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authorMax Roncace <me@caseif.net>2026-03-11 06:18:57 -0400
committerGitHub <noreply@github.com>2026-03-11 03:18:57 -0700
commitbc9bf9d06227a2db4dd18e880dd00209b62a59de (patch)
tree33e1be55a8bef2ad57076ce9c378e3da0fb9c2c6 /src
parent01654335d4172b4ef19ae4b85eaccf442950fce2 (diff)
d_a_npc_tkj2 debug code+data 100% (#3128)
Diffstat (limited to 'src')
-rw-r--r--src/d/actor/d_a_npc_tkj2.cpp389
1 files changed, 221 insertions, 168 deletions
diff --git a/src/d/actor/d_a_npc_tkj2.cpp b/src/d/actor/d_a_npc_tkj2.cpp
index de47bdd01a..37fec2eb21 100644
--- a/src/d/actor/d_a_npc_tkj2.cpp
+++ b/src/d/actor/d_a_npc_tkj2.cpp
@@ -10,6 +10,21 @@
#include "d/d_s_play.h"
#include <cstring>
+class daNpc_Tkj2_HIO_c : public JORReflexible {
+public:
+ daNpc_Tkj2_HIO_c();
+ virtual ~daNpc_Tkj2_HIO_c() {}
+#if DEBUG
+ virtual void genMessage(JORMContext* ctx);
+#endif
+
+ /* 天空人(アクション用)- Sky People (For Action) */
+ /* 0x04 */ s8 child;
+ /* 0x08 */ f32 basic_size; // 基本大きさ - Basic Size
+ /* 0x0C */ f32 hook_hit_size; // フックヒット大きさ - Hook Hit Size
+ /* 0x10 */ f32 boots_struggle_sp; // ブーツ時もがきSP - Boots Struggle SP
+};
+
enum Tkj2_RES_File_ID {
/* BCK */
/* 0x06 */ BCK_TKJ_FLY = 0x6,
@@ -62,12 +77,21 @@ enum Action {
};
daNpc_Tkj2_HIO_c::daNpc_Tkj2_HIO_c() {
- field_0x4 = -1;
+ child = -1;
basic_size = 1.0f;
hook_hit_size = 1.0f;
boots_struggle_sp = 2.0f;
}
+#if DEBUG
+void daNpc_Tkj2_HIO_c::genMessage(JORMContext* ctx) {
+ ctx->genLabel("天空人(アクション用)", 0x80000001);
+ ctx->genSlider("基本大きさ", &basic_size, 0.0f, 3.0f);
+ ctx->genSlider("フックヒット大きさ", &hook_hit_size, 0.0f, 5.0f);
+ ctx->genSlider("ブーツ時もがきSP", &boots_struggle_sp, 0.0f, 100.0f);
+}
+#endif
+
static void anm_init(npc_tkj2_class* i_this, int i_index, f32 i_morf, u8 i_attr, f32 i_rate) {
i_this->mpModelMorf->setAnm((J3DAnmTransform*)dComIfG_getObjectRes("Tkj2", i_index), i_attr, i_morf, i_rate, 0.0f, -1.0f);
i_this->field_0x5f4 = i_index;
@@ -75,9 +99,11 @@ static void anm_init(npc_tkj2_class* i_this, int i_index, f32 i_morf, u8 i_attr,
static int nodeCallBack(J3DJoint* i_joint, int param_2) {
if (param_2 == 0) {
- int jntNo = i_joint->getJntNo();
+ J3DJoint* joint = i_joint;
+ int jntNo = joint->getJntNo();
J3DModel* model = j3dSys.getModel();
npc_tkj2_class* i_this = (npc_tkj2_class*)model->getUserArea();
+ int userArea = (int)i_this;
if (i_this != NULL) {
MTXCopy(model->getAnmMtx(jntNo), *calc_mtx);
@@ -100,21 +126,21 @@ static int nodeCallBack(J3DJoint* i_joint, int param_2) {
}
static int daNpc_Tkj2_Draw(npc_tkj2_class* i_this) {
- fopAc_ac_c* a_this = &i_this->actor;
+ fopAc_ac_c* actor = &i_this->actor;
J3DModel* model = i_this->mpModelMorf->getModel();
- g_env_light.settingTevStruct(0, &a_this->current.pos, &a_this->tevStr);
- g_env_light.setLightTevColorType_MAJI(model, &a_this->tevStr);
