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authorTakaRikka <38417346+TakaRikka@users.noreply.github.com>2021-01-10 06:00:45 -0800
committerGitHub <noreply@github.com>2021-01-10 09:00:45 -0500
commit8cf6641bd470669d31d3b6a57f960f25e032a900 (patch)
tree667358eec5061369a636c679ccea68083c654bf1 /src
parent2d1d72e1c9d748318930a3f3111bf62d701adce9 (diff)
fully split / more work on d_com_inf_game (#81)
* split d_com_inf_game * fix func name * start some dcomifg funcs * fix * clang-format * change dComIfGs_setWarpItemData back to inline asm for now Co-authored-by: Pheenoh <pheenoh@gmail.com>
Diffstat (limited to 'src')
-rw-r--r--src/d/d_com/d_com_inf_game.cpp1243
-rw-r--r--src/d/d_item/d_item.cpp1
-rw-r--r--src/d/d_kankyo.cpp2
-rw-r--r--src/d/d_kankyo/d_kankyo_rain.cpp1
-rw-r--r--src/d/d_save/d_save.cpp18
-rw-r--r--src/f/f_pc/f_pc_manager.cpp2
6 files changed, 1256 insertions, 11 deletions
diff --git a/src/d/d_com/d_com_inf_game.cpp b/src/d/d_com/d_com_inf_game.cpp
index a6ae403651..fe0b702ed7 100644
--- a/src/d/d_com/d_com_inf_game.cpp
+++ b/src/d/d_com/d_com_inf_game.cpp
@@ -1,6 +1,12 @@
#include "d/d_com/d_com_inf_game/d_com_inf_game.h"
+#include "SComponent/c_phase.h"
+#include "Z2AudioLib/Z2SeqMgr/Z2SeqMgr.h"
+#include "d/d_bg/d_bg_s/d_bg_s.h"
#include "d/d_item/d_item/d_item.h"
#include "global.h"
+#include "m_Do/m_Do_Reset/m_Do_Reset.h"
+#include "m_Do/m_Do_controller_pad/m_Do_controller_pad.h"
+#include "m_Do/m_Do_ext/m_Do_ext.h"
asm void dComIfG_play_c::ct(void) {
nofralloc
@@ -14,4 +20,1241 @@ asm void dComIfG_play_c::init(void) {
void dComIfGp_checkItemGet(u8 param_1, int param_2) {
checkItemGet(param_1, param_2);
+}
+
+/* d_com_inf_game.cpp autogenerated by split.py v0.3 at 2021-01-10 01:01:13.440448 */
+
+// itemInit__14dComIfG_play_cFv
+// dComIfG_play_c::itemInit(void)
+asm void dComIfG_play_c_NS_itemInit(void) {
+ nofralloc
+#include "d/d_com/d_com_inf_game/asm/func_8002B2C8.s"
+}
+
+// setItemBombNumCount__14dComIfG_play_cFUcs
+// dComIfG_play_c::setItemBombNumCount(unsigned char, short)
+asm void dComIfG_play_c_NS_setItemBombNumCount(u8, short) {
+ nofralloc
+#include "d/d_com/d_com_inf_game/asm/func_8002B36C.s"
+}
+
+// getItemBombNumCount__14dComIfG_play_cFUc
+// dComIfG_play_c::getItemBombNumCount(unsigned char)
+asm void dComIfG_play_c_NS_getItemBombNumCount(void) {
+ nofralloc
+#include "d/d_com/d_com_inf_game/asm/func_8002B384.s"
+}
+
+// clearItemBombNumCount__14dComIfG_play_cFUc
+// dComIfG_play_c::clearItemBombNumCount(unsigned char)
+asm void dComIfG_play_c_NS_clearItemBombNumCount(void) {
+ nofralloc
+#include "d/d_com/d_com_inf_game/asm/func_8002B394.s"
+}
+
+void dComIfG_play_c::setNowVibration(u8 status) {
+ mNowVibration = status;
+}
+
+u32 dComIfG_play_c::getNowVibration(void) {
+ return mNowVibration;
+}
+
+// setStartStage__14dComIfG_play_cFP19dStage_startStage_c
+// dComIfG_play_c::setStartStage(dStage_startStage_c*)
+asm void dComIfG_play_c_NS_setStartStage(void) {
+ nofralloc
+#include "d/d_com/d_com_inf_game/asm/func_8002B3B8.s"
+}
+
+void dComIfG_get_timelayer(int* param1) {
+ if (dKy_daynight_check() != FALSE) {
+ *param1 += 1;
+ }
+}
+
+// getLayerNo_common_common__14dComIfG_play_cFPCcii
+// dComIfG_play_c::getLayerNo_common_common(const char*, int, int)
+asm void dComIfG_play_c_NS_getLayerNo_common_common(void) {
+ nofralloc
+#include "d/d_com/d_com_inf_game/asm/func_8002B434.s"
+}
+
+// getLayerNo_common__14dComIfG_play_cFPCcii
+// dComIfG_play_c::getLayerNo_common(const char*, int, int)
+asm void dComIfG_play_c_NS_getLayerNo_common(void) {
+ nofralloc
+#include "d/d_com/d_com_inf_game/asm/func_8002C950.s"
+}
+
+// getLayerNo__14dComIfG_play_cFi
+// dComIfG_play_c::getLayerNo(int)
+asm void dComIfG_play_c_NS_getLayerNo(int) {
+ nofralloc
+#include "d/d_com/d_com_inf_game/asm/func_8002C97C.s"
+}
+
+// createParticle__14dComIfG_play_cFv
+// dComIfG_play_c::createParticle(void)
+asm void dComIfG_play_c_NS_createParticle(void) {
+ nofralloc
+#include "d/d_com/d_com_inf_game/asm/func_8002C9D8.s"
+}
+
+// createSimpleModel__14dComIfG_play_cFv
+// dComIfG_play_c::createSimpleModel(void)
+asm void dComIfG_play_c_NS_createSimpleModel(void) {
+ nofralloc
+#include "d/d_com/d_com_inf_game/asm/func_8002CA1C.s"
+}
+
+// deleteSimpleModel__14dComIfG_play_cFv
+// dComIfG_play_c::deleteSimpleModel(void)
+asm void dComIfG_play_c_NS_deleteSimpleModel(void) {
+ nofralloc
+#include "d/d_com/d_com_inf_game/asm/func_8002CA70.s"
+}
+
+// drawSimpleModel__14dComIfG_play_cFv
+// dComIfG_play_c::drawSimpleModel(void)
+asm void dComIfG_play_c::drawSimpleModel(void) {
+ nofralloc
+#include "d/d_com/d_com_inf_game/asm/func_8002CAC4.s"
+}
+
+// addSimpleModel__14dComIfG_play_cFP12J3DModelDataiUc
+// dComIfG_play_c::addSimpleModel(J3DModelData*, int, unsigned char)
+asm void func_8002CAF0(void) {
+ nofralloc
+#include "d/d_com/d_com_inf_game/asm/func_8002CAF0.s"
+}
+
+// removeSimpleModel__14dComIfG_play_cFP12J3DModelDatai
