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Diffstat (limited to 'src/d/d_cc_uty.cpp')
-rw-r--r--src/d/d_cc_uty.cpp8
1 files changed, 4 insertions, 4 deletions
diff --git a/src/d/d_cc_uty.cpp b/src/d/d_cc_uty.cpp
index 317be039d7..2038a6a293 100644
--- a/src/d/d_cc_uty.cpp
+++ b/src/d/d_cc_uty.cpp
@@ -390,23 +390,23 @@ fopAc_ac_c* cc_at_check(fopAc_ac_c* i_enemy, dCcU_AtInfo* i_AtInfo) {
if (tmp.abs() > 100.0f) {
f32 x = i_AtInfo->mpActor->speed.x;
f32 z = i_AtInfo->mpActor->speed.z;
- i_AtInfo->mHitDirection = cM_atan2s(-x, -z) + (s16)cM_rndFX(4000.0f);
+ i_AtInfo->mHitDirection.y = cM_atan2s(-x, -z) + (s16)cM_rndFX(4000.0f);
} else {
if (fopAcM_GetName(i_AtInfo->mpActor) == PROC_BOOMERANG) {
x_diff = i_enemy->current.pos.x - player_p->current.pos.x;
z_diff = i_enemy->current.pos.z - player_p->current.pos.z;
- i_AtInfo->mHitDirection = cM_atan2s(-x_diff, -z_diff) + (s16)cM_rndFX(10000.0f);
+ i_AtInfo->mHitDirection.y = cM_atan2s(-x_diff, -z_diff) + (s16)cM_rndFX(10000.0f);
} else {
x_diff = i_enemy->current.pos.x - i_AtInfo->mpActor->current.pos.x;
z_diff = i_enemy->current.pos.z - i_AtInfo->mpActor->current.pos.z;
- i_AtInfo->mHitDirection = cM_atan2s(-x_diff, -z_diff);
+ i_AtInfo->mHitDirection.y = cM_atan2s(-x_diff, -z_diff);
}
}
if (i_AtInfo->mHitType == HIT_TYPE_LINK_NORMAL_ATTACK &&
player_p->getCutType() == daPy_py_c::CUT_TYPE_HEAD_JUMP)
{
- i_AtInfo->mHitDirection = player_p->shape_angle.y;
+ i_AtInfo->mHitDirection.y = player_p->shape_angle.y;
}
if (i_AtInfo->mpCollider->ChkAtType(AT_TYPE_HOOKSHOT) &&