+ g_env_light.settingTevStruct(0, &actor->current.pos, &actor->tevStr);
+ g_env_light.setLightTevColorType_MAJI(model, &actor->tevStr);
i_this->mpBtkAnm->entry(model->getModelData());
i_this->mpBtpAnm->entry(model->getModelData());
i_this->mpModelMorf->entryDL();
- if (!fopAcM_checkCarryNow(a_this)) {
+ if (!fopAcM_checkCarryNow(actor)) {
cXyz pos;
- pos.set(a_this->current.pos.x, a_this->current.pos.y + 100.0f, a_this->current.pos.z);
+ pos.set(actor->current.pos.x, actor->current.pos.y + 100.0f, actor->current.pos.z);
i_this->mShadowKey = dComIfGd_setShadow(i_this->mShadowKey, 1, model, &pos, 400.0f, 40.0f,
- a_this->current.pos.y, i_this->mObjAcch.GetGroundH(), i_this->mObjAcch.m_gnd,
- &a_this->tevStr, 0, 1.0f, dDlst_shadowControl_c::getSimpleTex());
+ actor->current.pos.y, i_this->mObjAcch.GetGroundH(), i_this->mObjAcch.m_gnd,
+ &i_this->actor.tevStr, 0, 1.0f, dDlst_shadowControl_c::getSimpleTex());
}
return 1;
@@ -122,13 +148,13 @@ static int daNpc_Tkj2_Draw(npc_tkj2_class* i_this) {
static void npc_tkj2_carry_check(npc_tkj2_class* i_this) {
fopAc_ac_c* a_this = &i_this->actor;
+ daPy_py_c* player = (daPy_py_c*)dComIfGp_getPlayer(0);
if (fopAcM_checkCarryNow(a_this)) {
- cLib_offBit<u32>(a_this->attention_info.flags, 0x10);
+ cLib_offBit<u32>(a_this->attention_info.flags, fopAc_AttnFlag_CARRY_e);
i_this->mAction = 1;
i_this->field_0x60a = 0;
- a_this->speed.y = 0.0f;
- a_this->speedF = 0.0f;
+ a_this->speedF = a_this->speed.y = 0.0f;
i_this->field_0x630 = 0;
i_this->mStts.Init(100, 0, a_this);
}
@@ -180,7 +206,7 @@ static void Wind_effect(npc_tkj2_class* i_this) {
}
}
- i_this->field_0x5c4 = cM_atan2s(i_this->field_0x5fc.x, i_this->field_0x5fc.z);
+ i_this->field_0x5c4 = (s16)cM_atan2s(i_this->field_0x5fc.x, i_this->field_0x5fc.z);
i_this->field_0x5eb = 1;
}
}
@@ -217,7 +243,8 @@ static void CheckRoof(npc_tkj2_class* i_this) {
cXyz spec(0.0f, 0.0f, 0.0f);
cXyz spf8(0.0f, np->y, np->z);
- i_this->field_0x5ec.z = -cM_atan2s(np->x, spec.abs(spf8));
+ f32 specAbs = spec.abs(spf8);
+ i_this->field_0x5ec.z = -cM_atan2s(np->x, specAbs);
i_this->field_0x5ec.x = cM_atan2s(np->z, np->y);
i_this->field_0x630 = 1;
a_this->current.pos = lin_chk.GetCross();
@@ -258,14 +285,16 @@ static bool CheckWall(npc_tkj2_class* i_this, s16 param_2) {
cM3dGPla plane;
dComIfG_Bgsp().GetTriPla(lin_chk_1, &plane);
cXyz* np = plane.GetNP();
+ f32 var_f30 = np->y;
cXyz sp1e0(0.0f, 0.0f, 0.0f);
cXyz sp1ec(0.0f, np->y, np->z);
f32 fVar1 = sp1e0.abs(sp1ec);
a_this->current.pos = lin_chk_1.GetCross();
- s16 sVar1 = -cM_atan2s(np->x, fVar1);
- s16 sVar2 = cM_atan2s(np->z, np->y);
- cLib_chaseAngleS(&i_this->field_0x5ec.x, sVar2, 0x150);
- cLib_chaseAngleS(&i_this->field_0x5ec.z, sVar1, 0x150);
+ s16 sp10, sp0E;
+ sp0E = -cM_atan2s(np->x, fVar1);
+ sp10 = cM_atan2s(np->z, np->y);
+ cLib_chaseAngleS(&i_this->field_0x5ec.x, sp10, 0x150);
