diff options
Diffstat (limited to 'src/d/actor/d_a_e_wb.cpp')
| -rw-r--r-- | src/d/actor/d_a_e_wb.cpp | 86 |
1 files changed, 43 insertions, 43 deletions
diff --git a/src/d/actor/d_a_e_wb.cpp b/src/d/actor/d_a_e_wb.cpp index a31ec5f08d..798ea8a6b2 100644 --- a/src/d/actor/d_a_e_wb.cpp +++ b/src/d/actor/d_a_e_wb.cpp @@ -126,17 +126,17 @@ static dCcD_SrcSph at_sph_src = { /* 807D248C-807D2548 0000EC 00BC+00 1/1 0/0 0/0 .text __ct__12daE_WB_HIO_cFv */ daE_WB_HIO_c::daE_WB_HIO_c() { field_0x04 = -1; - mBaseSize = 1.2f; - mLeaderSizeRatio = 1.2f; - mMovementSpeed = 3.5f; - mPlayerRecognitionDistance = 600.0f; - mMaxSpeed = 37.0f; - mCalvaryBattleMaxSpeed = 50.0f; - mLeaderWalkingSpeed = 10.0f; - mLeaderMaxSpeed = 40.0f; - mLeaderCalvaryBattleMaxSpeed = 54.0f; - mNormalSpeedVi = 25.0f; - mMediumSpeedVi = 45.0f; + base_size = 1.2f; + leader_size_ratio = 1.2f; + movement_speed = 3.5f; + player_recognition_dist = 600.0f; + max_speed = 37.0f; + cavalry_battle_max_speed = 50.0f; + leader_walking_speed = 10.0f; + leader_max_speed = 40.0f; + leader_cavalry_battle_max_speed = 54.0f; + normal_speed_vi = 25.0f; + medium_speed_vi = 45.0f; mMaxSpeedVi = 55.0f; mSingleRiderSpeed = 50.0f; mPlayerMountedMaxSpeed = 30.0f; @@ -153,23 +153,23 @@ daE_WB_HIO_c::daE_WB_HIO_c() { #ifdef DEBUG void daE_WB_HIO_c::genMessage(JORMContext* ctx) { ctx->genLabel(" イノシシ", 0x80000001, 0, NULL, 0xFFFF, 0xFFFF, 512, 24); - ctx->genSlider("基本サイズ", &mBaseSize, 0.0f, 5.0f, 0, NULL, 0xFFFF, 0xFFFF, 512, 24); - ctx->genSlider("リーダーサイズ比", &mLeaderSizeRatio, 0.0f, 5.0, 0, NULL, 0xFFFF, 0xFFFF, 512, + ctx->genSlider("基本サイズ", &base_size, 0.0f, 5.0f, 0, NULL, 0xFFFF, 0xFFFF, 512, 24); + ctx->genSlider("リーダーサイズ比", &leader_size_ratio, 0.0f, 5.0, 0, NULL, 0xFFFF, 0xFFFF, 512, 24); - ctx->genSlider("移動速度", &mMovementSpeed, 0.0f, 20.0f, 0, NULL, 0xFFFF, 0xFFFF, 512, 24); - ctx->genSlider("PL認識距離", &mPlayerRecognitionDistance, 0.0f, 2000.0f, 0, NULL, 0xFFFF, + ctx->genSlider("移動速度", &movement_speed, 0.0f, 20.0f, 0, NULL, 0xFFFF, 0xFFFF, 512, 24); + ctx->genSlider("PL認識距離", &player_recognition_dist, 0.0f, 2000.0f, 0, NULL, 0xFFFF, 0xFFFF, 512, 24); - ctx->genSlider("最速度", &mMaxSpeed, 0.0f, 100.0f, 0, NULL, 0xFFFF, 0xFFFF, 512, 24); - ctx->genSlider("騎馬戦最速", &mCalvaryBattleMaxSpeed, 0.0f, 100.0f, 0, NULL, 0xFFFF, 0xFFFF, + ctx->genSlider("最速度", &max_speed, 0.0f, 100.0f, 0, NULL, 0xFFFF, 0xFFFF, 512, 24); + ctx->genSlider("騎馬戦最速", &cavalry_battle_max_speed, 0.0f, 100.0f, 0, NULL, 0xFFFF, 0xFFFF, 512, 24); - ctx->genSlider("歩き速(リ)", &mLeaderWalkingSpeed, 0.0f, 30.0f, 0, NULL, 0xFFFF, 0xFFFF, 512, + ctx->genSlider("歩き速(リ)", &leader_walking_speed, 0.0f, 30.0f, 0, NULL, 0xFFFF, 0xFFFF, 512, 