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Diffstat (limited to 'src/d/actor/d_a_e_wb.cpp')
-rw-r--r--src/d/actor/d_a_e_wb.cpp86
1 files changed, 43 insertions, 43 deletions
diff --git a/src/d/actor/d_a_e_wb.cpp b/src/d/actor/d_a_e_wb.cpp
index a31ec5f08d..798ea8a6b2 100644
--- a/src/d/actor/d_a_e_wb.cpp
+++ b/src/d/actor/d_a_e_wb.cpp
@@ -126,17 +126,17 @@ static dCcD_SrcSph at_sph_src = {
/* 807D248C-807D2548 0000EC 00BC+00 1/1 0/0 0/0 .text __ct__12daE_WB_HIO_cFv */
daE_WB_HIO_c::daE_WB_HIO_c() {
field_0x04 = -1;
- mBaseSize = 1.2f;
- mLeaderSizeRatio = 1.2f;
- mMovementSpeed = 3.5f;
- mPlayerRecognitionDistance = 600.0f;
- mMaxSpeed = 37.0f;
- mCalvaryBattleMaxSpeed = 50.0f;
- mLeaderWalkingSpeed = 10.0f;
- mLeaderMaxSpeed = 40.0f;
- mLeaderCalvaryBattleMaxSpeed = 54.0f;
- mNormalSpeedVi = 25.0f;
- mMediumSpeedVi = 45.0f;
+ base_size = 1.2f;
+ leader_size_ratio = 1.2f;
+ movement_speed = 3.5f;
+ player_recognition_dist = 600.0f;
+ max_speed = 37.0f;
+ cavalry_battle_max_speed = 50.0f;
+ leader_walking_speed = 10.0f;
+ leader_max_speed = 40.0f;
+ leader_cavalry_battle_max_speed = 54.0f;
+ normal_speed_vi = 25.0f;
+ medium_speed_vi = 45.0f;
mMaxSpeedVi = 55.0f;
mSingleRiderSpeed = 50.0f;
mPlayerMountedMaxSpeed = 30.0f;
@@ -153,23 +153,23 @@ daE_WB_HIO_c::daE_WB_HIO_c() {
#ifdef DEBUG
void daE_WB_HIO_c::genMessage(JORMContext* ctx) {
ctx->genLabel(" イノシシ", 0x80000001, 0, NULL, 0xFFFF, 0xFFFF, 512, 24);
- ctx->genSlider("基本サイズ", &mBaseSize, 0.0f, 5.0f, 0, NULL, 0xFFFF, 0xFFFF, 512, 24);
- ctx->genSlider("リーダーサイズ比", &mLeaderSizeRatio, 0.0f, 5.0, 0, NULL, 0xFFFF, 0xFFFF, 512,
+ ctx->genSlider("基本サイズ", &base_size, 0.0f, 5.0f, 0, NULL, 0xFFFF, 0xFFFF, 512, 24);
+ ctx->genSlider("リーダーサイズ比", &leader_size_ratio, 0.0f, 5.0, 0, NULL, 0xFFFF, 0xFFFF, 512,
24);
- ctx->genSlider("移動速度", &mMovementSpeed, 0.0f, 20.0f, 0, NULL, 0xFFFF, 0xFFFF, 512, 24);
- ctx->genSlider("PL認識距離", &mPlayerRecognitionDistance, 0.0f, 2000.0f, 0, NULL, 0xFFFF,
+ ctx->genSlider("移動速度", &movement_speed, 0.0f, 20.0f, 0, NULL, 0xFFFF, 0xFFFF, 512, 24);
+ ctx->genSlider("PL認識距離", &player_recognition_dist, 0.0f, 2000.0f, 0, NULL, 0xFFFF,
0xFFFF, 512, 24);
- ctx->genSlider("最速度", &mMaxSpeed, 0.0f, 100.0f, 0, NULL, 0xFFFF, 0xFFFF, 512, 24);
- ctx->genSlider("騎馬戦最速", &mCalvaryBattleMaxSpeed, 0.0f, 100.0f, 0, NULL, 0xFFFF, 0xFFFF,
+ ctx->genSlider("最速度", &max_speed, 0.0f, 100.0f, 0, NULL, 0xFFFF, 0xFFFF, 512, 24);
+ ctx->genSlider("騎馬戦最速", &cavalry_battle_max_speed, 0.0f, 100.0f, 0, NULL, 0xFFFF, 0xFFFF,
512, 24);
- ctx->genSlider("歩き速(リ)", &mLeaderWalkingSpeed, 0.0f, 30.0f, 0, NULL, 0xFFFF, 0xFFFF, 512,
+ ctx->genSlider("歩き速(リ)", &leader_walking_speed, 0.0f, 30.0f, 0, NULL, 0xFFFF, 0xFFFF, 512,