+// dComIfG_play_c::removeSimpleModel(J3DModelData*, int)
+asm void func_8002CB30(void) {
+ nofralloc
+#include "d/d_com/d_com_inf_game/asm/func_8002CB30.s"
+}
+
+// entrySimpleModel__14dComIfG_play_cFP8J3DModeli
+// dComIfG_play_c::entrySimpleModel(J3DModel*, int)
+asm void func_8002CB68(void) {
+ nofralloc
+#include "d/d_com/d_com_inf_game/asm/func_8002CB68.s"
+}
+
+void dComIfG_play_c::setTimerNowTimeMs(int time) {
+ mTimerNowTimeMs = time;
+}
+
+int dComIfG_play_c::getTimerNowTimeMs(void) {
+ return mTimerNowTimeMs;
+}
+
+void dComIfG_play_c::setTimerLimitTimeMs(int time) {
+ mTimerLimitTimeMs = time;
+}
+
+int dComIfG_play_c::getTimerLimitTimeMs(void) {
+ return mTimerLimitTimeMs;
+}
+
+void dComIfG_play_c::setTimerMode(int mode) {
+ mTimerMode = mode;
+}
+
+int dComIfG_play_c::getTimerMode(void) {
+ return mTimerMode;
+}
+
+void dComIfG_play_c::setTimerType(u8 type) {
+ mTimerType = type;
+}
+
+u8 dComIfG_play_c::getTimerType(void) {
+ return mTimerType;
+}
+
+// setTimerPtr__14dComIfG_play_cFP8dTimer_c
+// dComIfG_play_c::setTimerPtr(dTimer_c*)
+asm void dComIfG_play_c_NS_setTimerPtr(void){nofralloc
+#include "d/d_com/d_com_inf_game/asm/func_8002CBD4.s"
+}
+
+u32 dComIfG_play_c::getTimerPtr(void) {
+ return mTimerPtr;
+}
+
+// ct__13dComIfG_inf_cFv
+// dComIfG_inf_c::ct(void)
+asm void dComIfG_inf_c_NS_ct(void) {
+ nofralloc
+#include "d/d_com/d_com_inf_game/asm/func_8002CBE4.s"
+}
+
+// dComIfG_changeOpeningScene__FP11scene_classs
+// dComIfG_changeOpeningScene(scene_class*, short)
+asm void dComIfG_changeOpeningScene(void) {
+ nofralloc
+#include "d/d_com/d_com_inf_game/asm/func_8002CC54.s"
+}
+
+// dComIfG_resetToOpening__FP11scene_class
+// dComIfG_resetToOpening(scene_class*)
+asm void dComIfG_resetToOpening(void) {
+ nofralloc
+#include "d/d_com/d_com_inf_game/asm/func_8002CD44.s"
+}
+
+// phase_1__FPc
+// phase_1(char*)
+asm void func_8002CDB8(void) {
+ nofralloc
+#include "d/d_com/d_com_inf_game/asm/func_8002CDB8.s"
+}
+
+// phase_2__FPc
+// phase_2(char*)
+asm void func_8002CE38(void) {
+ nofralloc
+#include "d/d_com/d_com_inf_game/asm/func_8002CE38.s"
+}
+
+// phase_3__FPc
+// phase_3(char*)
+asm void func_8002CEB4(void) {
+ nofralloc
+#include "d/d_com/d_com_inf_game/asm/func_8002CEB4.s"
+}
+
+// dComIfG_resLoad__FP30request_of_phase_process_classPCc
+// dComIfG_resLoad(request_of_phase_process_class*, const char*)
+asm void dComIfG_resLoad(void) {
+ nofralloc
+#include "d/d_com/d_com_inf_game/asm/func_8002CEBC.s"
+} //
+
+// phase_01__FP12phaseParam_c
+// phase_01(phaseParam_c*)
+asm void func_8002CEFC(void) {
+ nofralloc
+#include "d/d_com/d_com_inf_game/asm/func_8002CEFC.s"
+}
+
+// phase_02__FP12phaseParam_c
+// phase_02(phaseParam_c*)
+asm void func_8002CF5C(void) {
+ nofralloc
+#include "d/d_com/d_com_inf_game/asm/func_8002CF5C.s"
+}
+
+// phase_03__FP12phaseParam_c
+// phase_03(phaseParam_c*)
+asm void func_8002CFB8(void) {
+ nofralloc
+#include "d/d_com/d_com_inf_game/asm/func_8002CFB8.s"
+}
+
+// dComIfG_resLoad__FP30request_of_phase_process_classPCcP7JKRHeap
+// dComIfG_resLoad(request_of_phase_process_class*, const char*, JKRHeap*)
+asm void dComIfG_resLoad_X1_(void) {
+ nofralloc
+#include "d/d_com/d_com_inf_game/asm/func_8002CFC0.s"
+}
+
+// dComIfG_resDelete__FP30request_of_phase_process_classPCc
+// dComIfG_resDelete(request_of_phase_process_class*, const char*)
+asm void dComIfG_resDelete(void) {
+ nofralloc
+#include "d/d_com/d_com_inf_game/asm/func_8002D008.s"
+}
+
+// dComIfGp_getReverb__Fi
+// dComIfGp_getReverb(int)
+asm void dComIfGp_getReverb(void) {
+ nofralloc
+#include "d/d_com/d_com_inf_game/asm/func_8002D06C.s"
+}
+
+// dComIfGd_setSimpleShadow__FP4cXyzffR13cBgS_PolyInfosfP9_GXTexObj
+// dComIfGd_setSimpleShadow(cXyz*, float, float, cBgS_PolyInfo&, short, float, _GXTexObj*)
+asm void dComIfGd_setSimpleShadow(void) {
+ nofralloc
+#include "d/d_com/d_com_inf_game/asm/func_8002D0B4.s"
+}
+
+// dComIfGp_getMapTrans__FiPfPfPs
+// dComIfGp_getMapTrans(int, float*, float*, short*)
+asm void func_8002D1AC(void) {
+ nofralloc
+#include "d/d_com/d_com_inf_game/asm/func_8002D1AC.s"
+}
+
+// dComIfGp_getRoomCamera__Fi
+// dComIfGp_getRoomCamera(int)
+asm void dComIfGp_getRoomCamera(void) {
+ nofralloc
+#include "d/d_com/d_com_inf_game/asm/func_8002D25C.s"
+}
+
+// dComIfGp_getRoomArrow__Fi
+// dComIfGp_getRoomArrow(int)
+asm void dComIfGp_getRoomArrow(void) {
+ nofralloc
+#include "d/d_com/d_com_inf_game/asm/func_8002D2AC.s"
+}
+
+// dComIfGp_setNextStage__FPCcsScScfUliScsii
+// dComIfGp_setNextStage(const char*, short, char, char, float, unsigned long, int, char, short,
+// int, int)
+asm void dComIfGp_setNextStage(void) {
+ nofralloc
+#include "d/d_com/d_com_inf_game/asm/func_8002D2FC.s"
+}
+
+// dComIfGp_setNextStage__FPCcsScSc
+// dComIfGp_setNextStage(const char*, short, char, char)
+asm void dComIfGp_setNextStage_X1_(void) {
+ nofralloc
+#include "d/d_com/d_com_inf_game/asm/func_8002D554.s"
+}
+
+// dComIfGs_isStageTbox__Fii
+// dComIfGs_isStageTbox(int, int)