+ cLib_chaseAngleS(&i_this->field_0x5ec.z, sp0E, 0x150);
return true;
}
@@ -273,6 +302,7 @@ static bool CheckWall(npc_tkj2_class* i_this, s16 param_2) {
}
static bool GndCheck2(npc_tkj2_class* i_this) {
+ fopAc_ac_c* actor = &i_this->actor;
dBgS_ObjGndChk obj_gnd_chk;
cXyz sp78(i_this->field_0x5b8.x, i_this->field_0x5b8.y + 100.0f, i_this->field_0x5b8.z);
obj_gnd_chk.SetPos(&sp78);
@@ -302,8 +332,9 @@ static bool GndCheck(npc_tkj2_class* i_this, cXyz param_2) {
static void npc_tkj2_normal(npc_tkj2_class* i_this) {
fopAc_ac_c* a_this = &i_this->actor;
+ daPy_py_c* player = (daPy_py_c*)dComIfGp_getPlayer(0);
cXyz sp38, sp44;
- f32 fVar1 = 0.0f;
+ f32 var_f31 = 0.0f;
cXyz sp50(0.0f, 100.0f, 0.0f);
switch (i_this->field_0x60a) {
@@ -324,7 +355,7 @@ static void npc_tkj2_normal(npc_tkj2_class* i_this) {
sp38 = a_this->home.pos - a_this->current.pos;
sp38.x += cM_rndFX(300.0f);
sp38.z += cM_rndFX(300.0f);
- i_this->field_0x5c4 = cM_atan2s(sp38.x, sp38.z);
+ i_this->field_0x5c4 = (s16)cM_atan2s(sp38.x, sp38.z);
if (GndCheck(i_this, sp50)) {
i_this->field_0x5c4 = a_this->current.angle.y + 0x8000 + (s16)cM_rndFX(4000.0f);
@@ -347,10 +378,10 @@ static void npc_tkj2_normal(npc_tkj2_class* i_this) {
mDoMtx_stack_c::multVec(&sp38, &sp44);
sp44.x += cM_rndFX(300.0f);
sp44.z += cM_rndFX(300.0f);
- i_this->field_0x5c4 = cM_atan2s(sp44.x, sp44.z);
+ i_this->field_0x5c4 = (s16)cM_atan2s(sp44.x, sp44.z);
- if (!CheckWall(i_this, i_this->field_0x5c4)) {
- i_this->field_0x5c4 += 0x8000;
+ if ((u8)CheckWall(i_this, i_this->field_0x5c4) == FALSE) {
+ ANGLE_ADD_2(i_this->field_0x5c4, 0x8000);
}
i_this->field_0x610[0] = cM_rndF(60.0f) + 30.0f;
@@ -359,7 +390,7 @@ static void npc_tkj2_normal(npc_tkj2_class* i_this) {
break;
case 10:
- fVar1 = 5.0f;
+ var_f31 = 5.0f;
sp50.set(0.0f, 100.0f, 100.0f);
if (GndCheck(i_this, sp50)) {
@@ -369,16 +400,17 @@ static void npc_tkj2_normal(npc_tkj2_class* i_this) {
if (i_this->field_0x610[0] == 0) {
i_this->field_0x60a = 0;
+ var_f31 = 0.0f;
a_this->speedF = 0.0f;
- fVar1 = 3.0f;
+ var_f31 = 3.0f;
}
break;
case 11:
- fVar1 = 5.0f;
+ var_f31 = 5.0f;
- if (!CheckWall(i_this, a_this->current.angle.y)) {
- fVar1 = 0.0f;
+ if ((u8)CheckWall(i_this, a_this->current.angle.y) == FALSE) {
+ var_f31 = 0.0f;
}
if (i_this->field_0x610[0] == 0) {
@@ -388,10 +420,11 @@ static void npc_tkj2_normal(npc_tkj2_class* i_this) {
}
cLib_addCalcAngleS2(&a_this->current.angle.y, i_this->field_0x5c4, 8, 0x400);
- cLib_addCalc2(&a_this->speedF, fVar1, 1.0f, 5.0f);
+ cLib_addCalc2(&a_this->speedF, var_f31, 1.0f, 5.0f);
}
static cXyz return_pos_get(npc_tkj2_class* i_this) {
+ fopAc_ac_c* actor = &i_this->actor;
fopAc_ac_c* player = (fopAc_ac_c*)dComIfGp_getPlayer(0);
dBgS_GndChk gnd_chk;
cXyz sp84, sp90;
@@ -451,7 +484,8 @@ static s8 npc_tkj2_carry(npc_tkj2_class* i_this) {
if (player->checkEquipHeavyBoots() && speed.y != 0.0f) {
