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-rw-r--r--include/SSystem/SComponent/c_lib.h2
-rw-r--r--include/d/a/d_a_player.h4
-rw-r--r--include/d/bg/d_bg_w_base.h5
-rw-r--r--include/d/com/d_com_inf_game.h4
-rw-r--r--include/rel/d/a/door/d_a_door_push/d_a_door_push.h66
5 files changed, 78 insertions, 3 deletions
diff --git a/include/SSystem/SComponent/c_lib.h b/include/SSystem/SComponent/c_lib.h
index 252defbfdd..9e6ce9c990 100644
--- a/include/SSystem/SComponent/c_lib.h
+++ b/include/SSystem/SComponent/c_lib.h
@@ -46,7 +46,7 @@ inline void cLib_onBit(T& value, u8 bit) {
}
template <typename T>
-inline T cLib_checkBit(T& value, u8 bit) {
+inline u8 cLib_checkBit(T& value, u8 bit) {
return value & bit;
}
diff --git a/include/d/a/d_a_player.h b/include/d/a/d_a_player.h
index 3a429f737a..7784bf909a 100644
--- a/include/d/a/d_a_player.h
+++ b/include/d/a/d_a_player.h
@@ -222,6 +222,7 @@ public:
FLG0_UNK_4000 = 0x4000,
FLG0_UNK_2000 = 0x2000,
FLG0_MAGNE_BOOTS_ON = 0x1000,
+ FLG0_PUSH_PULL_KEEP = 0x800,
FLG0_UNK_100 = 0x100,
FLG0_UNK_80 = 0x80,
FLG0_UNK_40 = 0x40,
@@ -764,6 +765,9 @@ public:
bool i_checkMidnaRide() const { return i_checkNoResetFlg0(FLG0_MIDNA_RIDE); }
void i_onPlayerNoDraw() { i_onNoResetFlg0(FLG0_PLAYER_NO_DRAW); }
void i_offPlayerNoDraw() { i_offNoResetFlg0(FLG0_PLAYER_NO_DRAW); }
+ void i_onPushPullKeep() { i_onNoResetFlg0(FLG0_PUSH_PULL_KEEP); }
+ void i_offPushPullKeep() { i_offNoResetFlg0(FLG0_PUSH_PULL_KEEP); }
+
u32 i_checkBoarSingleBattle() const { return i_checkNoResetFlg2(FLG2_BOAR_SINGLE_BATTLE); }
diff --git a/include/d/bg/d_bg_w_base.h b/include/d/bg/d_bg_w_base.h
index 59c3efed8b..c8260c2b83 100644
--- a/include/d/bg/d_bg_w_base.h
+++ b/include/d/bg/d_bg_w_base.h
@@ -17,7 +17,9 @@ class fopAc_ac_c;
class dBgW_Base : public cBgW_BgId {
public:
- enum PushPullLabel {};
+ enum PushPullLabel {
+ PUSHPULL_LABEL1 = 1,
+ };
enum PRIORITY {
PRIORITY_0,
@@ -95,6 +97,7 @@ public:
bool chkStickWall() { return field_0xb & 1; }
bool chkStickRoof() { return field_0xb & 2; }
bool ChkPushPullOk() const { return m_pushPull_Ok; }
+ void SetPushPullCallback(PushPull_CallBack i_callBack) { m_pushPull_Callback = i_callBack; }
void SetRoomId(int id) { m_roomId = id; }
bool ChkPriority(int prio) { return m_priority == prio; }
void SetPriority(PRIORITY priority) { m_priority = priority; }
diff --git a/include/d/com/d_com_inf_game.h b/include/d/com/d_com_inf_game.h
index c24fda060e..afb1db2c3a 100644
--- a/include/d/com/d_com_inf_game.h
+++ b/include/d/com/d_com_inf_game.h
@@ -3082,6 +3082,10 @@ inline int dComIfGp_evmng_getMySubstanceNum(int index, char* name) {