+asm void dComIfGs_isStageTbox(void) {
+ nofralloc
+#include "d/d_com/d_com_inf_game/asm/func_8002D598.s"
+}
+
+// dComIfGs_onStageSwitch__Fii
+// dComIfGs_onStageSwitch(int, int)
+asm void dComIfGs_onStageSwitch(void) {
+ nofralloc
+#include "d/d_com/d_com_inf_game/asm/func_8002D628.s"
+}
+
+// dComIfGs_offStageSwitch__Fii
+// dComIfGs_offStageSwitch(int, int)
+asm void dComIfGs_offStageSwitch(void) {
+ nofralloc
+#include "d/d_com/d_com_inf_game/asm/func_8002D6B4.s"
+}
+
+// dComIfGs_isStageSwitch__Fii
+// dComIfGs_isStageSwitch(int, int)
+asm void dComIfGs_isStageSwitch(void) {
+ nofralloc
+#include "d/d_com/d_com_inf_game/asm/func_8002D740.s"
+}
+
+// dComIfGs_onStageBossEnemy__Fi
+// dComIfGs_onStageBossEnemy(int)
+asm void func_8002D7D0(void) {
+ nofralloc
+#include "d/d_com/d_com_inf_game/asm/func_8002D7D0.s"
+}
+
+// dComIfGs_isDungeonItemWarp__Fi
+// dComIfGs_isDungeonItemWarp(int)
+asm void dComIfGs_isDungeonItemWarp(void) {
+ nofralloc
+#include "d/d_com/d_com_inf_game/asm/func_8002D878.s"
+}
+
+// dComIfGs_BossLife_public_Set__FSc
+// dComIfGs_BossLife_public_Set(char)
+asm void dComIfGs_BossLife_public_Set(void) {
+ nofralloc
+#include "d/d_com/d_com_inf_game/asm/func_8002D8FC.s"
+}
+
+// dComIfGs_BossLife_public_Get__Fv
+// dComIfGs_BossLife_public_Get(void)
+asm void func_8002D910(void) {
+ nofralloc
+#include "d/d_com/d_com_inf_game/asm/func_8002D910.s"
+}
+
+// dComIfGs_sense_type_change_Set__FSc
+// dComIfGs_sense_type_change_Set(char)
+asm void func_8002D924(void) {
+ nofralloc
+#include "d/d_com/d_com_inf_game/asm/func_8002D924.s"
+}
+
+// dComIfGs_sense_type_change_Get__Fv
+// dComIfGs_sense_type_change_Get(void)
+asm void dComIfGs_sense_type_change_Get(void) {
+ nofralloc
+#include "d/d_com/d_com_inf_game/asm/func_8002D938.s"
+}
+
+// dComIfGs_onZoneSwitch__Fii
+// dComIfGs_onZoneSwitch(int, int)
+asm void dComIfGs_onZoneSwitch(void) {
+ nofralloc
+#include "d/d_com/d_com_inf_game/asm/func_8002D94C.s"
+}
+
+// getZoneNo__20dStage_roomControl_cFi
+// dStage_roomControl_c::getZoneNo(int)
+asm int dStage_roomControl_c_NS_getZoneNo(int) {
+ nofralloc
+#include "d/d_com/d_com_inf_game/asm/func_8002D9B0.s"
+}
+
+// dComIfGs_offZoneSwitch__Fii
+// dComIfGs_offZoneSwitch(int, int)
+asm void dComIfGs_offZoneSwitch(void) {
+ nofralloc
+#include "d/d_com/d_com_inf_game/asm/func_8002D9CC.s"
+}
+
+// dComIfGs_isZoneSwitch__Fii
+// dComIfGs_isZoneSwitch(int, int)
+asm void dComIfGs_isZoneSwitch(void) {
+ nofralloc
+#include "d/d_com/d_com_inf_game/asm/func_8002DA30.s"
+}
+
+// dComIfGs_onOneZoneSwitch__Fii
+// dComIfGs_onOneZoneSwitch(int, int)
+asm void dComIfGs_onOneZoneSwitch(void) {
+ nofralloc
+#include "d/d_com/d_com_inf_game/asm/func_8002DA9C.s"
+}
+
+// dComIfGs_offOneZoneSwitch__Fii
+// dComIfGs_offOneZoneSwitch(int, int)
+asm void dComIfGs_offOneZoneSwitch(void) {
+ nofralloc
+#include "d/d_com/d_com_inf_game/asm/func_8002DB00.s"
+}
+
+// dComIfGs_isOneZoneSwitch__Fii
+// dComIfGs_isOneZoneSwitch(int, int)
+asm void dComIfGs_isOneZoneSwitch(void) {
+ nofralloc
+#include "d/d_com/d_com_inf_game/asm/func_8002DB64.s"
+}
+
+// dComIfGs_isZoneItem__Fii
+// dComIfGs_isZoneItem(int, int)
+asm void dComIfGs_isZoneItem(void) {
+ nofralloc
+#include "d/d_com/d_com_inf_game/asm/func_8002DBD0.s"
+}
+
+// dComIfGs_isOneZoneItem__Fii
+// dComIfGs_isOneZoneItem(int, int)
+asm void dComIfGs_isOneZoneItem(void){nofralloc
+#include "d/d_com/d_com_inf_game/asm/func_8002DC3C.s"
+}
+
+u16 dComIfGs_getMaxLifeGauge(void) {
+ return (dComIfGs_getMaxLife() / 5) * 4;
+}
+
+void dComIfGs_setSelectItemIndex(int i_no, u8 item_index) {
+ g_dComIfG_gameInfo.getSaveFile().getPlayerStatusA().setSelectItemIndex(i_no, item_index);
+ dComIfGp_setSelectItem(i_no);
+}
+
+void dComIfGs_setMixItemIndex(int i_no, u8 item_index) {
+ g_dComIfG_gameInfo.getSaveFile().getPlayerStatusA().setMixItemIndex(i_no, item_index);
+}
+
+// dComIfGs_getSelectMixItemNoArrowIndex__Fi
+// dComIfGs_getSelectMixItemNoArrowIndex(int)
+
+// close
+#ifdef NONMATCHING
+u8 dComIfGs_getSelectMixItemNoArrowIndex(int p1) {
+ u8 item_index = dComIfGs_getSelectItemIndex(p1);
+ u8 mix_index = dComIfGs_getMixItemIndex(p1);
+
+ if (item_index < 0xf || item_index < 0x12) {
+ return item_index;
+ }
+ if (mix_index == 255 || mix_index < 0xf || mix_index < 0x12) {
+ item_index = 255;
+ return item_index;
+ }
+}
+#else
+asm void dComIfGs_getSelectMixItemNoArrowIndex(void) {
+ nofralloc
+#include "d/d_com/d_com_inf_game/asm/func_8002DD3C.s"
+}
+#endif
+
+u8 dComIfGs_getMixItemIndex(int i_no) {
+ return g_dComIfG_gameInfo.getSaveFile().getPlayerStatusA().getMixItemIndex(i_no);
+}
+
+// dComIfGp_setSelectItem__Fi
+// dComIfGp_setSelectItem(int)
+asm void dComIfGp_setSelectItem(int) {
+ nofralloc
+#include "d/d_com/d_com_inf_game/asm/func_8002DDF4.s"
+}
+
+// dComIfGp_getSelectItem__Fi
+// dComIfGp_getSelectItem(int)
+asm void dComIfGp_getSelectItem(void) {
+ nofralloc
+#include "d/d_com/d_com_inf_game/asm/func_8002DF1C.s"