24);
- ctx->genSlider("最速度(リ)", &mLeaderMaxSpeed, 0.0f, 100.0f, 0, NULL, 0xFFFF, 0xFFFF, 512,
+ ctx->genSlider("最速度(リ)", &leader_max_speed, 0.0f, 100.0f, 0, NULL, 0xFFFF, 0xFFFF, 512,
24);
- ctx->genSlider("騎馬戦最(リ)", &mLeaderCalvaryBattleMaxSpeed, 0.0f, 100.0f, 0, NULL, 0xFFFF,
+ ctx->genSlider("騎馬戦最(リ)", &leader_cavalry_battle_max_speed, 0.0f, 100.0f, 0, NULL, 0xFFFF,
0xFFFF, 512, 24);
- ctx->genSlider("通常速(車)", &mNormalSpeedVi, 0.0f, 100.0f, 0, NULL, 0xFFFF, 0xFFFF, 512, 24);
- ctx->genSlider("中速度(車)", &mMediumSpeedVi, 0.0f, 100.0f, 0, NULL, 0xFFFF, 0xFFFF, 512, 24);
+ ctx->genSlider("通常速(車)", &normal_speed_vi, 0.0f, 100.0f, 0, NULL, 0xFFFF, 0xFFFF, 512, 24);
+ ctx->genSlider("中速度(車)", &medium_speed_vi, 0.0f, 100.0f, 0, NULL, 0xFFFF, 0xFFFF, 512, 24);
ctx->genSlider("最速度(車)", &mMaxSpeedVi, 0.0f, 100.0f, 0, NULL, 0xFFFF, 0xFFFF, 512, 24);
ctx->genSlider("一騎速", &mSingleRiderSpeed, 0.0f, 100.0f, 0, NULL, 0xFFFF, 0xFFFF, 512, 24);
ctx->genCheckBox("手綱ナシ", &mNoReins, 1, 0, NULL, 0xFFFF, 0xFFFF, 512, 24);
@@ -319,10 +319,10 @@ static void himo_control1(e_wb_class* i_this, cXyz* i_pos, int i_idx, s8 param_3
}
if (i_this->field_0x79d != 0) {
- sp60.z *= l_HIO.mLeaderSizeRatio;
- sp48 *= l_HIO.mLeaderSizeRatio;
- sp30 *= l_HIO.mLeaderSizeRatio;
- sp24 *= l_HIO.mLeaderSizeRatio;
+ sp60.z *= l_HIO.leader_size_ratio;
+ sp48 *= l_HIO.leader_size_ratio;
+ sp30 *= l_HIO.leader_size_ratio;
+ sp24 *= l_HIO.leader_size_ratio;
}
i = 1;
@@ -846,7 +846,7 @@ static void e_wb_pl_ride_now(e_wb_class* i_this) {
/* 807D4154-807D48C0 001DB4 076C+00 1/1 0/0 0/0 .text e_wb_pl_ride__FP10e_wb_class */
static void e_wb_pl_ride(e_wb_class* i_this) {
- f32 fVar11 = l_HIO.mCalvaryBattleMaxSpeed;
+ f32 fVar11 = l_HIO.cavalry_battle_max_speed;
f32 fVar2;
if (i_this->field_0x1432 != 0) {
@@ -952,8 +952,8 @@ static void e_wb_pl_ride(e_wb_class* i_this) {
i_this->mActionID = ACT_PL_RIDE;
i_this->field_0x1432 = 0;
- if (l_HIO.mNormalSpeedVi < i_this->speedF) {
- i_this->speedF = l_HIO.mNormalSpeedVi;
+ if (l_HIO.normal_speed_vi < i_this->speedF) {
+ i_this->speedF = l_HIO.normal_speed_vi;
}
}
} else if (i_this->field_0x142f && iVar4 == 1) {
@@ -993,7 +993,7 @@ static void e_wb_pl_ride(e_wb_class* i_this) {
i_this->mWaitRollAngle = i_this->current.angle.y - curr_angle_y;
f32 fVar10 =
- i_this->mWaitRollAngle * TREG_S(7) - 8 * i_this->speedF / l_HIO.mBaseSize + 1.0f;
+ i_this->mWaitRollAngle * TREG_S(7) - 8 * i_this->speedF / l_HIO.base_size + 1.0f;
if (fVar10 <= NREG_F(0x11) + 4500.0f) {
if (fVar10 < -NREG_F(0x11) + 4500.0f)
@@ -1281,7 +1281,7 @@ static void e_wb_b_run2(e_wb_class* i_this) {
cLib_addCalcAngleS2(&i_this->mTargetAngleStep, 0x400, 1, 0x10);
fVar1 = 3.0f;