i_this->mpModelMorf->setPlaySpeed(l_HIO.boots_struggle_sp);
} else if (i_this->field_0x88c.ChkTgHit()) {
- if (i_this->field_0x88c.GetTgHitGObj()->GetAtMtrl() == dCcD_MTRL_WIND) {
+ dCcD_GObjInf* tgHitGObj = i_this->field_0x88c.GetTgHitGObj();
+ if (tgHitGObj->GetAtMtrl() == dCcD_MTRL_WIND) {
i_this->mpModelMorf->setPlaySpeed(2.0f);
i_this->field_0x88c.ClrTgHit();
}
@@ -464,6 +498,7 @@ static s8 npc_tkj2_carry(npc_tkj2_class* i_this) {
}
if (!fopAcM_checkCarryNow(a_this)) {
+ cXyz* playerSpeed = fopAcM_GetSpeed_p(player);
if (player->checkGrabThrow()) {
i_this->mSound.startCreatureVoice(Z2SE_TKJ_V_THROWN_CRY, -1);
i_this->field_0x60a = 0;
@@ -537,7 +572,7 @@ static void npc_tkj2_fly(npc_tkj2_class* i_this) {
i_this->field_0x60a = 0;
i_this->field_0x5f8 = 0x500;
- if (GndCheck2(i_this)) {
+ if ((u8)GndCheck2(i_this) != FALSE) {
i_this->field_0x5b8 = fopAcM_GetPosition(player);
}
} else if (i_this->mObjAcch.ChkGroundHit()) {
@@ -577,8 +612,8 @@ static void npc_tkj2_return(npc_tkj2_class* i_this) {
sp4c.x = i_this->field_0x5b8.x - a_this->current.pos.x;
sp4c.z = i_this->field_0x5b8.z - a_this->current.pos.z;
- i_this->field_0x5c4 = cM_atan2s(sp4c.x, sp4c.z);
- JMAFastSqrt(sp4c.x * sp4c.x + sp4c.z * sp4c.z);
+ i_this->field_0x5c4 = (s16)cM_atan2s(sp4c.x, sp4c.z);
+ f32 var_f29 = JMAFastSqrt(sp4c.x * sp4c.x + sp4c.z * sp4c.z);
f32 fVar1;
switch (i_this->field_0x60a) {
@@ -625,7 +660,7 @@ static void npc_tkj2_return(npc_tkj2_class* i_this) {
}
if (fVar2 < 100.0f) {
- if (!GndCheck2(i_this)) {
+ if ((u8)GndCheck2(i_this) == FALSE) {
anm_init(i_this, BCK_TKJ_FLY_FALL, 3.0f, J3DFrameCtrl::EMode_NONE, 1.0f);
i_this->mAction = 6;
i_this->field_0x60a = 0;
@@ -643,19 +678,24 @@ static void npc_tkj2_return(npc_tkj2_class* i_this) {
}
static void ObjHit(npc_tkj2_class* i_this) {
- fopAc_ac_c* a_this = &i_this->actor;
-
i_this->field_0x620--;
if (i_this->field_0x620 <= 0) {
i_this->field_0x620 = 0;
}
+ fopAc_ac_c* a_this = &i_this->actor;
+
+ fopAc_ac_c* player = daPy_getPlayerActorClass();
+ u8 cutType = (u8)daPy_getPlayerActorClass()->getCutType();
+
if (i_this->field_0x620 > 0) {
i_this->field_0x88c.ClrTgHit();
if (i_this->field_0x630 == 0 && a_this->speedF != 0.0f) {
cLib_addCalc2(&a_this->speedF, 10.0f, 1.0f, 5.0f);
}
+
+ (void)0;
} else if (i_this->field_0x88c.ChkTgHit()) {
if (a_this->speedF == 0.0f) {
i_this->field_0x88c.ClrTgHit();
@@ -693,81 +733,85 @@ static void action(npc_tkj2_class* i_this) {
i_this->field_0x5cc = fopAcM_searchPlayerAngleY(a_this);
s8 sVar1 = 0;
- BOOL bVar1 = FALSE;
- s8 sVar2 = 1;
+ s8 sp0D = 0;
+ BOOL sp24 = FALSE;
+ s8 sp0C = 0;
+ s8 sp0B = 1;
+ s8 sp0A = 1;
cXyz sp50(0.0f, 100.0f, 0.0f);
i_this->field_0xa8c = 0;
switch (i_this->mAction) {
- case ACTION_NORMAL:
- npc_tkj2_normal(i_this);
- sVar1 = 1;
- bVar1 = TRUE;
+ case ACTION_NORMAL:
+ npc_tkj2_normal(i_this);
+ sVar1 = 1;