+}
+
+void dComIfGp_mapShow(void) {
+ dComIfGs_offEventBit(0x1D01);
+}
+
+void dComIfGp_mapHide(void) {
+ dComIfGs_onEventBit(0x1D01);
+}
+
+bool dComIfGp_checkMapShow(void) {
+ return !dComIfGs_isEventBit(0x1D01);
+}
+
+// dComIfGp_setHeapLockFlag__FUc
+// dComIfGp_setHeapLockFlag(unsigned char)
+asm void dComIfGp_setHeapLockFlag(void) {
+ nofralloc
+#include "d/d_com/d_com_inf_game/asm/func_8002E0E0.s"
+}
+
+// dComIfGp_offHeapLockFlag__Fi
+// dComIfGp_offHeapLockFlag(int)
+asm void dComIfGp_offHeapLockFlag(void) {
+ nofralloc
+#include "d/d_com/d_com_inf_game/asm/func_8002E188.s"
+}
+
+// dComIfGp_createSubExpHeap2D__Fv
+// dComIfGp_createSubExpHeap2D(void)
+asm void dComIfGp_createSubExpHeap2D(void) {
+ nofralloc
+#include "d/d_com/d_com_inf_game/asm/func_8002E22C.s"
+}
+
+// dComIfGp_destroySubExpHeap2D__Fv
+// dComIfGp_destroySubExpHeap2D(void)
+asm void dComIfGp_destroySubExpHeap2D(void) {
+ nofralloc
+#include "d/d_com/d_com_inf_game/asm/func_8002E2DC.s"
+}
+
+// dComIfGp_checkEmptySubHeap2D__Fv
+// dComIfGp_checkEmptySubHeap2D(void)
+asm void dComIfGp_checkEmptySubHeap2D(void) {
+ nofralloc
+#include "d/d_com/d_com_inf_game/asm/func_8002E348.s"
+}
+
+// dComIfGp_searchUseSubHeap2D__Fi
+// dComIfGp_searchUseSubHeap2D(int)
+asm void dComIfGp_searchUseSubHeap2D(void) {
+ nofralloc
+#include "d/d_com/d_com_inf_game/asm/func_8002E388.s"
+}
+
+// dComIfGp_getSubHeap2D__Fi
+// dComIfGp_getSubHeap2D(int)
+asm void dComIfGp_getSubHeap2D(void) {
+ nofralloc
+#include "d/d_com/d_com_inf_game/asm/func_8002E3D0.s"
+}
+
+// dComIfGs_checkGetInsectNum__Fv
+// dComIfGs_checkGetInsectNum(void)
+asm void dComIfGs_checkGetInsectNum(void) {
+ nofralloc
+#include "d/d_com/d_com_inf_game/asm/func_8002E428.s"
+}
+
+// dComIfGs_checkGetItem__FUc
+// dComIfGs_checkGetItem(unsigned char)
+asm void dComIfGs_checkGetItem(void){nofralloc
+#include "d/d_com/d_com_inf_game/asm/func_8002E4CC.s"
+}
+
+u8 dComIfGs_getBottleMax(void) {
+ return 10;
+}
+
+// dComIfGp_getSelectItemNum__Fi
+// dComIfGp_getSelectItemNum(int)
+asm void dComIfGp_getSelectItemNum(void) {
+ nofralloc
+#include "d/d_com/d_com_inf_game/asm/func_8002E5C0.s"
+}
+
+// dComIfGp_getSelectItemMaxNum__Fi
+// dComIfGp_getSelectItemMaxNum(int)
+asm void dComIfGp_getSelectItemMaxNum(void) {
+ nofralloc
+#include "d/d_com/d_com_inf_game/asm/func_8002E688.s"
+}
+
+// dComIfGp_setSelectItemNum__Fis
+// dComIfGp_setSelectItemNum(int, short)
+asm void dComIfGp_setSelectItemNum(void) {
+ nofralloc
+#include "d/d_com/d_com_inf_game/asm/func_8002E714.s"
+}
+
+// dComIfGp_addSelectItemNum__Fis
+// dComIfGp_addSelectItemNum(int, short)
+asm void dComIfGp_addSelectItemNum(void) {
+ nofralloc
+#include "d/d_com/d_com_inf_game/asm/func_8002E83C.s"
+}
+
+// dComIfGd_setShadow__FUlScP8J3DModelP4cXyzffffR13cBgS_PolyInfoP12dKy_tevstr_csfP9_GXTexObj
+// dComIfGd_setShadow(unsigned long, char, J3DModel*, cXyz*, float, float, float, float,
+// cBgS_PolyInfo&, dKy_tevstr_c*, short, float, _GXTexObj*)
+asm void dComIfGd_setShadow(void) {
+ nofralloc
+#include "d/d_com/d_com_inf_game/asm/func_8002E910.s"
+}
+
+// dComIfGs_gameStart__Fv
+// dComIfGs_gameStart(void)
+asm void dComIfGs_gameStart(void) {
+ nofralloc
+#include "d/d_com/d_com_inf_game/asm/func_8002E974.s"
+}
+
+// dComIfG_getTrigA__FUl
+// dComIfG_getTrigA(unsigned long)
+asm void func_8002E9D4(void) {
+ nofralloc
+#include "d/d_com/d_com_inf_game/asm/func_8002E9D4.s"
+}
+
+// dComIfGp_calcNowRegion__Fv
+// dComIfGp_calcNowRegion(void)
+asm void dComIfGp_calcNowRegion(void) {
+ nofralloc
+#include "d/d_com/d_com_inf_game/asm/func_8002E9F0.s"
+}
+
+// dComIfG_getNowCalcRegion__Fv
+// dComIfG_getNowCalcRegion(void)
+asm void dComIfG_getNowCalcRegion(void) {
+ nofralloc
+#include "d/d_com/d_com_inf_game/asm/func_8002EC54.s"
+}
+
+// dComIfGp_isLightDropMapVisible__Fv
+// dComIfGp_isLightDropMapVisible(void)
+asm void dComIfGp_isLightDropMapVisible(void) {
+ nofralloc
+#include "d/d_com/d_com_inf_game/asm/func_8002EDE0.s"
+}
+
+// dComIfGp_getNowLevel__Fv
+// dComIfGp_getNowLevel(void)
+asm void dComIfGp_getNowLevel(void) {
+ nofralloc
+#include "d/d_com/d_com_inf_game/asm/func_8002EE60.s"
+}
+
+void dComIfGs_setSelectEquipClothes(u8 item) {
+ g_dComIfG_gameInfo.getSaveFile().getPlayerStatusA().setSelectEquip(CLOTHING_BITFIELD, item);
+}
+
+// dComIfGs_setSelectEquipSword__FUc
+// dComIfGs_setSelectEquipSword(unsigned char)
+asm void dComIfGs_setSelectEquipSword(u8) {
+ nofralloc
+#include "d/d_com/d_com_inf_game/asm/func_8002EEC0.s"
+}
+
+// dComIfGs_setSelectEquipShield__FUc
+// dComIfGs_setSelectEquipShield(unsigned char)
+asm void dComIfGs_setSelectEquipShield(u8) {
+ nofralloc
+#include "d/d_com/d_com_inf_game/asm/func_8002EF94.s"
+}
+
+// dComIfGs_setKeyNum__FiUc
+// dComIfGs_setKeyNum(int, unsigned char)
+asm void dComIfGs_setKeyNum(int, u8) {
+ nofralloc
+#include "d/d_com/d_com_inf_game/asm/func_8002F040.s"
+}
+
+#ifdef NONMATCHING
+void dComIfGs_setWarpItemData(int unk1, const char* stage, cXyz pos, s16 angle, s8 room, u8 unk2,