24); - ctx->genSlider("最速度(リ)", &mLeaderMaxSpeed, 0.0f, 100.0f, 0, NULL, 0xFFFF, 0xFFFF, 512, + ctx->genSlider("最速度(リ)", &leader_max_speed, 0.0f, 100.0f, 0, NULL, 0xFFFF, 0xFFFF, 512, 24); - ctx->genSlider("騎馬戦最(リ)", &mLeaderCalvaryBattleMaxSpeed, 0.0f, 100.0f, 0, NULL, 0xFFFF, + ctx->genSlider("騎馬戦最(リ)", &leader_cavalry_battle_max_speed, 0.0f, 100.0f, 0, NULL, 0xFFFF, 0xFFFF, 512, 24); - ctx->genSlider("通常速(車)", &mNormalSpeedVi, 0.0f, 100.0f, 0, NULL, 0xFFFF, 0xFFFF, 512, 24); - ctx->genSlider("中速度(車)", &mMediumSpeedVi, 0.0f, 100.0f, 0, NULL, 0xFFFF, 0xFFFF, 512, 24); + ctx->genSlider("通常速(車)", &normal_speed_vi, 0.0f, 100.0f, 0, NULL, 0xFFFF, 0xFFFF, 512, 24); + ctx->genSlider("中速度(車)", &medium_speed_vi, 0.0f, 100.0f, 0, NULL, 0xFFFF, 0xFFFF, 512, 24); ctx->genSlider("最速度(車)", &mMaxSpeedVi, 0.0f, 100.0f, 0, NULL, 0xFFFF, 0xFFFF, 512, 24); ctx->genSlider("一騎速", &mSingleRiderSpeed, 0.0f, 100.0f, 0, NULL, 0xFFFF, 0xFFFF, 512, 24); ctx->genCheckBox("手綱ナシ", &mNoReins, 1, 0, NULL, 0xFFFF, 0xFFFF, 512, 24); @@ -319,10 +319,10 @@ static void himo_control1(e_wb_class* i_this, cXyz* i_pos, int i_idx, s8 param_3 } if (i_this->field_0x79d != 0) { - sp60.z *= l_HIO.mLeaderSizeRatio; - sp48 *= l_HIO.mLeaderSizeRatio; - sp30 *= l_HIO.mLeaderSizeRatio; - sp24 *= l_HIO.mLeaderSizeRatio; + sp60.z *= l_HIO.leader_size_ratio; + sp48 *= l_HIO.leader_size_ratio; + sp30 *= l_HIO.leader_size_ratio; + sp24 *= l_HIO.leader_size_ratio; } i = 1; @@ -846,7 +846,7 @@ static void e_wb_pl_ride_now(e_wb_class* i_this) { /* 807D4154-807D48C0 001DB4 076C+00 1/1 0/0 0/0 .text e_wb_pl_ride__FP10e_wb_class */ static void e_wb_pl_ride(e_wb_class* i_this) { - f32 fVar11 = l_HIO.mCalvaryBattleMaxSpeed; + f32 fVar11 = l_HIO.cavalry_battle_max_speed; f32 fVar2; if (i_this->field_0x1432 != 0) { @@ -952,8 +952,8 @@ static void e_wb_pl_ride(e_wb_class* i_this) { i_this->mActionID = ACT_PL_RIDE; i_this->field_0x1432 = 0; - if (l_HIO.mNormalSpeedVi < i_this->speedF) { - i_this->speedF = l_HIO.mNormalSpeedVi; + if (l_HIO.normal_speed_vi < i_this->speedF) { + i_this->speedF = l_HIO.normal_speed_vi; } } } else if (i_this->field_0x142f && iVar4 == 1) { @@ -993,7 +993,7 @@ static void e_wb_pl_ride(e_wb_class* i_this) { i_this->mWaitRollAngle = i_this->current.angle.y - curr_angle_y; f32 fVar10 = - i_this->mWaitRollAngle * TREG_S(7) - 8 * i_this->speedF / l_HIO.mBaseSize + 1.0f; + i_this->mWaitRollAngle * TREG_S(7) - 8 * i_this->speedF / l_HIO.base_size + 1.0f; if (fVar10 <= NREG_F(0x11) + 4500.0f) { if (fVar10 < -NREG_F(0x11) + 4500.0f) @@ -1281,7 +1281,7 @@ static void e_wb_b_run2(e_wb_class* i_this) { cLib_addCalcAngleS2(&i_this->mTargetAngleStep, 0x400, 1, 0x10); fVar1 = 3.0f; - fVar10 = l_HIO.mLeaderMaxSpeed; + fVar10 = l_HIO.leader_max_speed; i_this->field_0x142c = 1; if (i_this->field_0x698 == 0 && dist < 5000.0f) { @@ -1348,7 +1348,7 @@ static void e_wb_b_run(e_wb_class* i_this) { i_this->mActionMode = 0; } else { s8 bVar11 = false; - f32 fVar14 = l_HIO.mLeaderCalvaryBattleMaxSpeed; + f32 fVar14 = l_HIO.leader_cavalry_battle_max_speed; if (daPy_getPlayerActorClass()->checkHorseRide() && dComIfGp_getHorseActor()->speedF >= 30.0f) { @@ -1447,20 +1447,20 @@ static void e_wb_b_run(e_wb_class* i_this) { if (bVar11) { // float regalloc horse_speed = dComIfGp_getHorseActor()->speedF; - speed_target = l_HIO.mLeaderCalvaryBattleMaxSpeed; + speed_target = l_HIO.leader_cavalry_battle_max_speed; if (speed_target > horse_speed) { speed_target = horse_speed; } else { - if (speed_target < l_HIO.mLeaderMaxSpeed) { - speed_target = l_HIO.mLeaderMaxSpeed; + if (speed_target < l_HIO.leader_max_speed) { + speed_target = l_HIO.leader_max_speed; } } if (fopAcM_searchPlayerDistanceXZ(i_this) < 2000.0f) { speed_target *= 1.2f; - if (i_this->speedF < l_HIO.mMaxSpeed) { + if (i_this->speedF < l_HIO.max_speed) { speed_step = 0.5f; } else { speed_step = 1.5f; @@ -1476,7 +1476,7 @@ static void e_wb_b_run(e_wb_class* i_this) { horse_speed = 1.2f; } else { speed_step = 3.0; - speed_target = l_HIO.mLeaderMaxSpeed; + speed_target = l_HIO.leader_max_speed; } if (dist > 6000.0f) { @@ -1488,7 +1488,7 @@ static void e_wb_b_run(e_wb_class* i_this) { break; case 3: i_this->field_0x6bd = 1; - speed_target = l_HIO.mMaxSpeed; + speed_target = l_HIO.max_speed; speed_step = 3.0f; if (i_this->field_0x698 == 10) { @@ -1514,7 +1514,7 @@ static void e_wb_b_run(e_wb_class* i_this) { break; case 10: // jumping a fence / hit wall - speed_target = l_HIO.mMaxSpeed; + speed_target = l_HIO.max_speed; speed_step = 3.0f; int anm_id = i_this->mAnmID; @@ -1683,7 +1683,7 @@ static void e_wb_a_run(e_wb_class* i_this) { } default: cLib_addCalcAngleS2(&i_this->current.angle.y, i_this->mAngleTarget, 8, 0x800); - cLib_addCalc2(&i_this->speedF, l_HIO.mMaxSpeed * 1.2f, 1.0f, 2.0f); + cLib_addCalc2(&i_this->speedF, l_HIO.max_speed * 1.2f, 1.0f, 2.0f); cLib_addCalcAngleS2(&i_this->field_0x79a, (i_this->current.angle.y - curr_angle_y) * -8, 8, 0x200); } @@ -1957,14 +1957,14 @@ static s8 e_wb_c_run(e_wb_class* i_this) { local_10c = diff; dist = JMAFastSqrt(local_10c.x * local_10c.x + local_10c.z * local_10c.z); - target_speed = l_HIO.mMaxSpeed; + target_speed = l_HIO.max_speed; if (dist >= 500.0f) { - target_speed = l_HIO.mMaxSpeed; + target_speed = l_HIO.max_speed; } if (dist > 3000.0f) { - target_speed = l_HIO.mMaxSpeed; + target_speed = l_HIO.max_speed; } return_value = (i_this->field_0x6be & 2) == 0; |