+ sp0D = 1;
+ sp24 = TRUE;
- if (i_this->field_0x630 != 0) {
- sVar2 = 0;
- }
+ if (i_this->field_0x630 != 0) {
+ sp0B = 0;
+ }
- if (i_this->field_0x88c.ChkTgHit()) {
- cCcD_ObjHitInf* tgHitObj = i_this->field_0x88c.GetTgHitObj();
+ if (i_this->field_0x88c.ChkTgHit()) {
+ cCcD_ObjHitInf* tgHitObj = i_this->field_0x88c.GetTgHitObj();
- if (tgHitObj != NULL) {
- if (tgHitObj->ChkAtType(AT_TYPE_BOOMERANG)) {
- mode_init_boomCarry(i_this);
- } else {
- tgHitObj->ChkAtType(AT_TYPE_HOOKSHOT);
- }
+ if (tgHitObj != NULL) {
+ if (tgHitObj->ChkAtType(AT_TYPE_BOOMERANG)) {
+ mode_init_boomCarry(i_this);
+ } else {
+ tgHitObj->ChkAtType(AT_TYPE_HOOKSHOT);
}
}
+ }
- ObjHit(i_this);
- break;
-
- case ACTION_CARRY:
- sVar2 = npc_tkj2_carry(i_this);
- break;
+ ObjHit(i_this);
+ break;
- case ACTION_FLY:
- npc_tkj2_fly(i_this);
- break;
+ case ACTION_CARRY:
+ sp0B = npc_tkj2_carry(i_this);
+ break;
- case ACTION_DROP:
- npc_tkj2_drop(i_this);
- cLib_addCalc2(&a_this->speedF, 5.0f, 0.3f, 1.0f);
+ case ACTION_FLY:
+ npc_tkj2_fly(i_this);
+ break;
- if (GndCheck(i_this, sp50)) {
- i_this->field_0x5b8 = a_this->home.pos;
- i_this->field_0x60a = 0;
- a_this->speedF = 5.0f;
- a_this->speed.y = 10.0f;
- i_this->mAction = 4;
+ case ACTION_DROP:
+ npc_tkj2_drop(i_this);
+ cLib_addCalc2(&a_this->speedF, 5.0f, 0.3f, 1.0f);
- if (GndCheck2(i_this)) {
- i_this->field_0x5b8 = fopAcM_GetPosition(player);
- }
+ if (GndCheck(i_this, sp50)) {
+ i_this->field_0x5b8 = a_this->home.pos;
+ i_this->field_0x60a = 0;
+ a_this->speedF = 5.0f;
+ a_this->speed.y = 10.0f;
+ i_this->mAction = 4;
- i_this->field_0x5c4 = fopAcM_searchPlayerAngleY(a_this) + 0x8000;
- i_this->field_0x5f8 = 0x500;
+ if ((u8)GndCheck2(i_this) != FALSE) {
+ i_this->field_0x5b8 = fopAcM_GetPosition(player);
}
- break;
- case ACTION_DROP_2:
- npc_tkj2_drop(i_this);
+ i_this->field_0x5c4 = fopAcM_searchPlayerAngleY(a_this) + 0x8000;
+ i_this->field_0x5f8 = 0x500;
+ }
+ break;
- if (GndCheck2(i_this)) {
- i_this->field_0x5b8 = fopAcM_GetPosition(player);
- i_this->field_0x60a = 0;
- a_this->speedF = 5.0f;
- a_this->speed.y = 10.0f;
- i_this->mAction = 4;
- i_this->field_0x5f8 = 0x500;
- i_this->field_0x5c4 = fopAcM_searchPlayerAngleY(a_this) + 0x8000;
- }
- break;
+ case ACTION_DROP_2:
+ npc_tkj2_drop(i_this);
- case ACTION_RETURN:
- npc_tkj2_return(i_this);
- break;
+ if ((u8)GndCheck2(i_this) != FALSE) {
+ i_this->field_0x5b8 = fopAcM_GetPosition(player);
+ i_this->field_0x60a = 0;
+ a_this->speedF = 5.0f;
+ a_this->speed.y = 10.0f;
+ i_this->mAction = 4;
+ i_this->field_0x5f8 = 0x500;
+ i_this->field_0x5c4 = fopAcM_searchPlayerAngleY(a_this) + 0x8000;
+ }
+ break;
+
+ case ACTION_RETURN:
+ npc_tkj2_return(i_this);
+ break;
}
Wind_effect(i_this);
@@ -789,7 +833,7 @@ static void action(npc_tkj2_class* i_this) {
a_this->speedF = 0.0f;
a_this->speed.y = 0.0f;