+ u8 unk3) {
+ g_dComIfG_gameInfo.getPlay().setWarpItemData(stage, pos, angle, room, unk2, unk3);
+}
+#else
+asm void dComIfGs_setWarpItemData(int unk1, const char* stage, cXyz pos, s16 angle, s8 room,
+ u8 unk2, u8 unk3) {
+ nofralloc
+#include "d/d_com/d_com_inf_game/asm/func_8002F0E0.s"
+}
+#endif
+
+// setWarpItemData__14dComIfG_play_cFPCc4cXyzsScUcUc
+// dComIfG_play_c::setWarpItemData(const char*, cXyz, short, char, unsigned char, unsigned char)
+asm void dComIfG_play_c::setWarpItemData(const char*, cXyz, s16, s8, u8, u8) {
+ nofralloc
+#include "d/d_com/d_com_inf_game/asm/func_8002F128.s"
+}
+
+// dComIfGs_setWarpItemData__FPCc4cXyzsScUcUc
+// dComIfGs_setWarpItemData(const char*, cXyz, short, char, unsigned char, unsigned char)
+asm void dComIfGs_setWarpItemData_X1_(void) {
+ nofralloc
+#include "d/d_com/d_com_inf_game/asm/func_8002F19C.s"
+}
+
+void dComIfGs_setLastWarpMarkItemData(const char* stage, cXyz pos, s16 angle, s8 room, u8 unk1,
+ u8 unk2) {
+ g_dComIfG_gameInfo.getSaveFile().getPlayerLastMarkInfo().setWarpItemData(stage, pos, angle,
+ room, unk1, unk2);
+}
+
+// dComIfGs_getWarpStageName__Fv
+// dComIfGs_getWarpStageName(void)
+asm void dComIfGs_getWarpStageName(void) {
+ nofralloc
+#include "d/d_com/d_com_inf_game/asm/func_8002F2AC.s"
+}
+
+// dComIfGs_getWarpPlayerPos__Fv
+// dComIfGs_getWarpPlayerPos(void)
+asm void dComIfGs_getWarpPlayerPos(void) {
+ nofralloc
+#include "d/d_com/d_com_inf_game/asm/func_8002F2BC.s"
+}
+
+// dComIfGs_getWarpPlayerAngleY__Fv
+// dComIfGs_getWarpPlayerAngleY(void)
+asm void dComIfGs_getWarpPlayerAngleY(void) {
+ nofralloc
+#include "d/d_com/d_com_inf_game/asm/func_8002F2CC.s"
+}
+
+// dComIfGs_getWarpRoomNo__Fv
+// dComIfGs_getWarpRoomNo(void)
+asm void dComIfGs_getWarpRoomNo(void) {
+ nofralloc
+#include "d/d_com/d_com_inf_game/asm/func_8002F2DC.s"
+}
+
+// dComIfGs_getWarpMarkFlag__Fv
+// dComIfGs_getWarpMarkFlag(void)
+asm void dComIfGs_getWarpMarkFlag(void) {
+ nofralloc
+#include "d/d_com/d_com_inf_game/asm/func_8002F2F0.s"
+}
+
+// dComIfGs_setWarpMarkFlag__FUc
+// dComIfGs_setWarpMarkFlag(unsigned char)
+asm void dComIfGs_setWarpMarkFlag(void) {
+ nofralloc
+#include "d/d_com/d_com_inf_game/asm/func_8002F310.s"
+}
+
+// __ct__19dComIfG_resLoader_cFv
+// dComIfG_resLoader_c::dComIfG_resLoader_c(void)
+asm void func_8002F314(void) {
+ nofralloc
+#include "d/d_com/d_com_inf_game/asm/func_8002F314.s"
+}
+
+// __dt__19dComIfG_resLoader_cFv
+// dComIfG_resLoader_c::~dComIfG_resLoader_c(void)
+asm void func_8002F328(void) {
+ nofralloc
+#include "d/d_com/d_com_inf_game/asm/func_8002F328.s"
+}
+
+// load__19dComIfG_resLoader_cFPPCcP7JKRHeap
+// dComIfG_resLoader_c::load(const char**, JKRHeap*)
+asm void func_8002F3B4(void) {
+ nofralloc
+#include "d/d_com/d_com_inf_game/asm/func_8002F3B4.s"
+}
+
+// dComIfG_getStageRes__FPCc
+// dComIfG_getStageRes(const char*)
+asm void dComIfG_getStageRes(void) {
+ nofralloc
+#include "d/d_com/d_com_inf_game/asm/func_8002F434.s"
+}
+
+// dComIfG_getOldStageRes__FPCc
+// dComIfG_getOldStageRes(const char*)
+asm void dComIfG_getOldStageRes(void) {
+ nofralloc
+#include "d/d_com/d_com_inf_game/asm/func_8002F478.s"
+}
+
+// dComIfG_getRoomArcName__Fi
+// dComIfG_getRoomArcName(int)
+asm void dComIfG_getRoomArcName(void) {
+ nofralloc
+#include "d/d_com/d_com_inf_game/asm/func_8002F4BC.s"
+}
+
+// dComIfGp_ret_wp_set__FSc
+// dComIfGp_ret_wp_set(char)
+asm void dComIfGp_ret_wp_set(void) {
+ nofralloc
+#include "d/d_com/d_com_inf_game/asm/func_8002F500.s"
+}
+
+// dComIfGp_world_dark_set__FUc
+// dComIfGp_world_dark_set(unsigned char)
+asm void dComIfGp_world_dark_set(void) {
+ nofralloc
+#include "d/d_com/d_com_inf_game/asm/func_8002F504.s"
+}
+
+// dComIfGp_world_dark_get__Fv
+// dComIfGp_world_dark_get(void)
+asm void dComIfGp_world_dark_get(void) {
+ nofralloc
+#include "d/d_com/d_com_inf_game/asm/func_8002F518.s"
+}
+
+// dComIfG_TimerStart__Fis
+// dComIfG_TimerStart(int, short)
+asm void func_8002F52C(void) {
+ nofralloc
+#include "d/d_com/d_com_inf_game/asm/func_8002F52C.s"
+}
+
+// dComIfG_TimerStop__Fi
+// dComIfG_TimerStop(int)
+asm void func_8002F5C0(void) {
+ nofralloc
+#include "d/d_com/d_com_inf_game/asm/func_8002F5C0.s"
+}
+
+// dComIfG_TimerReStart__Fi
+// dComIfG_TimerReStart(int)
+asm void func_8002F638(void) {
+ nofralloc
+#include "d/d_com/d_com_inf_game/asm/func_8002F638.s"
+}
+
+// dComIfG_TimerEnd__Fii
+// dComIfG_TimerEnd(int, int)
+asm void func_8002F6B0(void) {
+ nofralloc
+#include "d/d_com/d_com_inf_game/asm/func_8002F6B0.s"
+}
+
+// dComIfG_TimerDeleteCheck__Fi
+// dComIfG_TimerDeleteCheck(int)
+asm void func_8002F72C(void) {
+ nofralloc
+#include "d/d_com/d_com_inf_game/asm/func_8002F72C.s"
+}
+
+// dComIfG_TimerDeleteRequest__Fi
+// dComIfG_TimerDeleteRequest(int)
+asm void dComIfG_TimerDeleteRequest(void) {
+ nofralloc
+#include "d/d_com/d_com_inf_game/asm/func_8002F79C.s"
+}
+
+// dComIfGs_Wolf_Change_Check__Fv
