diff options
Diffstat (limited to 'src/d/actor/d_a_npc4.cpp')
| -rw-r--r-- | src/d/actor/d_a_npc4.cpp | 34 |
1 files changed, 17 insertions, 17 deletions
diff --git a/src/d/actor/d_a_npc4.cpp b/src/d/actor/d_a_npc4.cpp index 6786d1f37a..9c8e05983c 100644 --- a/src/d/actor/d_a_npc4.cpp +++ b/src/d/actor/d_a_npc4.cpp @@ -1358,14 +1358,14 @@ BOOL daNpcF_c::chkActorInArea(fopAc_ac_c* i_actor, cXyz i_center, cXyz i_bounds, BOOL daNpcF_c::chkActorInAttnArea(fopAc_ac_c* i_actorCheck, fopAc_ac_c* i_actorAttn, int i_distIndex) { BOOL ret = false; - f32 neg_lower_y = dComIfGp_getAttention().getDistTable(i_distIndex).mLowerY * -1.0f; - f32 neg_upper_y = dComIfGp_getAttention().getDistTable(i_distIndex).mUpperY * -1.0f; + f32 neg_lower_y = dComIfGp_getAttention()->getDistTable(i_distIndex).mLowerY * -1.0f; + f32 neg_upper_y = dComIfGp_getAttention()->getDistTable(i_distIndex).mUpperY * -1.0f; cXyz center = i_actorAttn->current.pos; cXyz bounds; - bounds.x = dComIfGp_getAttention().getDistTable(i_distIndex).mDistMax; + bounds.x = dComIfGp_getAttention()->getDistTable(i_distIndex).mDistMax; bounds.y = (fabsf(neg_lower_y) + fabsf(neg_upper_y)) / 2.0f; - bounds.z = dComIfGp_getAttention().getDistTable(i_distIndex).mDistMax; + bounds.z = dComIfGp_getAttention()->getDistTable(i_distIndex).mDistMax; center.y = bounds.y + (center.y + neg_upper_y); if (chkActorInArea(i_actorCheck, center, bounds, i_actorAttn->shape_angle.y)) { @@ -1681,11 +1681,11 @@ BOOL daNpcF_c::chkFindPlayer2(BOOL i_hasAttn, s16 i_angle) { cXyz attn_pos = getAttentionPos(daPy_getPlayerActorClass()); int attn_no = i_hasAttn == false ? attention_info.distances[fopAc_attn_SPEAK_e] : attention_info.distances[fopAc_attn_TALK_e]; - f32 dist_max = i_hasAttn == false ? dComIfGp_getAttention().getDistTable(attn_no).mDistMax - : dComIfGp_getAttention().getDistTable(attn_no).mDistMaxRelease; - f32 lower_y = dComIfGp_getAttention().getDistTable(attn_no).mLowerY * -1.0f; - f32 upper_y = dComIfGp_getAttention().getDistTable(attn_no).mUpperY * -1.0f; - u32 angle_select = dComIfGp_getAttention().getDistTable(attn_no).mAngleSelect; + f32 dist_max = i_hasAttn == false ? dComIfGp_getAttention()->getDistTable(attn_no).mDistMax + : dComIfGp_getAttention()->getDistTable(attn_no).mDistMaxRelease; + f32 lower_y = dComIfGp_getAttention()->getDistTable(attn_no).mLowerY * -1.0f; + f32 upper_y = dComIfGp_getAttention()->getDistTable(attn_no).mUpperY * -1.0f; + u32 angle_select = dComIfGp_getAttention()->getDistTable(attn_no).mAngleSelect; f32 fovy = 180.0f; if (angle_select & 8) { @@ -1911,19 +1911,19 @@ bool daNpcF_chkDoBtnEqSpeak(fopAc_ac_c* i_actor_p) { bool ret = FALSE; if (daPy_getPlayerActorClass()->checkPriActorOwn(i_actor_p)) { - for (int i = 0; i < dComIfGp_getAttention().GetActionCount(); i++) { - if (dComIfGp_getAttention().ActionTarget(i) == i_actor_p && - dComIfGp_getAttention().getActionBtnB() && - dComIfGp_getAttention().getActionBtnB()->mType == 3) + for (int i = 0; i < dComIfGp_getAttention()->GetActionCount(); i++) { + if (dComIfGp_getAttention()->ActionTarget(i) == i_actor_p && + dComIfGp_getAttention()->getActionBtnB() && + dComIfGp_getAttention()->getActionBtnB()->mType == 3) { ret = TRUE; } } - for (int i = 0; i < dComIfGp_getAttention().GetLockonCount(); i++) { - if (dComIfGp_getAttention().LockonTarget(i) == i_actor_p && - dComIfGp_getAttention().getActionBtnB() && - dComIfGp_getAttention().getActionBtnB()->mType == 1) + for (int i = 0; i < dComIfGp_getAttention()->GetLockonCount(); i++) { + if (dComIfGp_getAttention()->LockonTarget(i) == i_actor_p && + dComIfGp_getAttention()->getActionBtnB() && + dComIfGp_getAttention()->getActionBtnB()->mType == 1) { ret = TRUE; } |