} else if (player->setForceGrab(a_this, 0, 1)) {
- cLib_offBit<u32>(a_this->attention_info.flags, 0x10);
+ cLib_offBit<u32>(a_this->attention_info.flags, fopAc_AttnFlag_CARRY_e);
i_this->mAction = 1;
i_this->field_0x630 = 0;
i_this->field_0x60a = 0;
@@ -809,32 +853,34 @@ static void action(npc_tkj2_class* i_this) {
i_this->mAction = 3;
i_this->field_0x60a = 0;
a_this->speed.y = 0.0f;
- bVar1 = TRUE;
+ sp24 = TRUE;
i_this->field_0x610[0] = 15;
}
}
cLib_addCalcAngleS2(&a_this->shape_angle.y, a_this->current.angle.y, 2, 0x2000);
- if (i_this->field_0x630 == 0) {
- if (i_this->field_0x630 != 0) {
- mDoMtx_stack_c::ZXYrotS(i_this->field_0x5ec);
- mDoMtx_stack_c::YrotM(a_this->current.angle.y);
- } else {
- mDoMtx_stack_c::YrotS(a_this->current.angle.y);
- }
+ if (sp0A) {
+ if (i_this->field_0x630 == 0) {
+ if (i_this->field_0x630 != 0) {
+ mDoMtx_stack_c::ZXYrotS(i_this->field_0x5ec);
+ mDoMtx_stack_c::YrotM(a_this->current.angle.y);
+ } else {
+ mDoMtx_stack_c::YrotS(a_this->current.angle.y);
+ }
- sp38.x = 0.0f;
- sp38.y = 0.0f;
- sp38.z = a_this->speedF;
- mDoMtx_stack_c::multVec(&sp38, &sp44);
- a_this->speed.x = sp44.x;
- a_this->speed.z = sp44.z;
- a_this->current.pos += a_this->speed;
- a_this->speed.y += a_this->gravity;
-
- if (a_this->speed.y < -80.0f) {
- a_this->speed.y = -80.0f;
+ sp38.x = 0.0f;
+ sp38.y = 0.0f;
+ sp38.z = a_this->speedF;
+ mDoMtx_stack_c::multVec(&sp38, &sp44);
+ a_this->speed.x = sp44.x;
+ a_this->speed.z = sp44.z;
+ a_this->current.pos += a_this->speed;
+ a_this->speed.y += a_this->gravity;
+
+ if (a_this->speed.y < -80.0f) {
+ a_this->speed.y = -80.0f;
+ }
}
}
@@ -848,7 +894,7 @@ static void action(npc_tkj2_class* i_this) {
}
}
- if (sVar2) {
+ if (sp0B) {
i_this->mObjAcch.CrrPos(dComIfG_Bgsp());
}
@@ -868,30 +914,30 @@ static void action(npc_tkj2_class* i_this) {
i_this->field_0x5e4 = 0.0f;
}
- s16 sVar3 = 0;
- s16 sVar4 = 0;
- s16 sVar5 = BREG_S(0) + 6000;
- s16 sVar6 = BREG_S(1) + 9000;
+ s16 sp18 = 0;
+ s16 sp16 = 0;
if (i_this->field_0xa8c != 0) {
sp38 = player->eyePos - a_this->current.pos;
sp38.y += TREG_F(1) + -110.0f;
- s16 sVar7 = a_this->shape_angle.y - i_this->field_0x5cc;
-
- if (sVar7 < 0x4000 && sVar7 > -0x4000) {
- sVar3 = cM_atan2s(sp38.x, sp38.z) - a_this->shape_angle.y;
- sVar4 = (s16)cM_atan2s(sp38.y, JMAFastSqrt(sp38.x * sp38.x + sp38.z * sp38.z));
-
- if (sVar3 > sVar6) {
- sVar3 = sVar6;
- } else if (sVar3 < -sVar6) {
- sVar3 = -sVar6;
+ s16 sp14 = a_this->shape_angle.y - i_this->field_0x5cc;
+
+ if (sp14 < 0x4000 && sp14 > -0x4000) {
+ sp18 = cM_atan2s(sp38.x, sp38.z) - a_this->shape_angle.y;
+ sp16 = (s16)cM_atan2s(sp38.y, JMAFastSqrt(sp38.x * sp38.x + sp38.z * sp38.z));
+ s16 sp12 = BREG_S(0) + 6000;
+ s16 sp10 = BREG_S(1) + 9000;
+
+ if (sp18 > sp10) {
+ sp18 = sp10;
+ } else if (sp18 < (s16)-sp10) {
+ sp18 = -sp10;
}
- if (sVar4 > sVar5) {
- sVar4 = sVar5;