+// dComIfGs_Wolf_Change_Check(void)
+asm void dComIfGs_Wolf_Change_Check(void) {
+ nofralloc
+#include "d/d_com/d_com_inf_game/asm/func_8002F810.s"
+}
+
+// dComIfGs_PolyDamageOff_Set__FSc
+// dComIfGs_PolyDamageOff_Set(char)
+asm void dComIfGs_PolyDamageOff_Set(void) {
+ nofralloc
+#include "d/d_com/d_com_inf_game/asm/func_8002F9F0.s"
+}
+
+// dComIfGs_PolyDamageOff_Check__Fv
+// dComIfGs_PolyDamageOff_Check(void)
+asm void dComIfGs_PolyDamageOff_Check(void) {
+ nofralloc
+#include "d/d_com/d_com_inf_game/asm/func_8002FA04.s"
+}
+
+// dComIfGs_shake_kandelaar__Fv
+// dComIfGs_shake_kandelaar(void)
+asm void func_8002FA18(void) {
+ nofralloc
+#include "d/d_com/d_com_inf_game/asm/func_8002FA18.s"
+}
+
+// dComIfGs_shake_kandelaar_check__Fv
+// dComIfGs_shake_kandelaar_check(void)
+asm void func_8002FA30(void) {
+ nofralloc
+#include "d/d_com/d_com_inf_game/asm/func_8002FA30.s"
+}
+
+// dComIfGs_wolfeye_effect_check__Fv
+// dComIfGs_wolfeye_effect_check(void)
+asm void dComIfGs_wolfeye_effect_check(void) {
+ nofralloc
+#include "d/d_com/d_com_inf_game/asm/func_8002FA54.s"
+}
+
+// dComIfGs_Grass_hide_Set__FSc
+// dComIfGs_Grass_hide_Set(char)
+asm void func_8002FA84(void) {
+ nofralloc
+#include "d/d_com/d_com_inf_game/asm/func_8002FA84.s"
+}
+
+// dComIfGp_TargetWarpPt_set__FUc
+// dComIfGp_TargetWarpPt_set(unsigned char)
+asm void dComIfGp_TargetWarpPt_set(void) {
+ nofralloc
+#include "d/d_com/d_com_inf_game/asm/func_8002FA98.s"
+}
+
+// dComIfGp_SelectWarpPt_set__FUc
+// dComIfGp_SelectWarpPt_set(unsigned char)
+asm void dComIfGp_SelectWarpPt_set(void) {
+ nofralloc
+#include "d/d_com/d_com_inf_game/asm/func_8002FAAC.s"
+}
+
+// dComIfGp_TargetWarpPt_get__Fv
+// dComIfGp_TargetWarpPt_get(void)
+asm void dComIfGp_TargetWarpPt_get(void) {
+ nofralloc
+#include "d/d_com/d_com_inf_game/asm/func_8002FAC0.s"
+}
+
+// dComIfGp_SelectWarpPt_get__Fv
+// dComIfGp_SelectWarpPt_get(void)
+asm void dComIfGp_SelectWarpPt_get(void) {
+ nofralloc
+#include "d/d_com/d_com_inf_game/asm/func_8002FAD4.s"
+}
+
+// dComIfGp_TransportWarp_check__Fv
+// dComIfGp_TransportWarp_check(void)
+asm void dComIfGp_TransportWarp_check(void) {
+ nofralloc
+#include "d/d_com/d_com_inf_game/asm/func_8002FAE8.s"
+}
+
+// dComLbG_PhaseHandler__FP30request_of_phase_process_classPPFPv_iPv
+// dComLbG_PhaseHandler(request_of_phase_process_class*, int (*)(void*), void*)
+asm void dComLbG_PhaseHandler(void) {
+ nofralloc
+#include "d/d_com/d_com_inf_game/asm/func_8002FB20.s"
+}
+
+// dComIfGs_onVisitedRoom__Fi
+// dComIfGs_onVisitedRoom(int)
+asm void dComIfGs_onVisitedRoom(void) {
+ nofralloc
+#include "d/d_com/d_com_inf_game/asm/func_8002FB80.s"
+}
+
+// dComIfGs_offVisitedRoom__Fi
+// dComIfGs_offVisitedRoom(int)
+asm void func_8002FC3C(void) {
+ nofralloc
+#include "d/d_com/d_com_inf_game/asm/func_8002FC3C.s"
+}
+
+// dComIfGs_isVisitedRoom__Fi
+// dComIfGs_isVisitedRoom(int)
+asm void dComIfGs_isVisitedRoom(void) {
+ nofralloc
+#include "d/d_com/d_com_inf_game/asm/func_8002FC98.s"
+}
+
+// dComIfGs_staffroll_next_go__Fv
+// dComIfGs_staffroll_next_go(void)
+asm void dComIfGs_staffroll_next_go(void) {
+ nofralloc
+#include "d/d_com/d_com_inf_game/asm/func_8002FCF4.s"
+}
+
+// dComIfGs_staffroll_next_go_check__Fv
+// dComIfGs_staffroll_next_go_check(void)
+asm void dComIfGs_staffroll_next_go_check(void) {
+ nofralloc
+#include "d/d_com/d_com_inf_game/asm/func_8002FD08.s"
+}
+
+// __sinit_d_com_inf_game_cpp
+//
+asm void func_8002FD18(void) {
+ nofralloc
+#include "d/d_com/d_com_inf_game/asm/func_8002FD18.s"
+}
+
+// __dt__13dComIfG_inf_cFv
+// dComIfG_inf_c::~dComIfG_inf_c(void)
+asm void dComIfG_inf_c_NS_dtor(void) {
+ nofralloc
+#include "d/d_com/d_com_inf_game/asm/func_8002FD74.s"
+}
+
+// __dt__14dComIfG_play_cFv
+// dComIfG_play_c::~dComIfG_play_c(void)
+asm void dComIfG_play_c_NS_dtor(void) {
+ nofralloc
+#include "d/d_com/d_com_inf_game/asm/func_8002FDE8.s"
+}
+
+// __dt__11cBgS_ChkElmFv
+// cBgS_ChkElm::~cBgS_ChkElm(void)
+asm void cBgS_ChkElm_NS_dtor(void) {
+ nofralloc
+#include "d/d_com/d_com_inf_game/asm/func_8002FEF8.s"
+}
+
+// __dt__4dCcSFv
+// dCcS::~dCcS(void)
+asm void dCcS_NS_dtor(void) {
+ nofralloc
+#include "d/d_com/d_com_inf_game/asm/func_8002FF40.s"
+}
+
+// __dt__12dCcMassS_ObjFv
+// dCcMassS_Obj::~dCcMassS_Obj(void)
+asm void dCcMassS_Obj_NS_dtor(void) {
+ nofralloc
+#include "d/d_com/d_com_inf_game/asm/func_800300F4.s"
+}
+
+// __dt__12dEvt_order_cFv
+// dEvt_order_c::~dEvt_order_c(void)
+asm void dEvt_order_c_NS_dtor(void) {
+ nofralloc
+#include "d/d_com/d_com_inf_game/asm/func_80030154.s"
+}
+
+// __dt__11dEvDtBase_cFv
+// dEvDtBase_c::~dEvDtBase_c(void)
+asm void dEvDtBase_c_NS_dtor(void) {
+ nofralloc
+#include "d/d_com/d_com_inf_game/asm/func_80030190.s"
+}
+
+// __dt__14dDlst_window_cFv
+// dDlst_window_c::~dDlst_window_c(void)
+asm void dDlst_window_c_NS_dtor(void) {
+ nofralloc
+#include "d/d_com/d_com_inf_game/asm/func_800301CC.s"
+}
+
+// __dt__25dComIfG_camera_info_classFv