- fVar10 = l_HIO.mLeaderMaxSpeed;
+ fVar10 = l_HIO.leader_max_speed;
i_this->field_0x142c = 1;
if (i_this->field_0x698 == 0 && dist < 5000.0f) {
@@ -1348,7 +1348,7 @@ static void e_wb_b_run(e_wb_class* i_this) {
i_this->mActionMode = 0;
} else {
s8 bVar11 = false;
- f32 fVar14 = l_HIO.mLeaderCalvaryBattleMaxSpeed;
+ f32 fVar14 = l_HIO.leader_cavalry_battle_max_speed;
if (daPy_getPlayerActorClass()->checkHorseRide() &&
dComIfGp_getHorseActor()->speedF >= 30.0f)
{
@@ -1447,20 +1447,20 @@ static void e_wb_b_run(e_wb_class* i_this) {
if (bVar11) {
// float regalloc
horse_speed = dComIfGp_getHorseActor()->speedF;
- speed_target = l_HIO.mLeaderCalvaryBattleMaxSpeed;
+ speed_target = l_HIO.leader_cavalry_battle_max_speed;
if (speed_target > horse_speed) {
speed_target = horse_speed;
} else {
- if (speed_target < l_HIO.mLeaderMaxSpeed) {
- speed_target = l_HIO.mLeaderMaxSpeed;
+ if (speed_target < l_HIO.leader_max_speed) {
+ speed_target = l_HIO.leader_max_speed;
}
}
if (fopAcM_searchPlayerDistanceXZ(i_this) < 2000.0f) {
speed_target *= 1.2f;
- if (i_this->speedF < l_HIO.mMaxSpeed) {
+ if (i_this->speedF < l_HIO.max_speed) {
speed_step = 0.5f;
} else {
speed_step = 1.5f;
@@ -1476,7 +1476,7 @@ static void e_wb_b_run(e_wb_class* i_this) {
horse_speed = 1.2f;
} else {
speed_step = 3.0;
- speed_target = l_HIO.mLeaderMaxSpeed;
+ speed_target = l_HIO.leader_max_speed;
}
if (dist > 6000.0f) {
@@ -1488,7 +1488,7 @@ static void e_wb_b_run(e_wb_class* i_this) {
break;
case 3:
i_this->field_0x6bd = 1;
- speed_target = l_HIO.mMaxSpeed;
+ speed_target = l_HIO.max_speed;
speed_step = 3.0f;
if (i_this->field_0x698 == 10) {
@@ -1514,7 +1514,7 @@ static void e_wb_b_run(e_wb_class* i_this) {
break;
case 10: // jumping a fence / hit wall
- speed_target = l_HIO.mMaxSpeed;
+ speed_target = l_HIO.max_speed;
speed_step = 3.0f;
int anm_id = i_this->mAnmID;
@@ -1683,7 +1683,7 @@ static void e_wb_a_run(e_wb_class* i_this) {
}
default:
cLib_addCalcAngleS2(&i_this->current.angle.y, i_this->mAngleTarget, 8, 0x800);
- cLib_addCalc2(&i_this->speedF, l_HIO.mMaxSpeed * 1.2f, 1.0f, 2.0f);
+ cLib_addCalc2(&i_this->speedF, l_HIO.max_speed * 1.2f, 1.0f, 2.0f);
cLib_addCalcAngleS2(&i_this->field_0x79a, (i_this->current.angle.y - curr_angle_y) * -8, 8,
0x200);
}
@@ -1957,14 +1957,14 @@ static s8 e_wb_c_run(e_wb_class* i_this) {
local_10c = diff;
dist = JMAFastSqrt(local_10c.x * local_10c.x + local_10c.z * local_10c.z);
- target_speed = l_HIO.mMaxSpeed;
+ target_speed = l_HIO.max_speed;
if (dist >= 500.0f) {
- target_speed = l_HIO.mMaxSpeed;
+ target_speed = l_HIO.max_speed;
}
if (dist > 3000.0f) {
- target_speed = l_HIO.mMaxSpeed;
+ target_speed = l_HIO.max_speed;
}
return_value = (i_this->field_0x6be & 2) == 0;