return dComIfGp_getPEvtManager()->getMySubstanceNum(index, name);
}
+inline void dComIfGp_evmng_setGoal(cXyz* i_goal) {
+ dComIfGp_getPEvtManager()->setGoal(i_goal);
+}
+
inline BOOL dComIfGp_evmng_ChkPresentEnd() {
return dComIfGp_getPEvtManager()->ChkPresentEnd();
}
diff --git a/include/rel/d/a/door/d_a_door_push/d_a_door_push.h b/include/rel/d/a/door/d_a_door_push/d_a_door_push.h
index 4eab94e2ac..2a104dfeb8 100644
--- a/include/rel/d/a/door/d_a_door_push/d_a_door_push.h
+++ b/include/rel/d/a/door/d_a_door_push/d_a_door_push.h
@@ -1,6 +1,70 @@
#ifndef D_A_DOOR_PUSH_H
#define D_A_DOOR_PUSH_H
-#include "dolphin/types.h"
+#include "d/a/d_a_player.h"
+#include "d/bg/d_bg_s_movebg_actor.h"
+#include "d/com/d_com_inf_game.h"
+#include "f_op/f_op_actor_mng.h"
+
+class daDoorPush_c : public dBgS_MoveBgActor {
+public:
+ enum act_e {
+ WAIT_e,
+ OPEN_e,
+ SCENE_CHG_e,
+ };
+
+ enum action_e {
+ ACTION_OPEN_WAIT_e = 1,
+ ACTION_ORDER_EVENT_e,
+ };
+
+ /* 80677E08 */ void initBaseMtx();
+ /* 80677F38 */ void setBaseMtx();
+ /* 8067809C */ int Create();
+ /* 806781FC */ int CreateHeap();
+ /* 80678318 */ int create1st();
+ /* 8067839C */ int Execute(Mtx**);
+ /* 8067840C */ void action();
+ /* 80678488 */ void init_modeWait();
+ /* 806784B4 */ void modeWait();
+ /* 80678664 */ void event_proc_call();
+ /* 80678708 */ void actionOpenWait();
+ /* 8067877C */ void actionOrderEvent();
+ /* 806787F8 */ void actionEvent();
+ /* 80678818 */ int demoProc();
+ /* 80678AEC */ void rotateInit();
+ /* 80678B10 */ int rotate();
+ /* 80678BC0 */ void setGoal();
+ /* 80678C70 */ int Draw();
+ /* 80678D2C */ int Delete();
+
+ void setAction(u8 i_action) { mAction = i_action; }
+ u32 getSceneNo() { return fopAcM_GetParamBit(this, 4, 6); }
+
+ /* 0x5A0 */ request_of_phase_process_class mPhaseReq;
+ /* 0x5A8 */ J3DModel* mpModel[2];
+ /* 0x5B0 */ dBgW* mpDoorBgW;
+ /* 0x5B4 */ Mtx mDoorMtx;
+ /* 0x5E4 */ Mtx mActorMtx;
+ /* 0x614 */ cXyz mXyz[2];
+ /* 0x62C */ u8 field_0x62c[2];
+ /* 0x62E */ u8 field_0x62e[2];
+ /* 0x630 */ s16 field_0x630[2];
+ /* 0x634 */ s16 field_0x634[2];
+ /* 0x638 */ u8 field_0x638;
+ /* 0x639 */ u8 mIndex;
+ /* 0x63A */ s16 field_0x63a[2];
+ /* 0x63E */ u8 field_0x63e[2];
+ /* 0x640 */ u8 mAction;
+ /* 0x641 */ u8 field_0x641;
+ /* 0x644 */ s32 field_0x644;
+ /* 0x648 */ u8 field_0x648;
+ /* 0x649 */ u8 field_0x649;
+ /* 0x64A */ s16 field_0x64a;
+ /* 0x64C */ s16 field_0x64c;
+ /* 0x64E */ s16 field_0x64e[2];
+ /* 0x654 */ cXyz mPosition;
+}; // Size: 0x660
#endif /* D_A_DOOR_PUSH_H */