+// dComIfG_camera_info_class::~dComIfG_camera_info_class(void)
+asm void dComIfG_camera_info_class_NS_dtor(void) {
+ nofralloc
+#include "d/d_com/d_com_inf_game/asm/func_80030208.s"
+}
+
+// __ct__13dComIfG_inf_cFv
+// dComIfG_inf_c::dComIfG_inf_c(void)
+asm dComIfG_inf_c::dComIfG_inf_c(void) {
+ nofralloc
+#include "d/d_com/d_com_inf_game/asm/func_80030244.s"
+}
+
+// __ct__25dComIfG_camera_info_classFv
+// dComIfG_camera_info_class::dComIfG_camera_info_class(void)
+asm dComIfG_camera_info_class::dComIfG_camera_info_class(void) {
+ nofralloc
+#include "d/d_com/d_com_inf_game/asm/func_800304C8.s"
+}
+
+// __ct__14dDlst_window_cFv
+// dDlst_window_c::dDlst_window_c(void)
+asm dDlst_window_c::dDlst_window_c(void) {
+ nofralloc
+#include "d/d_com/d_com_inf_game/asm/func_800304CC.s"
+}
+
+// __dt__10dAttList_cFv
+// dAttList_c::~dAttList_c(void)
+asm void dAttList_c_NS_dtor(void) {
+ nofralloc
+#include "d/d_com/d_com_inf_game/asm/func_800304D0.s"
+}
+
+// __ct__10dAttList_cFv
+// dAttList_c::dAttList_c(void)
+asm void dAttList_c_NS_ctor(void) {
+ nofralloc
+#include "d/d_com/d_com_inf_game/asm/func_8003050C.s"
+}
+
+// __dt__7cSAngleFv
+// cSAngle::~cSAngle(void)
+asm void cSAngle_NS_dtor(void) {
+ nofralloc
+#include "d/d_com/d_com_inf_game/asm/func_80030510.s"
+}
+
+// __dt__10dAttDraw_cFv
+// dAttDraw_c::~dAttDraw_c(void)
+asm void dAttDraw_c_NS_dtor(void) {
+ nofralloc
+#include "d/d_com/d_com_inf_game/asm/func_8003054C.s"
+}
+
+// __dt__13mDoExt_bckAnmFv
+// mDoExt_bckAnm::~mDoExt_bckAnm(void)
+asm void mDoExt_bckAnm_NS_dtor(void) {
+ nofralloc
+#include "d/d_com/d_com_inf_game/asm/func_800306A0.s"
+}
+
+// __dt__13mDoExt_bpkAnmFv
+// mDoExt_bpkAnm::~mDoExt_bpkAnm(void)
+asm void mDoExt_bpkAnm_NS_dtor(void) {
+ nofralloc
+#include "d/d_com/d_com_inf_game/asm/func_800306F4.s"
+}
+
+// __dt__13mDoExt_brkAnmFv
+// mDoExt_brkAnm::~mDoExt_brkAnm(void)
+asm void mDoExt_brkAnm_NS_dtor(void) {
+ nofralloc
+#include "d/d_com/d_com_inf_game/asm/func_80030748.s"
+}
+
+// __dt__13mDoExt_btkAnmFv
+// mDoExt_btkAnm::~mDoExt_btkAnm(void)
+asm void mDoExt_btkAnm_NS_dtor(void) {
+ nofralloc
+#include "d/d_com/d_com_inf_game/asm/func_8003079C.s"
+}
+
+// __ct__10dAttDraw_cFv
+// dAttDraw_c::dAttDraw_c(void)
+asm void dAttDraw_c_NS_ctor(void) {
+ nofralloc
+#include "d/d_com/d_com_inf_game/asm/func_800307F0.s"
+}
+
+// __ct__13mDoExt_btkAnmFv
+// mDoExt_btkAnm::mDoExt_btkAnm(void)
+asm mDoExt_btkAnm::mDoExt_btkAnm(void) {
+ nofralloc
+#include "d/d_com/d_com_inf_game/asm/func_80030954.s"
+}
+
+// __ct__13mDoExt_brkAnmFv
+// mDoExt_brkAnm::mDoExt_brkAnm(void)
+asm mDoExt_brkAnm::mDoExt_brkAnm(void) {
+ nofralloc
+#include "d/d_com/d_com_inf_game/asm/func_8003099C.s"
+}
+
+// __ct__13mDoExt_bpkAnmFv
+// mDoExt_bpkAnm::mDoExt_bpkAnm(void)
+asm mDoExt_bpkAnm::mDoExt_bpkAnm(void) {
+ nofralloc
+#include "d/d_com/d_com_inf_game/asm/func_800309E4.s"
+}
+
+// __ct__13mDoExt_bckAnmFv
+// mDoExt_bckAnm::mDoExt_bckAnm(void)
+asm mDoExt_bckAnm::mDoExt_bckAnm(void) {
+ nofralloc
+#include "d/d_com/d_com_inf_game/asm/func_80030A2C.s"
+}
+
+// __dt__12dCcMassS_MngFv
+// dCcMassS_Mng::~dCcMassS_Mng(void)
+asm void func_80030A74(void) {
+ nofralloc
+#include "d/d_com/d_com_inf_game/asm/func_80030A74.s"
+}
+
+// __dt__4cCcSFv
+// cCcS::~cCcS(void)
+asm void func_80030BDC(void) {
+ nofralloc
+#include "d/d_com/d_com_inf_game/asm/func_80030BDC.s"
+}
+
+// __dt__4dBgSFv
+// dBgS::~dBgS(void)
+asm void func_80030C50(void) {
+ nofralloc
+#include "d/d_com/d_com_inf_game/asm/func_80030C50.s"
+}
+
+// __dt__4cBgSFv
+// cBgS::~cBgS(void)
+asm void func_80030CCC(void) {
+ nofralloc
+#include "d/d_com/d_com_inf_game/asm/func_80030CCC.s"
+}
+
+// __ct__11cBgS_ChkElmFv
+// cBgS_ChkElm::cBgS_ChkElm(void)
+asm cBgS_ChkElm::cBgS_ChkElm(void) {
+ nofralloc
+#include "d/d_com/d_com_inf_game/asm/func_80030D38.s"
+}
+
+// __ct__10dSv_zone_cFv
+// dSv_zone_c::dSv_zone_c(void)
+asm dSv_zone_c::dSv_zone_c(void) {
+ nofralloc
+#include "d/d_com/d_com_inf_game/asm/func_80030D74.s"
+}
+
+// __ct__13dSv_memory2_cFv
+// dSv_memory2_c::dSv_memory2_c(void)
+asm void __ct__13dSv_memory2_cFv(void) {
+ nofralloc
+#include "d/d_com/d_com_inf_game/asm/func_80030D80.s"
+}
+
+// __ct__12dSv_memory_cFv
+// dSv_memory_c::dSv_memory_c(void)
+asm void __ct__12dSv_memory_cFv(void) {
+ nofralloc
+#include "d/d_com/d_com_inf_game/asm/func_80030DB0.s"
+}
+
+// __dt__15cCcD_DivideAreaFv
+// cCcD_DivideArea::~cCcD_DivideArea(void)
+asm void func_80030DE0(void) {
+ nofralloc
+#include "d/d_com/d_com_inf_game/asm/func_80030DE0.s"
+} //
+
+// __dt__8cM3dGCylFv
+// cM3dGCyl::~cM3dGCyl(void)
+asm void cM3dGCyl_NS_dtor(void) {
+ nofralloc
+#include "d/d_com/d_com_inf_game/asm/func_80030E3C.s"
+}
+
+// __dt__8cM3dGAabFv
+// cM3dGAab::~cM3dGAab(void)
+asm void func_80030E84(void) {
+ nofralloc
+#include "d/d_com/d_com_inf_game/asm/func_80030E84.s"
+}
+
+// __dt__15cCcD_DivideInfoFv
+// cCcD_DivideInfo::~cCcD_DivideInfo(void)