- } else if (sVar4 < -sVar5) {
- sVar4 = -sVar5;
+ if (sp16 > sp12) {
+ sp16 = sp12;
+ } else if (sp16 < (s16)-sp12) {
+ sp16 = -sp12;
}
}
@@ -903,8 +949,8 @@ static void action(npc_tkj2_class* i_this) {
i_this->field_0xa94 = 0;
}
- cLib_addCalcAngleS2(&i_this->field_0xa8e, sVar3, 2, 0x600);
- cLib_addCalcAngleS2(&i_this->field_0xa90, sVar4, 2, 0x600);
+ cLib_addCalcAngleS2(&i_this->field_0xa8e, sp18, 2, 0x600);
+ cLib_addCalcAngleS2(&i_this->field_0xa90, sp16, 2, 0x600);
cLib_addCalcAngleS2(&i_this->field_0xa92, i_this->field_0xa94, 4, 300);
if (i_this->field_0x5f2 != 0) {
@@ -921,7 +967,7 @@ static void action(npc_tkj2_class* i_this) {
i_this->field_0x5f2 = 0;
i_this->field_0x5f3 = 0;
} else if (player->setForceGrab(a_this, 0, 1)) {
- cLib_offBit<u32>(a_this->attention_info.flags, 0x10);
+ cLib_offBit<u32>(a_this->attention_info.flags, fopAc_AttnFlag_CARRY_e);
i_this->mAction = 1;
i_this->field_0x630 = 0;
i_this->field_0x60a = 0;
@@ -942,7 +988,7 @@ static void action(npc_tkj2_class* i_this) {
i_this->field_0x5f3 = 1;
} else if (i_this->mBoomerangMove.posMove(&a_this->current.pos, &a_this->shape_angle.y, NULL, 0x1C00) != 0) {
i_this->mBoomerangMove.bgCheckAfterOffset(&a_this->current.pos);
- a_this->current.pos.y += 0.5f;
+ a_this->current.pos.y += 0.5f + yREG_F(19);
}
}
@@ -950,7 +996,7 @@ static void action(npc_tkj2_class* i_this) {
npc_tkj2_carry_check(i_this);
}
- if (bVar1) {
+ if (sp24) {
cLib_onBit<u32>(a_this->attention_info.flags, fopAc_AttnFlag_CARRY_e);
} else {
cLib_offBit<u32>(a_this->attention_info.flags, fopAc_AttnFlag_CARRY_e);
@@ -1026,11 +1072,15 @@ static int daNpc_Tkj2_IsDelete(npc_tkj2_class* i_this) {
static int daNpc_Tkj2_Delete(npc_tkj2_class* i_this) {
fopAc_ac_c* a_this = &i_this->actor;
+ fopAcM_RegisterDeleteID(i_this, "Npc_Tkj2");
dComIfG_resDelete(&i_this->mPhase, "Tkj2");
if (i_this->field_0xa9c != 0) {
hio_set = 0;
+#if DEBUG
+ mDoHIO_deleteChild(l_HIO.child);
+#endif
}
if (a_this->heap != NULL) {
@@ -1077,51 +1127,50 @@ static int useHeapInit(fopAc_ac_c* a_this) {
return 1;
}
-static cPhs_Step daNpc_Tkj2_Create(fopAc_ac_c* a_this) {
- fopAcM_ct(a_this, npc_tkj2_class);
- npc_tkj2_class* i_this = (npc_tkj2_class*)a_this;
+static cPhs_Step daNpc_Tkj2_Create(fopAc_ac_c* i_this) {
+ npc_tkj2_class* tkj2 = (npc_tkj2_class*)i_this;
+ fopAcM_ct(&tkj2->actor, npc_tkj2_class);
- cPhs_Step phase = dComIfG_resLoad(&i_this->mPhase, "Tkj2");
+ cPhs_Step phase = dComIfG_resLoad(&tkj2->mPhase, "Tkj2");
if (phase == cPhs_COMPLEATE_e) {
- OS_REPORT("NPC_TKJ2 PARAM %x\n", fopAcM_GetParam(a_this));
+ OS_REPORT("NPC_TKJ2 PARAM %x\n", fopAcM_GetParam(i_this));
- i_this->field_0x5b4 = fopAcM_GetParam(a_this);
- a_this->shape_angle.x = 0;
- a_this->current.angle.x = 0;
+ tkj2->field_0x5b4 = fopAcM_GetParam(i_this);
+ i_this->current.angle.x = i_this->shape_angle.x = 0;
