400 |
|---|---|---|
| committer | GitHub <noreply@github.com> | 2025-08-25 15:34:26 -0700 |
| commit | 22573bf7a6bdfaaeef3777fee7879c3eeddf62b2 (patch) | |
| tree | 175162ca613f2fdeaa109fafef5281289bc28bb4 /src | |
| parent | b309e0cf57ba36f0c3e01a205f7e097ae46f389b (diff) | |
Fix incorrect PCH being used in some framework objects (#2604)
Diffstat (limited to 'src')
| -rw-r--r-- | src/d/actor/d_a_alink.cpp | 2 | ||||
| -rw-r--r-- | src/d/actor/d_a_itembase.cpp | 2 | ||||
| -rw-r--r-- | src/d/actor/d_a_no_chg_room.cpp | 2 | ||||
| -rw-r--r-- | src/d/actor/d_a_npc.cpp | 2 | ||||
| -rw-r--r-- | src/d/actor/d_a_npc2.cpp | 2 | ||||
| -rw-r--r-- | src/d/actor/d_a_npc3.cpp | 2 | ||||
| -rw-r--r-- | src/d/actor/d_a_npc4.cpp | 2 | ||||
| -rw-r--r-- | src/d/actor/d_a_npc_cd.cpp | 2 | ||||
| -rw-r--r-- | src/d/actor/d_a_npc_cd2.cpp | 2 | ||||
| -rw-r--r-- | src/d/actor/d_a_obj_item.cpp | 2 | ||||
| -rw-r--r-- | src/d/actor/d_a_obj_ss_base.cpp | 2 | ||||
| -rw-r--r-- | src/d/actor/d_a_player.cpp | 2 |
12 files changed, 9 insertions, 15 deletions
diff --git a/src/d/actor/d_a_alink.cpp b/src/d/actor/d_a_alink.cpp index 6c3516d9d7..34d92145e0 100644 --- a/src/d/actor/d_a_alink.cpp +++ b/src/d/actor/d_a_alink.cpp @@ -3,7 +3,7 @@ * Player (Link) Actor */ -#include "d/dolzel_rel.h" +#include "d/dolzel.h" #include "d/actor/d_a_alink.h" #include "JSystem/J2DGraph/J2DAnmLoader.h" diff --git a/src/d/actor/d_a_itembase.cpp b/src/d/actor/d_a_itembase.cpp index a9e7683301..4261148d24 100644 --- a/src/d/actor/d_a_itembase.cpp +++ b/src/d/actor/d_a_itembase.cpp @@ -3,7 +3,7 @@ * Item Actor base */ -#include "d/dolzel_rel.h" +#include "d/dolzel.h" #include "d/actor/d_a_itembase.h" #include "d/d_com_inf_game.h" diff --git a/src/d/actor/d_a_no_chg_room.cpp b/src/d/actor/d_a_no_chg_room.cpp index 80ce52b530..99305efb5b 100644 --- a/src/d/actor/d_a_no_chg_room.cpp +++ b/src/d/actor/d_a_no_chg_room.cpp @@ -3,7 +3,7 @@ * */ -#include "d/dolzel_rel.h" +#include "d/dolzel.h" #include "d/actor/d_a_no_chg_room.h" #include "d/d_s_room.h" diff --git a/src/d/actor/d_a_npc.cpp b/src/d/actor/d_a_npc.cpp index 61bf57141f..aff2485cc2 100644 --- a/src/d/actor/d_a_npc.cpp +++ b/src/d/actor/d_a_npc.cpp @@ -1,4 +1,4 @@ -#include "d/dolzel_rel.h" +#include "d/dolzel.h" #include "d/actor/d_a_npc.h" #include "d/actor/d_a_npc_tk.h" diff --git a/src/d/actor/d_a_npc2.cpp b/src/d/actor/d_a_npc2.cpp index f2f4153ed5..d63cffe1e3 100644 --- a/src/d/actor/d_a_npc2.cpp +++ b/src/d/actor/d_a_npc2.cpp @@ -1,5 +1,3 @@ -#include "d/dolzel_rel.h" - #include "d/actor/d_a_npc.h" static s32 daBaseNpc_chkPnt(cXyz param_0, dPnt* param_1, u16 param_2, u16 param_3, int param_4, int param_5); diff --git a/src/d/actor/d_a_npc3.cpp b/src/d/actor/d_a_npc3.cpp index 4823005e89..00ec3e979a 100644 --- a/src/d/actor/d_a_npc3.cpp +++ b/src/d/actor/d_a_npc3.cpp @@ -1,5 +1,3 @@ -#include "d/dolzel_rel.h" - #include "d/actor/d_a_npc.h" #include "d/d_bg_w.h" diff --git a/src/d/actor/d_a_npc4.cpp b/src/d/actor/d_a_npc4.cpp index 4e1d1000ca..9f1a79e95f 100644 --- a/src/d/actor/d_a_npc4.cpp +++ b/src/d/actor/d_a_npc4.cpp @@ -1,5 +1,3 @@ -#include "d/dolzel_rel.h" - #include "d/actor/d_a_npc.h" #include "d/actor/d_a_npc_tk.h" #include "d/d_msg_object.h" diff --git a/src/d/actor/d_a_npc_cd.cpp b/src/d/actor/d_a_npc_cd.cpp index dca33d6d98..4473f05aeb 100644 --- a/src/d/actor/d_a_npc_cd.cpp +++ b/src/d/actor/d_a_npc_cd.cpp @@ -3,7 +3,7 @@ // Translation Unit: a/npc/d_a_npc_cd // -#include "d/dolzel_rel.h" +#include "d/dolzel.h" #include "d/actor/d_a_npc_cd.h" #include "d/actor/d_a_player.h" diff --git a/src/d/actor/d_a_npc_cd2.cpp b/src/d/actor/d_a_npc_cd2.cpp index 8f1d9f61e9..f600bc42c7 100644 --- a/src/d/actor/d_a_npc_cd2.cpp +++ b/src/d/actor/d_a_npc_cd2.cpp @@ -3,7 +3,7 @@ // Translation Unit: a/npc/d_a_npc_cd2 // -#include "d/dolzel_rel.h" +#include "d/dolzel.h" #include "d/actor/d_a_npc_cd2.h" #include "d/actor/d_a_player.h" diff --git a/src/d/actor/d_a_obj_item.cpp b/src/d/actor/d_a_obj_item.cpp index 7d4299487e..81f276ae36 100644 --- a/src/d/actor/d_a_obj_item.cpp +++ b/src/d/actor/d_a_obj_item.cpp @@ -3,7 +3,7 @@ * Item (Rupee, Arrow, Heart, etc) Object Actor */ -#include "d/dolzel_rel.h" +#include "d/dolzel.h" #include "d/actor/d_a_obj_item.h" #include "SSystem/SComponent/c_math.h" diff --git a/src/d/actor/d_a_obj_ss_base.cpp b/src/d/actor/d_a_obj_ss_base.cpp index 3b7071ee79..42853e86c4 100644 --- a/src/d/actor/d_a_obj_ss_base.cpp +++ b/src/d/actor/d_a_obj_ss_base.cpp @@ -3,7 +3,7 @@ // Translation Unit: a/obj/d_a_obj_ss_base // -#include "d/dolzel_rel.h" +#include "d/dolzel.h" #include "d/actor/d_a_obj_ss_base.h" #include "f_op/f_op_actor_mng.h" diff --git a/src/d/actor/d_a_player.cpp b/src/d/actor/d_a_player.cpp index abed5f1524..3a085b8fe5 100644 --- a/src/d/actor/d_a_player.cpp +++ b/src/d/actor/d_a_player.cpp @@ -3,7 +3,7 @@ * Base Player Actor functionality */ -#include "d/dolzel_rel.h" +#include "d/dolzel.h" #include "d/actor/d_a_player.h" #include "JSystem/J3DGraphLoader/J3DAnmLoader.h" |