+asm void func_80030ECC(void) {
+ nofralloc
+#include "d/d_com/d_com_inf_game/asm/func_80030ECC.s"
} \ No newline at end of file
diff --git a/src/d/d_item/d_item.cpp b/src/d/d_item/d_item.cpp
index 3ace193bfc..18ee0f3f96 100644
--- a/src/d/d_item/d_item.cpp
+++ b/src/d/d_item/d_item.cpp
@@ -1,4 +1,5 @@
#include "d/d_item/d_item/d_item.h"
+#include "d/d_com/d_com_inf_game/d_com_inf_game.h"
#include "global.h"
inline void dComIfGp_setItemLifeCount(float amount, u8 unk) {
diff --git a/src/d/d_kankyo.cpp b/src/d/d_kankyo.cpp
index b0192f5b14..89a289499a 100644
--- a/src/d/d_kankyo.cpp
+++ b/src/d/d_kankyo.cpp
@@ -366,7 +366,7 @@ asm void dKy_getdaytime_minute(void) {
// dKy_daynight_check__Fv
// dKy_daynight_check(void)
-asm void dKy_daynight_check(void) {
+asm int dKy_daynight_check(void) {
nofralloc
#include "d/d_kankyo/asm/func_8019FAB8.s"
}
diff --git a/src/d/d_kankyo/d_kankyo_rain.cpp b/src/d/d_kankyo/d_kankyo_rain.cpp
index aaf5ea9d72..98052316a7 100644
--- a/src/d/d_kankyo/d_kankyo_rain.cpp
+++ b/src/d/d_kankyo/d_kankyo_rain.cpp
@@ -1,5 +1,6 @@
/* d_kankyo_rain.cpp autogenerated by split.py v0.3 at 2021-01-01 22:35:45.009983 */
+#include "SComponent/c_math.h"
#include "d/d_com/d_com_inf_game/d_com_inf_game.h"
#include "global.h"
diff --git a/src/d/d_save/d_save.cpp b/src/d/d_save/d_save.cpp
index 6b3bb1949a..dc3db16b18 100644
--- a/src/d/d_save/d_save.cpp
+++ b/src/d/d_save/d_save.cpp
@@ -1361,7 +1361,7 @@ void dSv_info_c::onSwitch(int i_no, int i_roomNo) {
} else if (i_no < 0xc0) {
this->dungeon_bit.onSwitch(i_no - 0x80);
} else {
- int zoneId = dStage_roomControl_c_NS_getZoneNo(i_roomNo, i_no);
+ int zoneId = dStage_roomControl_c_NS_getZoneNo(i_roomNo);
if (i_no < 0xE0) {
this->zones[zoneId].getZoneBit().onSwitch(i_no - 0xC0);
} else {
@@ -1380,7 +1380,7 @@ void dSv_info_c::offSwitch(int i_no, int i_roomNo) {
} else if (i_no < 0xc0) {
this->dungeon_bit.offSwitch(i_no - 0x80);
} else {
- int zoneId = dStage_roomControl_c_NS_getZoneNo(i_roomNo, i_no);
+ int zoneId = dStage_roomControl_c_NS_getZoneNo(i_roomNo);
if (i_no < 0xE0) {
this->zones[zoneId].getZoneBit().offSwitch(i_no - 0xC0);
} else {
@@ -1400,7 +1400,7 @@ BOOL dSv_info_c::isSwitch(int i_no, int i_roomNo) const {
} else if (i_no < 0xc0) {
value = this->dungeon_bit.isSwitch(i_no - 0x80);
} else {
- int zoneId = dStage_roomControl_c_NS_getZoneNo(i_roomNo, i_no);
+ int zoneId = dStage_roomControl_c_NS_getZoneNo(i_roomNo);
if ((zoneId < 0) || (zoneId >= 0x20)) {
value = FALSE;
} else {
@@ -1425,7 +1425,7 @@ BOOL dSv_info_c::revSwitch(int i_no, int i_roomNo) {
} else if (i_no < 0xC0) {
value = this->dungeon_bit.revSwitch(i_no - 0x80);
} else {
- int zoneNo = dStage_roomControl_c_NS_getZoneNo(i_roomNo, i_no);
+ int zoneNo = dStage_roomControl_c_NS_getZoneNo(i_roomNo);
if (i_no < 0xE0) {
value = this->zones[zoneNo].getZoneBit().revSwitch(i_no - 0xC0);
} else {
@@ -1446,7 +1446,7 @@ void dSv_info_c::onItem(int i_no, int i_roomNo) {
} else if (i_no < 0xA0) {
this->memory.getTempFlags().onItem(i_no - 0x80);
} else {
- int zoneNo = dStage_roomControl_c_NS_getZoneNo(i_roomNo, i_no);
+ int zoneNo = dStage_roomControl_c_NS_getZoneNo(i_roomNo);
if (i_no < 0xC0) {
this->zones[zoneNo].getZoneBit().onItem(i_no - 0xA0);
} else {
@@ -1466,7 +1466,7 @@ BOOL dSv_info_c::isItem(int i_no, int i_roomNo) const {
} else if (i_no < 0xA0) {
value = this->memory.getTempFlagsConst().isItem(i_no - 0x80);
} else {
- int zoneNo = dStage_roomControl_c_NS_getZoneNo(i_roomNo, i_no);
+ int zoneNo = dStage_roomControl_c_NS_getZoneNo(i_roomNo);
if (i_no < 0xC0) {
value = this->zones[zoneNo].getZoneBitConst().isItem(i_no - 0xA0);
} else {
@@ -1482,7 +1482,7 @@ void dSv_info_c::onActor(int i_id, int i_roomNo) {
return;
}
- int zoneNo = dStage_roomControl_c_NS_getZoneNo(i_roomNo, i_id);
+ int zoneNo = dStage_roomControl_c_NS_getZoneNo(i_roomNo);
this->zones[zoneNo].getZoneActor().on(i_id);
}
@@ -1491,7 +1491,7 @@ void dSv_info_c::offActor(int i_id, int i_roomNo) {
return;
}
- int zoneNo = dStage_roomControl_c_NS_getZoneNo(i_roomNo, i_id);
+ int zoneNo = dStage_roomControl_c_NS_getZoneNo(i_roomNo);
this->zones[zoneNo].getZoneActor().off(i_id);
}
@@ -1500,7 +1500,7 @@ BOOL dSv_info_c::isActor(int i_id, int i_roomNo) const {
return FALSE;
}
- int ActorZoneNo = dStage_roomControl_c_NS_getZoneNo(i_roomNo, i_id);
+ int ActorZoneNo = dStage_roomControl_c_NS_getZoneNo(i_roomNo);
return this->zones[ActorZoneNo].getZoneActorConst().is(i_id);
}
diff --git a/src/f/f_pc/f_pc_manager.cpp b/src/f/f_pc/f_pc_manager.cpp
index f0b1c3ba4c..263d4bf5d5 100644
--- a/src/f/f_pc/f_pc_manager.cpp
+++ b/src/f/f_pc/f_pc_manager.cpp
@@ -89,7 +89,7 @@ void fpcM_Management(fpcM_ManagementFunc pFunc1, fpcM_ManagementFunc pFunc2) {
if (pFunc2 != NULL) {
pFunc2();
}
- dComIfG_play_c_NS_drawSimpleModel(&g_dComIfG_gameInfo.getPlay());
+ g_dComIfG_gameInfo.getPlay().drawSimpleModel();
} else if (lbl_80450D38 == 0) {
dLib_time_c::stopTime();
Z2SoundMgr_NS_pauseAllGameSound(lbl_80450B60, true);