- if (!fopAcM_entrySolidHeap(a_this, useHeapInit, 0x2F00)) {
+ if (!fopAcM_entrySolidHeap(i_this, useHeapInit, 0x2F00)) {
OS_REPORT("//////////////NPC_TKJ2 SET NON !!\n");
return cPhs_ERROR_e;
}
if (hio_set == 0) {
- i_this->field_0xa9c = 1;
+ tkj2->field_0xa9c = 1;
hio_set = 1;
- l_HIO.field_0x4 = -1;
+ // "Sky people (for action)"
+ l_HIO.child = mDoHIO_CREATE_CHILD("天空人(アクション用)", &l_HIO);
}
#if DEBUG
- fopAcM_OnStatus(a_this, 0);
+ fopAcM_OnStatus(i_this, 0);
#endif
- a_this->attention_info.flags = 0;
- i_this->mAction = 0;
+ i_this->attention_info.flags = 0;
+ tkj2->mAction = 0;
- fopAcM_SetMtx(a_this, i_this->mpModelMorf->getModel()->getBaseTRMtx());
- i_this->mObjAcch.Set(fopAcM_GetPosition_p(a_this), fopAcM_GetOldPosition_p(a_this), a_this, 1, &i_this->mAcchCir,
- fopAcM_GetSpeed_p(a_this), NULL, NULL);
- i_this->mAcchCir.SetWall(70.0f, 80.0f);
- a_this->health = 100;
- a_this->field_0x560 = 100;
+ fopAcM_SetMtx(i_this, tkj2->mpModelMorf->getModel()->getBaseTRMtx());
+ tkj2->mObjAcch.Set(fopAcM_GetPosition_p(i_this), fopAcM_GetOldPosition_p(i_this), i_this, 1, &tkj2->mAcchCir,
+ fopAcM_GetSpeed_p(i_this), NULL, NULL);
+ tkj2->mAcchCir.SetWall(70.0f, 80.0f);
+ i_this->field_0x560 = i_this->health = 100;
- if (i_this->field_0x5b4 == 1) {
- CheckRoof(i_this);
+ if (tkj2->field_0x5b4 == 1) {
+ CheckRoof(tkj2);
}
- if (i_this->field_0x630 != 0) {
- i_this->mStts.Init(0xFF, 0, a_this);
+ if (tkj2->field_0x630 != 0) {
+ tkj2->mStts.Init(0xFF, 0, i_this);
} else {
- i_this->mStts.Init(100, 0, a_this);
+ tkj2->mStts.Init(100, 0, i_this);
}
static dCcD_SrcSph cc_sph_src = {
@@ -1136,14 +1185,14 @@ static cPhs_Step daNpc_Tkj2_Create(fopAc_ac_c* a_this) {
} // mSphAttr
};
- i_this->field_0x88c.Set(cc_sph_src);
- i_this->field_0x88c.SetStts(&i_this->mStts);
- a_this->attention_info.distances[fopAc_attn_CARRY_e] = 7;
+ tkj2->field_0x88c.Set(cc_sph_src);
+ tkj2->field_0x88c.SetStts(&tkj2->mStts);
+ i_this->attention_info.distances[fopAc_attn_CARRY_e] = 7;
- i_this->mSound.init(&a_this->current.pos, &a_this->eyePos, 3, 1);
- i_this->field_0x88c.OnTgNoHitMark();
- i_this->field_0x5fc.set(0.0f, 0.0f, 0.0f);
- daNpc_Tkj2_Execute(i_this);
+ tkj2->mSound.init(&i_this->current.pos, &i_this->eyePos, 3, 1);
+ tkj2->field_0x88c.OnTgNoHitMark();
+ tkj2->field_0x5fc.set(0.0f, 0.0f, 0.0f);
+ daNpc_Tkj2_Execute(tkj2);
}
return phase;
@@ -1169,7 +1218,11 @@ actor_process_profile_definition g_profile_NPC_TKJ2 = {
/* Leaf SubMtd */ &g_fopAc_Method.base,
/* Draw Prio */ fpcDwPi_NPC_TKJ2_e,
/* Actor SubMtd */ &l_daNpc_Tkj2_Method,
+#if PLATFORM_SHIELD || VERSION == VERSION_WII_USA_R2 || VERSION == VERSION_WII_JPN
+ /* Status */ fopAcStts_UNK_0x80000_e | fopAcStts_UNK_0x40000_e,
+#else
/* Status */ fopAcStts_UNK_0x80000_e | fopAcStts_UNK_0x40000_e | fopAcStts_UNK_0x4000_e,
+#endif
/* Group */ fopAc_ACTOR_e,
/* Cull Type */ fopAc_CULLBOX_0_e,
};